Spore
2015-11-06, 05:16 AM
Short summary of what my party provides:
- Ranger provides Stealth, Perception, Tracking and planning of our routes and general combat environments
- Paladin provides "Public Relations" and Healing
- Oracle of Time provides buffs and...well....further healing
- Oracle of Flames provides....uh....Fireballs? No seriously she has crippled her character beyond recognition (Melee with Str 12, Inflict Line of Spells with no Str and no Weapon Finesse as well as carefully handpicked spells which the player doesn't even know what they do).
My Investigator ... has to cover everything else. So far I've dipped into every Knowledge skill, have Spellcraft, Stealth, Alchemy (and try to use the skill for more than just creating stuff) as well as detecting and disabling traps, can offer Infusion Extracts and compete for highest DPR with the Archer Ranger and the Gunadin. Enough commitment, right?
There's just ONE small problem. I am the frontline in a party of 5. There was a very tanky built Dwarf Fighter who more or less quit the group (she simply doesn't show up and claims to have other obligations) and I fear my imminent death. I also feel that the DM scales the combat down since we have shown to struggle with CR equal encounters. It's a weird version of rocket tag in low levels: We throw out easy 100 dpr per round instantly but anything that survives that initial burst doesn't - uhm - help my complexion. Is there a way to help my tankyness? My current build so far:
Oni-Spawn Tiefling Investigator 8
Attributes 20/14/14/19/12/6
1. Armor of the Pit
3. Power Attack
3-Disc. Infusion
5. Master Craftsman (Alchemy)
5-Disc. Quick Study
7. Craft Wondrous Items
7-Disc. Sickening Offensive
I could push for Intimidate 9 ranks and Cornugon Smash for another -2 on enemy attacks. Do you think AC boosting, Displacement, Sickened and Shaken is enough to make myself survive a decent amount more? Do you think Inspired Intimidator is a smart choice or would you go for a diversified choice on the Investigator Talent. Like Studied Defense or Toppling Strike?
Are there Wondrous Items I can create to help me? Would you recommend getting Craft Magic Arms and Armor for something?
We will probably resort to using Draconic Reservoir (on me) plus Empowered Fireballs to deal with groups of weaker enemies so I can focus on debuffing or bringing down bigger opponents.
- Ranger provides Stealth, Perception, Tracking and planning of our routes and general combat environments
- Paladin provides "Public Relations" and Healing
- Oracle of Time provides buffs and...well....further healing
- Oracle of Flames provides....uh....Fireballs? No seriously she has crippled her character beyond recognition (Melee with Str 12, Inflict Line of Spells with no Str and no Weapon Finesse as well as carefully handpicked spells which the player doesn't even know what they do).
My Investigator ... has to cover everything else. So far I've dipped into every Knowledge skill, have Spellcraft, Stealth, Alchemy (and try to use the skill for more than just creating stuff) as well as detecting and disabling traps, can offer Infusion Extracts and compete for highest DPR with the Archer Ranger and the Gunadin. Enough commitment, right?
There's just ONE small problem. I am the frontline in a party of 5. There was a very tanky built Dwarf Fighter who more or less quit the group (she simply doesn't show up and claims to have other obligations) and I fear my imminent death. I also feel that the DM scales the combat down since we have shown to struggle with CR equal encounters. It's a weird version of rocket tag in low levels: We throw out easy 100 dpr per round instantly but anything that survives that initial burst doesn't - uhm - help my complexion. Is there a way to help my tankyness? My current build so far:
Oni-Spawn Tiefling Investigator 8
Attributes 20/14/14/19/12/6
1. Armor of the Pit
3. Power Attack
3-Disc. Infusion
5. Master Craftsman (Alchemy)
5-Disc. Quick Study
7. Craft Wondrous Items
7-Disc. Sickening Offensive
I could push for Intimidate 9 ranks and Cornugon Smash for another -2 on enemy attacks. Do you think AC boosting, Displacement, Sickened and Shaken is enough to make myself survive a decent amount more? Do you think Inspired Intimidator is a smart choice or would you go for a diversified choice on the Investigator Talent. Like Studied Defense or Toppling Strike?
Are there Wondrous Items I can create to help me? Would you recommend getting Craft Magic Arms and Armor for something?
We will probably resort to using Draconic Reservoir (on me) plus Empowered Fireballs to deal with groups of weaker enemies so I can focus on debuffing or bringing down bigger opponents.