Mr. Moogle
2007-05-24, 12:25 PM
Drail and Fronm, two goblin ambushers, hastily scurry through the thick underbrush. Earlier that day they had found human footprints and now they were only 20 feet away from their quary, a cloaked wanderer with a large, jingling coinpurse. Drail aims a poisoned knife and hurls it with deadly accuracy.
CLANG!!!
The knife, smashed out of the air by a fluid swordstroke, falls to the ground. Drail and Fronm look up, astonished.
"Well, what do we have here?" says the cloaked Force Adept, "What do we have here?"...
Force Adept
Hit dice d6
Bab: as fighter
saves: as wizard
Skills: At 1st, 6 + INT modifier x 4
every level thereafter 6 + INT modifier
level1, Force hand, Force shield
level2, Force Feat
level3, Inner Force, Combat force
level4, Force deflect
level5, Force Feat, I sense a Disturbance
level6, -
level7, Di Force
level8, Tri Force
level9, -
level10, Force aura
Weapon Proficiencies: the force adept is proficient with all simple weapons and light armor, but not with shields
Force hand (SU): this ability allows the user to manipulate objects via an extradimensional power (AKA the Force). It starts as only 5 pound telekinesis but you add 5 pounds more weight for every level of force adept and every point of WIS modifier (therefor a level one force adept (+5) with 16 WIS (+15) would have a total of 20 pound telekinesis). Also when hurtling objects (a touch attack) you get +1 to attack and damage per every 10 pounds of extra force you use.
Force Shield (SU): You add your WIS modifier to your AC.
Inner Force (SU): You add your WIS modifier to your saves.
Combat force (SU): Using the Force no longer provokes an attack of opportunity.
Force Deflection (SU): The force adept gains Deflect Arrows even if he dosent meet the prerequisites.
I Sense A Disturbance...(SU): The force adept gains blindsence 30 and improved uncanny dodge.
Di/Tri force (SU): a force adept can use the force on as many as 2/3 object when using force hand.
Force Aura: At the cost of a temporary -2 WIS a level 10 force adept can use force an everything in a 30 foot radius.
CLANG!!!
The knife, smashed out of the air by a fluid swordstroke, falls to the ground. Drail and Fronm look up, astonished.
"Well, what do we have here?" says the cloaked Force Adept, "What do we have here?"...
Force Adept
Hit dice d6
Bab: as fighter
saves: as wizard
Skills: At 1st, 6 + INT modifier x 4
every level thereafter 6 + INT modifier
level1, Force hand, Force shield
level2, Force Feat
level3, Inner Force, Combat force
level4, Force deflect
level5, Force Feat, I sense a Disturbance
level6, -
level7, Di Force
level8, Tri Force
level9, -
level10, Force aura
Weapon Proficiencies: the force adept is proficient with all simple weapons and light armor, but not with shields
Force hand (SU): this ability allows the user to manipulate objects via an extradimensional power (AKA the Force). It starts as only 5 pound telekinesis but you add 5 pounds more weight for every level of force adept and every point of WIS modifier (therefor a level one force adept (+5) with 16 WIS (+15) would have a total of 20 pound telekinesis). Also when hurtling objects (a touch attack) you get +1 to attack and damage per every 10 pounds of extra force you use.
Force Shield (SU): You add your WIS modifier to your AC.
Inner Force (SU): You add your WIS modifier to your saves.
Combat force (SU): Using the Force no longer provokes an attack of opportunity.
Force Deflection (SU): The force adept gains Deflect Arrows even if he dosent meet the prerequisites.
I Sense A Disturbance...(SU): The force adept gains blindsence 30 and improved uncanny dodge.
Di/Tri force (SU): a force adept can use the force on as many as 2/3 object when using force hand.
Force Aura: At the cost of a temporary -2 WIS a level 10 force adept can use force an everything in a 30 foot radius.