PDA

View Full Version : MtG - You Make the Card IV: Threadwalkers



Pages : [1] 2 3 4 5 6

Beacon of Chaos
2015-10-22, 02:56 AM
Challenge: Imagine an M:tG sci-fi spin-off game. The rules are the same, just the theme is different. Design a card for that game.

How it's themed (space, cyberpunk, etc.) is up to you. Just make sure to include rules for anything you change or add.


Intro page shamelessly stolen from AgentPaper out of laziness.


Other contests:
You Make the Card: Challenge! III (http://www.giantitp.com/forums/showthread.php?410593-MtG-YMTC-challenge-III-Johnny-Timmy-or-Spike)

Previous threads:
MtG - You Make the Card II: Wrath of Karn (http://www.giantitp.com/forums/showthread.php?297819-MtG-You-Make-the-Card-II-Wrath-of-Karn)
MtG - You Make the Card III: Wrath of the Khans (http://www.giantitp.com/forums/showthread.php?365285-MtG-You-Make-the-Card-III-Wrath-of-the-Khans)

The purpose of this thread is to make custom cards for Magic, the Gathering (http://www.wizards.com/Magic/). If you haven't heard of that, it probably won't appeal to you!

Each week, the current judge will post a challenge. You then need to make your very own magic card to fit that challenge. At the end of the week, the judge will select a winner, who becomes the judge for the next week.

Entries can be made at any time before the judging is posted.

In the event that a judge does not immediately post results on judging day, please allow them a 3-day grace period to post their results. If there are still no results 4 days after the judging day, anyone can announce a winner other than themselves.

Each entry must have at least a text representation of their card, in the following format:

Name Mana Cost
Type - Subtypes Rarity
Card text
Power/Toughness

Mana/tap symbols:
W - White mana
U - Blue mana
B - Black mana
R - Red mana
G - Green mana
C - Colourless mana (the new ◊ symbol)
1, 2, 3, etc. - Amounts of generic mana
T - The tap symbol
Q - The untap symbol
(W/R) or {W/R} - Hybrid mana
(W/P) or {W/P} - Phyrexian mana

Rarity symbols:
C - Common
U - Uncommon
R - Rare
M or MR - Mythic Rare
Un - Unglued

For example:

Saint Ayilen, the Lunarblade 2WW
Legendary Creature - Human Knight M
Lifelink
When Saint Ayilen, the Lunarblade dies, put a legendary 4/4 white Spirit Knight creature token with flying and first strike named Saint Ayilen, the Lunarblade onto the battlefield.
4/4

You may also post an image representation of your card if you wish, but make sure you also post the text version, in case of issues with hosting or image clarity.


Finally, I would strongly suggest reading the following articles. They are written with novice designers in mind, but even veteran designers will likely learn something from them (or at least be reminded of something they forgot).

Design 101 (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr68)
Design 102 (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr132)
Design 103 (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr253)
Design 104 (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/261)


1. Imagine an M:tG sci-fi spin-off game. The rules are the same, just the theme is different. Design a card for that game.
Winner: Upgrade Droid (http://www.giantitp.com/forums/showsinglepost.php?p=19981295&postcount=3), by onasuma

2. Make a card that uses poison counters.
Winner: Initiate of Affliction (http://www.giantitp.com/forums/showsinglepost.php?p=20013837&postcount=35), by LaZodiac

3. Create a card specifically made for Commander/EDH.
Winner: Keria, Possessor of Wills (http://www.giantitp.com/forums/showsinglepost.php?p=20039658&postcount=62) by tgva8889

4. Make a card flavored around moons.
Winner: Falling Moon (http://www.giantitp.com/forums/showsinglepost.php?p=20082314&postcount=97), by mystic1110

5. Make a card with a mana cost that hasn't appeared on a magic card before.
Winner: Ancestors' Ultimatum (http://www.giantitp.com/forums/showsinglepost.php?p=20104126&postcount=123), by Blue Ghost

6. Make a card for a digital-only supplement.
Winner: Chzoen Trawler (http://www.giantitp.com/forums/showsinglepost.php?p=20165764&postcount=180), by bekeleven

7. Legacy of the Planeswalkers. (http://www.giantitp.com/forums/showsinglepost.php?p=20169575&postcount=184)
Winner: Devotee of the Dark Realm (http://www.giantitp.com/forums/showsinglepost.php?p=20172580&postcount=191), by LaZodiac

8. Make a card that uses colorless mana.
Winner: Reclamationist (http://www.giantitp.com/forums/showsinglepost.php?p=20199185&postcount=214), by Dr. Gunsforhands

9. Make a card that you can build your deck around in a limited format.
Winner: Sulvan Gadgeteer (http://www.giantitp.com/forums/showsinglepost.php?p=20231290&postcount=264), by Blue Ghost

10. Make a card using a piece of artwork by sandara (http://sandara.deviantart.com/gallery/).
Winner: Soulburn Shaman (http://www.giantitp.com/forums/showsinglepost.php?p=20265945&postcount=297), by Jormengand

11. Create a Mythic Rare.
Winner: Shadow of the Lake (http://www.giantitp.com/forums/showsinglepost.php?p=20297052&postcount=322), by tgva8889

12. Make an uncommon card from Innistrad (the world, not the set) that is not double-faced.
Winner: Become Silverware (http://www.giantitp.com/forums/showsinglepost.php?p=20322258&postcount=361), by mystic1110.

13. Make a land card.
Winner: Living Roil (http://www.giantitp.com/forums/showsinglepost.php?p=20355524&postcount=402), by tgva8889.

14. Make a colorless nonland card with more than one color of mana somewhere on it.
Winner: TBD

Atomburster
2015-10-22, 04:57 AM
EMP XUU
Instant - C
Tap target permanent. Place X counters on that permanent. When that permanent would untap, remove a counter instead.

...

Is this how it works?

onasuma
2015-10-22, 06:03 AM
Upgrade Droid 2MM
Creation - Artisan U
When ~ enters the battlefield, put a bionic counter on target explorer.
2/4

And heres ALL the specifics:


M: Moonrock. Gathered by tapping Moons!
Moon/Resource: Resources are your lands. There are 5: Moons, Stars, Meteors, Gas Giants and Living Planets.
Creation: All non-legendary creatures are creations, robots made my the player.
Artisan: This is just a creature type as it would be in mtg.
Bionics: Bionic counters are a general thing (at least in this block). They're a +1/+1 counter that can be removed to act as a regeneration bubble.
Explorer: The stand in for legendary creatures, each player has up to 3 explorers in their deck. They tend to start out pretty weak, but are the only things that can benefit from equipment (which is the same as in mtg). Whenever an explorer dies, something very bad happens to you.

mystic1110
2015-10-22, 09:35 AM
Egg Injector 2B
Creature - Alien [C]
Incubate (Whenever this deals damage to a creature, put a parasite counter on that creature after damage is dealt. Whenever a creature with a parasite counter dies, its controller puts X 1/1 black alien parasite creature tokens onto the battlefield with "at the beginning of your upkeep you lose 1 life" where x is how many parasite counters were on that creature.)
2/2

LaZodiac
2015-10-22, 11:01 AM
Troll Shotgunner 3G
Creature - Troll Samurai (U)
Whenever ~ attacks, you may pay R. If you do, Troll Gunner deals 1 damage to each creature defending player controls.
3/3

In this alternate sci fi land Wizards bought Shadowrun instead of DND :smallamused:

braveheart
2015-10-22, 11:08 AM
Full Dive Rig 1
Artifact - Equipment - U
Equipped solidspace creature enters netspace
Equip (1)


Reprogramable Dummy Chassis 1
Artifact - Equipment - U
Equipped netspace creature enters solidspace
Equip (1)


Debugger 2U
Creature - Human, Programmer - U
Terminal Access (solidspace creatures with terminal access can block netspace creatures)
When blocking a creature in netspace, ~ gets +2/+3
0/1


Bear Bug 1G
Creature - Bear, Program - C
(Programs are netspace creatures and can only block and be blocked by netspace creatures)
2/2



Simple Turret AI 2B
Creature - Program - U
(Programs are netspace creatures, netspace creatures may only block and be blocked by netspace creatures)
Turret Access (netspace creatures with turret access may block creatures in solidspace)
When blocking a solidspace creature ~ gets +3/+1 and first strike
0/1




So I submitted a couple of cards to demonstrate a mechanic idea, given a Sci fi setting, flying would become a trivial thing (fluff wise) do I submit the netspace and solidspace mechanic to replace it, anything that has the program subtype enters the netspace battlefield, and anything without it enters the solidspace battlefield. It would essentially be flying, but it would be mutually exclusive instead of one way. These cards are just examples of interaction between the two, and terminal/turret access are essentially both reach. I would guess in this hypothetical Sci fi MTG programs would be less common than other creature types so netspace would be more akin to flying than solidspace, but from set to set the balance may change depending on how cyberpunk the plane in question is. (I'd suspect a lot of weirds to be able to switch between solid and net spaces for mana)


My entry is the Simple turret AI, but the rest of the stuff helps with understanding it

Jormengand
2015-10-22, 11:15 AM
Sol III
Legendary Land - MR
T: Add W to your mana pool.
When Sol III leaves the battlefield, choose a human. Destroy all other humans and put a +1/+1 counter on the chosen human for each human that was destroyed in this way.
In the ashes of humanity's cradle, only the strongest escaped, taking with them the final gifts and wishes of those who could not leave.

tgva8889
2015-10-22, 11:38 AM
Fleet Commander 2WW
Creature - Human Advisor (R)
At the beginning of each upkeep, put a 1/1 white Spaceship artifact creature token with flying onto the battlefield.
Tap an untapped non-Spaceship creature you control: Target Spaceship gets +X/+Y until end of turn, where X is the tapped creature's power and Y is its toughness.
0/2

Zaydos
2015-10-22, 11:51 AM
Elite Headhunter 2(h)(h)
Employee - Consultant R
When ~ enters the workforce search your library for an employee with a converted resource cost of 3 or less and put it into the workforce.
1/1

Glossary
h = Human Resources, one of the varieties of resources (along with Natural, Research, Industrial, and Executive)... closest to White (Natural ~ Green, Research ~ Blue, Industrial ~ Red, Executive ~ Black... though really not a perfect match up).
Employee = Creature (similar to how Tactic = Instant, Office = Land, and Strategy = Sorcery)
Consultant = Creature subtype
Workforce = Battlefield.
Converted Resource Cost = Converted Mana Cost

bryn0528
2015-10-22, 02:54 PM
The Ansible {4}
Legendary Artifact (Rare)

When The Ansible enters the battlefield, chose a creature type. Creatures you control of the chosen type have formation. (Whenever a creature with formation you control attacks, it gets +1/+0 until end of turn for each other attacking creature with formation you control.)

"My God, how could this happen?"
"We thought we were smarter than the bugs."

Beacon of Chaos
2015-10-22, 04:05 PM
Is this how it works?
It is indeed!

tgva8889
2015-10-22, 08:02 PM
EMP XBB
Instant - C
Tap target permanent. That permanent does not untap for X turns.

...

Is this how it works?

Your phrasing is very close, a couple things:
I presume you meant for this to cost blue mana instead of black, in which case it should cost XUU instead of XBB. B is the letter used for black mana, because long story short, they had two colors that shared the first two letters of their name and A was used for artifacts so blue got the short end of the letter stick.

The proper wording of the second sentence is "That permanent does not untap during its controller's next X untap steps." See the most recent card that does this (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401803).

Doing quite well otherwise, though! :smallsmile:

Blue Ghost
2015-10-22, 10:11 PM
EMP XBB
Instant - C
Tap target permanent. That permanent does not untap for X turns.

...

Is this how it works?

In addition to what tgva8889 mentioned, this card has serious tracking issues. There's no way players will remember how long a permanent's been tapped, or when it's supposed to untap, unless you put a way to keep track of it on the card. I would recommend counters.

Blue Ghost
2015-10-22, 11:50 PM
Karkan War Council 1R
Scenario (R)
Condition: A creature you control attacks.
2+: At the beginning of your upkeep, put a 1/1 red Alien Warrior creature token onto the battlefield.
4+: Creatures you control have haste and menace.
6+: Whenever a creature you control attacks, it deals 1 damage to defending player.

Rules Outline:

Scenario is a new card type.
Scenarios are permanents.
When a Scenario enters the battlefield, it is neutral (not under any player's control).
Whenever a player achieves the condition listed on a Scenario:
- If another player controls the Scenario, remove one achievement counter from the Scenario. Then if there are no achievement counters on it, the Scenario becomes neutral.
- If the Scenario is neutral, the achieving player gains control of the Scenario and puts an achievement counter on it.
- If the achieving player controls the Scenario, he or she may sacrifice the Scenario. If he or she does not, he or she puts an achievement counter on it.
The Scenario gains abilities based on the number of achievement counters on it, as listed in the rules text.

Dr.Gunsforhands
2015-10-23, 12:30 AM
Hovertech Instructor 1UU
Creature - Moonfolk Artificer U
Flying
Each creature you control with a contraption has flying.
1U, T: Tap target untapped creature you control. If you do, that creature assembles a contraption. (Put a contraption token next to assembling creature. When a creature leaves the battlefield, exile all of its contraptions.)
2/2

I reserve the right to change my entry if I think of a better way to demonstrate the mechanic. I would have made a common, but the simplest ways to demonstrate how contraptions work in Sci-fi: the Gathering tend to feel like either regular tokens or charge counters. I feel like I need something more complex to demonstrate the uniqueness of the design space within the contest's one-card vacuum.

EDIT: What am I saying?? This is a casual spin-off game! For all we care, this can completely replace counters and junk. Thanks, brain!

- Contraptions are SFtG's generic artifact tokens, and can be affected by things that affect artifacts.

- For ease of understanding, I'm liable to refer to the creature that assembled a given contraption as its owner or controller. This would probably make M:tG explode, but the spin-off game has no reason to care.
- - If you shuffle some MtG and SFtG cards together and try to, 'bounce,' a contraption, it ceases to exist because that's what tokens do anyway in that situation.
- - If you use Steal Artifact on an opponent's creature's contraption, you steal it from that creature, but you don't give it to one of your own creatures. This might make it pretty useless.

Medico-Mechanica
Artifact Land - C
Medico-Mechanica enters the battlefield tapped.
T: Add W to your resource pool.
T: You gain 1 life.

Pyrik Overheater 1R
Creature - Goblin Rigger C
When Pyrik Overheater enters the battlefield, it assembles a contraption. (Put a contraption token next to this card. When this creature leaves the battlefield, exile all of its contraptions.)
R, Sacrifice one of Pyrik Overheater's contraptions: Pyrik Overheater gets +2/+0 until end of turn.
2/1

Mini-turret Rigger 3W
Creature - Human Rigger R
When this creature enters the battlefield, it assembles 2 contraptions. (Put them next to this card so you know what assembled them. When this creature leaves the battlefield, exile all of its contraptions.)
Your creatures' contraptions have, "T: This contraption deals 1 damage to target creature blocking or blocked by this contraption's assembler."
2/3

Ninjaman
2015-10-23, 02:09 AM
Sweet challenge, would have been really awesome in the make a set challenge.

Atomburster
2015-10-23, 05:06 AM
Your phrasing is very close, a couple things:
I presume you meant for this to cost blue mana instead of black, in which case it should cost XUU instead of XBB. B is the letter used for black mana, because long story short, they had two colors that shared the first two letters of their name and A was used for artifacts so blue got the short end of the letter stick.

The proper wording of the second sentence is "That permanent does not untap during its controller's next X untap steps." See the most recent card that does this (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401803).

Doing quite well otherwise, though! :smallsmile:
Oh. Amended the card. Thanks!

Now for another idea.

Friendly Fire 2BU
Sorcery - R
Target any 2 creatures. Initiate and resolve a battle between those 2 creatures (As if one creature had blocked the other*. If appropriate, you may choose which creature blocks and which attacks.).

Gandariel
2015-10-23, 05:14 AM
Oh. Amended the card. Thanks!

Now for another idea.

Friendly Fire 2BU
Sorcery - R
Target any 2 creatures. Initiate and resolve a battle between those 2 creatures (As if one creature had blocked the other*. If appropriate, you may choose which creature blocks and which attacks.).

Sorry man, you're a bit late on this ability.

"Target creatures fights another target creature".
And it's mostly a green mechanic (although you're kinda right on the cost, I think)

Atomburster
2015-10-23, 05:50 AM
Sorry man, you're a bit late on this ability.

"Target creatures fights another target creature".
And it's mostly a green mechanic (although you're kinda right on the cost, I think)
Aww...

Looking at the colours again, I think that ability it could fit into any colour except White.

Temporal Drive 4UUUU
Artifact - Rare
T - Tap target permanent and place a time counter on it.
Permanents with a time counter on them do not untap during their controller's untap phase.
T, 1 - Untap target permanent.
T, UU - Draw a card.
2UU - Untap this card.

somethingrandom
2015-10-23, 07:12 AM
Recnor, Master Rigger 3UU
Creature - Legendary Dwarf Rigger
You may choose not to untap ~ during your untap step
3U: Search you liberary for an artifact creauture and put it into your hand then shuffle your libery.
1UT:Gain control of target artifact creature with converted mana cost X for as long as ~ remains taped.
UU: Sacrifice target artifact you control.
2/2

braveheart
2015-10-23, 09:19 AM
Aww...

Looking at the colours again, I think that ability it could fit into any colour except White.

Temporal Drive 4BBBB
Artifact - Rare
T - Tap target permanent and place a time counter on it.
Permanents with a time counter on them do not untap during their controller's untap phase.
T, 1 - Untap target permanent.
T, BB - Draw a card.
2BB - Untap this card.




I feel like every mana symbol on this card is supposed to be blue which is shown with a U simple error, and easy to fix, although if I'm wrong and it was meant to be black, there would probably be a life cost for some of the abilities

mystic1110
2015-10-23, 09:21 AM
Also Atomburster - you only need to submit one card design .:smallsmile:

tgva8889
2015-10-23, 11:08 PM
It's generally good form to only submit one design and to spoiler the others to help the judge determine which one you're actually submitting for a grade. :smallsmile:

Atomburster
2015-10-24, 01:33 AM
Also Atomburster - you only need to submit one card design .:smallsmile:


It's generally good form to only submit one design and to spoiler the others to help the judge determine which one you're actually submitting for a grade. :smallsmile:

But how can I decide which one to submit? >.<

Ionbound
2015-10-24, 02:02 PM
Mi-Go Surgery-1B

Instant-U

Regenerate target creature. It gains Indestructible until the end of the turn.

The Mi-Go's surgery is beyond all human knowing.

r2d2go
2015-10-24, 03:47 PM
Eidolon 4WUR
Legendary Creature - Trump Hero R
T - Search any deck for another creature. Eidolon gains all of its abilities until end of turn. Then, put that creature into its owner's graveyard and shuffle that deck. You may only activate this ability up to three times per turn.
Put a -1/-1 counter on Eidolon: Untap him.
7/7

Worm (https://parahumans.wordpress.com/), anyone?

In Worm, there's superheroes everywhere, with their origin stories universally either near-death/traumatic experiences...
...or buying superpowers in a vial, which Eidolon does.

Eidolon is considered the strongest "Trump" type hero, and is capable of picking up to 3 powers.

He draws from "unused" powers (as compared to another cape that can pick from dead people's powers, or another that can pick from living people's powers). Since more and more people are getting powers/dying, he gets weaker over time.

The cape categories, and what I'd have them do:
Mover - Some kind of transport, e.g. speed, flight, or teleportation. These would be evasive creatures, with flight being like flying in current MtG, speed probably being a category (i.e. Speed 3 - This creature can only be blocked by creatures with Speed 3 or greater), etc.
Shaker - Battlefield control types. These would generally have passive effects, like "enemy creatures get -2 Speed. If they don't have speed, they get -2/-0 instead."
Brute - High durability/strength = high P/T.
Breaker - Breaks the laws of physics. This is a bit of a grab bag.
Master - Controls creatures, whether generated minions or other people. Probably tap effects to summon tokens or gain control.
Tinker - Makes tech. Tap effects to create artifact tokens, mostly.
Blaster - Ranged attacks. Tap effects that hurt/debilitate people.
Thinker - Mental abilities, like plans that always work. Another grab bag, but more geared towards indirect combat.
Striker - Melee attacks. On-damage effects, mostly.
Changer - Transformations. Modifying own abilities/actual Transform mechanics.
Trump - Powers that interact with powers. Either grab-bag, or creature-interacting mechanics.
Stranger - Powers that help avoid detection. More evasion, plus things like Hexproof/Shroud, and some information utility e.g. Scry, Fateseal, looking at opponent's hand, etc.

CantigThimble
2015-10-24, 08:20 PM
Cyberarm 2
Artifact - Mechanical Equipment U
Equip 1
Whenever Cyberarm becomes attached to a creature put a -1/-1 counter on that creature.
Equipped creature gains +3/+3.
Whenever a creature you control takes damage you may pay 2, if you do attach Cyberarm to it.

Edit: Adjusted the equip costs to balance the downside of moving it.

Beacon of Chaos
2015-10-29, 04:33 PM
EMP XUU
Instant - C
Tap target permanent. Place X counters on that permanent. When that permanent would untap, remove a counter instead.
While this definitely isn't something you'd find in ordinary Magic, thematically it falls down for me, mainly due to the fact that EMPs exist right now, which somewhat spoils the sci-fi flavour. I note that this works on any permanent, which does perhaps hint at a highly mechanical themed game, which I'll give you props for.


Upgrade Droid 2MM
Creation - Artisan U
When ~ enters the battlefield, put a bionic counter on target explorer.
2/4

And heres ALL the specifics:


M: Moonrock. Gathered by tapping Moons!
Moon/Resource: Resources are your lands. There are 5: Moons, Stars, Meteors, Gas Giants and Living Planets.
Creation: All non-legendary creatures are creations, robots made my the player.
Artisan: This is just a creature type as it would be in mtg.
Bionics: Bionic counters are a general thing (at least in this block). They're a +1/+1 counter that can be removed to act as a regeneration bubble.
Explorer: The stand in for legendary creatures, each player has up to 3 explorers in their deck. They tend to start out pretty weak, but are the only things that can benefit from equipment (which is the same as in mtg). Whenever an explorer dies, something very bad happens to you.
Now this is what I'm talking about! The card itself is mechanically fine, but you've clearly put a lot of work into the theme of this game, with a refluff of almost everything. The bionic counters are a neat idea and I like the way this all conveys a theme of space-exploration. I'm interested in why the limit on explorers in a deck?


Egg Injector 2B
Creature - Alien [C]
Infect (Whenever this deals damage to a creature, put a parasite counter on that creature after damage is dealt. Whenever an creature with a parasite counter dies, its controller puts X 1/1 black alien parasite creature tokens onto the battlefield with "at the beginning of your upkeep you lose 1 life" where x is how many parasite counters were on that creature.)
2/2
Ah, the good old xenomorphs. The wording on this ("after damage is dealt") seems to suggest that the creature must survive for a turn before the tokens are created, am I correct? It's a cool idea, though from a thematic point of view, it's a little odd that your opponent gains control of creatures you're alien iscreating. I guess they just damage everyone indiscriminately. :smallamused:


Troll Shotgunner 3G
Creature - Troll Samurai (U)
Whenever ~ attacks, you may pay R. If you do, Troll Gunner deals 1 damage to each creature defending player controls.
3/3

In this alternate sci fi land Wizards bought Shadowrun instead of DND :smallamused:
Shadowrun is pretty awesome and I knew someone would do an SR card. My only problem with this card would be that I don't think this would be green in Shadowrun, which I think would probably be more for shaman type characters. Or perhaps this is more of a Shadowrun-like game, in which case ignore me.

Speaking of colours, would they still represent mana in this set?


Simple Turret AI 2B
Creature - Program - U
(Programs are netspace creatures, netspace creatures may only block and be blocked by netspace creatures)
Turret Access (netspace creatures with turret access may block creatures in solidspace)
When blocking a solidspace creature ~ gets +3/+1 and first strike
0/1




So I submitted a couple of cards to demonstrate a mechanic idea, given a Sci fi setting, flying would become a trivial thing (fluff wise) do I submit the netspace and solidspace mechanic to replace it, anything that has the program subtype enters the netspace battlefield, and anything without it enters the solidspace battlefield. It would essentially be flying, but it would be mutually exclusive instead of one way. These cards are just examples of interaction between the two, and terminal/turret access are essentially both reach. I would guess in this hypothetical Sci fi MTG programs would be less common than other creature types so netspace would be more akin to flying than solidspace, but from set to set the balance may change depending on how cyberpunk the plane in question is. (I'd suspect a lot of weirds to be able to switch between solid and net spaces for mana)


My entry is the Simple turret AI, but the rest of the stuff helps with understanding it
Netspace is an interesting idea, though in regular Magic the shadow ability does the same thing. Your set splits the game in two, having two battlefields. How does this work with non-creature cards? Would a Wrath affect one or the other or both? How do you fluff netspace damage to a player? You mention mana too. Is the player still a wizard in this?

