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pathanos
2007-05-25, 09:30 AM
I need to create a MAIN boss for my 20th level campain but I am stuck in a complete rut as there is too much to choose from o.o can anyone help me?

Pauwel
2007-05-25, 09:32 AM
Lawful Good villains are always fun (in a non-evil campaign, that is).

pathanos
2007-05-25, 09:34 AM
ahh would have helped if i mention bout the evil part? [the dungeon is an evil dungeon so]

B!shop
2007-05-25, 09:39 AM
A secretive sect leaded by an half mad gnome blackguard thinking of himself as a righterous paladin.

(yeah, ok, it's some time I cannot stop thinking of gnome paladins, I must play one as soon as possible :eek: )

pathanos
2007-05-25, 09:46 AM
hey if you gen the char and its followers i will put it in my campain with special referance to you as their 'god' or 'holy one' or something?

B!shop
2007-05-25, 09:54 AM
I can try to do it, but i could use some more info about the campaign. :)

OOTS_Rules.
2007-05-25, 09:57 AM
Take a Balor, shrink him to Medium, and give him the Titanic template. Give him a Huge greataxe as a weapon. Toss in some Barbarian levels, and he is an epic-level menace. I call it "Tricky the Clown".

pathanos
2007-05-25, 09:58 AM
well it is in all essence a 5 senario campain but this main baddy can be in any of them ...the 1st one is the one im working on and its an evil dungeon i havent got the details in front of me but i will look them up and tell you more as i can work round what is created ok?

OOTS_Rules.
2007-05-25, 10:03 AM
Remember, Tricky here needs to have the PCs freshly leveld up first. He can't just walk over to them, having a CR in the 30s or so (Without the Barb levels, he is CR 33, and tacking on at least 7 (Any more and Tricky would be able to kill gods better than the Snarl) levels in Barb would make him CR 40)

B!shop
2007-05-25, 10:11 AM
Well, for the stats i think you can create them scaled for your party, but here's one possible scenario. (made on the fly, I'm at office right now)

Antrik the lost (formerly known Antrik the proud) was a renowed paladin.
During one quest for his church he encountered an evil outsider disguised as an astral deva (or other good outsider).
He tricked him (with illusions, suggestions and other magic) in massacring his whole clan.
When he regained his mind he went mad for the pain, losing his paladin status and going blackguard.
Being at the edge of insanity he view everything reversed, so evil became good for him.
He formed a secret brotherhood around him and built a stronghold in some wild place (the last session dungeon you have?), planning revenge against the outsider that let him kill all his kins - deva's for him.

You can add, if you want, a necromancer, a warlock or some lesser minion sent by the evil outsider to continue in the suggestion story, or that discovered the trick and try to gain power behind the ex-paladin.

pathanos
2007-05-25, 10:17 AM
hmm ok you might have given me the idea for senario 2 thanks that is if you dont mind me using it [you will get a good mention]

B!shop
2007-05-25, 10:27 AM
No need of mention, and feel free to use everything I'll write on these boards ;)

pathanos
2007-05-25, 10:37 AM
even if i was going to copywrite it in case its good?

ravenkith
2007-05-25, 11:02 AM
If you aren't using magic or psionics, you just aren't trying.

Abjurer 3/Master Specialist 10/Initiate of the Sevenfold Veil 7

Is an extrememly nasty 20th level opponant, with the right spell selection.

Alternatively, a Psion(Telepath) 10/Thrallherd 10 can be very nasty, especially if you use his ability to body-jump (True mind switch).

Last but not least:

Cleric of Mystra 20

Domains: Spell, Magic
Feats: Divine Metamagic: Persistant spell, Initiate of Mystra

Trick: persist an antimagic shell around you, cast inside your own field freely, use greater magic weapon, greater mighty whallop, and magic vestment: their eq. doesn't work, yours does, cast persistent vigor to help offset combat damage you might take. blah blah blah... use nightsticks (7500gp a pop for 4 extra turn attempts each? with divine metamagic? yes please!).

Why is the cleric there?: To raid the dungeon for long lost spells and items, to return them to the safekeeping of her order, or redistribute to people that need them ( a decanter of endless water, for instance, could work wonders for her faith in a desert region).

Why is the cleric fighting them: to acquire their magic items, now that she's seen them, since she has identified them as hoarding the items for their own benefit, as opposed to using them for the benefit of all mankind.

the_tick_rules
2007-05-25, 11:30 AM
pit fiend or balor.

B!shop
2007-05-25, 11:40 AM
even if i was going to copywrite it in case its good?

