Warlocknthewind
2015-11-04, 07:30 PM
So, running players through Expedition to Castle Raven loft adapted to E6, and I'm tossing a couple more fish in the barrel from other books. One such idea is the Executioner's axe from Book of Exalted Deeds, the Executioner Profession Skill from Book of Vile Deeds, and the Death knight template MMII.
EtCR features a saint, and she was slain at one point, and it was by a masked fellow, famous throughout Karrnath and Thrane as the Ender of many terrible persons. When his services were employed to slay a silver flame "zealous witch" in Barovia, he couldn't help but question the morality as she spat upon him cursing fowl utterances in the name of the Flame , all about how he would burn for his actions. "And this is the price of yours" was his reply. She had slaughtered a small village in the night, caught red-handed, and remorseless. When the axe-stroke fell, holy vengeance and all that, making him a Death Knight. (The slaughtered village being a large cult of the devourer bent on another lycanpocalypse). The flux of silver flame's energy by the assimilation of the saint figure made her death's tool cursed, as well as Holy, ensuring the death knight's vigil and punishment benign unless disturbed. I would place him at the crossroads, at the chopping block, still, where he he returns whenever disturbed.
Essentially, it's centered around a cursed holy vorpal great axe keeping a Death Knight at bay my keeping a negative level on him while he is holding it, disqualifying him from animating as a Death Knight, until it's removed and he's on a guilt ridden killing spree looking for the axe to restore his inert state before the undead in the region emerge, and converge on his location per Undead Leadership.
Is this how negative(Positive?) levels on undead work? Or are would they still stay animate, by RAW?
What's keeping my players from just burning the inanimate skeleton or something? I'd give them kudos for creativity, but I want some role-playing t the very least to solve the challenge, not some rum and a match (again).
What about Sir Urik, what'd he think, in your opinion?
He's just a simple level 6 fighter (Longaxe, focus & spec, reflexes, power attack, cleave, Exectution Focus, Trophy Hunter )
EtCR features a saint, and she was slain at one point, and it was by a masked fellow, famous throughout Karrnath and Thrane as the Ender of many terrible persons. When his services were employed to slay a silver flame "zealous witch" in Barovia, he couldn't help but question the morality as she spat upon him cursing fowl utterances in the name of the Flame , all about how he would burn for his actions. "And this is the price of yours" was his reply. She had slaughtered a small village in the night, caught red-handed, and remorseless. When the axe-stroke fell, holy vengeance and all that, making him a Death Knight. (The slaughtered village being a large cult of the devourer bent on another lycanpocalypse). The flux of silver flame's energy by the assimilation of the saint figure made her death's tool cursed, as well as Holy, ensuring the death knight's vigil and punishment benign unless disturbed. I would place him at the crossroads, at the chopping block, still, where he he returns whenever disturbed.
Essentially, it's centered around a cursed holy vorpal great axe keeping a Death Knight at bay my keeping a negative level on him while he is holding it, disqualifying him from animating as a Death Knight, until it's removed and he's on a guilt ridden killing spree looking for the axe to restore his inert state before the undead in the region emerge, and converge on his location per Undead Leadership.
Is this how negative(Positive?) levels on undead work? Or are would they still stay animate, by RAW?
What's keeping my players from just burning the inanimate skeleton or something? I'd give them kudos for creativity, but I want some role-playing t the very least to solve the challenge, not some rum and a match (again).
What about Sir Urik, what'd he think, in your opinion?
He's just a simple level 6 fighter (Longaxe, focus & spec, reflexes, power attack, cleave, Exectution Focus, Trophy Hunter )