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View Full Version : D&D 3.x Class Rogue-focused Prestige Class: The Spectre



ManicOppressive
2015-10-29, 11:44 PM
My objective is to make a fun prestige class that puts Rogues up a couple of tiers in combat and gives them a genuine shot against the like of Warblades and Bards (who tend to make up the core of my campaigns) while not just being a slightly scaled up Assassin.

I deliberately started on the high end of reasonable in terms of balance, and I intend to tone the class down. Thoughts?

Requirements:

Skills: Hide 8 ranks

Other: Sneak Attack +3d6

http://i.imgur.com/ASfA1QS.png

Level BAB Fort Ref Will Special
1st +1 +0 +2 +0 Sneak attack +1d6, phase attack, ghost on the battlefield
2nd +2 +0 +3 +0 Weapon finesse
3rd +3 +1 +3 +1 Sneak attack +2d6, improved phase attack
4th +4 +1 +4 +1 Improved weapon finesse
5th +5 +1 +4 +1 Sneak attack +3d6, greater phase attack
6th +6 +2 +5 +2 Mastered weapon finesse
7th +7 +2 +5 +2 Sneak attack +4d6, ethereal phase attack
8th +8 +2 +6 +2 Shadow on the battlefield
9th +9 +3 +6 +3 Sneak attack +5d6
10th +10 +3 +7 +3 Illusory reality

Phase Attack (Su): The Spectre can create a single illusory image of him/herself as a swift action that appears to perform any task (usually attacking or counterattacking an enemy) and can be used for flanking until the end of the round. The illusion must be created within touch range of the Spectre. Upon creation of the illusion, the Spectre becomes invisible. (As with the Invisibility spell.) If the Spectre breaks the invisibility, whether through attacking or by choice, the illusion disappears. If an enemy touches the illusion or somehow becomes aware of the Spectre’s actual location, they can make a saving throw (DC 10 + the Spectre’s int modifier) to disbelieve the illusion. The illusion fades in one round if the Spectre does not end it before.

A Spectre can use Phase Attack a number of times equal to 3 + their Dexterity modifier per day.

Ghost on the Battlefield (Ex): The Spectre is adept at moving through the battlefield unhindered. As long as the Spectre is invisible or has total concealment with regards to an enemy, the Spectre cannot be heard, smelled, seen or touched by that enemy. The Spectre no longer leaves visible tracks in or out of battle.

Weapon Finesse: Starting at 2nd level, a Spectre can apply their dexterity modifier to attack rolls made with light weapons, rapiers, whips, or spiked chains made for creatures of their size category. If the Spectre already has Weapon Finesse through a feat or other class feature, the Spectre gains the benefits of Improved Weapon Finesse.

Improved Phase Attack: As phase attack, but any target the Spectre attacks while invisible is treated as flat-footed. This applies to all attacks made, including extra attacks from the Spectre’s base attack bonus. In addition, starting at 3rd level, a Spectre can create a second illusory double anywhere within their normal movement range. This double can act independently of the first, but is otherwise identical in function.

Improved Weapon Finesse: Starting at 4th level, a Spectre can apply their dexterity modifier to damage rolls made with light weapons, rapiers, whips, or spiked chains made for creatures of their size category. If the Spectre already has Improved Weapon Finesse as a result of gaining it earlier, the Spectre gains the benefits of Mastered Weapon Finesse.

Mastered Weapon Finesse: Starting at 6th level, a Spectre can apply their dexterity modifier to their base attack bonus while using a light weapon, rapier, whip, or spiked chain made for creatures of their size category. This bonus does allow extra attacks as normal, but cannot raise a Spectre’s base attack bonus above their total character level. If a Spectre already has Mastered Weapon Finesse as a result of gaining it earlier, the Spectre may take an additional feat.

Greater Phase Attack: Starting at 7th level, a Spectre can teleport anywhere within 100 feet as a free action as they begin their phase attack. In addition, the Spectre can now create a third illusory double within normal movement range of either their original location or their new location following the teleportation. The first two illusory doubles must still be in range of the Spectre’s initial location.

Ethereal Phase Attack: At 9th level, the Spectre can now fade from existence on the material plane entirely during their phase attack, and becomes ethereal for the duration of the invisibility. The Spectre can end the ethereal effect and return to the material plane at will, without ending the invisibility effect, and the ethereal effect is considered to have ended if the Spectre attacks a target on the material plane. If the Spectre attacks a target on the ethereal plane, the ethereal effect will persist until the attack (including any extra attacks from base attack bonus) are resolved. The Spectre can now produce a fourth illusory double at any location within movement range of either the Spectre’s initial location or teleported location.

Shadow on the Battlefield: As Ghost on the Battlefield, but a Spectre at 8th level now has double their normal movement speed while invisible. This movement speed bonus can be applied to the illusion creation distance of the Spectre's

Illusory Reality: At 10th level, a Spectre can manifest their strikes through their illusions. Any or all of the Spectre’s illusions can make a single attack against an opponent. Each illusion may attack the same or separate enemies. The illusions attack with the Spectre’s base attack bonus, but may only attack once even if the Spectre’s base attack bonus allows for multiple attacks. Enemies can make a will save (10 + int) to take half damage from illusory attacks. If multiple illusions are attacking the same target, the target must make a save for each illusion, as they have no way of knowing if one of the illusions is the real Spectre. The illusions fade after attacking, but the Spectre’s invisibility does not end unless they attack personally.

Class skills likely just as Rogue.