RFLS
2015-10-29, 02:48 AM
Foray Into the Unknown
After a shortlived dungeon-crawl PF campaign, my group's started a new campaign with me back in the DM seat. We're playing Fate Core in a sci-fi/cyberpunk setting. The only skill we've added is Computers, to keep things pretty simple while we learn the system.
The Premise:
Earth has been attacked by a swarm of creatures reminiscent of the Zerg or Tyranids - a giant hivemind full of diverse species, all intent on eating anything they can get their hands/claws/tentacles/feelers/etc on. While Earth is putting up a valiant defense of its system, it was decided that a contingency plan should be enacted. A fleet of 30 massive ships was built or conscripted as quickly as possible; those conscripted were retrofitted as well as possible. These ships each carry a few million people, and were aimed at the nearest planetary system known to be habitable. The ships are propelled at FTL speeds through space with equal parts Alcubierre drive (https://en.wikipedia.org/wiki/Alcubierre_drive), handwavium, and a small black hole.
Recently, the ship the PCs are on has found itself the victim of a coup - a small force of rebels has overthrown the military government and placed itself in command. This isn't good news for the players, as they all work more or less directly for the government.
The Cast:
Atticus: A cyborg computer specialist. He freezes up around strangers, and has a hard time saying no. He's also got a neural implant that lets him interact directly with any wireless system in the area.
Kirk: A genetically modified human - she looks like a harpy, wings and all. Estranged from her parents because of her predilection for bodily modification, she now works as one of the best mechanics for a company regularly contracted for government work.
Ray: A member of a group called the Ship Scouts - a specialized group of the ship's military that's responsible for patrolling the further reaches of the ship and responding to emergencies. He owns the apartments he, Atticus, and Kirk live in.
Philippe: A part of the coup in its early stages, he left in fairly short order. Now, he's got enemies on both sides of the line, and the only thing that's saved him on numerous occasions is his gun - which he's obscenely good with. He's worked with Ray before, and knows him well enough to always have his back. This character also doesn't join us for a few sessions.
I'll be posting the first few sessions in the next two days; I need to consult my notes and players to get everything in order first.
After a shortlived dungeon-crawl PF campaign, my group's started a new campaign with me back in the DM seat. We're playing Fate Core in a sci-fi/cyberpunk setting. The only skill we've added is Computers, to keep things pretty simple while we learn the system.
The Premise:
Earth has been attacked by a swarm of creatures reminiscent of the Zerg or Tyranids - a giant hivemind full of diverse species, all intent on eating anything they can get their hands/claws/tentacles/feelers/etc on. While Earth is putting up a valiant defense of its system, it was decided that a contingency plan should be enacted. A fleet of 30 massive ships was built or conscripted as quickly as possible; those conscripted were retrofitted as well as possible. These ships each carry a few million people, and were aimed at the nearest planetary system known to be habitable. The ships are propelled at FTL speeds through space with equal parts Alcubierre drive (https://en.wikipedia.org/wiki/Alcubierre_drive), handwavium, and a small black hole.
Recently, the ship the PCs are on has found itself the victim of a coup - a small force of rebels has overthrown the military government and placed itself in command. This isn't good news for the players, as they all work more or less directly for the government.
The Cast:
Atticus: A cyborg computer specialist. He freezes up around strangers, and has a hard time saying no. He's also got a neural implant that lets him interact directly with any wireless system in the area.
Kirk: A genetically modified human - she looks like a harpy, wings and all. Estranged from her parents because of her predilection for bodily modification, she now works as one of the best mechanics for a company regularly contracted for government work.
Ray: A member of a group called the Ship Scouts - a specialized group of the ship's military that's responsible for patrolling the further reaches of the ship and responding to emergencies. He owns the apartments he, Atticus, and Kirk live in.
Philippe: A part of the coup in its early stages, he left in fairly short order. Now, he's got enemies on both sides of the line, and the only thing that's saved him on numerous occasions is his gun - which he's obscenely good with. He's worked with Ray before, and knows him well enough to always have his back. This character also doesn't join us for a few sessions.
I'll be posting the first few sessions in the next two days; I need to consult my notes and players to get everything in order first.