Anthrowhale
2015-10-31, 08:44 PM
Immunity piercers are useful in adventuring: How do I get through the defenses to land a blow? One of these could be the key to success.
Immunity piercers are also useful in character design: How do I avoid having my sneak attack dice nerfed?
Please mention more below if I missed some.
Not covered here: ways to avoid immunities. These seem too numerous to easily list, although some are mentioned at the bottom.
Immunity
Piercer
Type
Scope
Book
Cold
Piercing Cold
Feat
Cold spell, 1/2 damage, no Cold subtype
Frostburn page 49
Cold
Waves of Cold
Spell
Cold subtype only
Frostburn page 106
Fire
Mantle of the Icy Soul
Spell
Fire Subtype only
Spell Compendium page 138
Fire
Searing Spell
Feat
Fire Spell, 1/2 damage
Sandstorm page 53
Mind-Affecting
Song of the Dead
Feat
Intelligent Undead
Dragon Compendium page 108
Mind-Affecting
Bone Rattler
Jester 10 class feature
Intelligent Undead
Dragon Compendium page 40
Mind-Affecting
Music of the Gods
Epic Feat
Bardic Music
Epic Level Handbook page 63
Fear
Greater Master of Terror
Class Ability, Dread Witch 4
HD <= 4+caster level
Heroes of Horror page 99
Fear
Fear Moths
Hazard
100' radius
Dragons of Faerun, page 104
Fear
Coward
Flaw
personal (useful for Craven)
Dragon #324, page 98
Flanking
Use Your Allies
Wayward Warden Paladin 5 ACF
Larger creatures
Champions of Valor web (http://web.archive.org/web/20211001135255/http://archive.wizards.com/dnd/files/champions_of_valor.zip)
Skirmish
Swift Hunter
Feat
Favored Enemies
Complete Scoundrel page 81
Sneak Attacks
Lightbringer Rogue
Alternate Class Feature, Rogue 3
1/2 Damage, flank only
Expedition to Castle Ravenloft page 208
Sneak Attacks
Death's Ruin
Alternate Class Feature, Rogue 3
Undead, 1/2 Damage
Complete Champion page 51
Sneak Attacks
Divine Strike
Class Feature, Skullclan Hunter 2
Undead
Miniatures Handbook page 20
Sneak Attacks
Golem Strike
Spell
Construct, 1 round
Spell Compendium page 106
Sneak Attacks
Grave Strike
Spell
Undead, 1 round
Spell Compendium page 107
Sneak Attacks
Vine Strike
Spell
Plant, 1 round
Spell Compendium page 230
Sneak Attacks, Critical Hits
Deathstrike Bracers
Magic Item
Construct, Elemental, Ooze, Plant, Undead for 1 round
Magic Item Compendium page 93
Sneak Attacks, Critical Hits
Greater Demolition Crystal
Augment Crystal
+3 Magic Weapon, Construct
Magic Item Compendium page 65
Sneak Attacks, Critical Hits
Greater Truedeath Crystal
Augment Crystal
+3 Magic weapon, Undead
Magic Item Compendium page 66
Poison, Sneak Attacks, Critical Hits, Nonlethal Damage, Ability Drain, Energy Drain, Fatigue, Exhaustion, Str/Dex Damage, Fort Save, Sleep, Paralysis, Disease, Stun, Death
Spark of Life
Spell
Undead
Spell Compendium page 196
Sneak Attacks, Critical Hits, Nonlethal Damage, Ability Drain, Ability Damage, Necromancy, Stun, Death
Humanoid Essence
Spell
Construct
Races of Eberron page 186
Sneak Attacks, Critical Hits, Nonlethal Damage, Ability Drain, Ability Damage, Necromancy, Stun, Death, Poison, Fatigue, Exhaustion, Energy Drain, Paralysis, Disease, mind-affecting
Greater Humanoid Essence
Spell
Construct
Races of Eberron page 186
Disease
Ash Doom
Supernatural Disease
Corporeal Undead and disease immune living
The Sinister Spire page 18
Poison
Poisoner's Breath
Special Ability, Sertrous
Elder Evils page 116
Poison
Poison
Special Attack, Molydeus
not constructs, undead, ooze, or plant
Fiendish Codex 1, page 47
Poison
Aura of Toxin
Special Ability, Shaktari
not constructs, undead, elemental or chosen to be unaffected
Dragon #359, page 50
Damage
Trollbane
Poison
1 attack, Regeneration
Dungeonscape page 137
Damage
Graymantle
Spell
All healing
Spell Compendium page 107
Damage
Ebon Ray of Doom
Spell
Healing unless caster level check, fast heal, regeneration
Lost Empires of Faerum page 31
Damage
Necrotic Curse
Spell
Healing spells, rest
Complete mage page 111
Damage
Vile Ki Strike, Vile Martial Strike, Vile Natural Attack, Violate Spell, Violate Spell-like ability
Feat
Unconsecrated healing, 1/2 or less damage
Book of Vile Darkness page 50
Damage
Cursed Blade
Spell
