g3taso
2015-10-17, 09:26 AM
I'm working on buffing out the fighters in our party for delicious amounts of damage per round inflicted, and I was looking at optimizing Greater Mighty Wallop. I hoped Ice Axe for 12d6 of damage or more, but Ice Axe is just cold damage. Spiritual weapon sucks also. Is there a spell that creates some sort of bludgeoning weapon that I can pair with wallop, or should I just have them carry a mace? Alternately something like Spiritual Weapon that has higher base damage or better attack bonuses or perhaps hits as a touch attack?
BTW I am already planning on providing the following as buffs (PF spells):
+4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus, plus any appropriate modifiers. This additional attack is not cumulative with similar effects, such as haste or weapons with the speed special ability: Divine Power
+5 bonus on attack rolls to confirm critical hits: Unerring Weapon
+6 competence bonus on Fortitude saving throws and concentration checks: Channel Vigor
BTW I am already planning on providing the following as buffs (PF spells):
+4 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus, plus any appropriate modifiers. This additional attack is not cumulative with similar effects, such as haste or weapons with the speed special ability: Divine Power
+5 bonus on attack rolls to confirm critical hits: Unerring Weapon
+6 competence bonus on Fortitude saving throws and concentration checks: Channel Vigor