I love what you've done with this, but I want to know more about it.


Sol III
Legendary Land - MR
T: Add W to your mana pool.
When Sol III leaves the battlefield, choose a human. Destroy all other humans and put a +1/+1 counter on the chosen human for each human that was destroyed in this way.
In the ashes of humanity's cradle, only the strongest escaped, taking with them the final gifts and wishes of those who could not leave.
I get the feeling this is a reference that I'm not getting. Sol III refers to the Earth, yes? Third planet of Sol? Perhaps "land" could have been refluffed to "world" or "planet" or something. Who is this human who escapes the destruction and somehow becomes stronger because of it? Sounds like a reverse Superman story.


Fleet Commander 2WW
Creature - Human Advisor (R)
At the beginning of each upkeep, put a 1/1 white Spaceship artifact creature token with flying onto the battlefield.
Tap an untapped non-Spaceship creature you control: Target Spaceship gets +X/+Y until end of turn, where X is the tapped creature's power and Y is its toughness.
0/2
Cool. Immediately conjures an image of grand space battles. My minor gripe with this is that Spaceships are considered creatures. From a rules point of view it makes sense, and I think magic has done ship creatures in the past too, so I won't judge harshly. It's just funny that a spaceship without a "pilot" creature is basically as tough as a squirrel token. :smalltongue:


Elite Headhunter 2(h)(h)
Employee - Consultant R
When ~ enters the workforce search your library for an employee with a converted resource cost of 3 or less and put it into the workforce.
1/1

Glossary
h = Human Resources, one of the varieties of resources (along with Natural, Research, Industrial, and Executive)... closest to White (Natural ~ Green, Research ~ Blue, Industrial ~ Red, Executive ~ Black... though really not a perfect match up).
Employee = Creature (similar to how Tactic = Instant, Office = Land, and Strategy = Sorcery)
Consultant = Creature subtype
Workforce = Battlefield.
Converted Resource Cost = Converted Mana Cost
Hmm. Not sure how to judge this. While I get that this is probably a cyberpunk themed game where Megacorps fight each other for resources (an idea I like), this could just as easily be a modern day game about disgruntled office employees fighting over pay rises. What I mean is, the theme doesn't really come through from this one card. If I didn't know the context of this contest, I would not say "Yup, this is sci-fi". Which is a shame because the idea of each player basically being the CEO of a massive company appeals to me.


The Ansible {4}
Legendary Artifact (Rare)

When The Ansible enters the battlefield, chose a creature type. Creatures you control of the chosen type have formation. (Whenever a creature with formation you control attacks, it gets +1/+0 until end of turn for each other attacking creature with formation you control.)

"My God, how could this happen?"
"We thought we were smarter than the bugs."
Another card where I don't get the reference, I'm afraid. Google tells me it's an advanced communication device though, so I can see how it links into the abilty. Formation is a good name for an ability, and I can assume from it that this is a spaceship themed game, but mechanically it's an effect that's been done before. The flavour text lets me know that "bugs" are (presumably) the bad guys, alien invaders perhaps. There's hints to this sci-fi world, but sadly not enough to my liking.


Karkan War Council 1R
Scenario (R)
Condition: A creature you control attacks.
2+: At the beginning of your upkeep, put a 1/1 red Alien Warrior creature token onto the battlefield.
4+: Creatures you control have haste and menace.
6+: Whenever a creature you control attacks, it deals 1 damage to defending player.

Rules Outline:

Scenario is a new card type.
Scenarios are permanents.
When a Scenario enters the battlefield, it is neutral (not under any player's control).
Whenever a player achieves the condition listed on a Scenario:
- If another player controls the Scenario, remove one achievement counter from the Scenario. Then if there are no achievement counters on it, the Scenario becomes neutral.
- If the Scenario is neutral, the achieving player gains control of the Scenario and puts an achievement counter on it.
- If the achieving player controls the Scenario, he or she may sacrifice the Scenario. If he or she does not, he or she puts an achievement counter on it.
The Scenario gains abilities based on the number of achievement counters on it, as listed in the rules text.
Well, I definitely didn't expect a completely new card type this contest, so props for that. I'm not too fond of the scenario itself, simply because it seems like it would mostly end up with an unfun tug of war. From a theme point of view, it doesn't tell me much about your game other than it contains War and aliens. A little flavour text would have gone a long way.


Hovertech Instructor 1UU
Creature - Moonfolk Artificer U
Flying
Each creature you control with a contraption has flying.
1U, T: Tap target untapped creature you control. If you do, that creature assembles a contraption. (Put a contraption token next to assembling creature. When a creature leaves the battlefield, exile all of its contraptions.)
2/2

I reserve the right to change my entry if I think of a better way to demonstrate the mechanic. I would have made a common, but the simplest ways to demonstrate how contraptions work in Sci-fi: the Gathering tend to feel like either regular tokens or charge counters. I feel like I need something more complex to demonstrate the uniqueness of the design space within the contest's one-card vacuum.

EDIT: What am I saying?? This is a casual spin-off game! For all we care, this can completely replace counters and junk. Thanks, brain!

- Contraptions are SFtG's generic artifact tokens, and can be affected by things that affect artifacts.

- For ease of understanding, I'm liable to refer to the creature that assembled a given contraption as its owner or controller. This would probably make M:tG explode, but the spin-off game has no reason to care.
- - If you shuffle some MtG and SFtG cards together and try to, 'bounce,' a contraption, it ceases to exist because that's what tokens do anyway in that situation.
- - If you use Steal Artifact on an opponent's creature's contraption, you steal it from that creature, but you don't give it to one of your own creatures. This might make it pretty useless.

I love your take on contraptions, almost, but not quite, equipment tokens. Considering the sci-fi theme, are moonfolk in this literally aliens from the moon? I want to know more about hovertech. I'm just imagining hoverboards and/or jetpacks here. :smallbiggrin:


Recnor, Master Rigger 3UU
Creature - Legendary Dwarf Rigger
You may choose not to untap ~ during your untap step
3U: Search you liberary for an artifact creauture and put it into your hand then shuffle your libery.
1UT:Gain control of target artifact creature with converted mana cost X for as long as ~ remains taped.
UU: Sacrifice target artifact you control.
2/2
Thematically, this could be in M:tG and you'd never know the difference. Only the word rigger hints to the Sci-fi theme and even then that's something that's been used in Magic already.

Mechanically, this feels like it wants to be a planeswalker (or S:tG equivalent), but isn't. The tap ability mentions X but doesn't define what it is and while I guess the last ability is to sacrifice stolen artifacts, I'm not sure why I'd want to pay 2 mana for that privilege and get nothing in return.


Mi-Go Surgery-1B

Instant-U

Regenerate target creature. It gains Indestructible until the end of the turn.

The Mi-Go's surgery is beyond all human knowing.
I don't know much about Lovecraft but this seems to be a rather boring way of making a card for creatures that are "masters of science and genetics" (according to Wikipedia). Also, while this is a nice effect, it's a white effect, not black. Assuming colours still mean the same thing in this set.


Eidolon 4WUR
Legendary Creature - Trump Hero R
T - Search any deck for another creature. Eidolon gains all of its abilities until end of turn. Then, put that creature into its owner's graveyard and shuffle that deck. You may only activate this ability up to three times per turn.
Put a -1/-1 counter on Eidolon: Untap him.
7/7

Worm (https://parahumans.wordpress.com/), anyone?

In Worm, there's superheroes everywhere, with their origin stories universally either near-death/traumatic experiences...
...or buying superpowers in a vial, which Eidolon does.

Eidolon is considered the strongest "Trump" type hero, and is capable of picking up to 3 powers.

He draws from "unused" powers (as compared to another cape that can pick from dead people's powers, or another that can pick from living people's powers). Since more and more people are getting powers/dying, he gets weaker over time.

The cape categories, and what I'd have them do:
Mover - Some kind of transport, e.g. speed, flight, or teleportation. These would be evasive creatures, with flight being like flying in current MtG, speed probably being a category (i.e. Speed 3 - This creature can only be blocked by creatures with Speed 3 or greater), etc.
Shaker - Battlefield control types. These would generally have passive effects, like "enemy creatures get -2 Speed. If they don't have speed, they get -2/-0 instead."
Brute - High durability/strength = high P/T.
Breaker - Breaks the laws of physics. This is a bit of a grab bag.
Master - Controls creatures, whether generated minions or other people. Probably tap effects to summon tokens or gain control.
Tinker - Makes tech. Tap effects to create artifact tokens, mostly.
Blaster - Ranged attacks. Tap effects that hurt/debilitate people.
Thinker - Mental abilities, like plans that always work. Another grab bag, but more geared towards indirect combat.
Striker - Melee attacks. On-damage effects, mostly.
Changer - Transformations. Modifying own abilities/actual Transform mechanics.
Trump - Powers that interact with powers. Either grab-bag, or creature-interacting mechanics.
Stranger - Powers that help avoid detection. More evasion, plus things like Hexproof/Shroud, and some information utility e.g. Scry, Fateseal, looking at opponent's hand, etc.

Okay, I'm not famailiar with Worm at all, so this is a lot to take in. You've clearly put a lot of thought into this and a superhero theme was not something I was expecting, so kudos there. Mechanically, I'm not sure what to make of the card. It's a unique effect, though I've been told in the past that mixing abilities on creatures can lead to major game-breakage, but that's M:tG not S:tG.


Cyberarm 2
Artifact - Mechanical Equipment U
Equip 1
Whenever Cyberarm becomes attached to a creature put a -1/-1 counter on that creature.
Equipped creature gains +3/+3.
Whenever a creature you control takes damage you may pay 2, if you do attach Cyberarm to it.

Edit: Adjusted the equip costs to balance the downside of moving it.
The -1/-1 counter is a pretty cool way of simulating cybernetic grafts replacing limbs and I guess the damage ability is representing losing an arm in battle? It leads to some grim tones if one creature steals the arm from another. :smallamused: My one gripe is the thematic choice of keeping this as an Artifact, when it feels like that word should be refluffed to something else.

A lot of really cool ideas here, and it's hard to pick, but...
Zaydos, with Elite Headhunter, a somewhat average card, but one that hints at a much more interesting theme.

CantigThimble with Cyberarm, which uses simple mechanics to evoke a strong themed card.

Onasuma with Upgrade Droid! A card that not only has a strong theme itself, but also gives good insight into the game it comes from.

LaZodiac
2015-10-29, 04:37 PM
Shadowrun is pretty awesome and I knew someone would do an SR card. My only problem with this card would be that I don't think this would be green in Shadowrun, which I think would probably be more for shaman type characters. Or perhaps this is more of a Shadowrun-like game, in which case ignore me.

Speaking of colours, would they still represent mana in this set?


Since you asked, I imagine it would. Like, Forests still produce G, but lore wise it'd just be "the magical and physical resources from this area". So like, Forests have a bunch of losers cutting down tree's and channeling elemental spirits to use for other Run purposes. I also made him green because all we changed was "the setting" for Magic, and Trolls are green in magic. The original run of this card was making him GR. Went through a couple revisions!

mystic1110
2015-10-29, 04:40 PM
Ah, the good old xenomorphs. The wording on this ("after damage is dealt") seems to suggest that the creature must survive for a turn before the tokens are created, am I correct? It's a cool idea, though from a thematic point of view, it's a little odd that your opponent gains control of creatures you're alien iscreating. I guess they just damage everyone indiscriminately

Yep! Correct! They must survive the damage, and then when they die the opponent gets the parasites that feed off them :smallamused:

Congrats on the winner !

onasuma
2015-10-29, 05:34 PM
Aww shucks. Thank you kindly.

To answer your question, Explorers are capped because I wanted the game to have a steady push for "Life is rare and precious" as a theme. Your explorers are your crew on board your ship with you, and hard capping the amount you have should make them feel very special in a game flooded with robots and technology and such.

Anyhow, you all dont care about that, you care about the new contest... Its a doozy:

Make a card that uses poison counters!

Beacon of Chaos
2015-10-29, 05:47 PM
Since you asked, I imagine it would. Like, Forests still produce G, but lore wise it'd just be "the magical and physical resources from this area". So like, Forests have a bunch of losers cutting down tree's and channeling elemental spirits to use for other Run purposes. I also made him green because all we changed was "the setting" for Magic, and Trolls are green in magic. The original run of this card was making him GR. Went through a couple revisions!
Ah, I see, that does make sense then. :smallsmile:


Aww shucks. Thank you kindly.

To answer your question, Explorers are capped because I wanted the game to have a steady push for "Life is rare and precious" as a theme. Your explorers are your crew on board your ship with you, and hard capping the amount you have should make them feel very special in a game flooded with robots and technology and such.
That's awesome.

CantigThimble
2015-10-29, 06:05 PM
And you were correct about the extra effect on cyberarm. Usually people get cyberlimbs when they actually need them, not just to be beefier so I wanted something to represent that.

tgva8889
2015-10-30, 01:04 AM
Share Infection 2(P/B)
Instant (R)
Target player gets poison counters equal to the number of poison counters you have.
Draw a card.

LaZodiac
2015-10-30, 01:54 AM
Initiate of Affliction 2GB
Creature - Gorgon (U)
If there are 5 or less poison counters in play, ~ has infect. If not, ~ has lifelink and +2+2.
1/4

Jormengand
2015-10-30, 06:08 AM
Venomsight 1UB
Instant R
Draw a card for each poison counter you have.
Do not confuse the ravings of a dying fool and the visions of a poisoned mind.

Atomburster
2015-10-30, 08:14 AM
Poisonstrike GB
Instant (C)
Destroy a creature with a converted mana cost equal or less than the number of poison counters you have. It can't be regenerated.

Amazing how many succumb to what is merely an alteration of their own toxins.

Gandariel
2015-10-30, 08:51 AM
Ashara, Toxinologist 1GG
Creature- Druid R
Whenever you would lose the game for having 10 or more poison counters, you win the game instead
2/2

braveheart
2015-10-30, 09:44 AM
Disease Thrower 2R
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
T: Deal 1 damage to target creature or player.
1/1

mystic1110
2015-10-30, 10:02 AM
Poisonous Relative B
Creature - Human Adviser [R]
When Poisonous Relative enters the battlefield, target opponent gains control of it.
Whenever you draw a card, cast a spell or a creature you control attacks or blocks you get a poison counter.
"Grandpa! You know I don't care about getting an inheritance! Now drink this nice cup of tea I made you!
1/1

tgva8889
2015-10-30, 02:00 PM
I regret to inform you that Blightspeaker (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370567) is already a claimed name.

Ionbound
2015-10-30, 02:51 PM
Tezzeret, Compleated-2UB

Planeswalker-Tezzeret-MR

+1: Target creature you control gains infect until the end of the turn.
-3: Draw a card for each poison counter on an opponent.
-9: Target opponent gets an emblem that says, 'Whenever you draw a card or cast a spell, you gain a poison counter.'
4

Beacon of Chaos
2015-10-30, 07:03 PM
Toxic Knight 1BBB

Creature - Zombie Knight R

First Strike

When ~ enters the battlefield, each player gets a poison counter.

~'s power and toughness are each equal to twice the number of poison counters you have.

*/*

Dr.Gunsforhands
2015-10-31, 01:23 AM
Poison Counter BBBB
Creature - Human Rogue R
Extort
At the beginning of your upkeep, for each opponent, if that player has discarded a card, lost life, sacrificed a permanent, and put the top card of his or her library into his or her graveyard since the beginning of your last upkeep, that player loses the game.
One down, three to go.
4/4

Scholar of the Myriad Poisons 2BB
Creature - Gorgon Wizard R
Deathtouch
At the beginning of your upkeep, for each opponent, if that player has discarded a card, lost life, sacrificed a permanent, and gained a poison counter since the beginning of your last upkeep, that player loses the game.
1B: Target creature gains Infect until end of turn.
"My recipe will bring The Hierarchy to its knees, guaranteed. I just need a few more ingredients."
2/4

Blue Ghost
2015-10-31, 02:08 AM
Plague Rat 2BB
Legendary Creature - Rat Mutant (R)
Menace
Whenever Plague Rat deals combat damage to a player, that player gets a poison counter.
At the beginning of each player's upkeep, that player loses 1 life for each poison counter he or she has.
4/3

http://i1283.photobucket.com/albums/a560/BlueGhostITP/Plague%20Rat_zpsqnk5jcuq.jpg

(Design notes: In the environment this card appears in, there would be a small poison subtheme. It would not be feasible for players to win with poison counters, but rather, there would be cards that give poison in small amounts in various ways, and cards that punish players for being poisoned. They would be backwards-compatible with poison themes from earlier sets for the eternal players. The reason Plague Rat doesn't have the poisonous keyword is because giving poison counters on dealing damage would not be a common ability in the set.)

somethingrandom
2015-10-31, 04:02 AM
Poisionious Counter BBB
Instant R
Counter target spell. You get poision counters equal to it's converted mana cost.

Zaydos
2015-10-31, 01:55 PM
Living Venom BB
Creature - Elemental R
Poisonous 2
Living Venom's power and toughness are equal to the number of poison counters players possess plus 1.
*+1/*+1

Tom the Mime
2015-10-31, 03:58 PM
Postmortem Vector 1BG
Enchantment - R
Infect
Whenever a creature with infect dies, ~ deals 1 damage to each creature and player.

Doesn't seem to be much design space left. Need to think of a better name.

Passive Pete
2015-10-31, 04:37 PM
Plaguespawn Maggots 3BB
Creature - Insect R
Infect
When ~ dies, choose an opponent. Distribute X -1/-1 counters among creatures that player controls, where X is the number of poison counters that player has.
3/3

CantigThimble
2015-11-01, 04:57 PM
Voidborn Phyrexian 1W
Artifact Creature - Eldrazi Processor
When you cast Voidborn Phyrexian you man remove a poison counter from target opponent. If you do Voidborn Phyrexian enters the battlefield with 2 +1/+1 counters.
2/2
NOPE! UH-UH! NO FRIGGIN WAY! SCREW THIS IíM STAYING IN THE UNDERWORLD!
-Elspeth the returned

bryn0528
2015-11-01, 09:40 PM
Venomweaver {W}{G}
CreatureóKithkin Shaman [Uncommon]

{W}, {T}: Remove a poison counter from target player and put a -1/-1 counter on target creature that player controls.
{G}{G}, {T}: Remove a -1/-1 counter from target creature. If you do, target player gets a poison counter.

[ 0 / 3 ]

onasuma
2015-11-04, 04:01 PM
Heads up: I'll be away over the weekend, so judging will be tomorrow.

Ninjaman
2015-11-05, 02:53 AM
Plaguemarshal - 1BB
Creature - Zombie R
Whenever Plaguemarshal attacks, defending player gets a poison counter.
B, remove a poison counter from an opponent: Creatures you control get +1/+1 and have deathtouch until end of turn.
Before they prove they can lead, a phyrexian officer must prove they can be ruthless.
2/2

onasuma
2015-11-05, 09:57 AM
Toxic Knight 1BBB

Creature - Zombie Knight R

First Strike

When ~ enters the battlefield, each player gets a poison counter.

~'s power and toughness are each equal to twice the number of poison counters you have.

*/*

Interesting card you have here. Its tricky to judge outside of a block as it depends so radically on how poisoned you are (and there arent many ways to ensure that yourself, typically). My concern is actually that its too strong if you can find a way to get those counters. Taking a disbenefit to get a bigger creature is a theme in black, but self poison isnt that significant a cost, given you will very rarely fight a deck with potential to capitalise on it. It'll either be super tough without a downside or lose you the game really rapidly.


Scholar of the Myriad Poisons 2BB
Creature - Gorgon Wizard R
Deathtouch
At the beginning of your upkeep, for each opponent, if that player has discarded a card, lost life, sacrificed a permanent, and gained a poison counter since the beginning of your last upkeep, that player loses the game.
1B: Target creature gains Infect until end of turn.
"My recipe will bring The Hierarchy to its knees, guaranteed. I just need a few more ingredients."
2/4

I really like this one! Alternate win conditions are super fun and this is a very nice one. I think Id be happier with it at 3 toughness - given each of the effects required for the win are on cheap cards, and many that stay in play to do so, I think it might want to be a little easier to remove. Putting it in range for lightning bolt equivilents would be cool, but it doesnt spoil the card.


Plague Rat 2BB
Legendary Creature - Rat Mutant (R)
Menace
Whenever Plague Rat deals combat damage to a player, that player gets a poison counter.
At the beginning of each player's upkeep, that player loses 1 life for each poison counter he or she has.
4/3

Interesting way to utilise poison. We all know infect, when published, was clearly an unbalanced ability, so to get some synergy with the theme without going back along that road would be nice. I think its unlikely you'll be able to design a block that punished poison effectively but still stop people winning from the counters without a solid way to remove or prevent them. Worth considering, but a nice card and theme.


Poisionious Counter BBB
Instant R
Counter target spell. You get poision counters equal to it's converted mana cost.

I really like this, as I like counterspells the fit in other colours and this certainly fits well. Would need to be in a block where most decks have a poison subtheme or can punish people for counters to start with, but the potential for something like this in a wider format is delicious.


Living Venom BB
Creature - Elemental R
Poisonous 2
Living Venom's power and toughness are equal to the number of poison counters players possess plus 1.
*+1/*+1

While I like the theme, I have concerns over the power level. BB seems very easy to achieve and infect decks are typically so aggro, I can see a pair of these dropped as 6/6's on turn 4. Cool theme, and I'm always gonna give props to poisonous over infect, but I'm not sure the balance is where it needs to be yet.



Postmortem Vector 1BG
Enchantment - R
Infect
Whenever a creature with infect dies, ~ deals 1 damage to each creature and player.

So, one of my favourite decks is a blue/red goblin deck that focuses on protecting a goblin sharpshooter with a basilisk collar on. I could see this being a very similarly used card, and I love its ability to chain into itself creating horrible explosions to wipe fields if you've built up a prescence before. My main worry would be snowballing chains killing both players, but thats fun enough that I think it gets a pass.


Plaguespawn Maggots 3BB
Creature - Insect R
Infect
When ~ dies, choose an opponent. Distribute X -1/-1 counters among creatures that player controls, where X is the number of poison counters that player has.
3/3

I like this as a strong punisher for poison without the tedium of being such an overly aggressive aggro infect that was seen the first time around. I'd consider it maybe a little nicer as a 2/4 (again, infect concerns), but it works where it is. Its probably an uncommon rather than a rare though. Still, I really like this.


Voidborn Phyrexian 1W
Artifact Creature - Eldrazi Processor
When you cast Voidborn Phyrexian you man remove a poison counter from target opponent. If you do Voidborn Phyrexian enters the battlefield with 2 +1/+1 counters.
2/2
NOPE! UH-UH! NO FRIGGIN WAY! SCREW THIS IíM STAYING IN THE UNDERWORLD!
-Elspeth the returned

I like this a lot. I could see it running as a strong counter theme in a block that, as suggested above, might want to run self poisoning as a subtheme. Its solid if you poison them yourself, but beautifully tough if they decide to do it. It does break the cardinal rule of "nothing removes poison counters" but actually, Im okay with it given it can only apply to your opponents.


Venomweaver {W}{G}
CreatureóKithkin Shaman [Uncommon]

{W}, {T}: Remove a poison counter from target player and put a -1/-1 counter on target creature that player controls.
{G}{G}, {T}: Remove a -1/-1 counter from target creature. If you do, target player gets a poison counter.

[ 0 / 3 ]

I'm really unsure on where I stand here. It sort of vaguely emulates the first circle of guild mages, but I have concerns with what it does. White and green dont really do -1/-1 counters outside of infect and I'm struggling to see the infect tie being strong enough to justify it, given this thing has neither itself. That said, maybe thats why it works in the colours, as it can only do so when other cards put it there with these two focusing on the life giving bit of removing counters. I'm just not sure.


Plaguemarshal - 1BB
Creature - Zombie R
Whenever Plaguemarshal attacks, defending player gets a poison counter.
B, remove a poison counter from an opponent: Creatures you control get +1/+1 and have deathtouch until end of turn.
Before they prove they can lead, a phyrexian officer must prove they can be ruthless.
2/2

I'm really not keen on a 3-drop that guarentees a poison counter every turn, even if blocked. Yeah, its kinda small, but that alone sets off alarm bells. The active ability though, is very very cool, and makes this the sort of thing you can splash easily for some really cool black token or swarm decks. I get that the point of the counter hitting immediatly is so it can do the buff in the same combat, but Im not convinced thats the right way for it to be done. Very cool concept, but not one I can get behind.



Tezzeret, Compleated-2UB

Planeswalker-Tezzeret-MR

+1: Target creature you control gains infect until the end of the turn.
-3: Draw a card for each poison counter on an opponent.
-9: Target opponent gets an emblem that says, 'Whenever you draw a card or cast a spell, you gain a poison counter.'
4

I'm not sure here. I think that, while the ult definitely wins you the game (as it should), it'd be high on impossible to not have managed to claim those last few poison counters with infect by then. Problem hovers with infect being a very fast mechanic most of the time. Might be more usable in a block where poisonous is the keyword. Its really thematic though, so loads of bonus points there.