Attacks with melee weapon until remove curse
Spell Compendium page 57
Hit Rolls
Surge of Fortune
Spell
Immediate action, 1 roll
Complete Champion page 128
Hit Rolls
Pierce Magical Protection
Feat
Bonuses from Spells
Complete Arcane page 82
Hit Rolls
Pierce Magical Concealment
Feat
Miss from Spells or Spell-like Abilities
Complete Arcane page 81
Damage Reduction
Sword of Light
Class Feature, Skullclan Hunter 5
Undead
Miniatures Handbook page 20
Damage Reduction
Foehammer
Maneuver
1 melee attack
The Tome of Battle page 59
Damage Reduction, Hardness
Mountain Hammer, Elder Mountain Hammer, Ancient Mountain Hammer
Maneuver
1 melee attack
The Tome of Battle page 84, 82, 81
Damage Reduction, Spell, or Supernatural
Anti/Dead Magic
Antimagic Torc, Antimagic Shackles (Magic Item), Antimagic Field (http://www.d20srd.org/srd/spells/antimagicField.htm), Antimagic Ray, Antimagic Aura, Planar Bubble (Spell), Beholder, Hive Mother, Colossus (http://www.d20srd.org/srd/epic/monsters/colossus.htm) (monsters), Flux Slime (http://www.d20srd.org/srd/epic/obstacles.htm) (trap), Dead Magic (http://www.d20srd.org/srd/planes.htm) (plane)
Chaotic, Evil, Good, Lawful, Epic, Magic, Cold Iron, Silver
Underdark page 73, Book of Exalted Deeds page 116, Spell Compendium page 14, 158, Magic of Faerun page 77, Monster Manual page 25, Lords of Madness page 135
Magic, Spell Resistance
Supernatural Spell
Class Ability, Dweomerkeeper 4
Spell
Complete Divine Web Edition
Magic, Spell Resistance
Supernatural Transformation
Feat
Spell-like ability
Savage Species page 39
Spell Resistance, Damage Reduction
Cunning Breach
Class Feature, Factotum 11
1 round
Dungeonscape page 17
Anti/Dead magic
Initiate of Mystra
Feat
Spell
Player's Guide to Faerun page 82
Anti/Dead Magic
Invoke Magic
Spell
Level 5- spell
Lords of Madness page 212
Anti/Dead Magic
Epic Spells
Spell
Epic Level Handbook page 73
Type/Subtype based immunities
Baleful Polymorph (http://www.d20srd.org/srd/spells/balefulPolymorph.htm), Polymorph Any Object (http://www.d20srd.org/srd/spells/polymorphAnyObject.htm)
Spell
Player's Handbook and SRD
Ethereal, Shadow, extradimensional
Transdimensional Spell
Feat
Spell
Complete Arcane page 84
Incorporeal
Serren
Special Material
Bow, Arrow, Crossbow Bolt
Book of Exalted Deeds page 38
Incorporeal
Jade
Special Material
Oriental Adventures page 143
Incorporeal
Riverine (arguably)
Special Material
Armor, weapons, walls
Stormwrack
Incorporeal
Ghostoil
Alchemical
Weapon
Libris Mortis page 73
Incorporeal
Ghostblight
Alchemical
Melee or thrown weapon
Complete Adventurer page 122
Incorporeal
Ghostwall Shellac
Alchemical
Walls
Dungeonscape page 35
Incorporeal
Blade of Force
Researve Feat
Melee Weapon or Ammunition 1/round
Complete Mage page 40
Incorporeal
Ghost Attack
Psionic Feat
Melee or Ranged Attacks
Expanded Psionics page 46
Incorporeal
Incorporeal Spell Targeting
Feat
Spell, SLA, or Su
Ghostwalk page 36
Incorporeal
Spectral Strike
Feat
Damaging Attacks
Epic Level Handbook page 66
Incorporeal
Transdimensional Breath
Psionic Feat
Breath Weapons
Dragons of Faerun page 50
Incorporeal
Transdimensional Power
Psionic Feat
Psionic Power
Complete Psionics page 64
Incorporeal
White Scorpion Strike
Racial Feat
Drow, Unarmed Strikes
Races of Eberron page 112
Incorporeal
Ghost Touch (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#ghostTouchWeapon)
Special Ability
Magic Melee Weapons
Dungeon Master's Guide and SRD
Incorporeal
Lesser Truedeath Crystal, Greater Truedeath Crystal
Augment Crystal
Magic weapon
Magic Item Compendium page 66
Incorporeal
Ghost Touch Equipment
Magic item enhancement
Magic item not armor, shield or weapon
Savage Species page 42
Incorporeal
Sword of Darkness
Class Feature, Skullclan Hunter 9
Miniatures Handbook page 20
Planar Trait based Immunities
Planar Bubble
Spell
10' radius
Spell Compendium page 158
As an example, suppose you:
Summon Sertrous and keep as a pet for Poisoner's Breath to bypass poison immunity
Use Circle Magic to Heighten to level 20, bypassing all spell level immunities
Use Reserves of Strength to add 3 damage dice.
