Zaydos
2015-10-18, 07:54 PM
Meatdoll
Small Construct (Necroforged)
Hit Dice: 6d10+10 (32 hp)
Initiative: +2
Speed: 30 ft (6 squares)
Armor Class: 17 (+1 size, +2 Dexterity, +4 natural), touch 13, flat-footed 15
Base Attack/Grapple: +4/+4
Attack: Slam +9 melee (1d4+4) or arm-blade +11 melee (1d6+5 and vampirism 5; 19-20/x2) or thrown club +7 ranged (1d6+4, range increment 10 ft)
Full Attack: 2 Slams +9 melee (1d4+4) or 2 arm-blades +11 (1d6+5 and vampirism 5; 19-20/x2)
Space/Reach: 5 ft/5 ft
Special Attacks: Arm Blade, Vampirism.
Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft, guardian, low-light vision, necroforged subtype, Spell Resistance 22.
Saves: Fort +5, Ref +2, Will +3
Abilities: Str 19, Dex 14, Con -, Int 7, Wis 10, Cha 7.
Skills: Bluff -2 (+10 to feint with arm-blade), Listen +8, Sense Motive +9, Spot +8
Feats: Combat Reflexes, Hold the LineXPH, Simple Weapon ProficiencyB, Weapon Focus (Arm Blade)
Environment: Any.
Organization: Solitary plus ward
Challenge Rating: 5
Treasure: None.
Alignment: Always Lawful Evil
Advancement: 7-12 HD (Small), 13-18 HD (Medium)
Level Adjustment: –
A meatdoll is a twisted construct made from the flesh and organs of the dead, bound into the shape of a ghastly doll, given to a child to act as its eternal protector and ‘friend’. Meatdoll’s are highly intelligent for constructs, retaining some measure of the intellect held within the brain and soul used to construct and animate them, but it is now bound purely to the protection of a child beloved by their creator. A meatdoll acts as guardian, friend, and occasionally murderous advisor to the child, helping raise it as the doll’s creator commands.
A meatdoll is in form a ghastly doll, made from the skin of children, and real hair, with dead eyes sewn into its patchwork face. It is stuffed with the viscera and organs of human(oid)s, with no bones to constrain its form. Two short swords are placed within its arms, giving its forearms a certain amount of rigidity, and are able to extend from its palms in times of danger. While most of its organs are whatever the creator can find lying about its brain and heart require more special attention, its heart must be constructed from the heart of a child dead in infancy stitched together with the heart of one who honestly cared for the child, and its brain must be constructed from the stem of a creature which cared for the child. Unlike a golem a meatdoll is animated not by an elemental spirit but by a fragment of the soul of the creature whose brain stem was used.
A meatdoll’s intelligence is enough for it to understand and speak a single language, though it will not speak to any creature other than its creator or ward. A meatdoll will in fact ignore the words of any other creature except as far as it pertains to protecting their ward, and hates and loathes all other creatures; a meatdoll is never more friendly than indifferent to any such creature and never more than unfriendly unless that creature has demonstrated a willingness to die for the meatdoll’s ward. A meatdoll will obey its ward as long as such orders would not put its ward in danger, and will obey its master in all things, but if an order would endanger its ward a meatdoll may seek to find some way to interpret it to its liking. A meatdoll can never attempt to directly harm its creator, and is incapable of desiring to harm its ward or acting to harm them directly even under magical force.
While most meatdoll’s look like human dolls, some meatdolls are stitched into the shape of anthropomorphic animals, fur or clothe added to cover their human(oid) skin. One particularly famous example was in the shape of a yellow furred bear, its nightly murders of anyone who could threaten its ward’s wellbeing led to its town’s generation without wizards as it killed children who could possibly grow to rival its ward in later life. In the eyes of its ward and creator it was a good bear.