Poisonous Relative B
Creature - Human Adviser [R]
When Poisonous Relative enters the battlefield, target opponent gains control of it.
Whenever you draw a card, cast a spell or a creature you control attacks or blocks you get a poison counter.
"Grandpa! You know I don't care about getting an inheritance! Now drink this nice cup of tea I made you!
1/1

Very harsh card here, but I really like the design. Id probably be tempted to boost it to a 2/1 for a little bit of balance and keep it almost sometimes a useful thing to have on board. Might be a bit too fast if you just play black control around this one odds are its a 4 turn clock dropped on turn one. Really nice design though, big fan of this one.


Disease Thrower 2R
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
T: Deal 1 damage to target creature or player.
1/1

I love tims. Of all sorts. I love this card. Its perfect in its simplicity. However, you're missing creature type, and rarity. Its really great, I like it a lot and I am going to assume its a goblin because I like goblins.


Ashara, Toxinologist 1GG
Creature- Druid R
Whenever you would lose the game for having 10 or more poison counters, you win the game instead
2/2

Lovely card. Simple and effective, to a very solid sideboard against aggro infect or in a cool themed set with self poison as we considered above. I kinda wish it had flash, but equally appreciate that would become just shockingly frustrating for anyone without counters in their deck. Blue control infect might be a thing one day though, you never know.


Poisonstrike GB
Instant (C)
Destroy a creature with a converted mana cost equal or less than the number of poison counters you have. It can't be regenerated.

Amazing how many succumb to what is merely an alteration of their own toxins.

Simple and sweet. Another card that really needs to be in that self poison block, but I could absolutely see this being THE removal spell of that set.


Venomsight 1UB
Instant R
Draw a card for each poison counter you have.
Do not confuse the ravings of a dying fool and the visions of a poisoned mind.

Another thing for that block we want. Costing seems about right early game, but it gets dangerously powerful when you're over 5 counters. Very solid refueling mechanic, but only in that certain deck.


Initiate of Affliction 2GB
Creature - Gorgon (U)
If there are 5 or less poison counters in play, ~ has infect. If not, ~ has lifelink and +2+2.
1/4

I think the name initiate is probably best reserved for weaker, lower cost minions, but the card itself is beautiful. Maybe the strength isnt really in its specifics but in what type of meta would evolve around it and similar cards. I love the idea of decks desperately trying to ensure >5 or <5 poison counters were in play to ensure their cards have the right stats. Lovely, lovely design.


Share Infection 2(P/B)
Instant (R)
Target player gets poison counters equal to the number of poison counters you have.
Draw a card.

The card art for this 100% has to be someone sneezing in someone elses mouth. I'm all about that theming. I'm concerned that in a poison meta, this card reads "2, pay 2 life, win the game" on anything after about turn 5. Perhaps it would be nicer as "target player gains poison counters until they have the same number as you" at a lower cmc? I'd also much prefer it were a sorcery, as it also currently means anyone who kills you with poison probably just loses before the last counter lands on you.

I am genuinely sorry I changed the winner. I like post mortem vector an awful lot and it gets second place, but initiate of affliction just does so much for me, it has to win. Congratulations and sorry about the multipost problems!

Jormengand
2015-11-05, 11:31 AM
Uhm... I exist!

Gandariel
2015-11-05, 11:40 AM
You did miss 8 of the 18 entries (including mine).

Was this intentional ?(you gave a review only to the top 10?)

(Not complaining,just asking)

LaZodiac
2015-11-05, 12:22 PM
You did miss 8 of the 18 entries (including mine).

Was this intentional ?(you gave a review only to the top 10?)

(Not complaining,just asking)

My guess is that the multiquote system botched up his post :smallamused:

tgva8889
2015-11-05, 04:23 PM
Also my card was missed. But whatever, a winner was chosen, let's get a new contest on the road, shall we?

Edit: After reading it, I'm not sure how exactly Postmordem Vector "chains" exactly, since creatures with infect are not creatures with -1/-1 counters. Still a cool card, but I'm confused on the way it was referenced as Goblin Sharpshooter.

onasuma
2015-11-05, 06:11 PM
Sorted that out now, very sorry for the mistake!

Tgva: When poison comes into a block it shapes the meta very very heavily, so most decks will be running a fair chunk of infect creatures. Given the damage from the enchantment is permenant theres lots of potential for it to chain to a few weak creatures if left in play. It wasnt a perfect analogy, but it was the one that game to mind.

braveheart
2015-11-05, 06:14 PM
Thank you for sorting that out, and yes I was picturing a goblin, throwing its own feces, it'd have been put at common.

LaZodiac
2015-11-05, 06:23 PM
...wait I won. Good thing I reread the post in full since you edited in my card >_>

Since Commander 15 is being released soon, the next contest will be...create a card specifically made for Commander/EDH!

tgva8889
2015-11-05, 06:35 PM
Given present poison mechanics go for giant, single bursts instead of lots of small hits, I wasn't worried about my card. It's a rare anyways. :smalltongue: Also, I remember playing in Scars block, I have no idea what you actually mean by "poison meta" because it didn't really...happen last time.

Keria, Possessor of Wills UURR
Legendary Enchantment - Aura (MR)
Enchant creature
You control enchanted creature while it is your turn.
Enchanted creature has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
Keria, Possessor of Wills can be your commander. Combat damage dealt by enchanted creature counts as combat damage dealt by Keria. (This is in addition to counting as combat damage dealt by that creature.)

Jormengand
2015-11-05, 08:26 PM
Commanding Strike R
Instant - U
Your commander deals 2 damage to target creature or player. (Even if it's not on the battlefield.)
This time it's personal.

Dr.Gunsforhands
2015-11-05, 10:02 PM
Commander's Charge 1WW
Sorcery - U
Creatures you control get +2/+0 until end of turn. This turn, damage dealt to players by creatures you control is treated as, "commander damage," from your commander. (A player that has taken 21 or more damage from a single commander loses the game.)

Swagnaros, the Yololord (Ver. 1) 6RR
Legendary Creature - Elemental MR
As long as Swagnaros, the Yololord is your commander, damage dealt to players by noncreature sources you control is treated as, "Commander Damage," for Swagnaros. (A player that has taken 21 or more damage from a single commander loses the game.)
Haste, Defender
T: Swagnaros deals 8 damage to a random opponent or planeswalker.
"By fire be FLURGED? Stupid neural network!"
8/8

Swagnaros, the Yololord (More Reasonable Version) 6RR
Legendary Creature - Elemental MR
Haste, Defender
T: Swagnaros, the Yololord deals 8 damage to a random opponent or planeswalker.
"By fire be FLURGED? Stupid neural network!"
8/8

Exclusive Arch-rivalry 3WW
Enchantment - Aura Curse R
Flash, Enchant Opponent
Prevent all damage that would be dealt to you and enchanted player by sources that neither of you control.
Prevent all damage that would be dealt to players other than you and enchanted player by sources you control.
When you have no opponents other than enchanted player, sacrifice Exclusive Arch-rivalry.

Protective Obession 3BB
Enchantment - Aura Curse R
Flash, Enchant Opponent
Prevent all damage that would be dealt to enchanted player.
Prevent all damage that would be dealt to you by sources enchanted player controls.
When you have no opponents other than enchanted player, sacrifice Protective Obession.

Sacred Alliance 3WW
Enchantment - Aura R
Enchant Opponent
Prevent all damage that would be dealt to enchanted player by sources you control.
Prevent all damage that would be dealt to you by sources enchanted player controls.
When you have no opponents other than enchanted player, sacrifice Sacred Alliance.

Yandere's Curse 3WB
Enchantment - Aura Curse R
Enchant Opponent
Prevent all damage that would be dealt to enchanted player.
Prevent all damage that would be dealt to you by sources that neither you nor enchanted player control.
When you have no opponents other than enchanted player, sacrifice Yandere's Curse.

Blue Ghost
2015-11-06, 02:13 AM
Ultron 2
Legendary Artifact Creature - Construct (M)
+1/+1 counters remain on Ultron as it moves to any zone other than a player's hand or library.
As Ultron enters the battlefield, put a +1/+1 counter on it.
WUB: Put a 0/0 colorless Construct artifact creature token onto the battlefield with X +1/+1 counters on it, where X is the number of +1/+1 counters on Ultron.
0/0

http://i1283.photobucket.com/albums/a560/BlueGhostITP/Ultron_zpsixpeaevu.jpg

bekeleven
2015-11-06, 03:07 PM
http://i.imgur.com/lLHPyV5.png

enderlord99
2015-11-06, 03:22 PM
Vendetta R
Instant - U
Your commander deals 2 damage to target creature or player. (Even if it's not on the battlefield.)
This time it's personal.

Card names aren't allowed to be reused (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194922). Sorry.

braveheart
2015-11-06, 04:13 PM
Just so you all know, comander damage is specified to be combat damage, if a comander deals 2 damage to a player via an instant or sorcery it doesn't count towards the commander damage kill


Jerub-Buul Planeslocker 2UBR
Legendary Creature - Human, Wizard - MR
Protection from commanders
When Jerub-Buul Planeslocker enters the battlefield, exile all Planeswalkers.
While Jerub-Buul Planeslocker is on the battlefield, Planeswalker spells cannot be cast.
3/4

Ionbound
2015-11-06, 04:56 PM
Gisela, Blade of Gold-

Wait, she was reprinted. New plan.

Senjata, Angel of Fury-2WRB

Legendary Creature-Angel-MR

Double Strike, Flying

Each Angel in your hand and graveyard has '1WRB: Place this creature on the battlefield tapped and attacking. Return it to your hand at the beginning of your end step.'

4/4

Jormengand
2015-11-06, 07:25 PM
Just so you all know, comander damage is specified to be combat damage, if a comander deals 2 damage to a player via an instant or sorcery it doesn't count towards the commander damage kill

Yeah; but sneaking deathtouch on your commander for a 1-drop kill spell, or using lifelink, or infect, could be funny.

CantigThimble
2015-11-06, 09:17 PM
Yeah; but sneaking deathtouch on your commander for a 1-drop kill spell, or using lifelink, or infect, could be funny.

So the not on the battlefield bit matters for ....(gatherer search).. Brion Stoutarm. If it was black or green it would be a lot more relevant.

mystic1110
2015-11-06, 10:48 PM
So the not on the battlefield bit matters for ....(gatherer search).. Brion Stoutarm. If it was black or green it would be a lot more relevant.

Man, I didn't believe you when - thinking for sure there would be another R/W legend with lifelink. But no. I then was like, there has to be a R/B legend with wither or even deathtouch. . . but no. Wow. . . consider me humbled :smalltongue:

Jormengand
2015-11-07, 07:23 AM
The reminder text is just to remind you that that's what that wording actually means (and also that it's still a shock if your commander hasn't laid his scene yet).

mystic1110
2015-11-07, 12:30 PM
Art of War WR
Instant R
Cast Art of War only before attackers are declared, and only during an opponents turn.
Choose a player then choose an opponent. That opponent chooses which of those player's creatures attack this turn and which player or planeswalker they attack. That opponent may not choose you or a planeswalker you control. That opponent chooses which creatures block this turn and how those creatures block.
The best ally are two enemies that hate each other more than they hate you.

Dr.Gunsforhands
2015-11-07, 05:17 PM
I changed mine to something completely different, in case anyone hasn't noticed. Swagnaros felt a little too... straightforward. :smalltongue:

bryn0528
2015-11-09, 01:45 AM
Hero's Memorial 3
Artifact (Rare)

Indestructible
Whenever a legendary creature you control dies, put a charge counter on Hero's Memorial.
Remove a charge counter from Hero's Memorial: put X +1/+1 counters on target creature you control, where X is the number of charge counters on Hero's Memorial.

Gone, but never forgotten.

CantigThimble
2015-11-09, 08:52 AM
Public Market 1
Artifact
2: Target opponent puts a colorless artifact token named gold onto the battlefield. It has Sacrifice this artifact: Add one mana of any color to your mana pool. Any player may activate this ability.
Whenever you take damage from a source, that sourceís controller must sacrifice a Gold.
And in other news, trade sanctions were imposed on Chandra Nalaar after she set fire to the city. Again.

Public Library 3
Artifact
4: Target opponent draws a card. Any player may activate this ability.
Whenever a source deals damage to you you may pay 3, if you do that source's controller discards a card.
No Burst Lightning in the stacks! Your library card is getting REVOKED buster!

Beacon of Chaos
2015-11-09, 06:01 PM
Wanted! 1B
Enchantment U
When ~ enters the battlefield, name a creature card.
If the named creature is put into an opponent's graveyard or command zone from the battlefield, sacrifice Wanted! and gain 3 life. If it was Legendary, draw two cards and gain an additional 3 life.
"Dead or Alive. Definitely Dead. Reasonable reward."


Public Market 3
Artifact
2: Target opponent puts a colorless artifact token named gold onto the battlefield. It has Sacrifice this artifact: Add one mana of any color to your mana pool. Any player may activate this ability.
Whenever you take damage from a source, that sourceís controller must sacrifice a Gold.
And in other news, trade sanctions were imposed on Chandra Nalaar after she set fire to the city. Again.
I don't quite understand what this card is meant to do.

CantigThimble
2015-11-09, 06:18 PM
It's a political tool. It lets players pay one another for whatever favors are traded in the game.

LaZodiac
2015-11-12, 11:31 PM
Okay time for the judging! Sorry if it's a little late.


Given present poison mechanics go for giant, single bursts instead of lots of small hits, I wasn't worried about my card. It's a rare anyways. :smalltongue: Also, I remember playing in Scars block, I have no idea what you actually mean by "poison meta" because it didn't really...happen last time.

Keria, Possessor of Wills UURR
Legendary Enchantment - Aura (MR)
Enchant creature
You control enchanted creature while it is your turn.
Enchanted creature has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
Keria, Possessor of Wills can be your commander. Combat damage dealt by enchanted creature counts as combat damage dealt by Keria. (This is in addition to counting as combat damage dealt by that creature.)

This is pretty cool! Much better then your original design. It seems a little hard to remove, but I usually play colours that can't deal with enchantments beyond just killing it in combat so that's likely just my misunderstanding. It's quite cool, and I'm glad someone tried to do a Commander that isn't a creature.

Oh also as an addendum, the "you control it on your turn" rider is what makes this card playable and fun and great. Without that it's not red and actually really feelbad for whoever gets enchanted.


Commanding Strike R
Instant - U
Your commander deals 2 damage to target creature or player. (Even if it's not on the battlefield.)
This time it's personal.

...oh, you're finished? Sorry, bad joke. Anyway, this card is...not worth it. It's super tiny an effect, and it doesn't even do the "haha I dealt combat damage outside of combat with my commander!" thing. It...is basically just Shock. I can think of a way this effect COULD be used, and you've got the beginnings of a nice idea, but it...needs to be refined completely.




Yandere's Curse 3WB
Enchantment - Aura Curse R
Enchant Opponent
Prevent all damage that would be dealt to enchanted player.
Prevent all damage that would be dealt to you by sources that neither you nor enchanted player control.
When you have no opponents other than enchanted player, sacrifice Yandere's Curse.

I had a lot of bad things to say about your Ragnaros card, and then you changed it. This is good!

You somehow made a card worse. This is not good. First of all if I have to give it a serious rating, it fails colour wise. Yandere as a concept is red black, not white black. How can you have a card about overzealous love without Red man. Mechanically...this turns the game into two 1v1 matches instead of a 4 for all. It's bad, it changes the game in a bad way, and it's not even coloured right. You'd of done better if you kept the Red card that can't attack.


Ultron 2
Legendary Artifact Creature - Construct (M)
+1/+1 counters remain on Ultron as it moves to any zone other than a player's hand or library.
As Ultron enters the battlefield, put a +1/+1 counter on it.
WUB: Put a 0/0 colorless Construct artifact creature token onto the battlefield with X +1/+1 counters on it, where X is the number of +1/+1 counters on Ultron.
0/0

http://i1283.photobucket.com/albums/a560/BlueGhostITP/Ultron_zpsixpeaevu.jpg

Now thiiiis is pretty interesting. It's a good Commander that basically begs to be built around for ways to get counters, or or ways to constantly recur or cast him. I don't think he's 100% worth the effort to build up mind you, but he is good. Definitely like how he can make identical versions of himself to serve as shock troops, and I do like cards that interact with the commander zone.


http://i.imgur.com/lLHPyV5.png

This is something I was actually dreading seeing. Not because it's bad, in fact I think it's REALLY good. It's just...not made for Commander. If this was just a regular "design a legendary" contest, this would be reeeally high up, maybe even winning. I love the flavor of how first the druid attacks, then her giant cat pet. I like it a lot. But this feels less like a Commander card and more a really good legendary that gets reprinted FOR a Commander deck, because it fits in with the deck's theme. Great card, wrong contest.


Just so you all know, comander damage is specified to be combat damage, if a comander deals 2 damage to a player via an instant or sorcery it doesn't count towards the commander damage kill

Jerub-Buul Planeslocker 2UBR
Legendary Creature - Human, Wizard - MR
Protection from commanders
When Jerub-Buul Planeslocker enters the battlefield, exile all Planeswalkers.
While Jerub-Buul Planeslocker is on the battlefield, Planeswalker spells cannot be cast.
3/4

While this effect is quite interesting, and...lets say decently powerful, it's got two big issues. One...it's not white, this is a White ability. I don't see how it's Grixis at all. Secondly...it's not made for Commander at all. The only aspect that even fits commander is "protection from Commanders" which is...just kinda tacked on? Why protection from commanders, it should be Protection from Planeswalkers given his abilities.


Gisela, Blade of Gold-

Wait, she was reprinted. New plan.

Senjata, Angel of Fury-2WRB

Legendary Creature-Angel-MR

Double Strike, Flying

Each Angel in your hand and graveyard has '1WRB: Place this creature on the battlefield tapped and attacking. Return it to your hand at the beginning of your end step.'

4/4

Commander's a lot more splashy, but I think a 4/4 double strike and flying for 5 mana is pushing things juust a little. Secondly, while I get what you're doing is "we have dash only not!" I feel like that's kind of a flavor misstep with an angel. It could work as a full on Tarkir dragon (the wingkite or something dragon from Tarkir has an effect like this, sorta) or it could work on...maybe something more complex then an angel. Maybe a phoenix honestly.

Also it has a formatting error. You can activate it's ability in any step, but it puts them on the battlefield and attacking. That doesn't quite work.


Art of War WR
Instant R
Cast Art of War only before attackers are declared, and only during an opponents turn.
Choose a player then choose an opponent. That opponent chooses which of those player's creatures attack this turn and which player or planeswalker they attack. That opponent may not choose you or a planeswalker you control. That opponent chooses which creatures block this turn and how those creatures block.
The best ally are two enemies that hate each other more than they hate you.

While this is an interesting card, I feel it's worded a bit poorly. IT could of been worded a lot simpler, like Master Warcraft. That being said, I think it's...alright. Seems like it might cause a bit too much of a slow down politics wise.


Hero's Memorial 3
Artifact (Rare)

Indestructible
Whenever a legendary creature you control dies, put a charge counter on Hero's Memorial.
Remove a charge counter from Hero's Memorial: put X +1/+1 counters on target creature you control, where X is the number of charge counters on Hero's Memorial.

Gone, but never forgotten.

This is...actually a pretty good card. The only problem I REALLY have with it is that it requires a legendary creature die a lot. While that's a cost that can be mitigated, especially if your commander is Derevi or some such, it still feels REALLY bad to play. How many Legendary cards do you have to play to make this worth the effect, and how bad are you gonna feel for them all dying to boost up a dude. I love the flavor, but it's got a case of the feel-bads.


Public Market 1
Artifact
2: Target opponent puts a colorless artifact token named gold onto the battlefield. It has Sacrifice this artifact: Add one mana of any color to your mana pool. Any player may activate this ability.
Whenever you take damage from a source, that sourceís controller must sacrifice a Gold.
And in other news, trade sanctions were imposed on Chandra Nalaar after she set fire to the city. Again.


This is actually one of my favorite cards this contest. It's hard to judge if it will cause too many political discussions that'll bog down the game, but I think it could work fairly well. However, the formatting has a REALLY big problem. The way it's written, I genuinely though "any player could sacrifice a gold to get the mana" and that's a BIG problem, and clearly not what you intended. So you've gotta reformat the card to make it more clear, but that aside it's great.


Wanted! 1B
Enchantment U
When ~ enters the battlefield, name a creature card.
If the named creature is put into an opponent's graveyard or command zone from the battlefield, sacrifice Wanted! and gain 3 life. If it was Legendary, draw two cards and gain an additional 3 life.
"Dead or Alive. Definitely Dead. Reasonable reward."


This is interesting but...I don't think it's worth a card, if you catch my drift. This should probably be recurring in some way. Also...not an enchantment. It's definitely an artifact, possibly with a black activation cost to decide who's Wanted. It's interesting, but needs some testing and reworking.

This is actually a pretty hard contest. You've all done pretty well. However, the winner is...

tgva8889! Your card was interesting and allows for some fascinating gameplay that I'd love to see. Well done!

tgva8889
2015-11-13, 03:39 AM
Huzzah! I've actually tried to get a design like that to work for Commander for a while, but I finally hit on the right way to do it when I figured "I'll just make the commander an Aura." I'm glad you liked it; I felt like I had to model it after Assault Suit to avoid the feel-bad of someone having Mind Control on a commander.

It can be a little hard to remove, but I think every deck should have at least 4-5 ways to deal with pesky artifacts or enchantments, and the creature you're borrowing is still on the table under it's owner's control for a while, so you can always just kill it if you're feeling threatened. Of course, then they can just take another one...

In a sort of spirit of the most recent announcement, let's make a card flavored around moons. Anything to do with the moon (or moons) of a plane, the lunar cycle(s), or whatever, so long as it is a clear reference to moons. Also, if you're going to reference existing flavor, you may want to include a reference in case I'm not familiar; I think I know about all the well-known moons in Magic, but you never know.

enderlord99
2015-11-13, 07:15 AM
Made of Green Cheese {9}{G}{G}{G}

Legendary Enchantment - Mythic Rare (UN)

If you control no permanents of any color other than Green and have no cards in hand, you win the game.


- - - - -

Reference. (https://en.wikipedia.org/wiki/The_Moon_is_made_of_green_cheese)

I had no idea what the effect and mana cost should be, until I remembered MTG's existing cheese card. (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9773)

Jormengand
2015-11-13, 11:58 AM
Black Sun's Eclipse XGG
Sorcery R
Put X +1/+1 counters on each creature. Shuffle Black Sun's Eclipse into its owner's library.

Blue Sun's Eclipse XBBB
Sorcery R
Target player discards X cards. Shuffle Blue Sun's Eclipse into its owner's library.

Green Sun's Eclipse XU
Sorcery R
Shuffle target creature with converted mana cost X or less into its owner's library. Shuffle Green Sun's Eclipse into its owner's library.

Red Sun's Eclipse XW
Sorcery R
Prevent the next X damage that would be dealt to target creature this turn. Shuffle Red Sun's Eclipse into its owner's library.

White Sun's Eclipse XRRR
Sorcery R
White Sun's Eclipse deals 2 damage to each of X target creatures. Shuffle White Sun's Eclipse into its owner's library.

Moonfire 0 (R Colour Indicator)
Sorcery - C
Moonfire deals 1 damage to target creature or player.

Curse of Lunacy 3RRR
Enchantment - Aura Curse R
Enchant player.
Whenever enchanted player would choose a target for a spell or ability, instead they choose two targets, and you choose which of those is the target.
Dance in the moonlight, hear its call.

Dr.Gunsforhands
2015-11-13, 09:48 PM
Hooray tgva! I really like that entry too.


I had a lot of bad things to say about your Ragnaros card, and then you changed it. This is good!

You somehow made a card worse. This is not good. First of all if I have to give it a serious rating, it fails colour wise. Yandere as a concept is red black, not white black. How can you have a card about overzealous love without Red man. Mechanically...this turns the game into two 1v1 matches instead of a 4 for all. It's bad, it changes the game in a bad way, and it's not even coloured right. You'd of done better if you kept the Red card that can't attack.

Yeah, I can see how mine was pretty awful all around. Sorry. *Takes notes for next time.*

Blue Ghost
2015-11-14, 01:05 AM
Moon Rabbit 2G
Creature - Rabbit (C)
At the beginning of your upkeep, if there are any +1/+1 counters on Moon Rabbit, remove all of them. Otherwise, put two +1/+1 counters on Moon Rabbit.
ďCreatures on many planes respond to the phases of the moon, but none more so than the rabbits of Kamigawa.Ē
-Tamiyo, the Moon Sage
2/2

http://i1283.photobucket.com/albums/a560/BlueGhostITP/Green/Moon%20Rabbit_zpsvjasjcpy.jpg

LaZodiac
2015-11-14, 02:25 AM
Tamiyo, Inlaid with Silver 2UG
Planeswalker - Tamiyo (Loyalty: 4) (MR)
+1: Tap target permanent. If it's a creature, it doesn't untap during its controller's next untap step.
-2: Reveal the top X cards of your library, where X is the number of creatures you control. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order
-8: You get an emblem with "You have no maximum hand size" and "Whenever you draw a card, if it's a creature, you may reveal it and then draw another card."