Use Planar Bubble to bypass all planar trait immunities
Use Initiate of Mystra to bypass Dead Magic/Antimagic
Use a persistent spellflower to hold a charge for a melee touch spell
Use Supernatural Spell(from Dweomerkeeper) to bypass spell resistance/magic immunity
Cast Raging Flame
Cast Poison Spell Combust with metamagic: Searing Energy Admixture[Fire] Maximize Empower Blistering Heighten[L20]
Later, use Surge of Fortune to autohit dealing an expected 212.75 damage to fire immune and 425.5 to others. This penetrates Static planar traits, Infinite Spell Resistance/magic immunity, Infinite saves with Evasion and Mettle, Infinite AC, Damage Immunity via regeneration + nonlethal immunity, and Fire immunity. Against Antimagic, you'll either need an opponent without poison immunity or need to strip it via Disjunction so Poisoner's Breath can take effect. Against Delay Death/Beastland Ferocity you'll need to dispel as well. Oh: this also threatens a critical hit, so there is a possibility of double damage.
Although I'm focused on immunity piercing here, there are many immunity avoidance techniques. These can almost always work just as well with sufficient intelligence about a target. The key difference is that if the only way to affect the target is by piercing an immunity, then avoid techniques do not work.
[tr]
Immunity
Avoider
Type
Scope
Book
Any Energy
Force-charged energy
Alternate Class Feature, Sorcerer 5
Energy Spell, 1/2 force damage
Planar Handbook page 35
Any Energy
Mastery of Elements (http://www.d20srd.org/srd/prestigeClasses/archmage.htm)
Class Feature, Archmage 1
Energy Spell
Player's handbook and SRD
Any Energy
Manifest Ethos
Class Feature, Paragnostic Apostle
Energy Spell, 1/2 damage, opposed alignment
Complete Champion page 95
Any Energy
Consecrate Spell, Corrupt Spell
Feat
Damaging Spell, 1/2 divine damage
Complete Divine page 79
Any Energy
Consecrate Spell-like ability, Corrupt Spell-like ability
Feat
Damaging Spell-like ability, 1/2 divine damage
Book of Exalted Deeds page 42, Book of Vile Darkness page 48
Any one Energy
Energy Substitution
Feat
Energy Spell
Complete Arcane page 79
Any one Energy
Energy Admixture
Feat
Energy Spell
Complete Arcane page 78
Any one Energy
Nonlethal Substitution
Feat
Energy Spell
Book of Exalted Deeds page 44
Poison, ability damage, ability drain
Positoxins
Alt-poison
Corporeal Undead
Libris Mortis, page 74
Poison, ability damage
Ravages
Alt-poison
Evil creatures (explicitly including undead normally immune to ability damage)
Book of Exalted Deeds, page 34
Disease, ability damage
Afflictions
Alt-disease
Evil creatures
Book of Exalted Deeds, page 34
Sneak Attacks
Penetrating Strike
Alternate Class Feature, Rogue 3
1/2 untyped damage, flank only
Dungeonscape page 13
Any school but Necromancy
Song of the Dead
Feat
Mind-affecting
Dragon Compendium page 108
Any school but Transmutation
Spell Versatility (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#spellVersatility)
Alternate Class Feature, Transmuter 5
Unearthed Arcana and SRD
There are many other spells and ways to modify spells with strange damage types.
