Droopy McCool
2015-10-30, 01:05 AM
Hey there fellow playgrounders! I know this has been done before, but not to the degree I would have expected, given the wealth of weapon enhancements in 3.5. So I, as a labor of love really, pored through tons of source material, and came up with this (each enhancement will be explained with a reason for choosing it):
Adamantine +1 Hideaway Psychokinetic (Burst) Sundering Deflecting Psychic Longsword
Adamantine (+3000gp; DMG 283) & Sundering (+1; MiC 44) - Ignore hardness<20, +4 to sunder (as if you had the Imp. Sunder feat) +1d6 when sundering. Lightsabers should be able to cut through almost anything, and these two properties emphasize the necessity of strength behind the swing.
Hideaway (+2000gp; MiC 36) - This here allows your weapon to be folded up into a bundle two size categories smaller than you (i.e. medium character --> tiny bundle-o'-sword) as a swift action. Flavor as blade retraction and there you go!
Psychokinetic (+1; XPH 166) - Standard action activation for +1d4 Force damage. Better than your standard Flaming, Shocking and Frost enhancements, especially since incorporeal creatures are affected by it. Seems like a good tradeoff for one smaller damage die. Basically just never deactivate it and let Hideaway "turn it off". Oh yeah, the burst quality (+1 synergy) is really just there if you've got cash to burn, because +1d6 on a 19-20 crit isn't fantastic.
Deflecting (+1; CW 134) - This is really an atrocious enhancement for anyone without a high Dex or reflex save. Once per round, deflect a ranged weapon's attack with a DC20 Ref save! Absolutely terrible, but for flavor's sake, we'll throw it in.
Psychic (+35000gp; XPH 166) - This is probably my favorite on the list, because the bonus to-hit scales with your level (depending on PP). It might be necessary to add that I think psionics is a good way to emulate Jedi powers, but that's a discussion for another time. Having 130PP left for a +5 bonus may not seem worth it, but compared to buying a +5 weapon AND everything listed, it may as well be free. Really then, if you're using a psionic character, grab it and go to town.
In case you were wondering, and to spare you from having to get out the calculator, total cost goes (+4)+3000+2000+35000 = 72000gp w/o the burst quality, 90000gp with it.
That about wraps that up! If anyone has anything to add or feels something here should be replaced/dropped, please share. If you think this whole post is garbage, post your own idea, and don't say 'Wand of Flame Blade' or 'Brilliant Energy'. Thanks for reading!
Adamantine +1 Hideaway Psychokinetic (Burst) Sundering Deflecting Psychic Longsword
Adamantine (+3000gp; DMG 283) & Sundering (+1; MiC 44) - Ignore hardness<20, +4 to sunder (as if you had the Imp. Sunder feat) +1d6 when sundering. Lightsabers should be able to cut through almost anything, and these two properties emphasize the necessity of strength behind the swing.
Hideaway (+2000gp; MiC 36) - This here allows your weapon to be folded up into a bundle two size categories smaller than you (i.e. medium character --> tiny bundle-o'-sword) as a swift action. Flavor as blade retraction and there you go!
Psychokinetic (+1; XPH 166) - Standard action activation for +1d4 Force damage. Better than your standard Flaming, Shocking and Frost enhancements, especially since incorporeal creatures are affected by it. Seems like a good tradeoff for one smaller damage die. Basically just never deactivate it and let Hideaway "turn it off". Oh yeah, the burst quality (+1 synergy) is really just there if you've got cash to burn, because +1d6 on a 19-20 crit isn't fantastic.
Deflecting (+1; CW 134) - This is really an atrocious enhancement for anyone without a high Dex or reflex save. Once per round, deflect a ranged weapon's attack with a DC20 Ref save! Absolutely terrible, but for flavor's sake, we'll throw it in.
Psychic (+35000gp; XPH 166) - This is probably my favorite on the list, because the bonus to-hit scales with your level (depending on PP). It might be necessary to add that I think psionics is a good way to emulate Jedi powers, but that's a discussion for another time. Having 130PP left for a +5 bonus may not seem worth it, but compared to buying a +5 weapon AND everything listed, it may as well be free. Really then, if you're using a psionic character, grab it and go to town.
In case you were wondering, and to spare you from having to get out the calculator, total cost goes (+4)+3000+2000+35000 = 72000gp w/o the burst quality, 90000gp with it.
That about wraps that up! If anyone has anything to add or feels something here should be replaced/dropped, please share. If you think this whole post is garbage, post your own idea, and don't say 'Wand of Flame Blade' or 'Brilliant Energy'. Thanks for reading!