Looks like somebody looked at the moon to much.


Tamiyo, Corrupted by Silver 3RG
Planeswalker - Tamiyo (Loyalty: 3) (MR)
+1: Transform up to one target Werewolf.
-1: Put one 3/3 green and red Werewolf creature tokens onto the battlefield with "At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this token".
-6: You get an emblem with "Werewolves you control get +3+3 and trample." and "
Non-Human Werewolves you control can't transform"

BAD END.

Fortuna
2015-11-14, 08:02 AM
Lunate Amulet 1
Artifact (C)
T: Add 1 to your mana pool. Lunate Amulet doesn't untap during your next untap step.
Like the moon, its power waxes and wanes.

bryn0528
2015-11-15, 03:19 AM
Quicksilver Moonlight {4}{W}
Sorcery (Rare)

For each color of mana spent to cast Quicksilver Moonlight, choose one target creature or enchantment of that color.
Exile each creature or enchantment chosen this way.

"The wrath of the moon is tempered and without equal."

thanks to LaZodiac! And to Dr.Gunsforhands! I also enjoy your snappy punchline.
I wanted to do something with Chroma because of its similarities to Sunburst, which would be an interesting correspondence in my head of sun/moon relations, but I don't think the language of Chroma would fit for what I think I'm trying to do. Also, I'm just not sure of the language at all. (Ever, really.) I'm also not so sure on the cost of this one? There's 2 {4}{W} "Exile target creature or enchantment" cards, but both of them are common. Should a rare card be able to do it better for the same price? (Like, potentially 5 times better?) But I think that depending on the situation this could be a bad card to play, because you might get stuck having to exile one of your own creatures. I don't know man, I don't know.

old wordings
Exile target white creature. Repeat this process for each color, but only if that color of mana was spent to cast Quicksilver Moonlight.
ConvergeóChoose X colors, where X is the number of colors of mana spent to cast Quicksilver Moonlight. Only chose colors that were spent to cast Quicksilver Moonlight. Exile target creature or enchantment of each chosen color.

LaZodiac
2015-11-15, 03:26 AM
Quicksilver Moonlight {4}{W}
Sorcery (Rare)

Exile target white creature. Repeat this process for each color, but only if that color of mana was spent to cast Quicksilver Moonlight.

"The wrath of the moon is tempered and without equal."


I wanted to do something with Chroma because of its similarities to Sunburst, which would be an interesting correspondence in my head of sun/moon relations, but I don't think the language of Chroma would fit for what I think I'm trying to do. Also, I'm just not sure of the language at all. (Ever, really.) I'm also not so sure on the cost of this one? There's 2 {4}{W} "Exile target creature or enchantment" cards, but both of them are common. Should a rare card be able to do it better for the same price? (Like, potentially 5 times better?) But I think that depending on the situation this could be a bad card to play, because you might get stuck having to exile one of your own creatures. I don't know man, I don't know.

I think a better way to do this would be to have it be "Converge - Chose X colours, where X is the number of colors of mana spent to cast ~. Exile a creature for each chosen colour."

Dr.Gunsforhands
2015-11-15, 02:17 PM
I think a better way to do this would be to have it be "Converge - Chose X colours, where X is the number of colors of mana spent to cast ~. Exile a creature for each chosen colour."

If you read that strictly, you technically don't even need to pick creatures of the colors you chose, much less the colors you spent to cast it. Let's see...

"For each color of mana used to cast This Thing, choose up to one target creature of that color.

Exile the chosen creatures."

Forgive my indulgence; I just like a card with a snappy punchline. :smalltongue:

somethingrandom
2015-11-15, 04:25 PM
Full Moon's Gift 3G
Enchantment
Non Human warewolfs can not transform.
0:Transform target Human Warewolf. Any player may active this ability.

Ionbound
2015-11-15, 04:50 PM
Rise of the Hunter's Moon-2GGRR

Enchantment-R

All Humans you control are Werewolves in addition to their other types.

All Werewolves you control have +2/+2.

Prevent all combat damage that would be done by non-Werewolf creatures.

If you do not control a Werewolf, sacrifice ~.

When the Hunter's Moon rises, mankind abandons the trappings of civilization and embraces their inner beast. ~Emelia, Alpha of Kessig

Rise of the New Moon-2GGWW

Enchantment-R

When ~ enters the battlefield, exile all cards in all Graveyards

If an card would enter an enemy graveyard, exile it instead.

If a non-creature permanent would enter your graveyard, return it to the battlefield.

If a non-permanent spell would enter the your graveyard, return it to your hand.

If you do not control a human, sacrifice ~.

Rise of the Harvest Moon-2BBRR

Enchantment-R

All vampires you control have lifelink

Whenever a vampire would deal damage to a non-vampire creature, it gains a +1/+1 counter.

Tap two untapped vampires you control: Gain control of target creature. It becomes a vampire in addition to it's other types.

If you do not control a vampire, sacrifice ~

Ah, silly humans, thinking their fires will protect them. Under the blood moon, they will be ours, one way or another. ~Olivia Voldaren

Zaydos
2015-11-15, 05:21 PM
Hati, He Who Eats the Moon 2UGG
Legendary Creature - Wolf
Trample
Whenever ~ deals combat damage to another player you may skip your end phase this turn.
(g/u)(g/u): ~ gains Hexproof until end of turn.
6/6

Jormengand
2015-11-15, 05:27 PM
warewolfs

Werewolves. W. E. R. E. W. O. L. V. E. S. Werewolves.

Blue Ghost
2015-11-16, 01:32 AM
Rise of the Hunter's Moon-2GGRR

Enchantment-R

All creatures you control become Werewolves in addition to their other types.

All Werewolves you control have +2/+2.

Prevent all combat damage that would be done by non-Werewolf creatures.

If you do not control a Werewolf, sacrifice ~.

When the Hunter's Moon rises, mankind abandons the trappings of civilization and embraces their inner beast. ~Emelia, Alpha of Kessig


You realize that since all your creatures are werewolves, all the effects will apply to all your creatures, so the werewolfness is meaningless, right?

Ionbound
2015-11-16, 12:28 PM
Not necessarily? Cards like Standardize exist, which would mess this up. It's a niche case, but I think the clarity is important.

mystic1110
2015-11-16, 01:01 PM
Falling Moon {3}
Artifact M
Falling Moon enters the battlefield with five charge counters.
At the end of your turn target opponent gains control of Falling Moon.
At the beginning of your upkeep remove a charge counter from Falling Moon and draw cards equal to the amount of charge counters on Falling Moon. When the last counter is removed this way, each player loses the game.
The moon was always associated with knowledge. And there is knowledge that should never descend to earth.

Blue Ghost
2015-11-16, 01:33 PM
Not necessarily? Cards like Standardize exist, which would mess this up. It's a niche case, but I think the clarity is important.

Putting extraneous text on a card to handle an extreme niche case that doesn't actually have a negative effect on gameplay is not a good idea. What advantage does your version have over one that simply applies the bonus to all your creatures?

braveheart
2015-11-16, 03:55 PM
Falling Moon {3}
Artifact M
Falling Moon enters the battlefield with five charge counters.
At the end of your turn target opponent gains control of Falling Moon.
At the beginning of your upkeep remove a charge counter from Falling Moon and draw cards equal to the amount of charge counters on Falling Moon. When the last counter is removed this way, each player loses the game.
The moon was always associated with knowledge. And there is knowledge that should never descend to earth.

So 3 mana to give your opponent 4 cards on their next turn and 2 the turn after but on your next turns you get 3 then 1 why would you ever play this, except to force a tie. It might be an option if it gave cards on etb as well, but then it is severely undercosted


Also majora's mask was much fun

tgva8889
2015-11-16, 06:26 PM
Judging on Friday! Just thought I'd give you all a head's up in case you're still considering you card.

Ionbound
2015-11-16, 09:15 PM
Putting extraneous text on a card to handle an extreme niche case that doesn't actually have a negative effect on gameplay is not a good idea. What advantage does your version have over one that simply applies the bonus to all your creatures?

The extra clause provides flavor, mostly. If I made it just +2/+2 all creatures, it wouldn't feel the same to play, but I have an idea for an edit that might make it seem better. Give me a sec.

Dr.Gunsforhands
2015-11-16, 09:23 PM
Shattered-Moon Dazzler - 2U
The mirror this wizard is using is cracked. It displays a moonscape's colorful reflection from a number of angles in a rainbow of colors.
Creature - Moonfolk Wizard C
Flying
At the beginning of your upkeep, if this creature entered the battlefield since your last upkeep, you may return a land you control to its owner's hand. If you do, return target creature to its owner's hand.
2/1

bekeleven
2015-11-17, 06:41 AM
Elaine, Silver Eclipse {W} {W/B} {B}
Legendary Creature - Human Shaman
As long as ~ is untapped, creatures you control have lifelink.

As long as ~ is tapped, creatures you control have deathtouch.

"The soul has as many facets as phases of the moon."
2/2

http://i.imgur.com/7Dq9yMb.png

mystic1110
2015-11-17, 09:35 AM
So 3 mana to give your opponent 4 cards on their next turn and 2 the turn after but on your next turns you get 3 then 1 why would you ever play this, except to force a tie. It might be an option if it gave cards on etb as well, but then it is severely undercosted


Also majora's mask was much fun

In a one on one game . . . you're probably playing this to force a tie or comboing it with Brand and other type effects.

In a a multiplayer game - its politics as you and a player could team up to draw a bunch of cards and either win before the moon falls or destroy it.

And Majora's mask was awesome :smallbiggrin:

Lentrax
2015-11-17, 02:32 PM
Pale Relection 3WWW
Enchantment
Phasing
When Pale Reflection enters the battlefield, you may target a non-white creature you do not control.
If you do, Pale Reflection becomes a copy of target creature. It's color changes to white and has a -1/-1 token.

As fickle as the moon, and half as bright.

tgva8889
2015-11-17, 03:54 PM
Please include a text version of all your cards in addition to images, and please put images in spoilers.

Ninjaman
2015-11-19, 03:13 AM
Phyrexia's Sun - 3W
Mirrodin's white sun in the sky, shining dimly over lifeless wastes
Enchantment - R
Whenever a player taps a nonbasic land for mana, that land doesn't untap during its controller's next untap step.

Atomburster
2015-11-19, 07:11 AM
The Clear Moon - UUUUUUU
Legendary Artifact

Whenever you would draw a card, instead search through your library for any card, then add it to your hand.

T - Target player draws a card.

BBB - Transform this card.

Whole, it showed all the paths of knowledge.

The Shattered Moon
Legendary Artifact

T - Target player discards half the cards in his hand, then does the same for his library library. (Round up for each.)

Shattered, it led civilization to insanity.

(I might need a little help with wording..)

r2d2go
2015-11-19, 12:33 PM
Lunyx, Night's Embrace 1BW
Legendary Creature - Human MR
Shroud, Vanishing 4
~ gets -1/-1 for each time counter on her.
When ~ would be sacrificed, transform her instead.
4/5

Lunyx, Moonlit Champion
Planeswalker - Lunyx MR
-1: Put a -1/-1 counter on each creature you do not control. Gain 1 life for each counter placed.
-1: Put a +1/+1 counter on each creature you control. Target player loses 1 life for each counter placed.
If ~ would be placed in a graveyard, transform her instead.
4

Atomburster
2015-11-20, 09:40 PM
Falling Moon {3}
Artifact M
Falling Moon enters the battlefield with five charge counters.
At the end of your turn target opponent gains control of Falling Moon.
At the beginning of your upkeep remove a charge counter from Falling Moon and draw cards equal to the amount of charge counters on Falling Moon. When the last counter is removed this way, each player loses the game.
The moon was always associated with knowledge. And there is knowledge that should never descend to earth.

All I can think is:
Lich's Mirror.

mystic1110
2015-11-20, 11:18 PM
All I can think is:
Lich's Mirror.

Why not Angel's Grace :smalltongue:

tgva8889
2015-11-20, 11:38 PM
As a general request for the future, please only include one card design in this thread. Maybe we can create another thread for discussion of alternate designs, but it's annoying for me to have to figure out which design is which while quoting threads so I'd prefer not to have to do that in the future.


Tamiyo, Inlaid with Silver 2UG
Planeswalker - Tamiyo (4)
+1: Tap target permanent. If it's a creature, it doesn't untap during its controller's next untap step.
-2: Reveal the top X cards of your library, where X is the number of creatures you control. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order
-8: You get an emblem with "You have no maximum hand size" and "Whenever you draw a card, if it's a creature, you may reveal it and then draw another card."

I don't really understand why Tamiyo ended up green; there's not much flavor explanation for this. Given how little we know about her character, I don't really get it. I also never got the sense that she was particularly focused on creatures; she has an ability that relates to them, sure, but it didn't give me the same feel of "fill your deck with creatures!" that this Tamiyo does. Overall, from a flavor perspective, I'm just completely confused.

As a card, this card is fine. It's not very interesting to me, as it doesn't really win the game as many Planeswalkers are capable of doing, it's just a pile of tapping and card advantage. I don't really see an interesting design here, nor do I see an interesting UG design. Overall, I'm not very excited by this card, which is probably a failure for a Planeswalker.


Lunate Amulet 1
Artifact (C)
T: Add 1 to your mana pool. Lunate Amulet doesn't untap during your next untap step.
Like the moon, its power waxes and wanes.

I love this card. Elegant, interesting, potentially powerful. Also definitely not a common, however; the rate is too good and the card is too universally playable. I think this card is probably an uncommon.

This card is also very risky to make from a development perspective, however. For example, this card is very powerful in a deck like Affinity or KCI, and I don't know if that's the sort of thing they want to be available in older formats.


Quicksilver Moonlight {4}{W}
Sorcery (Rare)

For each color of mana spent to cast Quicksilver Moonlight, choose one target creature or enchantment of that color.
Exile each creature or enchantment chosen this way.

"The wrath of the moon is tempered and without equal."

So the reason I don't like this card is that it has been stated several times that white should not have unconditional removal. White's removal should either have answers or be inherently defensive; this card is neither of those things. So I'd rate it down for that, personally. The card itself is rather powerful, as it is often just a one-sided Wrath for 5 mana, which is pretty powerful.

Sadly, the wording of this card is necessarily awkward. It's too bad you can't just have it say "Exile one target creature for each color of mana spent to cast [CARDNAME]." The last sentence should just be "Exile those creatures or enchantments." The two sentences should be part of the same paragraph, for future reference.


Full Moon's Gift 3G
Enchantment
Non Human warewolfs can not transform.
0:Transform target Human Warewolf. Any player may active this ability.

This card is a bad design because it takes away everything that's fun about werewolves. The fun and interesting part of werewolves is the constant transforming one way or the other; this card just says "ignore the fun!" which I don't think is a very good design.

Also, there are no warewolves in Magic. The words you are looking for are "werewolf" and "werewolves."


Rise of the Hunter's Moon-2GGRR

Enchantment-R

All Humans you control are Werewolves in addition to their other types.

All Werewolves you control have +2/+2.

Prevent all combat damage that would be done by non-Werewolf creatures.

If you do not control a Werewolf, sacrifice ~.

When the Hunter's Moon rises, mankind abandons the trappings of civilization and embraces their inner beast. ~Emelia, Alpha of Kessig

I don't really understand the flavor of this card. Magically all the humans become werewolves? Magically the moon makes it so non-werewolves (including regular wolves) don't deal damage anymore? The moon goes away when you don't have any werewolves? That doesn't make any sense, given what we know about Innistrad's one singular moon. The only part of this card I understand is the +2/+2 to werewolves.

Mechanically, this card is doing too many things. First off, an enchantment that says "Prevent all combat damage dealt by creatures you don't control" is too powerful. Yes it has exceptions, no that doesn't change the fact that the ability is effectively this. That effect also isn't green. Green gets fogs, not permanent protection; permanent protection from damage is White's deal. Second, there's just too many things going on here. The best designs either have fewer abilities or a very defined concept; this card is lacking both of those things, and thus is just a mess to read.


Hati, He Who Eats the Moon 2UGG
Legendary Creature - Wolf
Trample
Whenever ~ deals combat damage to another player you may skip your end phase this turn.
(g/u)(g/u): ~ gains Hexproof until end of turn.
6/6

Nice! I like this idea. I assume this is a reference to an actual myth which I am unfamiliar with, but the idea of the wolf that howls at the moon hoping to defeat it works for me. Flavor hit for me.

I don't like the second ability. For one, there's a lot of things that happen to the rules when you do that and I don't know the answers to those things; someone would have to basically make them up. I do know there's a reason in the rules that Staying Power doesn't work, and this card would be attempting to force it to work which means unfortunately, I don't think the second ability is printable in black border. I don't know how to get it work; I'm not the Rules Manager.

Overall, the card is interesting, but I don't actually know how it works within the rules because we've been told that it doesn't work by people more knowledgeable than me so I can't grade it too highly.

Also, what happens when this deals combat damage to a player when it's not your turn? Nothing?


Falling Moon {3}
Artifact M
Falling Moon enters the battlefield with five charge counters.
At the end of your turn target opponent gains control of Falling Moon.
At the beginning of your upkeep remove a charge counter from Falling Moon and draw cards equal to the amount of charge counters on Falling Moon. When the last counter is removed this way, each player loses the game.
The moon was always associated with knowledge. And there is knowledge that should never descend to earth.

I like the flavor of the moon falling and killing everyone. I don't really get why you're drawing cards from a flavor perspective, though. I know you want it to based on your flavor text, but from what the card represents I don't really see it.

As a card design, I think it's interesting. It's certainly a Johnny card that asks you to find strange solutions to your problems in order to make something exciting happen. However, this card does read very weird. The people who like this sort of card would really love it, though. My vote would be to change the charge counters to some other type of counter to prevent easy manipulation of the counters.


Shattered-Moon Dazzler - 2U
The mirror this wizard is using is cracked. It displays a moonscape's colorful reflection from a number of angles in a rainbow of colors.
Creature - Moonfolk Wizard C
Flying
At the beginning of your upkeep, if this creature entered the battlefield since your last upkeep, you may return a land you control to its owner's hand. If you do, return target creature to its owner's hand.
2/1

Okay, I see what you're doing. However, I don't think this card plays well for anyone involved. I can imagine a lot of situations where a player bounces their land to use this because that's what the card tells them to do and then gets punished because they didn't have enough lands to play their spells. I also wouldn't make a flying 3 mana Man-o'-War. That just sounds like you're asking for trouble.

Flavorwise, it represents the moonfolk mechanics so I think it works.


Elaine, Silver Eclipse {W} {W/B} {B}
Legendary Creature - Human Shaman
As long as ~ is untapped, creatures you control have lifelink.

As long as ~ is tapped, creatures you control have deathtouch.

"The soul has as many facets as phases of the moon."
2/2

I think I get what you're doing? It's kind of strange, but okay.

I like the use of hybrid mana; I've often wanted to do designs like this to get the right amount of mana symbols but not use colorless mana. The card is deceptively powerful. However, it doesn't have a rarity; I'm going to assume its rare because it's legendary, but not knowing that I could see this card having a pretty detrimental effect on limited games so I'd be concerned.

Overall, the card is simple and interesting. I'd be interested to see what it can do. But it doesn't excite me, really; it's just generally a good way to get abilities onto your cards.


Pale Relection 3WWW
Enchantment
Phasing
When Pale Reflection enters the battlefield, you may target a non-white creature you do not control.
If you do, Pale Reflection becomes a copy of target creature. It's color changes to white and has a -1/-1 token.

As fickle as the moon, and half as bright.

This card isn't written in proper text. My interpretation of it is the following, which I will be using because this is the most logical way I can think this card works:
When Pale Reflection enters the battlefield, you may have it become a copy of target nonwhite creature you don't control except that it is white. If you do, put a -1/-1 counter on Pale Reflection.

Just to be clear, phasing doesn't cause this card to trigger again, nor does it remove the -1/-1 counter.

This card isn't white, sadly. White doesn't do cloning; that's a blue thing, maybe a green thing if you're trying really hard. That's a pretty big failing.

My recommendation is that when you make a card, you should look at several other Magic cards which use wording similar to what you want. That way, when you make cards in the future, the wording will be closer to what you want and I can better understand what you meant to submit.


Phyrexia's Sun - 3W
Mirrodin's white sun in the sky, shining dimly over lifeless wastes
Enchantment - R
Whenever a player taps a nonbasic land for mana, that land doesn't untap during its controller's next untap step.

So I love this effect because I hate nonbasic lands with a passion and want to punish people for their greedy mana bases. However, I don't really know why Phyrexia's Sun does this, nor why this card actually meets the requirements of the contest, which is to make moon related cards. Mirrodin has several suns, but the suns are different than moons despite what that silly and awfully-written book would tell you.


The Clear Moon - UUUUUUU
Legendary Artifact

Whenever you would draw a card, instead search through your library for any card, then add it to your hand.

T - Target player draws a card.

BBB - Transform this card.

Whole, it showed all the paths of knowledge.

The Shattered Moon
Legendary Artifact

T - Target player discards half the cards in his hand, then does the same for his library library. (Round up for each.)

Shattered, it led civilization to insanity.

(I might need a little help with wording..)

1) The first side of this card is so powerful, I don't think I would ever want to transform it. Not only does it convert all my draws into tutors, it lets me get an extra tutor immediately when I play it and every turn I control it afterwards. Also, the first ability should just remove the word "through;" see Archmage Ascension for the current wording of this ability.
2) The second side is also very powerful. It also has the word "library" one too many times.
3) The second side doesn't have a color indicator, which it needs to let me know what colors it is.
4) I don't understand why the moon is shattering or why it destroys half their hand and library. There's no flavor explanation for any of this, it just sort of does it.



Lunyx, Night's Embrace 1BW
Legendary Creature - Human MR
Shroud, Vanishing 4
~ gets -1/-1 for each time counter on her.
When ~ would be sacrificed, transform her instead.
4/5

Lunyx, Moonlit Champion
Planeswalker - Lunyx MR
-1: Put a -1/-1 counter on each creature you do not control. Gain 1 life for each counter placed.
-1: Put a +1/+1 counter on each creature you control. Target player loses 1 life for each counter placed.
If ~ would be placed in a graveyard, transform her instead.
4

This card doesn't work as written; the last ability should be a variation of the Origins Planeswalkers ability, as printed this way it will transform into a planeswalker with 0 loyalty and then immediately transform back. The second side also has no color indicator, so I don't know what color it is. Also the last ability on the front side should be "If" not "When."

Interesting design. The abilities on the planeswalker are weirdly worded; I would probably adjust them to fit more with current wording rules. I don't really understand what it has to do with moons or why it has shroud as a white black card, but otherwise I appreciate what you're doing. It's much too fiddly for me, though; this seems like a variant on Homarid design which doesn't really inspire confidence.


Made of Green Cheese {9}{G}{G}{G}

Legendary Enchantment - Mythic Rare (UN)

If you control no permanents of any color other than Green and have no cards in hand, you win the game.

As you indicated, this card should be white, not green.

Since you've specified that this is an uncard, I'm only going to grade it as such, in which case this card doesn't seem that fun or exciting. I also don't really get why it's legendary; The Cheese Stands Alone wasn't. It should also say "When" rather than "If" I also don't really think this card is super fun, and wouldn't be very excited to have games involving this card.

Also, I don't think an un-card can win a contest about designing regular Magic cards, no offense.


Curse of Lunacy 3RRR
Enchantment - Aura Curse R
Enchant player.
Whenever enchanted player would choose a target for a spell or ability, instead they choose two targets, and you choose which of those is the target.
Dance in the moonlight, hear its call.

So I don't actually know if this card works in the rules, because choosing targets is part of casting a spell or putting an ability onto the stack. As such, all spells that don't have two legal targets can't be cast at all, or rather can be cast and then repetitively "incorrectly cast" when you choose a target they don't like, as per the tournament floor rules. As a result, I don't think this is the sort of card they would be able to print as of right now, unless they could resolve some of those problems. This strange rules interaction also means that this card doesn't feel Red anymore, as you are blanket not allowing them to play certain spells and abilities at all, which is not so much a red thing.

Assuming it works with some reason, this card is cool. I understand that it is red, but it doesn't feel very red mostly because red hasn't changed the target of a spell in a while. The level of control that you have over the target feels more blue and planned than red and chaotic/crazy/driven by emotion. Also, this card is just super frustrating. But I still find it kind of interesting. The above rules issues, however, lend me to think this card doesn't really work.


Moon Rabbit 2G
Creature - Rabbit (C)
At the beginning of your upkeep, if there are any +1/+1 counters on Moon Rabbit, remove all of them. Otherwise, put two +1/+1 counters on Moon Rabbit.
ďCreatures on many planes respond to the phases of the moon, but none more so than the rabbits of Kamigawa.Ē
-Tamiyo, the Moon Sage
2/2

I'm not sure if this card is a common, as it's incredibly powerful in limited. Attacking as a 4/4 on turn 4 and then every other turn after that is pretty strong, even if it's only a 2/2 on off-turns. Having not played with the card, though, I'm not sure. The repeated triggers also lends me to think this shouldn't be common just for complexity.