Combat
A meatdoll’s main means of combat is to close into melee with an opponent striking with its vampiric blades. On occasion a meatdoll will grab an available simple weapon or carry one usually to take on a flying foe via ranged weapons. A meatdoll will eagerly sacrifice itself to save its ward if that is what is necessary to keep its ward safe. A meatdoll’s sole goal in combat is the preservation of its ward, though some are quite proactive in this going out at night to assassinate threats.
Arm-Blade (Ex): A meatdoll’s arm-blades remain hidden in its arms usually. As a swift action it may extend both and may make a feint attempt with a +12 bonus when they extend as a free action. Retracting them into its body requires a standard action. A meatdoll’s arm-blades have a +1 enhancement bonus to attack and damage per 4 HD of the meatdoll and count as magic weapons; this portion of the ability is Supernatural.
Guardian: A meatdoll is made to protect a single child, its ward. Its sole purpose in existence is protecting this creature and all other concerns are secondary to this. Even its creator cannot force a meatdoll to (knowingly) harm its ward, and magical control over the meatdoll treats this as an unacceptable command. A meatdoll does not have to obey its ward when doing so would put its ward into immediate danger. If a meatdoll’s ward is killed its purpose changes to one of vengeance and it lives only to extract vengeance on the creature(s) which killed its ward. If a meatdoll’s ward reaches adulthood a meatdoll begins to fade. It immediately gains 1 negative level and gains an additional negative level each year until it is dead. A meatdoll is able to sense its ward’s state as if with a Status spell at all times, and always knows the direction and distance to its ward as long as they are on the same plane, or which plane its ward is on if not; this portion of this ability is supernatural in nature.
Necroforged Subtype: A necroforged creature is an undead with an intensive construction which anchors it to unlife in a way more similar to a construct, or a construct with necromantic portions of its construction, or otherwise a creature in which the line between undead and construct is blurred. A necroforged creature can fulfill prerequisites as if a construct and an undead, and gain the beneficial effects associated with either type (such as being healed by negative energy, or gaining extra hp by being created in a desecrated area) but only suffers detrimental effects associated with its type (for example a construct with this subtype cannot be turned/rebuked and is immune to command undead, but is vulnerable to halt construct). If a necroforged creature’s type changes it loses Necroforged unless it gained the augmented subtype.
Vampirism (Su): Any creature harmed by negative energy hit by a meatdoll’s arm blade takes an additional 5 points of damage and the meatdoll gains this many temporary hit points which last 1 minute.
Construction
A meatdoll is constructed from the skin of at least 3 children of humanoid species sewn into a ~3’ tall doll. This doll is then stuffed with the organs of humanoid creatures until it is in full human shape. The hair and eyes are also made from humanoids. Of particular import is the heart which must be made from the heart of a humanoid infant sewn together with the heart of a creature which genuinely cares for the designated ward. The brainstem of such a creature (usually the same one) must also be added. This need not be a humanoid creature, a loyal pet’s heart and brain works just as well. Two masterwork small longswords must then be added, these are the only part of the body with a particular GP cost.
Assembling the body requires a DC 16 Craft (Sewing) check or Heal check.
CL 7th; Craft Construct, animate undead, bull’s strength, greater magic weapon, lesser geas, locate creature. Price 11,200 gp; Cost 5,600 gp + 400 XP.
As Familiars
A character which has created a meatdoll, or is its ward and has 6th or higher caster level, and has the Improved Familiar feat may take the meatdoll as their familiar. If the meatdoll has negative levels due to its ward's adulthood the minimum caster level required is reduced by 1 per negative level it possesses.
As Phylactery
Some liches particularly interested in the well being of their descendants will make a meatdoll from their own heart and brain stem and making it into their phylactery; a lich must personally create the meatdoll to do such. Such a meatdoll may have its ward changed, requiring 1 hour of concentration by the lich, and when the lich that created it is corporeally destroyed and in the process of reformation around its phylactery the lich possesses the doll and acts as if it had possessed it with Magic Jar except it is able to use its extraordinary and supernatural abilities. However the lich is bound by the restrictions in actions to harm its ward when in such a state and cannot change its ward.
