darni
2015-11-03, 10:36 PM
The party I DM for is travelling through an arctic area, and looking for interesting encounters I found this amazing monster, the Ijiraq (http://paizo.com/pathfinderRPG/prd/bestiary4/ijiraq.html). It looks interesting both crunch-wise and fluff-wise, so I'm looking for interesting ideas for an encounter with them (may be one or many. The bestiary entry says "solitary", but an ijiraq tribe could be interesting and is more inline with the original mythology).
So, my goals for the encounter are the following:
The PCs don't know about the ijiraq, they're in this arctic desert looking for some ancient treasure.
The ijiraq hasn't heard of the PCs either, they're just another humanoid.
As a guardian, the ijiraq just want to drive the PCs away from her territory. She isn't trying to kill them (and she's probably too weak for that)
As the fluff says, this creature doesn't want to be seen, so I'd like to use indirect tactics.
I don't have set expectations about the outcome of the encounter. I'm ok with the PCs finally killing her, or ending up talking to her (I have some useful clues from the campaign that they can get, and even a sidequest), or giving up and trying to find another way (they can find other ways to find those clues)
Feel free to start commenting ideas at this point. I'm writing below some stuff that I've already been thinking in, and some details about the PCs
My group consists of a CN dwarf fighter (solid melee damage), a NG human cleric of Sarenrae (healer+buffs oriented), a CG elf sorceress (mostly attack oriented) and a NG human ranger (archery oriented, favored enemies undead and animals), plus a leopard animal companion and a weasel familiar. All level 13. They are not murder hobos, so they won't chase too much a fleeing enemy (the dwarf might try, but he's the one with less mobility) unless they think it is a future danger for them or other people (or unless the enemy has/steals something they want). They also tend to accept to talk with opponents if they offer to do so.
I imagine that the creature can cover a really large area while scouting. with CL14 and dimension door at will she can move at 100mph!
I think it's in a good position to defend itself and stay away from dangerous range with dimension door and fly (even when the PCs have similar capabilities). I imagine that she might go away as soon as she's hurt and not come back until she's fully healed (she has 3 ccw/day so it can manage some healing)
And it should be able to get close to the PCs using stealth+hide in plain sight (not guaranteed, some of my PCs have amazing Perception bonuses)
Hallucinatory terrain at will. I'm pretty sure there's some really interesting stuff to do with that
I could add 3 or 4 levels of druid to the creature (or the leader, if I use a tribe), to put it in a closer CR to the PCs and give it a few extra options
The PCs depends a lot on the ranger to find food and find the way. If she gets affected by the -20 penalty from the ijiraq gaze, it would be significant; not death-significant because they can teleport away to a city, or abandon the quest if they are really hungry or lost, but it would really be a setback.
The PCs aren't very well equipped for the environment. They just bought some cold outfits, furs, and skis+cleats+snow shoes, and a few rations, but other than casting endure elements daily they are using mostly mundane equipment to handle this.
So, what would you do if you were this ijiraq to make things interesting?
So, my goals for the encounter are the following:
The PCs don't know about the ijiraq, they're in this arctic desert looking for some ancient treasure.
The ijiraq hasn't heard of the PCs either, they're just another humanoid.
As a guardian, the ijiraq just want to drive the PCs away from her territory. She isn't trying to kill them (and she's probably too weak for that)
As the fluff says, this creature doesn't want to be seen, so I'd like to use indirect tactics.
I don't have set expectations about the outcome of the encounter. I'm ok with the PCs finally killing her, or ending up talking to her (I have some useful clues from the campaign that they can get, and even a sidequest), or giving up and trying to find another way (they can find other ways to find those clues)
Feel free to start commenting ideas at this point. I'm writing below some stuff that I've already been thinking in, and some details about the PCs
My group consists of a CN dwarf fighter (solid melee damage), a NG human cleric of Sarenrae (healer+buffs oriented), a CG elf sorceress (mostly attack oriented) and a NG human ranger (archery oriented, favored enemies undead and animals), plus a leopard animal companion and a weasel familiar. All level 13. They are not murder hobos, so they won't chase too much a fleeing enemy (the dwarf might try, but he's the one with less mobility) unless they think it is a future danger for them or other people (or unless the enemy has/steals something they want). They also tend to accept to talk with opponents if they offer to do so.
I imagine that the creature can cover a really large area while scouting. with CL14 and dimension door at will she can move at 100mph!
I think it's in a good position to defend itself and stay away from dangerous range with dimension door and fly (even when the PCs have similar capabilities). I imagine that she might go away as soon as she's hurt and not come back until she's fully healed (she has 3 ccw/day so it can manage some healing)
And it should be able to get close to the PCs using stealth+hide in plain sight (not guaranteed, some of my PCs have amazing Perception bonuses)
Hallucinatory terrain at will. I'm pretty sure there's some really interesting stuff to do with that
I could add 3 or 4 levels of druid to the creature (or the leader, if I use a tribe), to put it in a closer CR to the PCs and give it a few extra options
The PCs depends a lot on the ranger to find food and find the way. If she gets affected by the -20 penalty from the ijiraq gaze, it would be significant; not death-significant because they can teleport away to a city, or abandon the quest if they are really hungry or lost, but it would really be a setback.
The PCs aren't very well equipped for the environment. They just bought some cold outfits, furs, and skis+cleats+snow shoes, and a few rations, but other than casting endure elements daily they are using mostly mundane equipment to handle this.
So, what would you do if you were this ijiraq to make things interesting?