I don't really think this sort of design is interesting. There's a lot of memory issues involved for not very much gain, and a lot of strange interactions involved that make the design strange overall.

Do we even know if there are rabbits on kamigawa?

mystic1110's Falling Moon! The design certainly asks questions which allow for interesting answers, and requires some clever play to make work. The flavor of ending the game when the moon falls sells a great deal of it for me, however.

LaZodiac
2015-11-21, 12:28 AM
The flavor of my card was the fact that Tamiyo, who's studying Innistrad's moon (which is made of silver) eventually took bits of silver and put them into her body. It ended up making her partly green and thus caring about creatures.

Congrats to the winner...though I'm surprised this is the card that won.

tgva8889
2015-11-21, 01:54 AM
My question was "why does the moon make Tamiyo green?" "Because werewolves" doesn't really make much sense to me, as there are moon-related cards of several colors but Moon Heron is the only one which from flavor seems to have any color and also be rumored to be from the moon.

After I judged the cards, there were really only 3 cards I thought should win. One of them was too developmentally problematic, and between the other two I chose the one that seemed more exciting.

enderlord99
2015-11-21, 02:38 AM
As you indicated, this card should be white, not green.

But then it would never trigger, because it would prevent its own effect. I suppose the effect could be changed, too, but that'd make the name less meaningful.

Ninjaman
2015-11-21, 04:22 AM
I thought mirrodin's suns were technically moons.

mystic1110
2015-11-21, 10:31 AM
Congrats to the winner...though I'm surprised this is the card that won.

As am I :smalltongue:

Challenge: Make a card with a mana cost that hasn't appeared on a magic card before

Beacon of Chaos
2015-11-21, 12:26 PM
Syben, the Spellwarper RWWU

Legendary Creature - Human Wizard - R

Auras you control have Hexproof.

Whenever an aura enters the battlefield attached to ~, it deals damage to target creature or player equal to its converted mana cost and you gain that much life.

4/4

LaZodiac
2015-11-21, 12:30 PM
Skycap'n Kragg (http://hydra-media.cursecdn.com/hearthstone.gamepedia.com/1/18/Skycap'n_Kragg_full.jpg) RRRRR
Legendary Creature - Orc Pirate (R)
You may tap a pirate creature you control to pay for R when casting ~
Haste
Flying
5/5

Okay here is a real entry :smallamused:

Lentrax
2015-11-21, 05:30 PM
Booster Pack $5
Instant
Choose fifteen cards at random from anywhere outside of your library.
Shuffle them into your library.

Hmm. A three of hearts, two jokers, and a 'Get Out Of Jail Free' card from Monopoly. This should be interesting.

bekeleven
2015-11-21, 06:07 PM
http://i.imgur.com/u4srDKT.png

Flow of Ages 3 {R/G} U

Legendary Enchantment

When Flow of Ages enters the battlefield, order combat, draw, main, main, untap, and upkeep.

Every turn starts with steps in the chosen order. (They then proceed to end step and cleanup step.)

"I've got it!" - Reed, future royal scholar, first words.

Art Source: Dandelion (http://haryarti.deviantart.com/art/Dandelion-210788242)

Beacon of Chaos
2015-11-21, 06:13 PM
Booster Pack $5
Instant
Choose fifteen cards at random from anywhere outside of your library.
Shuffle them into your library.

Hmm. A three of hearts, two jokers, and a 'Get Out Of Jail Free' card from Monopoly. This should be interesting.
This got a laugh outta me. :smallbiggrin:

Blue Ghost
2015-11-21, 06:35 PM
Ancestors' Ultimatum WWWBBGG
Sorcery (M)
Put three +1/+1 counters on each creature you control.
Creatures you control gain vigilance, trample, and lifelink until end of turn.
Those who threaten the Abzan Houses incur the wrath of a thousand generations.

Jormengand
2015-11-21, 06:42 PM
Anima Nexus 20
Artifact - R
Affinity for Everything, Convoke.
"But what does it do?"
"It is big. That's what it does."

I'll probably come up with something better eventually, but this is just for funnies. :smalltongue:

Lentrax
2015-11-21, 07:09 PM
This got a laugh outta me. :smallbiggrin:

Yeah. Now I just have to figure out where the five bucks goes after you cast it...

Blue Ghost
2015-11-22, 12:49 AM
Yeah. Now I just have to figure out where the five bucks goes after you cast it...

You eat it, obviously.

tgva8889
2015-11-22, 01:33 AM
Boreal Chillwalker SSWUB
Snow Creature - Horror (U)
(S can be paid with one mana from a snow permanent.)
Vigilance, Menace
Whenever Boreal Chillwalker blocks or becomes blocked by a creature, you may pay S. If you do, tap that creature. It doesn't untap during its controller's next untap step.
2/5


I thought mirrodin's suns were technically moons.

Technically they're orbs of excess mana floating around Mirrodin. They're referred to as both suns and moons (though very few cards refer to them as moons; I went back and counted 3 total cards). However, given that you clearly called the card Phyrexia's Sun, I felt you didn't really reference moons to my satisfaction. Ignoring that, though, I felt your card was less exciting than the winner and less interesting as a single card design.

Atomburster
2015-11-22, 02:13 AM
Parasitic Symbiote 2{2/B}BGG
Enchantment Creature - Leech

2, T - Attach ~ to any creature on the battlefield. While attached, ~ is an enchantment aura (It's still treated as a creature).
BBB, T - Destroy attached creature.

Attached creature has +3/+3.

3/3

Rapid Decommisioning {B/R}{B/G}
Sorcery - Rare

Sacrifice any number of permanents you control, and gain (colorless) mana equal to their converted mana costs.

tgva8889
2015-11-22, 02:36 AM
1) That mana cost has been used (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107091).
2) Please, please check out some similar cards to find the way to properly word this. For example, the text "every turn" doesn't work in Magic. Mana symbols appear in a certain order. I'm pretty sure there's a better way to word the last ability.

Beacon of Chaos
2015-11-22, 05:21 AM
Yeah. Now I just have to figure out where the five bucks goes after you cast it...

You eat it, obviously.
Nah, Wizards of the Coast takes it.

You don't even need to send it to them. One of them just appears out of nowhere when you cast the spell, takes the money, then vanishes.

Ninjaman
2015-11-23, 03:14 AM
Anima Nexus 20
Artifact - R
Affinity for Everything, Convoke.
"But what does it do?"
"It is big. That's what it does."

I'll probably come up with something better eventually, but this is just for funnies. :smalltongue:

Wouldn't this be affinity for permanents?

Jormengand
2015-11-23, 11:22 AM
Wouldn't this be affinity for permanents?

Probably, but Aff. Everything does the same thing (unless you really want to sneak flash onto it just so that it gets affinity off your spells on the stack) and sounds cooler. Plus, it's an intrinsically combo-y card, so I don't feel bad about people comboing it with flash.

mystic1110
2015-11-23, 11:54 AM
Wouldn't this be affinity for permanents?

It might also count emblems? :smallconfused:

Ninjaman
2015-11-23, 11:55 AM
Probably, but Aff. Everything does the same thing (unless you really want to sneak flash onto it just so that it gets affinity off your spells on the stack) and sounds cooler. Plus, it's an intrinsically combo-y card, so I don't feel bad about people comboing it with flash.

Would it also get affinity for hand, affinity for exile, affinity for graveyard and affinity for library? And maybe even affinity for counters if you really want to push it.

LaZodiac
2015-11-23, 12:01 PM
Progenitus gives precedence for what "Everything" is.

Jormengand
2015-11-23, 12:14 PM
Would it also get affinity for hand, affinity for exile, affinity for graveyard and affinity for library? And maybe even affinity for counters if you really want to push it.

Are you considered to control your hand, graveyard, exile zone, library or counters? Because affinity only checks what you're controlling.

EDIT: Hence how Aff. goblins wouldn't check for dead, exiled, held or inventoried goblins.

Atomburster
2015-11-23, 12:16 PM
1) That mana cost has been used (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107091).
2) Please, please check out some similar cards to find the way to properly word this. For example, the text "every turn" doesn't work in Magic. Mana symbols appear in a certain order. I'm pretty sure there's a better way to word the last ability.

Well, card redone.

I hope this isn't, like, broken in some manner?

Jormengand
2015-11-23, 12:18 PM
Well, card redone.

I hope this isn't, like, broken in some manner?

Do you mean for that to be a choose one? If so, you need to say that; if not you need to remove the bulletpoints and use "Then".

Atomburster
2015-11-23, 12:27 PM
Do you mean for that to be a choose one? If so, you need to say that; if not you need to remove the bulletpoints and use "Then".

Well, the intention is that the card would go through this process each turn, in computer language:

1 - IF ~ NOT 'Attached', THEN 'Pay (2) AND attach ~ to any [legal] creature.' OR 'Sacrifice ~'
2 - Add '+2/+2 Counter' OR '-2/-2 Counter' to attached creature.

Jormengand
2015-11-23, 01:02 PM
Well, the intention is that the card would go through this process each turn, in computer language:

1 - IF ~ NOT 'Attached', THEN 'Pay (2) AND attach ~ to any [legal] creature.' OR 'Sacrifice ~'
2 - Add '+2/+2 Counter' OR '-2/-2 Counter' to attached creature.

The correct wording is "At the beginning of your upkeep, if Parasitic Symbiote is not attached to a creature, you may pay 2 and attach it to target creature. Then, if it isn't attached to a creature, sacrifice it. Then, choose one:
- Put 2 +1/+1 counters on attached creature.
- Put 2 -1/-1 counters on attached creature.

Parasitic Symbiote has indestructible so long as it's attached."

Although, I'm not aware of there being an "Attach" mechanic, but that doesn't stop you making one.

Blue Ghost
2015-11-23, 01:33 PM
Equipment and Auras both attach to objects. But as far as I know, the rules do not support creatures attaching to objects.
Also, +1/+1 counters and -1/-1 counters are never used in the same set, let alone the same card. Too much tracking complexity. And there's no such thing as +2/+2 or -2/-2 counters.

Blue Ghost
2015-11-23, 01:53 PM
Unluckiest Ones (10)BBB
Creature-Horror R

At the beginning of your upkeep, reveal the top two cards of your library.
If the converted mana cost of each of the revealed cards is one, sacrifice ~.
Lands have a converted mana cost of zero.
Place the revealed cards back on top of your library in the same order.
8/5

Snake eyes. Tough break, kid.

(Feels like its missing something... an ability, flying or deathtouch or something to justify the 13 mana cost. Not sure what though)

The kind of deck that would play this card isn't likely to also play one-drops. And a 13 mana cost is insane, and will need something really ridiculous to justify. To wit, Ulamog is almost unplayable in limited, and it's a 10-drop and far more powerful than this.

Lentrax
2015-11-23, 02:16 PM
Edited for a mill-like effect. not sure its worded properly though. Also added Hexproof.

bekeleven
2015-11-23, 02:57 PM
Equipment and Auras both attach to objects. But as far as I know, the rules do not support creatures attaching to objects.

We'll always have Licids (http://magiccards.info/query?q=t%3A%22licid%22&v=card&s=cname).

Blue Ghost
2015-11-23, 03:54 PM
We'll always have Licids (http://magiccards.info/query?q=t%3A%22licid%22&v=card&s=cname).

But Licids stop being creatures when they attach.

braveheart
2015-11-23, 04:47 PM
Earth Fire Sky (W/R)(W/G)(R/G)
Instant - U
Target creature gets +2/+2 and until end of turn
Target creature gets flying until end of turn
Target creature gets +2/+0 and first strike until end of turn
The ritual of the three elements has long blessed those who perform it

Ionbound
2015-11-23, 05:37 PM
But Licids stop being creatures when they attach.

Bestow is a thing, no? All the Eidolons in Theros block, for example.

Blue Ghost
2015-11-23, 05:58 PM
Bestow is a thing, no? All the Eidolons in Theros block, for example.

Those also are explicitly stated not to be creatures while they are attached.


Earth Fire Sky (W/R)(W/G)(R/G)
Instant - R
Target creature gets +3/+3 and trample until end of turn
Target creature gets flying until end of turn
Target creature gets +2/+0 and first strike until end of turn
The ritual of the three elements has long blessed those who perform it

This can be cast for any two of the three colors involved. I'm not sure if white and red alone would be able to give +3/+3 and trample, or red and green alone would be able to give flying.

braveheart
2015-11-23, 07:31 PM
Those also are explicitly stated not to be creatures while they are attached.



This can be cast for any two of the three colors involved. I'm not sure if white and red alone would be able to give +3/+3 and trample, or red and green alone would be able to give flying.

Good point, and it had been remedied, I don't like the fix though and I'll probably redox it when I think of something better.

Atomburster
2015-11-23, 09:04 PM
*Sigh*

Next revision.

Zaydos
2015-11-23, 09:20 PM
Thermosurge (2/R)(2/G)
Instant - U
Target creature gains +3/+3 and Trample until end of turn.
When fire billows from the earth many run from its flow. The true survivors ride its tide.

tgva8889
2015-11-23, 11:02 PM
Geosurge (2/R)(2/G)
Instant - U
Target creature gains +3/+3 and Trample until end of turn.
When fire billows from the earth many run from its flow. The true survivors ride its tide.

Geosurge (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218004)? :smallconfused:

bryn0528
2015-11-24, 01:52 AM
Loom-Storm {X}{W}{U}{B}{R}{G}
CreatureóElemental (Rare)

Indestructible
When ~ enters the battlefield, put {X} colorless 4/4 Elemental token creatures with indestructible on the battlefield under your control.

Woven from the threads of fate, each of its infinite reflections pretends to a different future.

[ 4 / 4 ]

Ninjaman
2015-11-24, 02:09 AM
Are you considered to control your hand, graveyard, exile zone, library or counters? Because affinity only checks what you're controlling.

EDIT: Hence how Aff. goblins wouldn't check for dead, exiled, held or inventoried goblins.

Good point.


Edited for a mill-like effect. not sure its worded properly though. Also added Hexproof.

It still doesn't really do anything, you could easily justify a 8/5 hexproof with no effect at uncommon for seven mana, your card needs to do something for that extra six mana paid and the higher rarity.

Dr.Gunsforhands
2015-11-24, 03:50 AM
Spent Powerstone (-1)
Artifact - R
(This spell adds (1) to your mana pool as you're paying costs to cast it.)
...and now it's garbage.

Blue Ghost
2015-11-24, 03:29 PM
Right, added Shadow, altered the P/T, and changed the milling from discarding to exile, along with the same 'gambling' mechanic for a shot at bringing it back. Also, decided it would be a better fit at Uncommon.

There are a few issues that you might want to be aware of.


There is no way a card of this power and complexity can be uncommon, or really anything less than mythic rare.
Shadow was a mechanic for a specific block, meant to be played within a specific environment. If you're using shadow on your card, that implies that it will be in another environment with shadow present. Shadow has some issues as a mechanic, mainly that it's non-interactive and parasitic. You should be aware of the implications if you're using it.
Hexproof isn't generally used in black, though there are a few rare cards that have it. It would be an acceptable color bend on a splashy mythic, though still out of the ordinary.
A huge creature with shadow and hexproof is not beatable if you don't have shadow creatures or sweepers. Bombs should be strong, but not unbeatable. I suppose a 13-mana card should be game-winning, but it is going to be really frustrating to play against if it hits the table.
Your card is really wordy and complex. Elegance counts a lot in design. Complexity is sometimes necessary, but whenever you add complexity, you should make sure the gain in gameplay is worth it.
Is your card fun to play? It's interesting to read, but it's fun of gameplay that counts. I imagine few players would enjoy their big bomb having a chance of self-destructing every turn, or having such a minuscule chance of bringing it back. This is a subjective judgment call though.


None of these, except the rarity, are unacceptable in design, but they are things that could negatively impact the design. It's up to you to decide if the upside is worth it.

Medival Wombat
2015-11-25, 06:36 AM
Patiotic Staff (U/W)(R/W)(R/W)(R/W)
uncommen artifact- equippment
Equip 1
Equipped creature gains vigilance, flying and first strike
2: you may equip ~ as an instant this turn

Let us deliver some serious freedom...

Fortuna
2015-11-25, 10:50 PM
Temporal Usurpation 4UUUU
Instant - MR
Take an extra turn after this one. If it's not your turn, the active player takes an extra turn after that one. End the turn.

Beacon of Chaos
2015-11-30, 04:12 AM
Judging time? :smallsmile:

mystic1110
2015-11-30, 09:30 AM
Yes, sorry - thanksgiving in the states got in the way :smallsmile:. Judging will be up tonight! :smallbiggrin:

Ninjaman
2015-11-30, 02:14 PM
Teddy Bear - 1G/P
Creature - Teddy Bear - U (Unsets)
Protection from black
It's fluffy but will fight valiantly to defend it's owner from the monsters of the night.
2/2

P is Pink mana, added to the newest unset. All pink mana on common and uncommon is in hybrid symbols. Lands appear at common rarity in pack.


Amusement Park
Basic Land - C
T: Add P to your mana pool

mystic1110
2015-11-30, 06:08 PM
Ninjaman
Teddy Bear - 1G/P
Creature - Teddy Bear - U (Unsets)
Protection from black
It's fluffy but will fight valiantly to defend it's owner from the monsters of the night.
2/2
The current theory that <> will be paid by colorless mana, and that wastes are a basic land with no land type seems to me to be the correct way to add a new ďcolorĒ to the game. Granted this is an un card, so this could be poking fun at this add new color mentality. However, I guess Iím not seeing what is pink about this card. What is pinkís identity. For an uncard this could have been more fun than just protection from black
Random_Person
Temporal Usurpation 4UUUU
Instant - MR
Take an extra turn after this one. If it's not your turn, the active player takes an extra turn after that one. End the turn.
Effectively, if played on opponentís turn, this is ďtake two turns, your opponent takes two turns afterwards.Ē Really this could have possibly been ďEnd the turn. Take another turn after your next oneĒ to avoid giving the opponent another turn, and to avoid making this card useless if played on your own turn. That said take two turns already costs 8UU, so 4UUUU, to me seems proper. You could have fixed the wording, unless the drawback was intentional, but this does make an interesting multiplayer card.
Medival Wombat
Patiotic Staff (U/W)(R/W)(R/W)(R/W)
uncommen artifact- equippment
Equip 1
Equipped creature gains vigilance, flying and first strike
2: you may equip ~ as an instant this turn
The thing about hybrid costs, is that they arenít an excuse for just gold cards- they are supposed to make sense as cards in either color combination, any off color effects have to be in one color (see guildmages for reference). So does this card make sense as WRRR, UWWW, or WWWW (or random combinations or RRR/WWW) Ė actually. . . Yes! Well done! However it does seem underpowered. Bladed Pinions, costs only 2/2, but doesnít have the flash ability or vigilance, but I donít think that those two things justify the 4 color cost!
Dr. Gunsforhands
Spent Powerstone (-1)
Artifact - R
(This spell adds (1) to your mana pool as you're paying costs to cast it.)
...and now it's garbage.
Wizards already thinks lotus petal is overpowered. . . . this is effectively a lotus petal that adds colorless mana to your mana pool and helps affinity count. . . this is just unfortunately too strong.
Bryn0528
Loom-Storm {X}{W}{U}{B}{R}{G}
CreatureóElemental (Rare)

Indestructible
When ~ enters the battlefield, put {X} colorless 4/4 Elemental token creatures with indestructible on the battlefield under your control.

Woven from the threads of fate, each of its infinite reflections pretends to a different future.

[ 4 / 4 ]
I am curious why the elemental tokens arenít also all colors that probably would have made sense. In terms of power level, this card is perfect though. 6 mana for a 8/8 is weak for a rare in terms of Fusion Elemental Ė even with half of it being indestructible, but having it scale is great. Very surprised this mana cost hasnít been used yet.
Zaydos
Thermosurge (2/R)(2/G)
Instant - U
Target creature gains +3/+3 and Trample until end of turn.
When fire billows from the earth many run from its flow. The true survivors ride its tide.
The thing about hybrid costs, is that they arenít an excuse for just gold cards- they are supposed to make sense as cards in either color combination Ė so does this card make sense as 2G, 2R, 4, or RG. 4 is a stretch but thatís the beauty of the colorless hybrids, and the rest of the costs make sense. However it seems very underpowered for each of those costs. Awaken the Bear is Common, and is the same ability for 2G, and Colossal Might is common, and its only difference is it gives +4/+2 instead of even pluses. As such this card should have probably been common.
Braveheart
Earth Fire Sky (W/R)(W/G)(R/G)
Instant - U
Target creature gets +2/+2 and until end of turn
Target creature gets flying until end of turn
Target creature gets +2/+0 and first strike until end of turn
The ritual of the three elements has long blessed those who perform it
The thing about hybrid costs, is that they arenít an excuse for just gold cards- they are supposed to make sense as cards in either color combination Ė so does this make sense as WGG, RGG, WWR, WWG, WGR ? Maybe. . . . . I can see the justification for all that. However, is it balanced? I am not too sure Ė itís either a 2 for one combat trick, or turns one creature into a +4/+2 flying first striker . . . . either way itís a good card, and Iím glad you made it uncommon.
Atomburster
Parasitic Symbiote 2{2/B}BGG
Enchantment Creature - Leech

2, T - Attach ~ to any creature on the battlefield. While attached, ~ is an enchantment aura (It's still treated as a creature).
BBB, T - Destroy attached creature.

Attached creature has +3/+3.

3/3
Man that is an ugly mana cost. Also a licid. . . wizards has admitted that the licids were a mess, and they were hugely unpopular for being massively confusing. Still. . . . (assuming this creature is an uncommon), this card is really just a hugely inconvenient +3/+3, or massively expensive and slow creature removal. Also how is it still treated as a creature when itís attached? Is it attached as an enchantment or is it paired as in soulbond? Too many questions for this card Ė and the end effect isnít that palatable. Sorry :(.
Tgva8889
Boreal Chillwalker SSWUB
Snow Creature - Horror (U)
(S can be paid with one mana from a snow permanent.)
Vigilance, Menace
Whenever Boreal Chillwalker blocks or becomes blocked by a creature, you may pay S. If you do, tap that creature. It doesn't untap during its controller's next untap step.
2/5
I like S as a cost and believe it should have been used more. However, I donít like the unevenness in the cost, and believe this card would have been better as a SWUB, especially given that it is a effectively a 4 colored card (snow is hard enough to get that it forces the same constrictions on mana bases as a whole color), and all you get really is a slow threat, that can be destroyed or evaded. Itís a cool card, but itís also a bad one (in terms of whether I would play it).
Joremngand
Anima Nexus 20
Artifact - R
Affinity for Everything, Convoke.
"But what does it do?"
"It is big. That's what it does."
Everything Ė or at least what I think of everything Ė is everything on the battlefield including emblems. As such. . . . this is really just a combo card with Erratic Explosion. There really is no other use for this card. Itís clever, but not exciting. Additionally, a two card combo (enlightened tutor, erratic explosion) for 2RW in legacy to win the game on the spot is not that healthy for the format.
Blue Ghost
Ancestors' Ultimatum WWWBBGG
Sorcery (M)
Put three +1/+1 counters on each creature you control.
Creatures you control gain vigilance, trample, and lifelink until end of turn.
Those who threaten the Abzan Houses incur the wrath of a thousand generations.
Man, this can really compete with the other ultimatums to win the game on the spot. This card is pretty much perfect in flavor and ability. Well done.
Bekeleven
Flow of Ages 3 {R/G} U Legendary Enchantment When Flow of Ages enters the battlefield, order combat, draw, main, main, untap, and upkeep. Every turn starts with steps in the chosen order. (They then proceed to end step and cleanup step.) "I've got it!" - Reed, future royal scholar, first words.
The thing about hybrid costs, is that they arenít an excuse for just gold cards- they are supposed to make sense as cards in either color combination Ė so does this card make sense as 3RU or 3GU. . . . I guess. . . . the R and G seem pretty arbitrary, this might have worked better as a 2RGU card, but then again that wouldnít have passed the contests rules. As for the card itself . . . man that is confusing. Also how do you keep track of it? I think the record keeping portion of this card, including how confusing it is to play with. . . is just too much of a barrier for me to like it.
Lentrax
Booster Pack $5
Instant
Choose fifteen cards at random from anywhere outside of your library.
Shuffle them into your library.
HAHAHAHAHA. Man, I love this card Ė but to be honest I canít pick this as a winner over a non-un card, but seriously thanks for the laugh Ė needed this Monday coming back to the office (and into a ****storm at work) from thanksgiving break.
LaZodiac
Skycap'n Kragg RRRRR Legendary Creature - Orc Pirate (R) You may tap a pirate creature you control to pay for R when casting ~ Haste Flying 5/5
So it has convoke for pirates? I like the idea of restricting convoke by creature type. Also surprised RRRRR has not been a cost before. Unfortunately outside shapeshifters there are no red pirates for me to judge how good this card will be. But guessing that you print one or two good ones, a 5/5 flying haste for even RRR seems scary strong.
Diego Havoc
Syben, the Spellwarper RWWU

Legendary Creature - Human Wizard - R

Auras you control have Hexproof.

