Geriont
2015-10-27, 03:11 AM
This is a "build" (more of a train of thoughts) I had lately: The ability to get a paladin to wield two lances at once, allowing for big damage.
Here is what the build requires:
Dual Wielder Feat
Mounted Combatant (technically optional, but pretty useful nonetheless)
Because of this, I recommend using a Variant Human. You also need a mount, which a vengeance paladin gets for "free" once he hits level 5. This means that starting at level 5, you have three d12(+STR for two of them) attacks plus Hunters Mark plus eventual smites, done with advantage if the enemy is smaller than your mount (or when you vow of enmity anything bigger than that). You also have massive mobility by your mount disengaging or dashing, making the 5ft disadvantage of the lances disappear in most situations.
You dont even have to really sacrifice personal defence. Dual Wielder provides a +1 AC by dual-wielding and the paladin doesnt get the two-weapon fighting style, so might as well select defence, which now means you have the benefits of a shield without wielding a shield.
Of course, the entire build hinges on you having enough space for your mount, which the normal 5ft corridors dont provide. Or do they? You can make your mount squeeze into tight rooms, and because it is one from find steed, it will obey. It moves at half speed (we dont care), it has disadvantage on attack rolls (we still dont care) and dexterity saves (slightly concerning). And enemies have advantage on attacking it. Which we dont care about, because mounted combatant. And because you are not squeezing, those attacks lose their advantage. While you still have advantage on all the little things running around in those tight corridors, as long as you let one of your friends march in front of you.
Yes, I do realize what that image looks like :D
So far, thats what the build looks like, just a straightforward Vengeance Paladin with a horse and two lances. Now we dip into fighter for three, gaining the two-weapon fighting style, second wind and action surge. And the champion sub-class. 3 d12+d6+STR(+eventual smite) attacks, most likely done with advantage critting on 19s and 20s. A solid foundation for whatever crazyness one wants to build on top of that.
So, give me some opinions on this, maybe some glaring fault I overlooked?
Here is what the build requires:
Dual Wielder Feat
Mounted Combatant (technically optional, but pretty useful nonetheless)
Because of this, I recommend using a Variant Human. You also need a mount, which a vengeance paladin gets for "free" once he hits level 5. This means that starting at level 5, you have three d12(+STR for two of them) attacks plus Hunters Mark plus eventual smites, done with advantage if the enemy is smaller than your mount (or when you vow of enmity anything bigger than that). You also have massive mobility by your mount disengaging or dashing, making the 5ft disadvantage of the lances disappear in most situations.
You dont even have to really sacrifice personal defence. Dual Wielder provides a +1 AC by dual-wielding and the paladin doesnt get the two-weapon fighting style, so might as well select defence, which now means you have the benefits of a shield without wielding a shield.
Of course, the entire build hinges on you having enough space for your mount, which the normal 5ft corridors dont provide. Or do they? You can make your mount squeeze into tight rooms, and because it is one from find steed, it will obey. It moves at half speed (we dont care), it has disadvantage on attack rolls (we still dont care) and dexterity saves (slightly concerning). And enemies have advantage on attacking it. Which we dont care about, because mounted combatant. And because you are not squeezing, those attacks lose their advantage. While you still have advantage on all the little things running around in those tight corridors, as long as you let one of your friends march in front of you.
Yes, I do realize what that image looks like :D
So far, thats what the build looks like, just a straightforward Vengeance Paladin with a horse and two lances. Now we dip into fighter for three, gaining the two-weapon fighting style, second wind and action surge. And the champion sub-class. 3 d12+d6+STR(+eventual smite) attacks, most likely done with advantage critting on 19s and 20s. A solid foundation for whatever crazyness one wants to build on top of that.
So, give me some opinions on this, maybe some glaring fault I overlooked?