daremetoidareyo
2015-10-19, 06:10 PM
Assume there is no level adjustment, like the Dragon magazine erratta suggests. Also maximize fighting ability in sparrow form not humanoid.
The sparrow is sized as fine, 1ft/50ft flying speed, has an AC of 24, no attacks?, a strength of 1, and a dex of 23.
How can we make this guy a combat powerhouse?
I'm thinking of confound the big folk + underfoot combat + improved trip. Trip attacks using dexterity with size category negation, while fighting defensively while having 50% of having strike hit their opponent. The problem is the strength score of 1.
Flickerdart:
Improved flyby attack + martial maneuvers
Prime32
Spectral dagger + way to wield it. Perhaps warlock levels with edritch glaive or claws
Deophaun
Opposable weapon enhancement. +1. Savage Species.
DM2IDU note: maybe aberration blood + prehensile tail OR a grafted on additional arm?
Whambamsam
no monk levels + superior unarmed strike + shadowhand maneuvers
DM2IDU note: I'm like this route. Mostly for the throw opponent 10 or more feet maneuvers!
Troacctid
Warshaper + natural attacks + size increases
DM2IDU note: Maybe totemist for the first 5 levels?
EDIT: Working Build
Level
Class
feats
1
Unarmed Swordsage (TOB)
Flyby Attack, Improved Unarmed Strike
2
Fighter (drow ACF) (DotU)
Weapon finesse
3
Fighter
Great Flyby attack, Superior Unarmed Strike (TOB)
4
Fighter
5
Fighter
Power Attack
6
Swordsage
Shadow Blade (TOB)
7
Swordsage
8
Martial Rogue (UA)
weapon expertise
9
Martial Rogue (UA)
improved trip, giantbane (CW)
10
Citadel elite
11
Citadel elite
Underfoot combat (RoW)
12
Citadel elite
Confound the big folk (RoW)
13
Citadel elite
snap kick (TOB)
14
assassin?
15
16
17
18
19
20
Fight in Human form until level 3, until you can do 1 point of damage as a sparrow. Use flyby attacks with your maneuvers. You don't have 5' reach, so you have to enter squares in order to attack. Giant bane allows you to make climb checks to move with the opponent, as well as giving you a +4 dodge bonus to your AC during full defense, which further increases your combat expertise. Underfoot combat allows you to get soft cover from the opponent that you are in the square of. Confound the big folk offers your opponent to always be flatfooted against you (assassins stance!) your trip attacks don't use size bonuses anymore (hello throw maneuvers!). Also, if you enter their square and fight defensively, other opponents targeting you have a 50% of hitting the other person in the square.
Consider deceptive dodge as a level 15 feat, so that when the opponent in your square attempts to attack you, and they miss, you divert their attack to anyone else around you. Also consider gruesome finish from exemplars of evil. Perhaps craven from Champions of ruin is a good choice if you dip a class with sneak attack as a class feature.
You constantly have -5 to damage due to your low strength score. Do to the polymorph wording of the hengeyokai ability, you can't simply use your level up ability bonuses to fix that. You need to get enhancement bonii to strength. Weapon finesse removes the -5 to attack from low strength, Shadow blade adds dex to damage in addition to the strength penalty. The drow ACF allows you to add dex to damage again if the target is flatfooted (confounded big folk synergy). The fourth level of swordsage allows you to add your wisdom to your damage. If you remove the improved trip, and your DM allows it, kung fu genius would switch wisdom to AC and damage to INT to AC and damage. Then you can have wisdom as a dump stat again, and just pump intelligence and charisma.
32 Point buy, Str and dex as dump stats. Con12, int 16, wis 17(-2 = 15) cha 13
4th level increases all go to wisdom
The sparrow is sized as fine, 1ft/50ft flying speed, has an AC of 24, no attacks?, a strength of 1, and a dex of 23.
How can we make this guy a combat powerhouse?
I'm thinking of confound the big folk + underfoot combat + improved trip. Trip attacks using dexterity with size category negation, while fighting defensively while having 50% of having strike hit their opponent. The problem is the strength score of 1.
Flickerdart:
Improved flyby attack + martial maneuvers
Prime32
Spectral dagger + way to wield it. Perhaps warlock levels with edritch glaive or claws
Deophaun
Opposable weapon enhancement. +1. Savage Species.
DM2IDU note: maybe aberration blood + prehensile tail OR a grafted on additional arm?
Whambamsam
no monk levels + superior unarmed strike + shadowhand maneuvers
DM2IDU note: I'm like this route. Mostly for the throw opponent 10 or more feet maneuvers!
Troacctid
Warshaper + natural attacks + size increases
DM2IDU note: Maybe totemist for the first 5 levels?
EDIT: Working Build
Level
Class
feats
1
Unarmed Swordsage (TOB)
Flyby Attack, Improved Unarmed Strike
2
Fighter (drow ACF) (DotU)
Weapon finesse
3
Fighter
Great Flyby attack, Superior Unarmed Strike (TOB)
4
Fighter
5
Fighter
Power Attack
6
Swordsage
Shadow Blade (TOB)
7
Swordsage
8
Martial Rogue (UA)
weapon expertise
9
Martial Rogue (UA)
improved trip, giantbane (CW)
10
Citadel elite
11
Citadel elite
Underfoot combat (RoW)
12
Citadel elite
Confound the big folk (RoW)
13
Citadel elite
snap kick (TOB)
14
assassin?
15
16
17
18
19
20
Fight in Human form until level 3, until you can do 1 point of damage as a sparrow. Use flyby attacks with your maneuvers. You don't have 5' reach, so you have to enter squares in order to attack. Giant bane allows you to make climb checks to move with the opponent, as well as giving you a +4 dodge bonus to your AC during full defense, which further increases your combat expertise. Underfoot combat allows you to get soft cover from the opponent that you are in the square of. Confound the big folk offers your opponent to always be flatfooted against you (assassins stance!) your trip attacks don't use size bonuses anymore (hello throw maneuvers!). Also, if you enter their square and fight defensively, other opponents targeting you have a 50% of hitting the other person in the square.
Consider deceptive dodge as a level 15 feat, so that when the opponent in your square attempts to attack you, and they miss, you divert their attack to anyone else around you. Also consider gruesome finish from exemplars of evil. Perhaps craven from Champions of ruin is a good choice if you dip a class with sneak attack as a class feature.
You constantly have -5 to damage due to your low strength score. Do to the polymorph wording of the hengeyokai ability, you can't simply use your level up ability bonuses to fix that. You need to get enhancement bonii to strength. Weapon finesse removes the -5 to attack from low strength, Shadow blade adds dex to damage in addition to the strength penalty. The drow ACF allows you to add dex to damage again if the target is flatfooted (confounded big folk synergy). The fourth level of swordsage allows you to add your wisdom to your damage. If you remove the improved trip, and your DM allows it, kung fu genius would switch wisdom to AC and damage to INT to AC and damage. Then you can have wisdom as a dump stat again, and just pump intelligence and charisma.
32 Point buy, Str and dex as dump stats. Con12, int 16, wis 17(-2 = 15) cha 13
4th level increases all go to wisdom