Whenever an aura enters the battlefield attached to ~, it deals damage to target creature or player equal to its converted mana cost and you gain that much life

4/4
Oh man. . . I like how it makes you want to play auraís! This is a clever and even good commander! Well done!


3rd place
Bryn0528 - Good card and I liked the clean execution!
2nd place
Diego Havoc - Great commander, and original take on "aura's matter" a theme that should get more love.
1st place - Winner
Blue Ghost - A great ultimatum in the flavor of Khans, and a great effect.

Beacon of Chaos
2015-11-30, 06:29 PM
I'm glad you liked my card ^^

Congrats to the winner!

Blue Ghost
2015-11-30, 09:59 PM
Thanks! :smallsmile:

Let's do something different for this contest.

Make a card for a digital-only supplement. Preferably explore some design space that can't be feasibly implemented in paper Magic, but still feels like Magic.

mystic1110
2015-12-01, 12:03 AM
Chronolock 3
Artifact R
At the beginning of each player's turn a timer will be started at 30 seconds counting down. If that timer reaches 0, by the beginning of that player's end step, that player loses the game. (The timer only counts down while that player has priority).
Tick Tock goes the Clock.

Atomburster
2015-12-01, 03:01 AM
Time Machine UUURRR
Artifact - Rare

T - A random card with a converted mana cost 2 is played. (You select targets for the card, if appropriate. )

Note: Time Machine can select cards that might illegal to play (Such as Counterspell when there are no spells to counter.). In that case, it still played (in this case with no target), but are then countered.

Note 2: You have to play the card. Beware of Counterspelling your own spells.

Ninjaman
2015-12-01, 03:39 AM
Wailing Dead - WB
Creature - Spirit - R
Whenever another creature dies, put a +1/+1 counter on Wailing Dead.
When Wailing Dead dies, shuffle it into your library.
Counters remain on Wailing dead as it moves to the graveyard or library.
1/1

Beacon of Chaos
2015-12-01, 04:25 AM
Viid, the Indecisive 4UUU

Legendary Creature - Shapeshifter - MR

When ~ enters the battlefield and at the beginning of your upkeep, ~ becomes a copy of a legendary creature from outside the game that it has not already been a copy of this game and gains this ability. It remembers which creatures it has copied if it leaves the battlefield.

0/1

tgva8889
2015-12-01, 12:08 PM
Call for Assistance WUBRG
Sorcery (P9)
Put a token that is a copy of a random planeswalker card that shares no types with any planeswalkers you control onto the battlefield.
It pays to have friends in high places.

braveheart
2015-12-01, 12:41 PM
Chronolock 3
Artifact R
At the beggining of each player's turn a timer will be started at 30 seconds counting down. If that timer reaches 0, by the beggining of that player's end step, that player loses the game.
Tick Tock goes the Clock.
So play this card, pass the turn, use your priority during their upkeep for 30 seconds and win by turn 4, this idea doesn't work how you intended it to, because an opponent can eat time durring your turn.

mystic1110
2015-12-01, 01:06 PM
So play this card, pass the turn, use your priority during their upkeep for 30 seconds and win by turn 4, this idea doesn't work how you intended it to, because an opponent can eat time durring your turn.

Thanks for the reminder - I edited the card to make clear that the timer only counts down during the players priority. . . something that a computer will be able to keep track of clearly.

bekeleven
2015-12-01, 11:00 PM
So, I made a set outline (it's called "Speed Magic"). Now I have to decide which of the set's mechanics best represents it. Probably Timeshift, the UB one.

I have 20 34 cards from the set (http://imgur.com/a/wNdfL) built. Updates to follow, I suppose.

Edit: Completed set of keywords, with examples of design for each color.
G/W: Tick
W/R: Linear
R/U: Transient
U/B: Timeshift
B/G: Desperation

Blue Ghost
2015-12-01, 11:30 PM
Viid, the Indecisive 4UUU

Legendary Creature - Shapeshifter - MR

When ~ enters the battlefield and at the beginning of your upkeep, ~ becomes a copy of a legendary creature from outside the game that it has not already been a copy of this game and gains this ability. It remembers which creatures it has copied if it leaves the battlefield.

0/1

To clarify, does "outside the game" here mean "your sideboard" or "anywhere whatsoever"? If it's sideboard, how big is the legal pool?

Ninjaman
2015-12-02, 04:46 AM
So, I made a set outline (it's called "Speed Magic"). Now I have to decide which of the set's mechanics best represents it. Probably Timeshift, the UB one.

I have 20 34 cards from the set (http://imgur.com/a/wNdfL) built. Updates to follow, I suppose.

Edit: Completed set of keywords, with examples of design for each color.
G/W: Tick
W/R: Linear
R/U: Transient
U/B: Timeshift
B/G: Desperation

You could totally use this in real life, just need a chess clock :smalltongue:

LaZodiac
2015-12-02, 11:02 AM
Forethought 3UU
Sorcery (MR)
Each player chooses a card in their library, then adds a copy of it to their hand.
I need not be the best, just better then you.

Jormengand
2015-12-02, 11:15 AM
this is really just a combo card with Erratic Explosion. There really is no other use for this card.

March of the machines? Accelerated Mutation? Artifact Mutation? Augury Adept? Baneful Omen? Blast of Genius? There's a lot of cards that can use it.

Anyway.

Arbiter Noone
Boss
(Bosses are players, not creatures, planeswalkers or permanents.)
You can't draw cards, you don't start the game with any cards in your hand, and your maximum hand size is 0.
At the start of Arbiter Noone's upkeep, put a token that's a copy of "Darksteel citadel" onto the battlefield under its control. Then, Noone gains 1 life for each permanent it controls.
1: Arbiter Noone deals 2 damage to target creature or player.
3: Destroy target nonland permanent. It can't be regenerated.
5: Counter target spell.
(20)

Before battle:

Jon: "Hah! They've sent someone out to meet us. Well, planeswalker, we have an army. I think we can handle one warrior."
Player: "Hmm. I sure hope so."
Noone: "My apologies, [name], but I cannot allow you to live."
Player (Incredulous): "You intend to challenge an army alone?"
Noone: "I intend to challenge you, and I will not be held responsible for anyone who chooses to stand in my way."

During battle:

(Noone summons a first Darksteel Citadel for the first time)

Player: "Jon, what... what are those?"
Jon: "I've no idea, but I recommend breaking them."
Player: "How? They look like they're made of solid steel! And they're huge!"

(Noone uses first ability on a creature for the first time)

Noone: "You were a fool to stand in my way."

(Noone uses first ability on you for the first time)

Noone: "You will die!"

(Noone uses first ability at all for the first time)

Jon: "Uh-oh, I think it's angry."
Player: "It? Uh, um, person who's trying to kill me? Are you a guy or a girl?"
Noone: "That is none of your concern, [name]. The knowledge will not avail you."
Jon: "Noone's weird about its gender."
Player: "Okay, enough chat. Let's fight!"
Noone: "I concur."

(Noone summons a third darksteel citadel)

Player: "Damn it! Those things are healing it!"
Jon: "There's gotta be a way to get rid of them, right? You can't destroy them, but maybe... banish them? Make it get rid of them? Or perhaps get control of them. Plus, it's too busy trying to kill you to remake them if you force them back into its box of tricks."
Player: "It doesn't have a box of tricks! I'm not even sure it's casting magic at all!"
Jon: "Exactly! You can use that against it."

(Noone uses second ability for the first time)

Player: "So, let's get this straight: anything I put in its way, it can just destroy?"
Jon: "Yeah, pretty much. Maybe you're using too many soldiers, and equipment and such. It's got to be harder for it to deal with your magic, right?"

(Noone uses its third ability for the first time.)

Player: "Damn it!"
Jon: "Hmm, that's tough. It looks like it's harder for it to defend against your spells as you cast them than just... breaking things."
Player: "That could be helpful."

(Noone wins.)

Noone: "My apologies. Jon, I suggest you abscond, alongside what's left of your army."

(Player wins.)

Noone: "Ugh..."
Jon: "I have to say, I'm impressed. I've never before seen one person do so much damage."
Noone: "My thanks. While it was my duty to stop you, with my passing imminent I am at liberty to say that I think you are in the right. The lance I carry was meant to kill you, but you can find some other purpose for it... I'm sure."
Player: "I'd be honoured."
Noone: "It is time. Finish this."

Beacon of Chaos
2015-12-02, 11:48 AM
To clarify, does "outside the game" here mean "your sideboard" or "anywhere whatsoever"? If it's sideboard, how big is the legal pool?
Anywhere. You can choose any legend, but I wasn't sure how best to word it.

braveheart
2015-12-02, 12:15 PM
Anywhere. You can choose any legend, but I wasn't sure how best to word it.

Given that this is for a digital format, I'd expect a list to appear in the UI for you to select the card from, probably limiting the list to exclusively legend arise that are legal in the format.

__________________________________

I tried to develope this idea in the other card challenge for a while, but it didn't work for permanents because of memory issues.


Victor Machiov, the False Man (X)
Legendary Artifact Creature - Human, Construct - MR
Colorset (this creature is each color of mana spent to cast it)
Sunburst (This creature enters the battlefield with a +1/+1 counter for each color spent to cast it)
Victor Machiov, the False Man has protection from each color that it is, if it is colorless then victor Machiov has protection from colorless.
0/0

Beacon of Chaos
2015-12-02, 02:37 PM
Given that this is for a digital format, I'd expect a list to appear in the UI for you to select the card from, probably limiting the list to exclusively legend arise that are legal in the format.
That's what I had in mind, yeah.

Edit: That said, I may change the card anyway.

bekeleven
2015-12-06, 11:31 PM
I guess this will be my submission:

http://i.imgur.com/D1WV3fx.png
Chzoen Trawler 3UU
Creature - Elemental Rogue
Flying, Timeshift (This creature deals damage to players in the form of 15 seconds of clock time.)
{1}, Discard a card, pay 1 minute: Draw a card.
3/3

The Chzo are a race of sentient balls of gas that live on time. A Chzoen trawler drifts through the mists above the continent of Zomine, collecting treasures that gravity forgot, and offering them as trade. They don't ask for much. A few minutes will be enough...
I consider my set pitch (http://imgur.com/a/wNdfL) 4/5ths done. I've been speaking with friends about possible replacements for Desperation. The mechanic names are mostly bad (I do like Transient) but that's fine for a pitch.

Dr.Gunsforhands
2015-12-07, 12:57 AM
Small Surprise 1U
Instant - R
Search your library for a card with converted mana cost 2 or less that is an instant or has flash, secretly put it into your hand, then shuffle your library. (You don't have to reveal the card.)

Preventative Measures 1U
Enchantment - R
When Preventative Measures enters the battlefield, secretly name a nonland card. (You don't have to reveal it.)
Whenever an opponent casts a spell with the same name as the named card, sacrifice Preventative Measures and counter that spell.

Avatar's Crown 3
Artifact - R
Your Avatar's activated abilities cost 1 less to activate.

onasuma
2015-12-07, 03:18 PM
Rilner the Mana Lord URG
Legendary creature - Elemental Soldier
While the combined converted mana cost of your deck is more than an opponents, creatures you control gain haste, trample and shroud.
2/3

Blue Ghost
2015-12-07, 11:59 PM
Time for the judgments!


Chronolock 3
Artifact R
At the beginning of each player's turn a timer will be started at 30 seconds counting down. If that timer reaches 0, by the beginning of that player's end step, that player loses the game. (The timer only counts down while that player has priority).
Tick Tock goes the Clock.
Using the clock is certainly a path of design space that online play opens, and I think there's some potential on that path. But losing the game is a ridiculously harsh penalty. I don't think anyone will have fun if the game is suddenly over because one player took one second too long to take their turn. This also unfairly hoses combo decks and less practiced players, while doing nothing against some others. Many players will find being forced to play quickly annoying and unfun. Cards that do something that many people won't enjoy should be opt-in and not impose it on other players.


Time Machine UUURRR
Artifact - Rare

T - A random card with a converted mana cost 2 is played. (You select targets for the card, if appropriate. )

Note: Time Machine can select cards that might illegal to play (Such as Counterspell when there are no spells to counter.). In that case, it still played (in this case with no target), but are then countered.

Note 2: You have to play the card. Beware of Counterspelling your own spells.
Your card uses too elements that I see a lot in custom card designs, which I think are overused and problematic. Namely, colored artifacts and extremely heavy colored mana costs. This isn't unique to your card, but it's the latest example of these issues I've seen.
Colorlessness, the ability to be played in any deck, is part of the core identity of artifacts. It's not an absolute rule, but it's basically only been broken in a single block, plus a single cycle in another. Even Mirrodin, the artifact block, didn't use colored artifacts (the Phyrexian artifacts could be played without paying colored mana). To break the rule should have a really compelling reason.
The vast majority of cards printed by Wizards have only one or two colored mana symbols. Heavy color densities place generally unnecessary restrictions on deckbuilding and promotes color screw. Wizards only has a handful of cards with triple colored mana symbols per set, and more than three is almost unheard of. If you're going with such a heavy color density, you should have a concrete aesthetic or balance reason.
Those issues aside, I like the idea behind your design. Getting a random spell each turn will be fun for a lot of players, while not disruptive for those who don't enjoy it. I'm not sure about your decision to make casting the spell mandatory; that can potentially lead to some feel-bad moments. I think getting a useless spell would be a significant enough risk without needing the possibility of having to do something actively detrimental to you.
Also, why is this a time machine? I don't get the flavor there at all.


Wailing Dead - WB
Creature - Spirit - R
Whenever another creature dies, put a +1/+1 counter on Wailing Dead.
When Wailing Dead dies, shuffle it into your library.
Counters remain on Wailing dead as it moves to the graveyard or library.
1/1
I think the idea there is really solid. Solving memory issues is a neat use of computer tech, with a lot of cool potential applications. A creature that grows over time as things die is nothing new, but allowing it to keep its size after it dies and giving it the potential to come back is quite cool. One concern I have with it is that after it goes back to the library, the likelihood of getting it again is fairly small, and the reward for replaying it is pretty minor considering how far the game would have likely progressed when you draw it again. I would have liked to see a bigger reward for replaying it, or a more consistent way to replay it. Decent card, but can be improved.


Viid, the Indecisive 4UUU

Legendary Creature - Shapeshifter - MR

When ~ enters the battlefield and at the beginning of your upkeep, ~ becomes a copy of a legendary creature from outside the game that it has not already been a copy of this game and gains this ability. It remembers which creatures it has copied if it leaves the battlefield.

0/1
So if I'm understanding this correctly, this can copy any legendary creature in existence. That's a massive list to choose from, and it will be totally overwhelming to any players who haven't memorized the entire list of legendaries. Even the players who know the best options will be frustrated when their go-tos don't work in the situation and they have to find something else from the list.
And any legendary creature? Can this become Progenitus? Emrakul? That's more than a little worrying. You don't need more than one turn with Emrakul to end a game. And this is significantly easier to cheat into play than the real thing.
If I'm misunderstanding, and the list of legendaries this can become is more limited, well, I can't judge it without knowing the selection it can choose from.


Call for Assistance WUBRG
Sorcery (P9)
Put a token that is a copy of a random planeswalker card that shares no types with any planeswalkers you control onto the battlefield.
It pays to have friends in high places.
I'm pretty fond of randomness, and the idea of getting a random planeswalker appeals to me. But the WUBRG cost makes it really hard to cast, and very few of the planeswalkers this can get will be worth that price, especially considering that you don't have any control over which one you get. Cool idea, but I don't think it's playable in its current form.
What does P9 mean?


Forethought 3UU
Sorcery (MR)
Each player chooses a card in their library, then adds a copy of it to their hand.
I need not be the best, just better then you.
Copying a card from your library is functionally basically the same as tutoring, the only difference being that a copy remains in your library, which is fairly insignificant. It can work as an alternative form of tutoring, but there isn't much to be gained by using it over regular tutoring. Blue doesn't get unconditional tutors, and I don't think using a slightly different form of tutoring is enough to justify shifting the color pie this way. 5 mana is more than most players would want to pay for a tutor, and having it be symmetrical makes it very underpowered. There's no reason for this to be a mythic rare.


Arbiter Noone
Boss
(Bosses are players, not creatures, planeswalkers or permanents.)
You can't draw cards, you don't start the game with any cards in your hand, and your maximum hand size is 0.
At the start of Arbiter Noone's upkeep, put a token that's a copy of "Darksteel citadel" onto the battlefield under its control. Then, Noone gains 1 life for each permanent it controls.
1: Arbiter Noone deals 2 damage to target creature or player.
3: Destroy target nonland permanent. It can't be regenerated.
5: Counter target spell.
(20)
A new card type for a new mode of play. That's very ambitious.
Magic with an automated opponent doesn't need a computer. It's been implemented in paper Magic in several ways: Horde Magic (http://mtgsalvation.gamepedia.com/Horde_Magic) and the Defeat a God challenge (http://mtgsalvation.gamepedia.com/Defeat_a_God) come to mind. What you'll find is that in each of these formats, the automated opponent, while not playing by the normal rules of Magic, has a deck of some kind. Restricting a boss to a single set of abilities on a single card is going to lead to very repetitive play, and there isn't much design space there. Your example boss doesn't do anything except gain life, deal damage, and destroy your stuff. It might be fun to play a single time, but you're going to need more variety to keep players interested.



Victor Machiov, the False Man (X)
Legendary Artifact Creature - Human, Construct - MR
Colorset (this creature is each color of mana spent to cast it)
Sunburst (This creature enters the battlefield with a +1/+1 counter for each color spent to cast it)
Victor Machiov, the False Man has protection from each color that it is, if it is colorless then victor Machiov has protection from colorless.
0/0
Colorset uses automated tracking to its advantage to open up a good amount of design space. Sunburst makes sense on the card, but using it means that you're setting the keyword as one of the set mechanics. With colorset technology, you don't need sunburst to achieve this purpose. "~ gets +1/+1 for each color that it is" would suffice, showing off more of colorset's potential while not committing you to a set mechanic. I don't like the explicit use of sunburst here, but I suppose that's a matter of personal taste.
As with most sunburst cards, this is best in a deck that can generate all five colors of mana. I admit I haven't played extensively with creatures that have protection from a certain color, but the ability to give this guy protection from any color you want feels like it can be very oppressive and hard to deal with, especially when you can get him out with the colors you want at 2 or 3 mana. The protection from colorless clause is very rarely going to come into play, and is clunky and unnecessary.


Chzoen Trawler 3UU
Creature - Elemental Rogue
Flying, Timeshift (This creature deals damage to players in the form of 15 seconds of clock time.)
{1}, Discard a card, pay 1 minute: Draw a card.
3/3
Clock-based play does have some design space to be explored, and a set based around it is an intriguing concept. If the whole set is based around the clock, it avoids the pitfall of forcing players to play against the clock who would rather not, as only the ones who enjoy this kind of play will play the set. Of course, that does have the problem of shrinking the target audience.
I see some potential issues. I presume not everything in the set will have timeshift, so there's going to be the split between clock damage and normal damage, which can pose a problem for development. Time payments aren't going to mean much if the opponent isn't looking to run you out of time. I think those issues can be surmounted, though they might prove difficult. I think with refinement, the idea can present enough novelty to be an enjoyable new angle for Magic, as well as enough depth for a successful format.
The card itself is quite neat. Even without knowing the rest of the set, this card gives a good sense of what the set is about. Time payment may feel more at home in black than in blue, but it's not completely out of place. The looting is a fun but not overly powerful effect, and the mana cost for the looting places a restriction on it even if you have time to spare, which I feel is a nice touch.
I'm still not 100% sure that the core concept is workable, but if it is, I think it would be quite fun, and this is a pretty well-designed card to showcase it.


Small Surprise 1U
Instant - R
Search your library for a card with converted mana cost 2 or less that is an instant or has flash, secretly put it into your hand, then shuffle your library. (You don't have to reveal the card.)
Online play does obviate the need to reveal cards you tutor for, so this is certainly a thing that can be done in online Magic and not in paper. I see you picked the angle that makes the hidden information most relevant. This is a pretty fine card; I see nothing wrong with it. But I feel like there isn't really anything else that can be done with this concept. It's a decent one-off card, but I would have preferred to see something that showcases a larger vein of design space and potential for new ways to play.


Rilner the Mana Lord URG
Legendary creature - Elemental Soldier
While the combined converted mana cost of your deck is more than an opponents, creatures you control gain haste, trample and shroud.
2/3
Giving haste, trample, and shroud is really powerful. Haste and trample could be fine, but shroud is worrying, especially since this also gives itself shroud, meaning the opponents' options for interacting will be very limited. If the ability is active, it's probably going to be overpowered. There will be some times when you play someone with a higher converted mana cost, in which case this won't do anything at all. Making an overpowered card swingy is not a way to balance it. And the fact that whether it's overpowered or useless is decided before the game even begins takes agency out of the players' hands, and makes this even less fun.

bekeleven, with Chzoen Trawler, for an aesthetically-pleasing card that shows off a rich and exciting vein of new design space.

bekeleven
2015-12-08, 08:54 AM
Thanks! Timeshift is basically "infect that wins going 0-1" and appears in blue and black. The 15 seconds would have to be balanced through playtesting.

New challenge: Legacy of the Planeswalkers.

Next year's summer supplemental set has been announced! It's a set built around the impact of planeswalkers on the planes they visit, from the present to the distant future. This impact comes in many forms: Laws enacted, stories told, sites of great deeds, even descendants scattered through the planes (sparks are not hereditary). The set can be drafted and is legal in Vintage, Legacy, and Commander.

Build a card from Legacy of the Planeswalkers.

braveheart
2015-12-08, 11:40 AM
Grown From Ash 2G
Enchantment - R
Whenever a spell or ability deals damage to you, a plainswalker you control, or a creature you control, gain 1 life and put a 0/1 green plant token onto the battlefield under your control.
"After Chandra has left and her destruction wrought, new life inevitably grows from the ashes" - Nissa

Jormengand
2015-12-08, 02:07 PM
Baral, Arbiter of Kaladesh 2UU
Legendary Creature - Human Soldier R
Protection from red and from artifacts.
Whenever Baral, Arbiter of Kaladesh deals damage to a creature or planeswalker, shuffle that permanent into its owner's library.
ďYou and I arenít the only mages this world has seen. But Iíll be the last youíll ever know.Ē
1/4

This is, of course, about the impact of a planeswalker on a plane she left, but I can change it if you don't like that.

Ionbound
2015-12-08, 03:11 PM
Maddening Truths-2BB

Sorcery-R

Search your card for a card and put that card into your hand. Then shuffle your library.

Flashback: Exile the top three cards of your library.

In that moment, Thalia knew the true nature of Avacyn. And that truth broke her.

mystic1110
2015-12-08, 03:11 PM
Character Development (<>)
Sorcery [M]
Destroy target Planeswalker. Then that Planeswalker's controller may search his or her library for a Planeswalker with a different name that shares a sub-type with that destroyed Planeswalker and place that card onto the battlefield under his or her control. If he or she does, then that player shuffles his or her library.

(<>) being the newly introduced mana that requires colorless mana to pay for it. This card is made with the assumption that (<>) will become evergreen, since it is effectively a 6th color and it would be stupid of Wizards to create it and ONLY use it for eldrazi like effects. As such (<>) IMO should be used for cards that do not fit into any of the other colors, which this card does not IMO.

That said, this card is a one mana kill card for Planeswalkers that can almost go into any deck. I saw almost because colorless is a lot trickier to produce than you think. Most people don't run colorless mana producers. Also opponent can get around it by having multiple same type PW's in the same deck.

Using it as a combo card. . . the most broken thing I can come up with is: Using a PW's ability, using this card, getting out another version of that Card. . . which makes this a 1 mana double a PW's ability, which still isn't that good, since it's so narrow. In the sense that you can play a cheap version of a PW, and use this to get out a better version of that PW - best I can come up with is Garruk Wildspeaker --> get a 3/3 or untap 2 lands and then use this --> get a Garruk, Apex Predator. Jace Beleren into any other Jace is also pretty good.

This card is especially good and flavorful with the flip walkers. If you flip them early and use this card you can get a bigger version of that PW.

tgva8889
2015-12-08, 06:58 PM
(P9) means the special Power 9 rarity from Vintage Remastered. If we can do it for one online release, we can do it for any we want.

Keral Keep Pilgrimage 4R
Legendary Enchantment - Pilgrimage (U)
If a source you control would deal noncombat damage to a permanent or player, it deals that much damage plus one for each Pilgrimage you control to that permanent or player instead.
Despite the dissolution of its practices, Keral Keep still stands as a place all pyromancers give homage.

Atomburster
2015-12-08, 09:14 PM
Twisted Mind BU
Enchantment - Aura Curse (R)
Enchant Player.
Whenever enchanted player draws a card, enchanted player scries 1, then discards the top card of his deck.

In a mind twisted and frayed, all that's left is a slow descent to insanity..

