Chirp
2015-10-30, 08:56 PM
I am trying to put together a game that will have a heavy focus on roleplaying rather than roll-playing. I haven't decided what system I'm going to use yet, though it will likely be one of the D&D editions.
The main plot idea I'm trying to flesh out is that the PCs will all be members of the Seelie Court. I am possibly going to restrict races to fey [On a side note does anyone know of an PC built fairy race? Not pixie or eladrin or some sub-species but true, pure-blood fairy?]
Anyway, the game will begin during a festival/party in the fairy lands which the PCs will be attending along with a number of fairy nobles. During the festivities, a murder will take place and it will be up to the PCs to figure out who committed the murder and why.
My initial thoughts on this are that the murder will be an attempt by one noble house to rid themselves of a rival, or to prevent two rivals from joining forces, possibly by framing one of them. For the sake of this discussion we'll call them House Rose, House Thorn, and House Pearl. In this example, House Rose and House Thorn are planning to unite by marrying the heirs of their respective houses. House Pearl wants to stop this, so they murder the prince(ess) of House Rose and frame the Prince(ess) of House Thorn for the murder.
My troubles are two fold at this point. One, I am not sure how to structure this adventure in a way that lets the PCs investigate and discover the truth without making it blatantly obvious from the start, or to convoluted as to be unsolvable. Two, why is House Pearl so determined to prevent the union? Obviously they likely wouldn't want the two houses to gain more power by uniting, but I would like there to be a bigger plot behind motive. My thought is that the union would somehow interfere with House Pearls plans, but what those plans might be and how the union might pose a threat I am unclear on.
Can anyone please offer some advice or ideas on how to put this adventure together in a cohesive way, and help to expand the motivations into a larger plot that can carry beyond a simple 'Who dun it' mystery?
The main plot idea I'm trying to flesh out is that the PCs will all be members of the Seelie Court. I am possibly going to restrict races to fey [On a side note does anyone know of an PC built fairy race? Not pixie or eladrin or some sub-species but true, pure-blood fairy?]
Anyway, the game will begin during a festival/party in the fairy lands which the PCs will be attending along with a number of fairy nobles. During the festivities, a murder will take place and it will be up to the PCs to figure out who committed the murder and why.
My initial thoughts on this are that the murder will be an attempt by one noble house to rid themselves of a rival, or to prevent two rivals from joining forces, possibly by framing one of them. For the sake of this discussion we'll call them House Rose, House Thorn, and House Pearl. In this example, House Rose and House Thorn are planning to unite by marrying the heirs of their respective houses. House Pearl wants to stop this, so they murder the prince(ess) of House Rose and frame the Prince(ess) of House Thorn for the murder.
My troubles are two fold at this point. One, I am not sure how to structure this adventure in a way that lets the PCs investigate and discover the truth without making it blatantly obvious from the start, or to convoluted as to be unsolvable. Two, why is House Pearl so determined to prevent the union? Obviously they likely wouldn't want the two houses to gain more power by uniting, but I would like there to be a bigger plot behind motive. My thought is that the union would somehow interfere with House Pearls plans, but what those plans might be and how the union might pose a threat I am unclear on.
Can anyone please offer some advice or ideas on how to put this adventure together in a cohesive way, and help to expand the motivations into a larger plot that can carry beyond a simple 'Who dun it' mystery?