oxybe
2015-10-20, 04:01 PM
Team Fortress 2's Pyro is my favorite class in the game and as a thought exercise I'm curious to how we can emulate some of his functionalities in Pathfinder.
Pyro, in TF2, serves as a sort of odd disruptive support class: harassing enemies with flanking via close ranged flamethrower, disrupting their positioning with powerful airblasts and disarming explosive sticky traps and spy's sappers. at range he uses his flares to support his allies, often simply by lighting the enemy side on fire and causing them to disperse and search for ways to remove the burning.
in short: lighting people on fire with close range and some long ranged AoE, forced movement & trap removal.
I was thinking goblin alchemist with it's racial archetype for more "FIRE GUD"-ness and trap removal. the bombs are surprisingly good representations of the various flares the pyro can use with a decent daily limit use and the alchemist gets a good number of skills, including some trap locating & removal ones: so our annoying little firebug, we'll call him "Mmmph", is coming along nicely.
the problem comes with the frequent flamethrower and airblast mimicing effects the pyro is known for. the closest thing I can find to mimicking the flamethrower would be casting spells like burning hands, but in pathfinder this is generally usable very few times a day due to how spellcasting works and as a goblin with a bad strength score bull rushing/shoving to mimic the airblast is a futile effort.
In addition would be finding ways to have my fire actually light people on fire: a key aspect of pyro's flames is that the damage is usually not enough to kill people on a graze, the pyro needs to basically have his flamethrower shoved up someone's unmoving bum for several seconds of gameplay to kill the tougher classes in ideal conditions, but the initial and ongoing damage is often enough to cause confusion or get them to use up resources/actions extinguishing it.
So yeah, anyone knows how i can get easy-ish access to flamethrower-type effects and forced movement at low levels in pathfinder?
Pyro, in TF2, serves as a sort of odd disruptive support class: harassing enemies with flanking via close ranged flamethrower, disrupting their positioning with powerful airblasts and disarming explosive sticky traps and spy's sappers. at range he uses his flares to support his allies, often simply by lighting the enemy side on fire and causing them to disperse and search for ways to remove the burning.
in short: lighting people on fire with close range and some long ranged AoE, forced movement & trap removal.
I was thinking goblin alchemist with it's racial archetype for more "FIRE GUD"-ness and trap removal. the bombs are surprisingly good representations of the various flares the pyro can use with a decent daily limit use and the alchemist gets a good number of skills, including some trap locating & removal ones: so our annoying little firebug, we'll call him "Mmmph", is coming along nicely.
the problem comes with the frequent flamethrower and airblast mimicing effects the pyro is known for. the closest thing I can find to mimicking the flamethrower would be casting spells like burning hands, but in pathfinder this is generally usable very few times a day due to how spellcasting works and as a goblin with a bad strength score bull rushing/shoving to mimic the airblast is a futile effort.
In addition would be finding ways to have my fire actually light people on fire: a key aspect of pyro's flames is that the damage is usually not enough to kill people on a graze, the pyro needs to basically have his flamethrower shoved up someone's unmoving bum for several seconds of gameplay to kill the tougher classes in ideal conditions, but the initial and ongoing damage is often enough to cause confusion or get them to use up resources/actions extinguishing it.
So yeah, anyone knows how i can get easy-ish access to flamethrower-type effects and forced movement at low levels in pathfinder?