LaZodiac
2015-12-08, 11:18 PM
Devotee of the Dark Realm 2B
Creature - Human Cleric (C)
When ~ dies, add BBBB to your mana pool.
2/2
They say they still congregate in the killing fields of Caligo, praying to a god that is no more.

Blue Ghost
2015-12-08, 11:24 PM
In the not-too-distant future, the people of Theros have turned away from the distant and capricious gods, and toward the heroes and saints that walk among them. These heroes, empowered by the respect of the people, can tap into the power of Nyx directly, using it to bless their fellows. The most celebrated of them is the child of the fabled Champion, who overcame death and brought a new age of hope to Theros...

Sophia Tirel, Star of Meletis 1WW
Legendary Enchantment Creature - Human (M)
Sophia Tirel has indestructible as long as you control three or more creatures.
Whenever a creature you control attacks, put a +1/+1 counter on it.
Other creatures you control with three or more +1/+1 counters have indestructible.
2/2

http://i1283.photobucket.com/albums/a560/BlueGhostITP/White/Sophia%20Tirel%20Star%20of%20Meletis_zps6ngmjmol.j pg

Image is of Saber from Fate/Stay Night.

Beacon of Chaos
2015-12-09, 05:32 AM
I don't know much about the magic storylines, so I hope this makes sense.

Shrine to Bolas 3

Artifact - R

Spells you cast cost UBR less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 2BR, it costs 2 to cast.)

Whenever you cast a multicoloured spell with U, B, or R in its cost, lose 3 life.

Lea Plath
2015-12-09, 09:38 AM
Project Lightning Bug - 2UR
Enchantment - R
Whenever a planeswalker enters the battlefield, put a charge counter on Project Lightning Bug.

If a planeswalker would enter the battlefield while Project Lightning Bug has 3 or more charge counters on it, it enters the battlefield under your control instead.


So this is going off the idea that the research was used (http://magic.wizards.com/en/articles/archive/uncharted-realms/project-lightning-bug-2015-05-27) and if they had found out about planeswalker, they could of taken control of them, through magic, the Firemind or other means.

CantigThimble
2015-12-12, 03:21 PM
Shrine of the Betrayer 4
Artifact - R
Whenever a spell is cast from exile counter it. Whenever a permanent enters the battlefield from exile destroy it. Whenever you lose control of a permanent destroy it.
The loss of the father is irreparable, but we must learn from our mistakes and seal the breach.
-Jin-Gitaxias

A reference to Venser, the best planeswalker.

bekeleven
2015-12-15, 03:56 AM
Eleven entries! This was a lot of fun to judge. Thanks everyone.

http://i.imgur.com/he4GOzk.png

So every time someone kills your chump blocker you gain a life and play a chump blocker? Attacking you with a 5/5 and a 1/1 result in: Either 4 damage and you get 2 creatures (no block), or you gain 1 life and get a creature (block the 5/5) or you gain 2 life (chump both).

This card would be an OK bomb if it didn't just shut out some decks. Monored can't compete with it. Red/white (or similar) might at least have some sideboard answers.

There are a lot of ways to balance this. For instance, replace life with damage reduction, donít affect creatures, or at least donít affect token creatures... but as-is itís a bit much in limited and really playable in EDH. The thing is, it would be playable in EDH without the lifegain too. Seems pushed.

This art was annoying to get. I had three different attempts to fit art to this card and the others didnít work in the aspect ratio. I know this depicts growth from "natural" volcanic ash as opposed to Hothead temper tantrum ash, but I do like the shot, and I feel it communicates the flavor pretty effectively. Here's (http://i.imgur.com/iKWtq9G.png) your plant token.
http://i.imgur.com/zzhQhzl.png
Is a planeswalkerís legacy really about places they were only on before sparking? Seems a bit out of flavor. The fact that it uses an older keyword mechanic sort of goes with it, though.

Limited: This is a complete house against midrange or an agro deck without a great hand. First pickable.
Commander: This will be run a lot in UR with ping effects. Pretty powerful.

The flavor... is a bit odd. As far as I can tell, he runs up to people, menaces them a bit, and then their spark ignites and they planeswalk? Or is shuffling into a library indicative of execution? Maybe it means he framed them, and if you redraw them, they got acquitted of the crime? Also, why protection from artifacts? Just because he hangs around them a lot, so heís used to dodging blightsteel colossi?

Color pie-wise, blue can do every part of it, but I canít recall the color ever doing so this repeatably.

For art I obviously used an image of the original Balal. I couldnít find any art in my folders that had the filigree armor, and the ones that got close didnít have the right person or the right pose. Feels a bit like cheating, so sorry.
http://i.imgur.com/oJ6OONa.png
So, diabolic tutor that flashes back for free?

Unlike most of the cards submitted, boy howdy would this see play in legacy and vintage. It pushes dredge to tier 1 and might lead to a new dredge archetype. I am actually contemplating using it to patch 4 horseman around the soft-ban, but it would get a lot uglier.

The armor doesnít have Avacynís collar ó surprise, itís an unrelated image ó but I thought this showed a Thalia lookalike in a moment of doubt. Feel free to disagree, she is still largely stoic.
http://i.imgur.com/zNv1abk.png
As a card that references planeswalkers, this pretty much needs to be mythic, so thatís good.

Is a planeswalkerís legacy ó their lasting impact ó really about from when they were from age 20 to age 30? It seems a bit out of flavor of the set, but I suppose that was a bit vague.

As for the card, itís 100% useless in limited and doesnít slot into any legacy or vintage decks I can recall. So basically itís only viable in EDH superfriends lists, and even there itís really niche. Not all planeswalkers in such a list are run with multiple versions and those that are, you donít always want to exchange one for another. Maybe if the deck is built around a specific card this lets you.... two-card tutor for it? Plus thereís a colorless mana restriction?

I donít see this card on any decklists.

The art on this card is rather obvious. I couldnít find any satisfactory images in my stable so I went with, you know, the standard. Please do me a favor and ignore the MS paint magic in the {C}.
http://i.imgur.com/VJRBl1U.png
The first card with a rarity under rare! Good for you.

I like that youíre suggesting a cycle or two here. The card is a sidegrade to (to pull an example from standard) Embermaw Hellion, since it canít close a game on its own but itís more resistant and has a chance to scale. On the whole itís less powerful in every format: In limited itís worse than hellion unless the set has great removal, since do-nothing turn 5 plays are... eh. In vintage and legacy it of course wouldn't be played. In EDH it can potentially be played, but 1) youíre probably not going to get more than 1 pilgrimage out with a 99-card singleton deck and synergies of this power level are not worth tutoring, and 2) Why waste 5 mana on this when you can play, I dunno, gratuitous violence instead? If youíre winning with noncreature damage, a +1 wonít make a difference anyway.

"Not playable in eternal formats" isnít a large mark against it. If there are some cheap enabler shrines, perhaps also in red but even in other colors, the deck could be an unconventional draft-around like Sphinxís tutelage. I like that.

Perhaps a more annoying aspect is a legendary permanent under rare outside of Kamigawa. It can be done, but you need a really good reason. I'm not convinced that this card is powerful enough that it needs the supertype to balance itself, but drop a mana or two and I'd be on board.

The original Keral Keep is a sort of low, Mediterranean-style stone building. I couldnít find any good art for it, so I decided it had been built up into a cathedral constructed around a giant central forge. The art depicts a shadowy figure on its front walk. I picture the entire cycle of Pilgrimages using similarly angled art. Here's an example I whipped up. (http://i.imgur.com/IpGsXS2.png)
http://i.imgur.com/fIV1StN.png
This card has a decent power level... I feel like it might be a bit powerful if UB works in draft, and Iíd play it in EDH for sure. I just donít really see what itís doing here. Is it supposed to represent Ashiok, maybe? Thatís all I got. Maybe Nicol Bolas. Certainly not Tezzeret. Itís definitely not a build-around mill card in limited, being rare, but it could in theory support that archetype.

I dunno... itís just a complicated card with specific mechanics (curses appear only in Innistrad and flavorless commander products) that doesnít have anything to do with planeswalkers.

Being generically flavored, this cardís art is interchangeable with basically any discard spell ever printed. I chose this art because it has a mostly blue and purple color scheme, and the guy appears to literally be twisting his hair. So I assume he keeps his mind in his hair. Look, donít judge me.
http://i.imgur.com/2W2OXuc.png
The only common!

Letís see... fails the vanilla test, generally poor in eternal formats. Looks decently powered in draft if thereís a sacrifice archetype that doesnít suck as much as the BFZ one ó this would work in Origins, for instance. Upper end of complexity for a common but it squeaks by, at least in a supplemental set.

And the flavor is pretty solid, too. A well-rounded inclusion.

From this card, we know that the set has a sacrifice archetype in Bx. Or this is just a weird build-around but those are rare at common.

For the art I swapped several times. I finally moved from a menacing figure at the gates of barad dur (http://i.imgur.com/O8tb1Ut.png) to this one, because I think this more accurately lines up with the flavor text and suggests people turning into mana. It does seem a bit old-magic insubstantial, not out of place in fallen empires or similar.
http://i.imgur.com/YMULAtu.png
Sophia is weird. Three types/supertypes (the type line is actually full even before I added the word "human), which is presumably why you didnít add "Cleric" or "Soldier" or knight or whatever she is. She also has three abilities: Two related static abilities and a triggered ability that turns on one of the static abilities.

The card has two conditional static indestructible abilities with different conditions. (some cards will grant themselves something, then say "other creatures you control" and the same thing. This is having two abilities with the same conditions.) This is a bit confusing, but hey, mythic rare.

The third ability is the more confusing one to me, since it triggers based on a specific number of +1/+1 counters. I canít recall any static abilities being granted to creatures this way, although there are similar effects ó Spells that do things based on the X in their cost or the counters on them, cards that turn abilities on based on their power, devour triggers, and quests. Still, nothing that grants static abilities to arbitrary permanents based on anything more than a counterís presence or absence on that permanent.

Whatís the flavor? Elspeth settles on Theros or has a family there, or at least has some form of nyxbaby or something. Presumably Elespeth is a creature of Nyx after returning from the dead herself, and transferred her enchantiness. So her offspring, Sophia, is a leader of the people ó unstoppable with her people at her back, and in turn lifting them up to greatness. As long as they attack three times first.

I went with an image of a D3 Crusader (http://i.imgur.com/QJPbGEQ.png) before I realized she was an enchantment creature and swapped to the current image. For this one I didnít exactly go with the sparkle-star-shadows of existing nyxborn, going for highlight-wisps instead. As a descendant of a human-turned-planeswalker-turned-nyxborn-turned-??? I figure sheíd be somewhat different. For that matter, itís likely that coming sets will alter the functionality or appearance of Nyx, if and when Elspeth returns.
http://i.imgur.com/AJzQbPi.png
Tricky.

In limited you canít rely on it (canít build around rares) so a lot of the time youíll have the mana to cast things normally but it will cause you to take damage from them. Playable, but... weird and easy to backfire. Limits you to 6 spells once it drops. The following is speculative, because I feel like I don't have a good handle on the card's intricacies:

In Vintage/Legacy it kills you a bit too much to enable ANT but could help other combo decks. I honestly donít know enough legacy decks to be confident in what this card would do to the format. 3 life is steep, but the ability to cheat strix, shadow of doubt, terminate, dreadbore, swerve, and some fun charms could lead to a new deck. I donít think the card would slot into existing grixis though, since sometimes you just gotta take take a bolt and cast 6 more spells.

Perhaps more worryingly, it lets monowhite hold up plow mana then throw down any one of 8 charms, hindering light, deflecting palm, mana leak, etc. etc. etc. The cardís best niche is probably in a deck thatís not primarily grixis. Giving a deck structure using GW then splashing Shrine to Bolas for disruption feels a bit underwhelming in formats with ancient grudge, though Iíd need some playtesting to see. After all, Countersquall counters the first ancient grudge and costs the opponent some life too.

The largest concern is the color pie ó every card that reduces colored mana required to cast things is already a card of that color, while this allows monowhite decks to cast brainstorm and bolt.

Flavorwise, why does worshiping nicol bolas mean a benefit and drawback to those that already ally with him, and a major benefit to those that are his opposites?

For the art, I wanted a grand (Bolas wouldnít tolerate less) building with the Bolas horns. These arenít the Bolas horns, but if you hum a few bars they can fake it, and the color scheme is fantastic for a grixis-style artifact. It would look even better in a premodern border. (http://i.imgur.com/yjxIqyg.png)
http://i.imgur.com/0qEnQre.png
As a card that references planeswalkers, this should be mythic.

For flavor, this doesnít feel like a legacy of any planeswalker, so much as "Legacy of Niv-Mizzet." I mean, Ral is involved in that he was nominally in charge while sabotaging it. Perhaps he secretly sabotaged this cardís power level:

Limited: Dead card. This would hurt to open, especially in sealed.
Legacy/Vintage: Dead card.
EDH: Good for sideboards against superfriends, which are an incredibly small portion of the meta. An even smaller portion of the Duel Commander meta, and thatís the commander variant that allows sideboards. Perhaps this is different elsewhere, but at my meta, itís unusual for more than 3-4 planeswalkers to hit the field in a game, and I usually control one of them.

Underpowered cards are all right in some circumstances, if the flavor is there. Izzet does do some mind control (like on Catch) but it hasnít been a major part of their theme, nor is it a part of Project Lighting Bug at all.

Since the original PLB was about tracking jace, I decided to use blue/red art based around mind-controlling him, though Iím not sure how well that came through on the final product. (No, that figure was not originally Jace ó this painting, believe it or not, is titled "necromancer.")
http://i.imgur.com/whU17bb.png
Two submitted artifacts, two rare shrine ofs. This one's less wacky johnny (http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr220b) and more sideboard hate. Likely unplayable in limited, this card looks like it would shine in EDH and possibly some MUD brew boards.

Flavor-wise, Venserís powers are all about teleportation. This cardís all about... anti-cheating? The original legendary was a remand/unsummon on a stick, but eventually he gained the ability to make things go poof, as depicted on his PW ult and on the card Dispatch. Jin-Gitaxis is mentioned on Dispatch, where Venser appears in Karnís daydream, but otherwise the two donít have any connection. Having never read the novels, Iím not sure why Venser would be considered a betrayer of Jin-Gitaxis, or really of anybody short of Windgrace or Leshrac maybe ó I donít recall him every being on their side, despite his chop shop of phyrexian junkers. Why would they build a shrine to him? Being that this guy is dead now, I can safely say this isnít discussing future events.

Sorry, that was kind of a long aside. Anyway, this card is a narrow but completely blowout-causing hate card, and those are basically the backbone of modern. Unfortunately, supplemental sets are legal only in eternal formats, so this canít get where it needs.

For art, I went with a dilapidated but clearly grand ruin to cover the "shrine" and "legacy" parts, and a clearly failed attempt to sent a terminator back in time explains the connection to Venser. The dark sky feels a bit new phyrexian to me, but I didnít play during that set so what do I know.

Set Spoiler (http://imgur.com/a/ygf79)
It has the following non-evergreen keywords: Protection, Flashback.

It has the following non-evergreen aura types: Curse, Pilgrimage.

Its limited environment supports +1/+1 counters.

It has the following tokens: 0/1 green Plant creature.

Likely set information: There is a cycle of uncommon pilgrimages. There is a Bx Sacrifice Archetype. Unfortunately, rares and mythics generally don't give concrete information on larger set design, since they tend to be one-offs.

LaZodiac! The card is clean, interesting, appropriately powered at its rarity, and suggests a lot about both the set (mechanically) and the future of the multiverse in a pretty simple package. Commons and uncommons are the lifeblood of sets designed for limited.

(2) tgva8889, I loved your design too, the problem is that a mid to high-cost red enchantment that does nothing on its own is hard to balance, regardless of the rest of the set. Even still, your card got my wheels turning like none of the others. It's some cool design space.

(3) Diego Havoc, as you could tell from my free-write response, I think Shrine to Bolas is a card with endless possibilities. To some extent, it frightens me. My largest complaint was that the Vorthos (flavor suggesting to throw it into grixis) worked against the Melvin (mechanics that probably work better with a non-grixis shell).
I can only assume that people will read this and realize what types of cards I like :smalltongue:

I really enjoyed this contest. Thanks again to everyone that entered. That said, if I make another, I think I'll start with a less ambitious prompt.

tgva8889
2015-12-15, 04:15 AM
A few comments, mostly just for discussion:
1) I made it legendary for balance, mostly. Controlling two Keral Keep Pilgrimages, for example, makes all your things deal 4 more damage, which is actually pretty ridiculous. I decided "let's not." Why not have more legendary permanents at lower rarities every once in a while? Just because it's legendary doesn't mean the pilgrimage is uncommon, merely that one only takes one in their lifetime.
2) The effect of +1 damage out of all your things is surprisingly powerful. An enchantment that says "your things deal 1 more damage to anything they damage" is, at worst, "your creatures get +1/+0" most of the time. I figured the fact that it could scale a great deal in theory (I assume at least 4 other pilgrimages) was worth a bit more mana. Plus, who knows what other crazy scaling effects we get out of the others?
3) I note you graded the version of the card before I changed it to noncombat damage to make the card more build-around for limited and less just powerful. I'm not honestly sure which is better, but I don't mind either way. I agree that I could have chopped off a mana to push it, but I feel like pushing a card like this that scales in Limited might be a bit problematic. In retrospect, I actually like the version you graded better.
4) In terms of comparison, I'm not sure how much better costing 4R is than 3RR. It's certainly better for decks that want to splash, perhaps because they're playing many different colors to play a variety of pilgrimages.
5) In your "set information" spoiler, you noted pilgrimage is an aura subtype. I believe you meant "enchantment subtype"? :smallsmile:

Congratulations to the winner! I'm a sucker for elegant card designs myself.

LaZodiac
2015-12-15, 04:16 AM
Wow, I'm kind of surprised I won! Good job on the contest, it was really fun thinking of ideas for this one. I had an idea for a contest before yours but it ALSO involved Planeswalkers so I'm going to do a different one. Lets see...


Since we now know what {C} mana is, how about you all flex your creative muscle and create a card that involves {C} mana. That's the <> mana you may of been hearing about, and for those of you who don't know {C} mana is "Specifically colorless mana". I don't care how it uses colorless mana as long as it does in some way, and has good flavor for doing so!

braveheart
2015-12-15, 11:04 AM
A few comments on my card, is specifically said spell or ability, that means that combat damage does not trigger it. I don't know why the card version you made said sorce, but that is mechanically far more powerful than was intended for the card

Beacon of Chaos
2015-12-15, 01:25 PM
Perhaps more worryingly, it lets monowhite hold up plow mana then throw down any one of 8 charms, hindering light, deflecting palm, mana leak, etc. etc. etc. The cardís best niche is probably in a deck thatís not primarily grixis. Giving a deck structure using GW then splashing Shrine to Bolas for disruption feels a bit underwhelming in formats with ancient grudge, though Iíd need some playtesting to see. After all, Countersquall counters the first ancient grudge and costs the opponent some life too.

The largest concern is the color pie ó every card that reduces colored mana required to cast things is already a card of that color, while this allows monowhite decks to cast brainstorm and bolt.
This occurred to me just yesterday, but I was busy and didn't have time to change it. I probably would have added an additional cost. Something along the lines of "As an additional cost to cast this, exile a swamp, island, or mountain from your hand."


Flavorwise, why does worshiping nicol bolas mean a benefit and drawback to those that already ally with him, and a major benefit to those that are his opposites?
Who can fathom the inscrutable ways of Nicol Bolas? :smalltongue:


For the art, I wanted a grand (Bolas wouldnít tolerate less) building with the Bolas horns. These arenít the Bolas horns, but if you hum a few bars they can fake it, and the color scheme is fantastic for a grixis-style artifact. It would look even better in a premodern border. (http://i.imgur.com/yjxIqyg.png)
It was an execellent choice. :smallsmile:



Since we now know what {C} mana is, how about you all flex your creative muscle and create a card that involves {C} mana. That's the <> mana you may of been hearing about, and for those of you who don't know {C} mana is "Specifically colorless mana". I don't care how it uses colorless mana as long as it does in some way, and has good flavor for doing so!
I went on Gatherer to look at colourless cards for this, since I'm not really sure what you can and can't do with colourless. Found this gem in the rulings section of Void Winnower (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402093):


Yes, your opponent canít even. We know.

Blue Ghost
2015-12-15, 01:52 PM
I provided a flavor explanation and card image in my post. Did you miss it?

The first ability was intended as a riff on the Theros gods, with Sophia gaining a measure of divinity after a certain measure was met. In accordance with my envisioned changes for the nature of divinity on Theros, it would be based on the number of allies she accumulates, rather than something abstract like devotion. The other abilities were inspired by the Ordeal cycle; the idea was that with her inspiration, all people could have power previously accessible only to the chosen of the gods. I wanted the benefit for getting three counters, and thus "completing the ordeal", to be something directly tied to the creature itself, and I went with granting indestructibility as a tie-in to the motif of accessible divine power and white's theme of protection.

Are you really making this set? Awesome. I'd love to help you with it, if you wish.

Jormengand
2015-12-15, 02:30 PM
Unname 4CC
Sorcery R
Put target permanent outside the game. (It goes in its ownerís sideboard if they have one.)
ďDeath is too good, utter obliteration not nearly enough, for such beings. Instead, we remove them from reality altogether.Ē
- LiíKrelleth

mystic1110
2015-12-15, 02:57 PM
Paint in Gray 3CCC
Sorcery M
Each player sacrifices each land he or she controls. For each land a player sacrificed this way, that player may search his or her library for a land card that cannot produce colored mana and place that card onto the battlefield. Then each player shuffles his or her library.
"And the dead tree gives no shelter, the cricket no relief, And the dry stone no sound of water." - The Waste Land BY T. S. Eliot

edited to make Mythic and account for lack of evergreen. . .

Ninjaman
2015-12-15, 06:03 PM
Reduce to Gray 2<>
Sorcery C
Destroy target land. Its controller may search his or her library for a Waste, put it onto the battlefield, then shuffle his or her library.
"And the dead tree gives no shelter, the cricket no relief, And the dry stone no sound of water." - The Waste Land BY T. S. Eliot

(Waste is the new colorless basic land type)

Waste is not a land type, they are subtypeless basic lands. You need to look for cards named "Waste" if you want to find it.

bekeleven
2015-12-15, 10:41 PM
A few comments on my card, is specifically said spell or ability, that means that combat damage does not trigger it. I don't know why the card version you made said sorce, but that is mechanically far more powerful than was intended for the cardYou're right. I judged your card incorrectly. I'm sorry.

I provided a flavor explanation and card image in my post. Did you miss it?

The first ability was intended as a riff on the Theros gods, with Sophia gaining a measure of divinity after a certain measure was met. In accordance with my envisioned changes for the nature of divinity on Theros, it would be based on the number of allies she accumulates, rather than something abstract like devotion. The other abilities were inspired by the Ordeal cycle; the idea was that with her inspiration, all people could have power previously accessible only to the chosen of the gods. I wanted the benefit for getting three counters, and thus "completing the ordeal", to be something directly tied to the creature itself, and I went with granting indestructibility as a tie-in to the motif of accessible divine power and white's theme of protection.

Are you really making this set? Awesome. I'd love to help you with it, if you wish.Aah, the ordeals. I searched gatherer for static abilities, so I didn't find those.

I did read your text and see your card; My explanation was purely in the gaps left by yours, chiefly in how the family lineage actually took place. I redid the card to keep the style consistent with the other cards I rendered.

I'm not planning to complete the set, I just like to set up frameworks where I can. If I keep working on any set at this point, it will probably be Speed Magic (my submission from the previous contest).

I went on Gatherer to look at colourless cards for this, since I'm not really sure what you can and can't do with colourless.
Colorless can do anything as long as it's expensive enough and not blue.

Blue Ghost
2015-12-15, 11:14 PM
Paint in Gray 2<>
Sorcery C
Destroy target land. Its controller may search his or her library for a card named Waste, put it onto the battlefield, then shuffle his or her library.
"And the dead tree gives no shelter, the cricket no relief, And the dry stone no sound of water." - The Waste Land BY T. S. Eliot

(Waste is the new colorless basic land (apparently typeless basic land - so it now searches for a card named Waste.)

The vast majority of decks won't have any Wastes. So this is going to be just plain land destruction 95% of the time. Is that intended?


I did read your text and see your card; My explanation was purely in the gaps left by yours, chiefly in how the family lineage actually took place. I redid the card to keep the style consistent with the other cards I rendered.

I'm not planning to complete the set, I just like to set up frameworks where I can. If I keep working on any set at this point, it will probably be Speed Magic (my submission from the previous contest).

Ah, okay. :smallsmile:


Colorless can do anything as long as it's expensive enough and not blue.

There are some effects that are off-limits to colorless, but they're not all in blue. Artifacts don't cover specific weaknesses of colors, like pinpoint artifact/enchantment removal. Interestingly, all the colorless-cost cards and abilities spoiled so far (Kozilek, Mirrorpool, Ruins of Sea Gate) fall squarely in blue's section of the color pie.

