PDA

View Full Version : Substitution Levels II [TCS]



Lord Iames Osari
2007-05-23, 03:16 PM
Well, a while back I posted a substitution level for clerics of Solaan in my homebrew setting.
[hr]
Cleric of Solaan
Alignment: NG, CG, or CN.
Hit Die: d6.
Skills: Add Perform (Cha) to the list of class skills, increase skill points per level to 4 + Int mod.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+0|+2|+2|Music of Solaan, wanderer's knowledge|As standard; see text[/table]

Saves: A cleric of Solaan has a good Reflex save and a bad Fortitude save.
Armor Proficiencies: Clerics of Solaan do not gain proficiency with medium and heavy armors.
Music of Solaan: You can produce bardic music effects instead of turning undead. You gain access to new bardic music abilities as if your cleric level was your bard level, but you can only use these abilities a number of times per day equal to half your cleric level, with a minimum of 1 use per day. You select only 1 domain, but you can prepare spells from the bard spell list in your domain slots.
Wanderer's Knowledge: As bardic knowledge, treating your cleric level as your bard level.
Spellcasting: Add summon instrument to your spell list.
[hr]
Now, I've come up with ideas for some other of my homebrew deities. Unless otherwise noted, the abilities listed replace only the ability to turn or rebuke undead.

Cleric of Vala/Bella
Alignment: LG, NG, or LN.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+2|+0|+2|Merciful smite|As standard cleric[/table]
Merciful Smite (Su): As the Destruction domain's granted power, but all damage dealt is nonlethal damage, and this ability is usable a number of times per day equal to 1 + your Charisma modifier (minimum 1). You may use this ability to deal lethal damage, but you suffer the normal -4 penalty to your attack rolls. This ability replaces your ability to turn undead.

Cleric of Maia
Alignment: LG, NG, or CG.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+2|+0|+2|Healing domain, spontaneous domains, maximize healing|As standard cleric[/table]
Healing Domain: One of your domains is the Healing domain.
Spontaneous Domains (Su): Instead of converting prepared spells into cure spells, you can convert them into domain spells. Your domain slots can be used to prepare normal cleric spells.
Maximize Healing (Su): A number of times per day equal to 1 + your Charisma modifier (minimum 1), you may maximize the effects of a healing spell you cast, as per the Maximize Spell metamagic feat, without using up a higher-level spell slot. This ability replaces your ability to turn undead.

Cleric of Karan
Alignment: LG, NG, or LN.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+2|+0|+2|Touch of the storm|As standard cleric[/table]
Touch of the Storm(Su): A number of times per day equal to 1 + your Charisma modifier (minimum 1), you may make a melee touch attack in order to deal 1d4 points of electricity damage per caster level. This ability replaces your ability to turn undead.

Cleric of Valdersaan
Alignment: LG, LN, or LE.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+2|+0|+2|Smite|As standard cleric[/table]
Smite (Su): As the Destruction domain's granted power, but you can choose whether to deal lethal or nonlethal damage, and this ability is usable a number of times per day equal to 1 + your Charisma modifier (minimum 1). This ability replaces your ability to turn undead.

Cleric of Scitayr
Alignment: NG, LN, N, CN, or NE.
Hit Die: d6.
Skills: Add Knowledge (all) (Int) to the list of class skills, increase skill points per level to 4 + Int mod.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+2|+0|+2|Divine scholarship, turn undead|As standard cleric[/table]
Divine Scholarship (Ex): As bardic knowledge, treating your cleric level as your bard level. This ability replaces your ability to spontaneously cast cure or inflict spells.
Turn Undead (Su): All clerics of Scitayr, no matter their alignment, turn undead.

Cleric of Naturan
Alignment: LN, N, CN.
Hit Die: d8.
Skills: Add Knowledge (nature) (Int) to the list of class skills.

{table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1st|+0|+2|+0|+2|Cycle of life, turn undead|As standard cleric[/table]
Cycle of Life (Su): You can spontaneously cast both cure and inflict spells.
Turn Undead (Su): All clerics of Naturan, no matter their alignment, turn undead. However, you can only do so a number of times per day equal to 1 + your Charisma modifier (minimum 1).

Neek
2007-05-23, 05:00 PM
I'm not entirely sure. How do these substitution levels works? Do they only replace your first level of Cleric and provide you with a few extra things here and there?

DracoDei
2007-05-23, 06:18 PM
Might want to state more clearly which of these do and do not lose the ability to turn undead.

Lord Iames Osari
2007-05-26, 07:17 PM
These substitution levels work the way all substitution levels work. :smallconfused: Or were you asking how substitution levels in general work?

Also, DD, good call. Will do.