Small Construct (Necroforged)
Hit Dice: 6d10+10 (32 hp)
Initiative: +2
Speed: 30 ft (6 squares)
Armor Class: 17 (+1 size, +2 Dexterity, +4 natural), touch 13, flat-footed 15
Base Attack/Grapple: +4/+4
Attack: Slam +9 melee (1d4+4) or arm-blade +11 melee (1d6+5 and vampirism 5; 19-20/x2) or thrown club +7 ranged (1d6+4, range increment 10 ft)
Full Attack: 2 Slams +9 melee (1d4+4) or 2 arm-blades +11 (1d6+5 and vampirism 5; 19-20/x2)
Space/Reach: 5 ft/5 ft
Special Attacks: Arm Blade, Vampirism.
Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft, guardian, low-light vision, necroforged subtype, Spell Resistance 22.
Saves: Fort +5, Ref +2, Will +3
Abilities: Str 19, Dex 14, Con -, Int 7, Wis 10, Cha 7.
Skills: Bluff -2 (+10 to feint with arm-blade), Listen +8, Sense Motive +9, Spot +8
Feats: Combat Reflexes, Hold the LineXPH, Simple Weapon ProficiencyB, Weapon Focus (Arm Blade)
Environment: Any.
Organization: Solitary plus ward
Challenge Rating: 5
Treasure: None.
Alignment: Always Lawful Evil
Advancement: 7-12 HD (Small), 13-18 HD (Medium)
Level Adjustment: –
A meatdoll is a twisted construct made from the flesh and organs of the dead, bound into the shape of a ghastly doll, given to a child to act as its eternal protector and ‘friend’. Meatdoll’s are highly intelligent for constructs, retaining some measure of the intellect held within the brain and soul used to construct and animate them, but it is now bound purely to the protection of a child beloved by their creator. A meatdoll acts as guardian, friend, and occasionally murderous advisor to the child, helping raise it as the doll’s creator commands.
A meatdoll is in form a ghastly doll, made from the skin of children, and real hair, with dead eyes sewn into its patchwork face. It is stuffed with the viscera and organs of human(oid)s, with no bones to constrain its form. Two short swords are placed within its arms, giving its forearms a certain amount of rigidity, and are able to extend from its palms in times of danger. While most of its organs are whatever the creator can find lying about its brain and heart require more special attention, its heart must be constructed from the heart of a child dead in infancy stitched together with the heart of one who honestly cared for the child, and its brain must be constructed from the stem of a creature which cared for the child. Unlike a golem a meatdoll is animated not by an elemental spirit but by a fragment of the soul of the creature whose brain stem was used.
A meatdoll’s intelligence is enough for it to understand and speak a single language, though it will not speak to any creature other than its creator or ward. A meatdoll will in fact ignore the words of any other creature except as far as it pertains to protecting their ward, and hates and loathes all other creatures; a meatdoll is never more friendly than indifferent to any such creature and never more than unfriendly unless that creature has demonstrated a willingness to die for the meatdoll’s ward. A meatdoll will obey its ward as long as such orders would not put its ward in danger, and will obey its master in all things, but if an order would endanger its ward a meatdoll may seek to find some way to interpret it to its liking. A meatdoll can never attempt to directly harm its creator, and is incapable of desiring to harm its ward or acting to harm them directly even under magical force.
While most meatdoll’s look like human dolls, some meatdolls are stitched into the shape of anthropomorphic animals, fur or clothe added to cover their human(oid) skin. One particularly famous example was in the shape of a yellow furred bear, its nightly murders of anyone who could threaten its ward’s wellbeing led to its town’s generation without wizards as it killed children who could possibly grow to rival its ward in later life. In the eyes of its ward and creator it was a good bear.
