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2015-11-03, 05:47 AM
Found on the Inner Planes, the Elemental Beasts are comprised of the purest forms of that element. On the world of Athas, these beasts sometimes are summoned by Elemental Priests, or make their way to the burnt world via portals from their perspective inner plane.
Air Elemental Beast
http://www.lomion.de/cmm/img/elebair.gif
Large Elemental, Neutral
AC – 15
Hit dice – 10d8+32
Speed – Flight 100ft
Str Dex Con Int Wis Cha
15 24 18 4 10 10
+3 +7 +4 -3 0 0
Damage resistances – lightning, thunder, bludgeoning, piercing and slashing from non-magical weapons
Damage Immunities – Poison
Condition Immunities – Exhaustion, paralyzed, petrified, poisoned, unconscious
Senses Passive Perception 15, Darkvision 60ft.
Skills – Perception +5
Challenge – 5
Multiattack – The elemental beast makes two bite attacks if the first one misses or it chooses not to seize its victim
Bite – Melee weapon attack: +6 to hit, reach 5ft,
Hit - one target (2d8+3) Piercing Damage
Seize – on a successful attack, the elemental beast can grapple its victim. The elemental beast can carry a creature up to large size and as an action release the creature. The elemental beast will generally attempt to lift the creature to a height of 50 feet then release its victim.
Impurity – As the air elemental beast is composed of the purest air, dust and sand cause it great pain. For every round that the air elemental beast is within 10ft of a source of loose sand or dust, there is a cumulative 5% chance that it will absorb enough material to enter a berserker rage. This lasts for 1d8 rounds. In this state, it has advantage on attack rolls, but attack rolls made against it have advantage
Spell effects – The air elemental beast reacts strangely to certain spells
Control weather – 8d8 points of damage, fortitude save for half
Gust of Wind – the air elemental beast gains 2d8+8 temporary hit points, but the creature has a 50% chance of entering a berserker fury
The Air Elemental beast is a flying predator that hunts it prey down, and its main weapons are its speed and its agility. Its form resembles a winged skull eight feet across, but this can only usually be glanced as the creature stirs up dust and sand, with only its eyes showing the beast, filled with pain. A howling sound emanates from the winds that give the elemental beast its form.
Air Elemental Beast
http://www.lomion.de/cmm/img/elebair.gif
Large Elemental, Neutral
AC – 15
Hit dice – 10d8+32
Speed – Flight 100ft
Str Dex Con Int Wis Cha
15 24 18 4 10 10
+3 +7 +4 -3 0 0
Damage resistances – lightning, thunder, bludgeoning, piercing and slashing from non-magical weapons
Damage Immunities – Poison
Condition Immunities – Exhaustion, paralyzed, petrified, poisoned, unconscious
Senses Passive Perception 15, Darkvision 60ft.
Skills – Perception +5
Challenge – 5
Multiattack – The elemental beast makes two bite attacks if the first one misses or it chooses not to seize its victim
Bite – Melee weapon attack: +6 to hit, reach 5ft,
Hit - one target (2d8+3) Piercing Damage
Seize – on a successful attack, the elemental beast can grapple its victim. The elemental beast can carry a creature up to large size and as an action release the creature. The elemental beast will generally attempt to lift the creature to a height of 50 feet then release its victim.
Impurity – As the air elemental beast is composed of the purest air, dust and sand cause it great pain. For every round that the air elemental beast is within 10ft of a source of loose sand or dust, there is a cumulative 5% chance that it will absorb enough material to enter a berserker rage. This lasts for 1d8 rounds. In this state, it has advantage on attack rolls, but attack rolls made against it have advantage
Spell effects – The air elemental beast reacts strangely to certain spells
Control weather – 8d8 points of damage, fortitude save for half
Gust of Wind – the air elemental beast gains 2d8+8 temporary hit points, but the creature has a 50% chance of entering a berserker fury
The Air Elemental beast is a flying predator that hunts it prey down, and its main weapons are its speed and its agility. Its form resembles a winged skull eight feet across, but this can only usually be glanced as the creature stirs up dust and sand, with only its eyes showing the beast, filled with pain. A howling sound emanates from the winds that give the elemental beast its form.