Well, in that case a mention is welcome :)

EagleWiz
2007-05-25, 01:44 PM
What books do you have? Aspect Of Asmodeious from the Fiendish Codex II is aways good. CR 27.

Ramos
2007-05-25, 01:46 PM
Piscaethces might be good. Too bad she's CR 57 though. :smallbiggrin:

Imrix.
2007-05-25, 02:01 PM
Books needed: Core, Magic of Incarnum, Complete Arcane, Complete Aventurer

Sorceror1/Fighter3/Blackguard3/Dragon Disciple2/Monk11. As a Lich. The LA is avoidable, since it's not a PC.

Precocious Apparentice gives you the necessary caster level for Ascetic Mage, which moves the Monks class features to being Cha-dependant.

After that, take Ability Focus: Paralysing Touch, Open Least Chakra, Shape Soulmeld, Undead Meldshaper and the TWF tree.

At that level, you can easily bump the Cha up to around 40 with a combination of starting 18, five level-based boosts, +2 from being a Lich, five Wishes and a few items.

You now have a Flurry of Blows of: +15/+15/+15/+10/+5/+0/+15/+10/+5/+0/+10/+10/+10 with each attack incurring a DC 31 Fort save or be paralysed. DC 32 if you can find a LA +0 race that adds +2 to Cha. Before other bonuses.

You can also do this at the end of a charge.

Do I really need to say ANYTHING else?

Credit to Fax_Celestis for helping me come up with this as a random thing.

Duskwither
2007-05-25, 02:11 PM
Books needed: Core, Magic of Incarnum, Complete Arcane, Complete Aventurer

Sorceror1/Fighter3/Blackguard3/Dragon Disciple2/Monk11. As a Lich. The LA is avoidable, since it's not a PC.

Precocious Apparentice gives you the necessary caster level for Ascetic Mage, which moves the Monks class features to being Cha-dependant.

After that, take Ability Focus: Paralysing Touch, Open Least Chakra, Shape Soulmeld, Undead Meldshaper and the TWF tree.

At that level, you can easily bump the Cha up to around 40 with a combination of starting 18, five level-based boosts, +2 from being a Lich, five Wishes and a few items.

You now have a Flurry of Blows of: +15/+15/+15/+10/+5/+0/+15/+10/+5/+0/+10/+10/+10 with each attack incurring a DC 31 Fort save or be paralysed. DC 32 if you can find a LA +0 race that adds +2 to Cha. Before other bonuses.

You can also do this at the end of a charge.

Do I really need to say ANYTHING else?

Credit to Fax_Celestis for helping me come up with this as a random thing.

Wow. I would love nothing more then to spring something like that on my players. Sadly, it would likely kill them, and they'd skewer me something awful.

I like the suggestions so far, I'd have to say that 20th level Cleric of Mystra would be particularly brutal. I favor the school of thought: "When in doubt, make it a cleric."

Fourth Tempter
2007-05-25, 02:15 PM
A note, Ravenkith: while Initiate of Mystra allows you to spellcast inside an Antimagic Field, does it say that spells with a duration are not suppressed in the field? Presumably it allows for instantaneous casting, but not for "buff" spells.

A better strategy might be that old standby, using Mastery of Shaping or Extraordinary Spell Aim to make an Antimagic Donut around oneself.

puppyavenger
2007-05-25, 02:18 PM
mmm how about,

Zerathon the Bound.

A very powerful but rather naive creature from the Far Realm, he was bound by a powerful wizzard. Not liking the dimension he was in he tried to shift, but the very purpose of binding is to prevent that. Unable to understand the spell he simply put raw power into an attempt to escape and got only pain in return, evntualy the wizzard attempted to siphon the creatures power into every mage on the world and his order with the binding, "Thou shall not lay any mark or harm on the body of me or any fellow practicers of the highest art," Zerathon then understandibly(sp) destroyed the wizzards mind and took over his body. After several decades of magehunting, he realized that all he had to do was set into motion a mageocidal plot that it was fairly obvios to anyone that looked that he was responsible for and they would come to him.

Fourth Tempter
2007-05-25, 02:21 PM
My suggestion: the "Melee Killer Gnome" (http://boards1.wizards.com/showthread.php?p=12458643) (or seen here (http://boards1.wizards.com/showthread.php?t=793912) with the Tome of Battle included). "I may be tiny, but you're dead!" is a grand tagline.
Pair the gnome with a spellcaster (and/or copious magic items) to cover his weaknesses, or else the party spellcasters will make short work of him, though.

