Kahlendrrari
2015-11-01, 01:26 AM
Looking for help with spells for a debuffing oracle of bone. this is what i have for a build so far:
Male Dhampir
Oracle of Bones 9
N Medium Humanoid (Dhampir)
Initiative: +3
Senses: lowlight vision; darkvision 60 ft.; Perception +3
Language: common
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Armor Class: 13; flat footed: 10; touch: 13
(+3 Dex)
HP: 53; (9 HD)
Fortitude: +3; Reflex: +6; Will: +7
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Speed: 30 ft.
Melee: +6/+1 (dagger; 1d4/19-20 X 2)
Melee: +6 (touch; as spell)
Ranged: +9 (ranged touch; as spell)
Base Attack: +6; Combat Maneuver Bonus: +6; Combat Maneuver Defense: +9
Attack Options: command undead, grave touch,
Spell-like Abilties: 3/day- detect undead
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Oracle Spells Known: (caster level: 9; DC = 15 + spell level)
(5/day) 4th Level: divine power, fleshworm infestation, inflict critical wounds, slay living
(7/day) 3rd Level: animate dead, bestow curse, blindness/deafness, inflict serious wounds, vision of hell
(7/day) 2nd Level: deathknell, desecrate, false life, hold person, inflict moderate wounds, spiritual weapon
(8/day) 1st Level: cause fear, divine favor, doom, inflict light wounds, murderous command, ray of sickening, shield of faith
(*/day) 0 Level: bleed, detect magic, detect poison, guidance, read magic, resistance, stabilize, virtue
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Abilities: Str: 10, Dex 16, Con 10, Int 14, Wis 13, Cha 20
Special Qualities: bloodline power, light sensitivity, negative energy affinity, oracle's curse, oracle's mystery, resist level drain
Feats: command undead, eldritch heritage (undead), skill focus: Knowledge (religion), spell focus (necromancy), undead master
Skills: Bluff (Chat) +11, Diplomacy (Cha) +8, Disguise (Cha) +8, Heal (Wis) +8, Intimidate (Cha) +17, Knowledge (religion) (Int) +17, Sense Motive (Wis) +9, Spellcraft (Int) +14, Stealth (Dex) +11
Possessions:
1. Oracle 1: mystery (bones), oracle's curse (wasting), orisions, revelation: (armor of bones); Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: skill focus: Knowledge (religion)
2. Oracle 2: mystery spell (cause fear); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
3. Oracle 3: revelation (undead servitude); Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: eldritch heritage
4. Oracle 4: +1 Cha; mystery spell (false life); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
5. Oracle 5: —; Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: spell focus (necromancy)
6. Oracle 6: mystery spell (animate dead); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
7. Oracle 7: revelation (raise the dead); Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: undead master, Bonus Feat: command undead
8. Oracle 8: +1 Cha; mystery spell (slay living); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
9. Oracle 9: —; Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat:(open)
Male Dhampir
Oracle of Bones 9
N Medium Humanoid (Dhampir)
Initiative: +3
Senses: lowlight vision; darkvision 60 ft.; Perception +3
Language: common
__________________________________________________ ____________
Armor Class: 13; flat footed: 10; touch: 13
(+3 Dex)
HP: 53; (9 HD)
Fortitude: +3; Reflex: +6; Will: +7
__________________________________________________ ____________
Speed: 30 ft.
Melee: +6/+1 (dagger; 1d4/19-20 X 2)
Melee: +6 (touch; as spell)
Ranged: +9 (ranged touch; as spell)
Base Attack: +6; Combat Maneuver Bonus: +6; Combat Maneuver Defense: +9
Attack Options: command undead, grave touch,
Spell-like Abilties: 3/day- detect undead
__________________________________________________ ____________
Oracle Spells Known: (caster level: 9; DC = 15 + spell level)
(5/day) 4th Level: divine power, fleshworm infestation, inflict critical wounds, slay living
(7/day) 3rd Level: animate dead, bestow curse, blindness/deafness, inflict serious wounds, vision of hell
(7/day) 2nd Level: deathknell, desecrate, false life, hold person, inflict moderate wounds, spiritual weapon
(8/day) 1st Level: cause fear, divine favor, doom, inflict light wounds, murderous command, ray of sickening, shield of faith
(*/day) 0 Level: bleed, detect magic, detect poison, guidance, read magic, resistance, stabilize, virtue
__________________________________________________ _____________
Abilities: Str: 10, Dex 16, Con 10, Int 14, Wis 13, Cha 20
Special Qualities: bloodline power, light sensitivity, negative energy affinity, oracle's curse, oracle's mystery, resist level drain
Feats: command undead, eldritch heritage (undead), skill focus: Knowledge (religion), spell focus (necromancy), undead master
Skills: Bluff (Chat) +11, Diplomacy (Cha) +8, Disguise (Cha) +8, Heal (Wis) +8, Intimidate (Cha) +17, Knowledge (religion) (Int) +17, Sense Motive (Wis) +9, Spellcraft (Int) +14, Stealth (Dex) +11
Possessions:
1. Oracle 1: mystery (bones), oracle's curse (wasting), orisions, revelation: (armor of bones); Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: skill focus: Knowledge (religion)
2. Oracle 2: mystery spell (cause fear); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
3. Oracle 3: revelation (undead servitude); Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: eldritch heritage
4. Oracle 4: +1 Cha; mystery spell (false life); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
5. Oracle 5: —; Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: spell focus (necromancy)
6. Oracle 6: mystery spell (animate dead); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
7. Oracle 7: revelation (raise the dead); Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat: undead master, Bonus Feat: command undead
8. Oracle 8: +1 Cha; mystery spell (slay living); Diplomacy (Cha) +1, Disguise (Cha) +1, Heal (Wis) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1,Spellcraft (Int) +1
9. Oracle 9: —; Bluff (Cha) +1, Intimidate (Cha) +1, Knowledge (religion) (Int) +1, Sense Motive (Wis) +1, Spellcraft (Int) +1, Stealth (Dex) +1
Feat:(open)