While this statement might have been close to true before, that was when colorless cards cost generic mana and could be played in any deck. It doesn't make much sense for cards that cost a specific type of (relatively restricted) mana to be more expensive than equivalent effects in other colors. Honestly, I have no idea what to expect from colorless-costed cards. There's no precedent for this in Magic history.

mystic1110
2015-12-15, 11:44 PM
The vast majority of decks won't have any Wastes. So this is going to be just plain land destruction 95% of the time. Is that intended?.
Yes. Colorless (not generic) is essentially a 6th color, and is a lot harder to generate in current mana bases than people think. People must build around it going forward. In limited this will be almost useless as I am assuming going forward wizards will include waste and colorless (not generic) cards, to evolve what is essentially the 6th color. In standard, same thing. In other formats, there are better LD cards. In treating colorless as a 6th color we need to think of a mechanical and thematic identity. Land destruction in the sense of turning other lands into wastes is perfect for that in both a mechanical and thematic sense IMO.

Atomburster
2015-12-15, 11:49 PM
Actually, Twisted Mind was for Jace. I'm not all that up to that on MtG lore. :p

Colourwarp : <X>
Sorcery - R
Generate X Mana of any colour (Except colourless).

LaZodiac
2015-12-16, 12:23 AM
Yes. Colorless (not generic) is essentially a 6th color, and is a lot harder to generate in current mana bases than people think. People must build around it going forward. In limited this will be almost useless as I am assuming going forward wizards will include waste and colorless (not generic) cards, to evolve what is essentially the 6th color. In standard, same thing. In other formats, there are better LD cards. In treating colorless as a 6th color we need to think of a mechanical and thematic identity. Land destruction in the sense of turning other lands into wastes is perfect for that in both a mechanical and thematic sense IMO.

They've already said Wastes aren't returning since it's specifically related to Eldrazi, so unless they return, no wastes. Additionally, considering all the cards that are like "do x thing to get colored mana, or just get colorless mana" it's not as hard as you'd think. This isn't a sixth colour, it's just giving Colorless a mana symbol that says "must be colorless."


Actually, Twisted Mind was for Jace. I'm not all that up to that on MtG lore. :p

Colourwarp : <X>
Sorcery - R
Generate X Mana of any colour (Except colourless).

Colorless is not a color, so this effect is not needed. Any ability that says "Add any color of mana to your mana pool" has the implied "not colorless mana" due to it's very nature of "not being a color".

Full disclosure I may of made this contest in part to help educate people about this mechanic as quickly as possible for when/if it starts becoming more prevelant in these contests, since it's an interesting design space.

mystic1110
2015-12-16, 12:28 AM
Where did they say wastes aren't returning? They aren't going to use the C mana requirement again?

LaZodiac
2015-12-16, 12:34 AM
Where did they say wastes aren't returning? They aren't going to use the C mana requirement again?

Maro's mentioned it a lot. They ARE going to use {C} mana again, for example Sol Ring gives you {C}{C} now, but the actual occurance of {C} in mana costs are just under Hybrid mana in terms of showing up every set. This is part of why I said you can use colorless mana however you want in your card as long as the flavor is good. But yes, Wastes are not returning, they're not just "a sixth land" you have to actually draft them in Limited, explicitly. In constructed go ham with putting them in your deck.

Blue Ghost
2015-12-16, 12:57 AM
Yes. Colorless (not generic) is essentially a 6th color, and is a lot harder to generate in current mana bases than people think. People must build around it going forward. In limited this will be almost useless as I am assuming going forward wizards will include waste and colorless (not generic) cards, to evolve what is essentially the 6th color. In standard, same thing. In other formats, there are better LD cards. In treating colorless as a 6th color we need to think of a mechanical and thematic identity. Land destruction in the sense of turning other lands into wastes is perfect for that in both a mechanical and thematic sense IMO.


Where did they say wastes aren't returning? They aren't going to use the C mana requirement again?

It's not evergreen. (http://markrosewater.tumblr.com/post/135263925618/hey-maro-i-just-have-one-question-on-why-exactly)

I don't think it would make sense for colorless costs to be evergreen. There's very little design space to be found outside the five colors, definitely not enough for there to be a permanent equivalent of a sixth color. It's okay for one set, but there's not enough space to make it a permanent feature, and if they tried, it would seriously warp the game.

There's a reason Wizards very seldom does playable land destruction. I don't think it would work as a major component of a "color".

tgva8889
2015-12-16, 01:54 AM
Since it has been stated by many official sources, can we universally decide that the proper way to write the mana symbol for colorless mana is C or {C}? Also can we limit discussion of this topic unrelated to card designs? There's a Magic general thread for discussions such as these, link here (http://www.giantitp.com/forums/showthread.php?416751-Magic-the-Gathering-XXI-Tap-Target-Keg/page30).

Traverse the Eternities CWUBRG
Sorcery (MR)
Search your library for up to six cards which share no card types, colors, or converted mana costs and exile them face down. Then, reveal one of the exiled cards. If you do, an opponent may reveal a card from his or her hand which shares a card type, color, or converted mana cost with that card. If he or she does, put both cards revealed in this way into the graveyard. Otherwise, play the revealed card without paying its mana cost. Continue revealing cards in this way until you have revealed all the exiled cards. Then shuffle your library.

Dr.Gunsforhands
2015-12-16, 02:36 AM
Reclamationist 1U
Creature - Vedalken Scout C
C: Add one mana of any color to your mana pool. (C can only be paid with colorless mana.)
People leave ruins and wastelands because they can no longer find what they need. That's because those people weren't looking hard enough.
2/1

mystic1110
2015-12-16, 09:08 AM
It's not evergreen. (http://markrosewater.tumblr.com/post/135263925618/hey-maro-i-just-have-one-question-on-why-exactly)
.


That sucks :smallfrown:

Lentrax
2015-12-16, 10:45 AM
Grey Walker 5{C}{C}
Creature- Wraith U

Deathtouch
Grey Walker enters the battlefield with a -1/-1 counter for every color of mana used to cast it.
It roams the wild, turning everything in its wake to ash.
8/8

bekeleven
2015-12-16, 12:02 PM
There are some effects that are off-limits to colorless, but they're not all in blue. Artifacts don't cover specific weaknesses of colors, like pinpoint artifact/enchantment removal.I can't (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397815) think (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159408) of a single (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=210236) colorless (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389431) card (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389689) capable of destroying (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389733) an artifact or enchantment. Least of all, a common card in standard (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402025).

braveheart
2015-12-16, 12:25 PM
I can't (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397815) think (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159408) of a single (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=210236) colorless (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389431) card (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389689) capable of destroying (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389733) an artifact or enchantment. Least of all, a common card in standard (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402025).

Every one if those examples is costs at least 6 mana (in some cases over time) and really just show that colorless with enough mana can do anything, but if you want an inexpensive version you need the specific colors

Blue Ghost
2015-12-17, 02:45 AM
Scorchcannon 2R
Instant (C)
Scorchcannon deals 3 damage to target creature or player.
Steamwork - If {C} was spent to cast Scorchcannon, it deals 5 damage to target creature or player instead.
Sometimes you just need to vent.

Beacon of Chaos
2015-12-19, 01:28 PM
Armor of Emptiness {C}

Artifact - Equipment - C

Equipped creature has Devoid.

Whenever you cast a colourless non-artifact spell, equipped creature gets +2/+2 until end of turn.

Equip 1

CantigThimble
2015-12-20, 01:33 PM
Voidtouch 1CC
Sorcery - R
Deal 1 damage to up to 3 target creatures, colored creatures take 2 damage instead.

braveheart
2015-12-21, 03:39 AM
Eternal Motivator 2C
Creature - Construct - U
T: Untap target colorless nonland permanent you control
"not only does it never stop, it keeps its allies from stopping too
2/3

Lentrax
2015-12-21, 03:51 AM
Grey Prism CWUBRG
Legendary Artifact MR

Indestructible, Hexproof
If ~ is untapped all creatures, enchantments, Planeswalkers and tokens lose their colors and are now considered Colorless.

During any upkeep phase, any player may pay {C}{C}{C}{C}. If they do, tap ~.

Drain the Rainbow.

Ionbound
2015-12-21, 10:13 AM
Void Charm-1CC

Instant-C

Choose One:

Deal five damage to target colored creature
Counter target colored spell
Target player reveals their hand, then discards a colored card of their choice.

Jormengand
2015-12-21, 11:16 AM
Target player discards a colored card

This ability doesn't work because it provides no mechanic for the player to show that they can't.

Ionbound
2015-12-21, 01:04 PM
Is that formatting better?

CantigThimble
2015-12-21, 02:58 PM
Is that formatting better?

It could also be "Target player discards a colored card or reveals a hand with no colored cards in it." Up to you.

Ninjaman
2015-12-21, 05:47 PM
Faceless Soul - CW
Creature - Spirit - R
Devoid
Whenever a creature blocks or becomes blocked by Faceless Soul, exile it and Faceless Soul.
CW: Return Faceless Soul and a card an opponent owns from exile to their owner's hands.
1/1

CantigThimble
2015-12-21, 05:51 PM
Faceless Soul - CW
Creature - Spirit - R
Devoid
Whenever a creature blocks or becomes blocked by Faceless Soul, exile it and Faceless Soul.
CW: Return Faceless Soul and a card an opponent owns into their owner's hands.
1/1

From what zone can the second ability be used? I assume exile but that wording could also mean graveyard or battlefield. You might want to specify that the opponents card needs to be one Faceless Soul exiled.

tgva8889
2015-12-22, 12:57 AM
From what zone can the second ability be used? I assume exile but that wording could also mean graveyard or battlefield. You might want to specify that the opponents card needs to be one Faceless Soul exiled.

Actually, the wording of the second ability is crystal clear; since it doesn't specify otherwise, as written in your quote it functions only on the battlefield.

Blue Ghost
2015-12-22, 01:27 AM
Actually, the wording of the second ability is crystal clear; since it doesn't specify otherwise, as written in your quote it functions only on the battlefield.

Where does the card an opponent owns come from?

tgva8889
2015-12-22, 01:30 AM
Since it doesn't specify and cards exist on the battlefield, the battlefield.

Ninjaman
2015-12-22, 08:53 AM
You guys are completely right, I messed around with some different wordings and missed the 'from exile' part.

bekeleven
2015-12-22, 08:55 AM
Since it doesn't specify and cards exist on the battlefield, the battlefield.

Modern templating has stopped referring to cards on the battlefield. Those are now "nontoken permanents" as seen on cards like Arboria (http://magiccards.info/lg/en/88.html), Bronze Tablet (http://magiccards.info/4e/en/321.html), or Infernal Tribute (http://magiccards.info/wl/en/15.html).

LaZodiac
2015-12-22, 12:30 PM
Judgement time!



Unname 4CC
Sorcery R
Put target permanent outside the game. (It goes in its ownerís sideboard if they have one.)
ďDeath is too good, utter obliteration not nearly enough, for such beings. Instead, we remove them from reality altogether.Ē
- LiíKrelleth

While I do like the flavor for this card, it has some problems. The biggest issue here is that...at the end of the day this card was "Exile" instead of this reverse Spawnsire like effect, it'd be better for both game feel and mechanically. There's no real benefit to shoving something into the sideboard specifically, and references to it also can take you out of the game a little.


Paint in Gray 3CCC
Sorcery M
Each player sacrifices each land he or she controls. For each land a player sacrificed this way, that player may search his or her library for a land card that cannot produce colored mana and place that card onto the battlefield. Then each player shuffles his or her library.
"And the dead tree gives no shelter, the cricket no relief, And the dry stone no sound of water." - The Waste Land BY T. S. Eliot

edited to make Mythic and account for lack of evergreen. . .

Eeh...okay so, putting aside it's potential diffculty for casting, this is almost a good idea. The problem is that it reads "each land". It basically forces your opponent to destroy all of their mana for potentially zero gain. This card is busted and will literally win you the game if you play it, outright. It's not good. I do like the nod to how older Core Sets used to use quotes though.


Actually, Twisted Mind was for Jace. I'm not all that up to that on MtG lore. :p

Colourwarp : <X>
Sorcery - R
Generate X Mana of any colour (Except colourless).

I get what you're doing here. You're trying to make a card were you feed in C, and get out the colour you need. It's one big mana swap. But it doesn't work the way you've written it. What you're looking for, and it DOES have precedence in some other cards, is...

X can only be paid with {C}
Choose a colour. Add X of that colour to your mana pool.

But yeah no this effect really only feels worth it on an artifact or enchantment or something. A spell is...not the best.



Traverse the Eternities CWUBRG
Sorcery (MR)
Search your library for up to six cards which share no card types, colors, or converted mana costs and exile them face down. Then, reveal one of the exiled cards. If you do, an opponent may reveal a card from his or her hand which shares a card type, color, or converted mana cost with that card. If he or she does, put both cards revealed in this way into the graveyard. Otherwise, play the revealed card without paying its mana cost. Continue revealing cards in this way until you have revealed all the exiled cards. Then shuffle your library.

Aaaah so much text. I really doubt this'll fit on any card. Which I also think is a very good thing, because this card is never getting anything out. First of all, if you're running a WUBRG deck, you're gonna have a lot of overlap on stuff you can search with this, thus minimizing how much you can actually search. And then they can just stop it anyway. This is suuuper clunky and bad and while I sort of get where you're coming from, this just doesn't work. Heck, the addition of C doesn't even fit that much flavor wise either.


Reclamationist 1U
Creature - Vedalken Scout C
C: Add one mana of any color to your mana pool. (C can only be paid with colorless mana.)
People leave ruins and wastelands because they can no longer find what they need. That's because those people weren't looking hard enough.
2/1

Now THIS is a good card. It's priced correctly and fairly, it's got great flavor, it's stats are correct. It's got a mana filter ability which is mana fixing which is weird in Blue, but at the same time Blue does have precedence of having super weird mana dorks that require you to jump through hoops like "discard the top card of your deck" or "oh but only on morphs" and the like, so I think this is a big enough hoop for Blue to jump through to get this kind of effect and, and one they'd definitely do. I really like it!

My only concern is the name. It just feels off.


Grey Walker 5{C}{C}
Creature- Wraith U

Deathtouch
Grey Walker enters the battlefield with a -1/-1 counter for every color of mana used to cast it.
It roams the wild, turning everything in its wake to ash.
8/8

A note, you posted a second card later in the thread. It's awful and I'm doing this one since you posted it first. If you're changing what you're putting in, edit your original post to have the new card, or edit your post to say "don't use this use this instead" or something.

Anyway, this card has a neat idea, it's just flawed in execution. Most of the time this is a 6/6 for 7, which is alright. The problem is that deathtouch is just...kinda there. It makes the card both a little too powerful since a 6/6 with death touch will just ruin your opponents day, while also being tacked on and unneeded because what use does a 6/6 have with instadeath when it's so huge. This would be much better if it cost less and had lower stats. SAy, a 4/4 that cost 3C or something. That way if you manage to play it purely with colorless, it's a 4/4 for 4 with deathtouch, which seems on the fair side, and if you do play it with coloured mana you get a small dude who "hey, still has death touch". It's a neat idea, just flawed execution.


Scorchcannon 2R
Instant (C)
Scorchcannon deals 3 damage to target creature or player.
Steamwork - If {C} was spent to cast Scorchcannon, it deals 5 damage to target creature or player instead.
Sometimes you just need to vent.

I love this card, I really do. It feels a very tiny bit pushed, but I think it's okay. The flavor here is using steam and machinery to upgrade your spells, the colorless mana evoking this very nicely. I love the flavor (and the flavor text) and I could see this card (and it's mechanic) being printed on multiple planes. It's good and I like it.


Armor of Emptiness {C}

Artifact - Equipment - C

Equipped creature has Devoid.

Whenever you cast a colourless non-artifact spell, equipped creature gets +2/+2 until end of turn.

Equip 1

I know this feels kinda trite, but this armor of emptiness feels kinda...empty. I mean there's nothing wrong with it, it just has this feeling of not really standing out. I like the idea, and it's actually kind of good (though I wonder how easy it will be to proq it's effect) but that aside it's just...kinda there.



Voidtouch 1CC
Sorcery - R
Deal 1 damage to up to 3 target creatures, colored creatures take 2 damage instead.

While this is interesting (if not formatted 100% correctly), 9 times out of 10 this card just reads "deal 2 damage to 3 target creatures" and that just feels way to efficient for 1CC. It's stepping all over Red's game and giving it to anyone able to run colorless. Doing some thinking on it, this is actually a really good card if you reverse everything on it. 1RR for a card that deals 1 damage to up to 3 target creatures, 2 damage if they're colorless. That'd be a really good card! It wouldn't fit the contest exactly, but it would be a pretty good card. Sorry, you did good though, just a little backwards.


Eternal Motivator 2C
Creature - Construct - U
T: Untap target colorless nonland permanent you control
"not only does it never stop, it keeps its allies from stopping too
2/3

I actually really like this. Reminds me of Steel Overseer and the decks he would inspire, a bunch of robots working together to make everyone huge. My only problem with it is that it has no reason to just cost 3. Also, I feel like the "no lands!" part is unneeded, and would actually be kind of cool for players to discover "hey wait, lands are colorless permanents, I could untap those!"


Void Charm-1CC

Instant-C

Choose One:

Deal five damage to target colored creature
Counter target colored spell
Target player reveals their hand, then discards a colored card of their choice.


When making a card that cares about purely just being coloured, you've gotta realize that in basically every case, the target will always be coloured. That in mind this card reads really bustedly. I like what you're going for, but it's way to strong and for me at least, I feel like the effects aren't really in the colorless wheel house, at least not exactly. I do like it though, t just needs to be toned down a notch or changed to not care about colors.



Faceless Soul - CW
Creature - Spirit - R
Devoid
Whenever a creature blocks or becomes blocked by Faceless Soul, exile it and Faceless Soul.
CW: Return Faceless Soul and a card an opponent owns from exile to their owner's hands.
1/1

Eck...the obvious intent is for this to return itself and a creature the opponent has in exile, from exile. Those effects really shouldn't be done. That aside this also just kinda...instantly removes any big threat with very little effort in White. Not good, and not very well designed either.

Anyway, that's the contest. I think it was a good one, but I realize I asked a pretty lofty goal!

Our winner iiiiis: Dr. Gunsforhands with his silly named mana filtering vedalken! It was a REALLY tough call, like a lot, but this one edged out in the end.

Lentrax
2015-12-22, 01:39 PM
I would have also accepted, "You suck. GTFO."

LaZodiac
2015-12-22, 01:40 PM
I would have also accepted, "You suck. GTFO."

I'm...sorry? I had positive things for your card, it was good.

Lentrax
2015-12-22, 01:48 PM
Wasn't how I read it. Sorry if I took it out of context. It's just how it sounded to me.

Blue Ghost
2015-12-22, 02:10 PM
The objective of these critiques is to give feedback and improve our designs. None of us are perfect designers, and card design is a hard process. We're not here to bash your designs, just to point out where you did well and where you can improve. If there's something with the tone of the critique that you take issue with, please point it out civilly and respectfully so that we can improve the process in the future.

Dr.Gunsforhands
2015-12-23, 12:43 AM
Oh man! When I clicked on that spoiler, I was 100% sure that I'd see Blue Ghost's entry behind it. Blue/red steamworks sounds like a fun archetype.

Speaking of archetypes, this week:

Make a card that you can build your deck around in a limited format! (Ideally, I should be able to imagine an interesting deck archetype that your card would support and that I might not have chosen to try without it.)

You have until new years' day! Until then, good luck, have fun, and be merry!

tgva8889
2015-12-23, 01:08 AM
Modern templating has stopped referring to cards on the battlefield. Those are now "nontoken permanents" as seen on cards like Arboria (http://magiccards.info/lg/en/88.html), Bronze Tablet (http://magiccards.info/4e/en/321.html), or Infernal Tribute (http://magiccards.info/wl/en/15.html).

True; I did not comment on the correctness of the templating, merely what the proper rules interpretation of it would have to be given the wording it had.

Also, I'm pretty confident you could figure out how to do something great with my card. It certainly requires some imagination. My immediate thought would be to get Emrakul, Karn or Ugin, and 4 other awesome cards. That leaves several card types and all the colors; I'm sure you can come up with something cool with that. But to each their own, I suppose.

Keral Keep Pilgrimage...

But actually, here's my card:
Strength of Madness 3B
Enchantment (U)
Whenever you discard a card, you may pay 2. If you do, draw a card, then each opponent loses 2 life and you gain 2 life.

Jormengand
2015-12-23, 11:30 AM
Seek the Sky 3W
Enchantment R
Token creatures you control get +1/+1 and have flying.

I for one want to run some kind of "Token Tribal" deck, but there are very few cards that actually buff tokens - intangible virtue, Emmara Tandris and doubling season are the only cards I can think of that really do much to help you.

Ionbound
2015-12-23, 11:49 AM
Taichi Umezawa-UBR

Legendary Creature-Human Warrior

Whenever ~ becomes blocked, it gains +X/+Y until the end of turn where X is the attacking creature's toughness and Y is the attacking creature's power.

I refuse to stand by while the monster my ancestor defeated runs rampant. I will defeat him again, no matter the cost.

1/1

For the record, the hypothetical set this card is from is a Return to Dominaria defined by conflict between Nicol Bolas and the Empire of Madara, now ruled by the Umezawa clan.

Gandariel
2015-12-23, 12:30 PM
Void touch U
Instant - U
Choose two target creatures. If you do, draw a card.

I imagine the format would have a lot of "whenever this is targeted by a spell or ability" type effects, both negative and positive.

Edit: thanks Jormengard for the formatting help.

Jormengand
2015-12-23, 12:53 PM
Target up to two creatures.

The wording you want is "Choose up to two target creatures." (http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[%22Choose%20target%20creature%22])

bekeleven
2015-12-23, 12:56 PM
The Stellion the architect, having curried favor with the King, was not only given rights to design the keep of Storm's Point but to remain its Castellan until a suitable noble could be found - Likely one of the King's own, lesser heirs. Nineteen years later, Stellion still governed the keep and the small but growing town around it, although he kept his presence discreet in noble circles, hoping the King had forgotten him entirely. Trade kept goods flowing through Storm's Point, from the peaceful barbarian tribes to its north; thankfully, the less peaceful ones seemed content mostly to attack each other.

That was the year when scouts of Lora, Castellan's Heir and Captain of the guard, reported a horde pushing south, united under some sort of warlord. She'd trained her men for battle, but also for aid. And when other border towns were taken she rallied the town of Storm's Point and marched them south, with forty scouts in Stellion's employ planning their path and her 200-man civilian militia urging on the rest. Luckily, the half-organized, half-mutinous barbarian horde didn't move much faster, and she was able to reach the Oaken Halls losing only those that couldn't keep pace or fit on her horses. Stellion, in poor health, gave her the authority to demand refuge, although the city could barely fit the refugees it had already taken behind its gates.

The barbarians broke on the city walls, but after the force was routed the crown sent its regulars back south, having seen the realm's vital areas defended. Lora was left with the duty of taking back her father's land, which she did with the help of her trained, yet mostly untested populace. After their lands were secure, a nearby Baron formally requested aid, to which she equally formally requested compensation. In no time at all, Lora found that she'd inadvertently created one of the region's larger mercenary companies. And when word of Stellion's passing made its way to the King, he took a look at the twenty six year old's private army and decided not to appoint any nobles "over" her. For now.
http://i.imgur.com/f1378WQ.png

Lora, Keep Elite 2W
Legendary Creature - Human Knight R
1W, T: Put a +1/+1 counter on any number of target creatures with base power and toughness 1/1. ~ gets -1/-1 until end of turn for each counter placed this way.
"My smiths will arm you and my words will guide you. We shall not fall again."
1/3

Jormengand
2015-12-23, 01:35 PM
Choose up to two creatures.

Now you're missing the word "Target". :smalltongue:

bekeleven
2015-12-23, 03:12 PM
I for one want to run some kind of "Token Tribal" deck, but there are very few cards that actually buff tokens - intangible virtue, Emmara Tandris and doubling season are the only cards I can think of that really do much to help you.
Besides traditional anthem effects, there's also parallel lives, parallel evolution, primal vigor, and of course plenty of things that just help token decks without referring to them specifically.

Also:
Target Creature.

Target Creature.

Draw a card.Kidding... sort of?

onasuma
2015-12-23, 03:17 PM
Magmatic Birth 2R
Enchantment R
Whenever a red instant or sorcery you control deals damage to an opponent, put a 2/1 red elemental creature token into play under your control.

Beacon of Chaos
2015-12-23, 03:19 PM
I don't really know what makes a good limited card, so here's this thing. Maybe it will fit.

Sacrificial Hydra 2B

Creature - Hydra - U

At the beginning of your upkeep put a +1/+1 counter on Sacrificial Hydra.

Whenever you would sacrifice a creature, you may remove a +1/+1 counter from Sacrificial Hydra instead.

"An infinite source of blood and flesh and a pet! I should have thought of this sooner!" - Braids, Cabal Minion

1/1