Combat
A meatdoll’s main means of combat is to close into melee with an opponent striking with its vampiric blades. On occasion a meatdoll will grab an available simple weapon or carry one usually to take on a flying foe via ranged weapons. A meatdoll will eagerly sacrifice itself to save its ward if that is what is necessary to keep its ward safe. A meatdoll’s sole goal in combat is the preservation of its ward, though some are quite proactive in this going out at night to assassinate threats.
Arm-Blade (Ex): A meatdoll’s arm-blades remain hidden in its arms usually. As a swift action it may extend both and may make a feint attempt with a +12 bonus when they extend as a free action. Retracting them into its body requires a standard action. A meatdoll’s arm-blades have a +1 enhancement bonus to attack and damage per 4 HD of the meatdoll and count as magic weapons; this portion of the ability is Supernatural.
Guardian: A meatdoll is made to protect a single child, its ward. Its sole purpose in existence is protecting this creature and all other concerns are secondary to this. Even its creator cannot force a meatdoll to (knowingly) harm its ward, and magical control over the meatdoll treats this as an unacceptable command. A meatdoll does not have to obey its ward when doing so would put its ward into immediate danger. If a meatdoll’s ward is killed its purpose changes to one of vengeance and it lives only to extract vengeance on the creature(s) which killed its ward. If a meatdoll’s ward reaches adulthood a meatdoll begins to fade. It immediately gains 1 negative level and gains an additional negative level each year until it is dead. A meatdoll is able to sense its ward’s state as if with a Status spell at all times, and always knows the direction and distance to its ward as long as they are on the same plane, or which plane its ward is on if not; this portion of this ability is supernatural in nature.
Necroforged Subtype: A necroforged creature is an undead with an intensive construction which anchors it to unlife in a way more similar to a construct, or a construct with necromantic portions of its construction, or otherwise a creature in which the line between undead and construct is blurred. A necroforged creature can fulfill prerequisites as if a construct and an undead, and gain the beneficial effects associated with either type (such as being healed by negative energy, or gaining extra hp by being created in a desecrated area) but only suffers detrimental effects associated with its type (for example a construct with this subtype cannot be turned/rebuked and is immune to command undead, but is vulnerable to halt construct). If a necroforged creature’s type changes it loses Necroforged unless it gained the augmented subtype.
Vampirism (Su): Any creature harmed by negative energy hit by a meatdoll’s arm blade takes an additional 5 points of damage and the meatdoll gains this many temporary hit points which last 1 minute.
Construction
A meatdoll is constructed from the skin of at least 3 children of humanoid species sewn into a ~3’ tall doll. This doll is then stuffed with the organs of humanoid creatures until it is in full human shape. The hair and eyes are also made from humanoids. Of particular import is the heart which must be made from the heart of a humanoid infant sewn together with the heart of a creature which genuinely cares for the designated ward. The brainstem of such a creature (usually the same one) must also be added. This need not be a humanoid creature, a loyal pet’s heart and brain works just as well. Two masterwork small longswords must then be added, these are the only part of the body with a particular GP cost.
Assembling the body requires a DC 16 Craft (Sewing) check or Heal check.
CL 7th; Craft Construct, animate undead, bull’s strength, greater magic weapon, lesser geas, locate creature. Price 11,200 gp; Cost 5,600 gp + 400 XP.
As Familiars
A character which has created a meatdoll, or is its ward and has 6th or higher caster level, and has the Improved Familiar feat may take the meatdoll as their familiar. If the meatdoll has negative levels due to its ward's adulthood the minimum caster level required is reduced by 1 per negative level it possesses.
As Phylactery
Some liches particularly interested in the well being of their descendants will make a meatdoll from their own heart and brain stem and making it into their phylactery; a lich must personally create the meatdoll to do such. Such a meatdoll may have its ward changed, requiring 1 hour of concentration by the lich, and when the lich that created it is corporeally destroyed and in the process of reformation around its phylactery the lich possesses the doll and acts as if it had possessed it with Magic Jar except it is able to use its extraordinary and supernatural abilities. However the lich is bound by the restrictions in actions to harm its ward when in such a state and cannot change its ward.