Edits: added disease, fear, & incorporeal related ones from ShurikVch.
Immunity piercers are also useful in character design: How do I avoid having my sneak attack dice nerfed?
Please mention more below if I missed some.
Not covered here: ways to avoid immunities. These seem too numerous to easily list, although some are mentioned at the bottom.
Immunity
Piercer
Type
Scope
Book
Cold
Piercing Cold
Feat
Cold spell, 1/2 damage, no Cold subtype
Frostburn page 49
Cold
Waves of Cold
Spell
Cold subtype only
Frostburn page 106
Fire
Mantle of the Icy Soul
Spell
Fire Subtype only
Spell Compendium page 138
Fire
Searing Spell
Feat
Fire Spell, 1/2 damage
Sandstorm page 53
Mind-Affecting
Song of the Dead
Feat
Intelligent Undead
Dragon Compendium page 108
Mind-Affecting
Bone Rattler
Jester 10 class feature
Intelligent Undead
Dragon Compendium page 40
Mind-Affecting
Music of the Gods
Epic Feat
Bardic Music
Epic Level Handbook page 63
Fear
Greater Master of Terror
Class Ability, Dread Witch 4
HD <= 4+caster level
Heroes of Horror page 99
Fear
Fear Moths
Hazard
100' radius
Dragons of Faerun, page 104
Fear
Coward
Flaw
personal (useful for Craven)
Dragon #324, page 98
Flanking
Use Your Allies
Wayward Warden Paladin 5 ACF
Larger creatures
Champions of Valor web (http://web.archive.org/web/20211001135255/http://archive.wizards.com/dnd/files/champions_of_valor.zip)
Skirmish
Swift Hunter
Feat
Favored Enemies
Complete Scoundrel page 81
Sneak Attacks
Lightbringer Rogue
Alternate Class Feature, Rogue 3
1/2 Damage, flank only
Expedition to Castle Ravenloft page 208
Sneak Attacks
Death's Ruin
Alternate Class Feature, Rogue 3
Undead, 1/2 Damage
Complete Champion page 51
Sneak Attacks
Divine Strike
Class Feature, Skullclan Hunter 2
Undead
Miniatures Handbook page 20
Sneak Attacks
Golem Strike
Spell
Construct, 1 round
Spell Compendium page 106
Sneak Attacks
Grave Strike
Spell
Undead, 1 round
Spell Compendium page 107
Sneak Attacks
Vine Strike
Spell
Plant, 1 round
Spell Compendium page 230
Sneak Attacks, Critical Hits
Deathstrike Bracers
Magic Item
Construct, Elemental, Ooze, Plant, Undead for 1 round
Magic Item Compendium page 93
Sneak Attacks, Critical Hits
Greater Demolition Crystal
Augment Crystal
+3 Magic Weapon, Construct
Magic Item Compendium page 65
Sneak Attacks, Critical Hits
Greater Truedeath Crystal
Augment Crystal
+3 Magic weapon, Undead
Magic Item Compendium page 66
Poison, Sneak Attacks, Critical Hits, Nonlethal Damage, Ability Drain, Energy Drain, Fatigue, Exhaustion, Str/Dex Damage, Fort Save, Sleep, Paralysis, Disease, Stun, Death
Spark of Life
Spell
Undead
Spell Compendium page 196
Sneak Attacks, Critical Hits, Nonlethal Damage, Ability Drain, Ability Damage, Necromancy, Stun, Death
Humanoid Essence
Spell
Construct
Races of Eberron page 186
Sneak Attacks, Critical Hits, Nonlethal Damage, Ability Drain, Ability Damage, Necromancy, Stun, Death, Poison, Fatigue, Exhaustion, Energy Drain, Paralysis, Disease, mind-affecting
Greater Humanoid Essence
Spell
Construct
Races of Eberron page 186
Disease
Ash Doom
Supernatural Disease
Corporeal Undead and disease immune living
The Sinister Spire page 18
Poison
Poisoner's Breath
Special Ability, Sertrous
Elder Evils page 116
Poison
Poison
Special Attack, Molydeus
not constructs, undead, ooze, or plant
Fiendish Codex 1, page 47
Poison
Aura of Toxin
Special Ability, Shaktari
not constructs, undead, elemental or chosen to be unaffected
Dragon #359, page 50
Damage
Trollbane
Poison
1 attack, Regeneration
Dungeonscape page 137
Damage
Graymantle
Spell
All healing
Spell Compendium page 107
Damage
Ebon Ray of Doom
Spell
Healing unless caster level check, fast heal, regeneration
Lost Empires of Faerum page 31
Damage
Necrotic Curse
Spell
Healing spells, rest
Complete mage page 111
Damage
Vile Ki Strike, Vile Martial Strike, Vile Natural Attack, Violate Spell, Violate Spell-like ability
Feat
Unconsecrated healing, 1/2 or less damage
Book of Vile Darkness page 50
Damage
Cursed Blade
Spell
Attacks with melee weapon until remove curse
