Jon_Dahl
2015-11-06, 02:30 AM
How do you guys handle heat in your games? I'm talking about hot summer (spring/fall) days. I think most games are set in summers, but it's not unusual to have 90° F during summers for several days in almost any country.
A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).
Do you have your armored and heavily clothed characters roll these rolls, or do you always have enough Endure Elements spells with you?
I have modified the rule so that "armor of any sort" is always "metal armor of any sort". This is highly debatable, but it has worked almost ok in my games. It still hurts melee guys A LOT.
A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).
Do you have your armored and heavily clothed characters roll these rolls, or do you always have enough Endure Elements spells with you?
I have modified the rule so that "armor of any sort" is always "metal armor of any sort". This is highly debatable, but it has worked almost ok in my games. It still hurts melee guys A LOT.