RavenJovan
2015-10-24, 04:38 PM
I think I'm in over my head with a lot of these upper CR creatures, but then I do love a challenge to play with.
Medusa
Medium monstrous humanoid
Senses: darkvision 60ft.
Languages: Common
The Petrifying Gaze is not under the medusa's control as such it can end up using the ability without wanted to, thus many have trained with blindfolds to gain a 10 ft. blindsight only when blinded.
Some have even have had the chance to gain a magic item in the form of goggles or eye glasses to effectively nullify their Petrifying Gaze until it is removed.
1/day
Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC (10+con mod) Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success.
The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Snake Hair: Melee Weapon Attack: + (prof bonus+ dex mod) to hit, reach 5 ft., one creature. Hit: (1d8 + dex mod) piercing damage plus (1d6) poison damage.
Poison damage increases increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Medusa
Medium monstrous humanoid
Senses: darkvision 60ft.
Languages: Common
The Petrifying Gaze is not under the medusa's control as such it can end up using the ability without wanted to, thus many have trained with blindfolds to gain a 10 ft. blindsight only when blinded.
Some have even have had the chance to gain a magic item in the form of goggles or eye glasses to effectively nullify their Petrifying Gaze until it is removed.
1/day
Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC (10+con mod) Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success.
The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Snake Hair: Melee Weapon Attack: + (prof bonus+ dex mod) to hit, reach 5 ft., one creature. Hit: (1d8 + dex mod) piercing damage plus (1d6) poison damage.
Poison damage increases increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).