Spell Compendium page 57
Hit Rolls
Surge of Fortune
Spell
Immediate action, 1 roll
Complete Champion page 128
Hit Rolls
Pierce Magical Protection
Feat
Bonuses from Spells
Complete Arcane page 82
Hit Rolls
Pierce Magical Concealment
Feat
Miss from Spells or Spell-like Abilities
Complete Arcane page 81
Damage Reduction
Sword of Light
Class Feature, Skullclan Hunter 5
Undead
Miniatures Handbook page 20
Damage Reduction
Foehammer
Maneuver
1 melee attack
The Tome of Battle page 59
Damage Reduction, Hardness
Mountain Hammer, Elder Mountain Hammer, Ancient Mountain Hammer
Maneuver
1 melee attack
The Tome of Battle page 84, 82, 81
Damage Reduction, Spell, or Supernatural
Anti/Dead Magic
Antimagic Torc, Antimagic Shackles (Magic Item), Antimagic Field (http://www.d20srd.org/srd/spells/antimagicField.htm), Antimagic Ray, Antimagic Aura, Planar Bubble (Spell), Beholder, Hive Mother, Colossus (http://www.d20srd.org/srd/epic/monsters/colossus.htm) (monsters), Flux Slime (http://www.d20srd.org/srd/epic/obstacles.htm) (trap), Dead Magic (http://www.d20srd.org/srd/planes.htm) (plane)
Chaotic, Evil, Good, Lawful, Epic, Magic, Cold Iron, Silver
Underdark page 73, Book of Exalted Deeds page 116, Spell Compendium page 14, 158, Magic of Faerun page 77, Monster Manual page 25, Lords of Madness page 135
Magic, Spell Resistance
Supernatural Spell
Class Ability, Dweomerkeeper 4
Spell
Complete Divine Web Edition
Magic, Spell Resistance
Supernatural Transformation
Feat
Spell-like ability
Savage Species page 39
Spell Resistance, Damage Reduction
Cunning Breach
Class Feature, Factotum 11
1 round
Dungeonscape page 17
Anti/Dead magic
Initiate of Mystra
Feat
Spell
Player's Guide to Faerun page 82
Anti/Dead Magic
Invoke Magic
Spell
Level 5- spell
Lords of Madness page 212
Anti/Dead Magic
Epic Spells
Spell
Epic Level Handbook page 73
Type/Subtype based immunities
Baleful Polymorph (http://www.d20srd.org/srd/spells/balefulPolymorph.htm), Polymorph Any Object (http://www.d20srd.org/srd/spells/polymorphAnyObject.htm)
Spell
Player's Handbook and SRD
Ethereal, Shadow, extradimensional
Transdimensional Spell
Feat
Spell
Complete Arcane page 84
Incorporeal
Serren
Special Material
Bow, Arrow, Crossbow Bolt
Book of Exalted Deeds page 38
Incorporeal
Jade
Special Material
Oriental Adventures page 143
Incorporeal
Riverine (arguably)
Special Material
Armor, weapons, walls
Stormwrack
Incorporeal
Ghostoil
Alchemical
Weapon
Libris Mortis page 73
Incorporeal
Ghostblight
Alchemical
Melee or thrown weapon
Complete Adventurer page 122
Incorporeal
Ghostwall Shellac
Alchemical
Walls
Dungeonscape page 35
Incorporeal
Blade of Force
Researve Feat
Melee Weapon or Ammunition 1/round
Complete Mage page 40
Incorporeal
Ghost Attack
Psionic Feat
Melee or Ranged Attacks
Expanded Psionics page 46
Incorporeal
Incorporeal Spell Targeting
Feat
Spell, SLA, or Su
Ghostwalk page 36
Incorporeal
Spectral Strike
Feat
Damaging Attacks
Epic Level Handbook page 66
Incorporeal
Transdimensional Breath
Psionic Feat
Breath Weapons
Dragons of Faerun page 50
Incorporeal
Transdimensional Power
Psionic Feat
Psionic Power
Complete Psionics page 64
Incorporeal
White Scorpion Strike
Racial Feat
Drow, Unarmed Strikes
Races of Eberron page 112
Incorporeal
Ghost Touch (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#ghostTouchWeapon)
Special Ability
Magic Melee Weapons
Dungeon Master's Guide and SRD
Incorporeal
Lesser Truedeath Crystal, Greater Truedeath Crystal
Augment Crystal
Magic weapon
Magic Item Compendium page 66
Incorporeal
Ghost Touch Equipment
Magic item enhancement
Magic item not armor, shield or weapon
Savage Species page 42
Incorporeal
Sword of Darkness
Class Feature, Skullclan Hunter 9
Miniatures Handbook page 20
Planar Trait based Immunities
Planar Bubble
Spell
10' radius
Spell Compendium page 158
As an example, suppose you:
Summon Sertrous and keep as a pet for Poisoner's Breath to bypass poison immunity
Use Circle Magic to Heighten to level 20, bypassing all spell level immunities
Use Reserves of Strength to add 3 damage dice.