Imrix.
2007-05-25, 02:24 PM
I have to agree. Plus, any oppertunity to use the old "Back off, yer kneecaps are at me mercy!" battlecries is a-okay by me.

idioscosmos
2007-05-25, 03:14 PM
You can always borrow my villian -

*Big time summary*

Long ago there was an Atlantis type civilization that had two pantheons. They had a war and pantheon A made a godkiller to take out key members of pantheon B. Which she did. Very, very well. She went on to wipe out that entire pantheon (B), turned around and wiped out pantheon A (inadvertantly causing the collapse of the Atlantis type civilization) - and she's been manipulating the civilizations/races of the world ever since. Why?

To make a world that will make beings strong enough to kill her. To make beings that can kill something that can kill gods with ease.

In one swipe I make a big bad, and explain why you have the pretty and ugly (er...good and evil) races bashing it out for forever on a planet without ever having a winner.

Fax Celestis
2007-05-25, 03:30 PM
Also try: The Pauper of Smack (http://www.giantitp.com/forums/showpost.php?p=2417079&postcount=1) and/or Aberamallach the Godslayer (http://www.rpgwebprofiler.net/view.php?id=46190).

For ease of use, Aberamallach is a Paragon (http://www.d20srd.org/srd/epic/monsters/paragonCreature.htm) Bluespawn Godslayer (http://www.wizards.com/default.asp?x=dnd/ex/20060704a&page=4) Duskblade 20//Swordsage 20.

Premier
2007-05-25, 03:52 PM
If you want to challenge your PCs, then create an "archvillain" (in an extremely loose sense of the word) that they can't just fight to solve the problem. At 20th level, the PCs should be way too important, wise, experienced and powerful to waste their time and abilities on ordinary slaughter. By this point, most of their problems should arise from managing their own kingdoms (or at least baronies); conducting diplomacy - whether with earthly rulers or creatures of other planes is irrelevant -; uncovering secrets and artifacts with which to influence the fate of the land in ways more subtle than just chucking fireballs; and just generally playing in the big leagues.

Your very choice of words "main boss" suggests to me that you're stuck thinking of D&D as some sort of live computer game whose purpose is to fight yourself through a dungeon and then kill the final enemy. Lose this mentality. Think of fantasy novels you like - whether it's Tolkien, Howard, or whatever. The main villains in these books are much deeper and more complex than just a big meanie sitting in the final room, and fighting your way up to them is more often than not the wrong way to defeat them.


Oh, and on another note: would you mind shortening your signature, please? It's excessively long, vertically speaking. Verily, one single instance of it fills up an entire half of my screen!

pathanos
2007-05-26, 11:04 AM
What books do you have? Aspect Of Asmodeious from the Fiendish Codex II is aways good. CR 27.


I dont have many books so what i need i try to find

merrja666
2007-05-26, 01:50 PM
hmm.....an Epic-Level Villain

A good one is a LE Shadowbane Inquisitor, with the Paladin levels substituted for Blackguard. Because he is LE, you can put in a verynic but of backstory - Shadowbane Inquisitors are normally LG, but in CAdv, it says that they can become Evil, and you simply substitute the Paladin levels for Blackguard.

So you would have a ECL 30 LE enemy with smite good, smite chaos, cause disease, smite ANYTHING....

This is what I think;

Paladin 4
Cleric 10 (Domains - Shadow, Death or Suffering, but if you want more LG-type domains, Inquistion and Celestial)
Shadowbane Inquisitor 12
Blackguard 6 (Paladin and Blackguard levels stack for Smite Evil/Smite Good, etc)

Give him a nice big Unholy, Anarchic, Holy, Axiomatic, Sure Strikng Greatsword (+2d6 damage against Law, Chaos, Good and Evil, and it overcomes all Alignment-based damage reduction) and you have an Epic Level Enemy!

Shas aia Toriia
2007-05-26, 02:06 PM
A half-fiend, half red-dragon human, who refers to himself as "The Prophet", and seeks to bring on a new age of dragons. He rides his dragon ally, Hartellaeus, whom he founded abanded, and surronded by many would-be dragonslayers, who he fought off. The dragon is now in debt to him, serving as a mount.

He has levels in Barbarian, and if you have Draconimicon, you can give him a whole host of new PrC's.

His followers include relatively young evil dragons, particularly red, and many of the common races (several half-dragons as lieutenants). Using the natural guile of the dragons, he also has many people work for him that don't even know he exists.

Daedo daShoegod
2007-05-26, 03:41 PM
Half Fiend Yuan-Ti Abomination Duskblade 7/Blackguard 10 :smallbiggrin:

B!shop
2007-05-28, 05:19 AM
How is going your "villain" genesis? :)

Did you choose what you'll use?