Use Planar Bubble to bypass all planar trait immunities
Use Initiate of Mystra to bypass Dead Magic/Antimagic
Use a persistent spellflower to hold a charge for a melee touch spell
Use Supernatural Spell(from Dweomerkeeper) to bypass spell resistance/magic immunity
Cast Raging Flame
Cast Poison Spell Combust with metamagic: Searing Energy Admixture[Fire] Maximize Empower Blistering Heighten[L20]
Later, use Surge of Fortune to autohit dealing an expected 212.75 damage to fire immune and 425.5 to others. This penetrates Static planar traits, Infinite Spell Resistance/magic immunity, Infinite saves with Evasion and Mettle, Infinite AC, Damage Immunity via regeneration + nonlethal immunity, and Fire immunity. Against Antimagic, you'll either need an opponent without poison immunity or need to strip it via Disjunction so Poisoner's Breath can take effect. Against Delay Death/Beastland Ferocity you'll need to dispel as well. Oh: this also threatens a critical hit, so there is a possibility of double damage.
Although I'm focused on immunity piercing here, there are many immunity avoidance techniques. These can almost always work just as well with sufficient intelligence about a target. The key difference is that if the only way to affect the target is by piercing an immunity, then avoid techniques do not work.
[tr]
Immunity
Avoider
Type
Scope
Book
Any Energy
Force-charged energy
Alternate Class Feature, Sorcerer 5
Energy Spell, 1/2 force damage
Planar Handbook page 35
Any Energy
Mastery of Elements (http://www.d20srd.org/srd/prestigeClasses/archmage.htm)
Class Feature, Archmage 1
Energy Spell
Player's handbook and SRD
Any Energy
Manifest Ethos
Class Feature, Paragnostic Apostle
Energy Spell, 1/2 damage, opposed alignment
Complete Champion page 95
Any Energy
Consecrate Spell, Corrupt Spell
Feat
Damaging Spell, 1/2 divine damage
Complete Divine page 79
Any Energy
Consecrate Spell-like ability, Corrupt Spell-like ability
Feat
Damaging Spell-like ability, 1/2 divine damage
Book of Exalted Deeds page 42, Book of Vile Darkness page 48
Any one Energy
Energy Substitution
Feat
Energy Spell
Complete Arcane page 79
Any one Energy
Energy Admixture
Feat
Energy Spell
Complete Arcane page 78
Any one Energy
Nonlethal Substitution
Feat
Energy Spell
Book of Exalted Deeds page 44
Poison, ability damage, ability drain
Positoxins
Alt-poison
Corporeal Undead
Libris Mortis, page 74
Poison, ability damage
Ravages
Alt-poison
Evil creatures (explicitly including undead normally immune to ability damage)
Book of Exalted Deeds, page 34
Disease, ability damage
Afflictions
Alt-disease
Evil creatures
Book of Exalted Deeds, page 34
Sneak Attacks
Penetrating Strike
Alternate Class Feature, Rogue 3
1/2 untyped damage, flank only
Dungeonscape page 13
Any school but Necromancy
Song of the Dead
Feat
Mind-affecting
Dragon Compendium page 108
Any school but Transmutation
Spell Versatility (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#spellVersatility)
Alternate Class Feature, Transmuter 5
Unearthed Arcana and SRD
There are many other spells and ways to modify spells with strange damage types.
Edits: added disease, fear, & incorporeal related ones from ShurikVch.