Aquaseafoam
2007-05-27, 03:16 PM
Invert Spell [Metamagic Feat]
Inverted magic was developed for the purpose of fighting enemies who made heavy use of Antimagic fields. In essence, it treats normal squares as though they were effected by an Antimagic field and those affected by an antimagic field as if they were normal squares.
Prerequisites: Must have studied a tome containing the secret of inverted magic.
Benefits:When a spell is cast using this metamagic feat within an antimagic field, the spell behaves normally and is unaffected by any antimagic field. If cast outside an Antimagic field, the spell instantly fails. If the spell, at any time, passes through a square unaffected by an antimagic field, the spell fails as if it had encountered an antimagic field as a normal spell. Area of effect spells only affect squares within the antimagic field. If, at any time, the antimagic field moves, those squares no longer affected by the antimagic field lose effect as if they had encountered an antimagic field normally. An Inverted spell uses up a spell X slots higher than normal.
Special: This feat cannot be applied to spell with the summon descriptor or to the Spell Antimagic Field.
Okay, thats what I have so far. My problem is how many spell levels this should jack up a spell. I can see what could be potentially a few problems. A wizard preparing only inverted spells and antimagic field spells. On a side note, this feat will be extremely important in my upcoming campaign as there is a large group of enemies that projects Antimagic Fields that I will frequently have them encounter late game.
Inverted magic was developed for the purpose of fighting enemies who made heavy use of Antimagic fields. In essence, it treats normal squares as though they were effected by an Antimagic field and those affected by an antimagic field as if they were normal squares.
Prerequisites: Must have studied a tome containing the secret of inverted magic.
Benefits:When a spell is cast using this metamagic feat within an antimagic field, the spell behaves normally and is unaffected by any antimagic field. If cast outside an Antimagic field, the spell instantly fails. If the spell, at any time, passes through a square unaffected by an antimagic field, the spell fails as if it had encountered an antimagic field as a normal spell. Area of effect spells only affect squares within the antimagic field. If, at any time, the antimagic field moves, those squares no longer affected by the antimagic field lose effect as if they had encountered an antimagic field normally. An Inverted spell uses up a spell X slots higher than normal.
Special: This feat cannot be applied to spell with the summon descriptor or to the Spell Antimagic Field.
Okay, thats what I have so far. My problem is how many spell levels this should jack up a spell. I can see what could be potentially a few problems. A wizard preparing only inverted spells and antimagic field spells. On a side note, this feat will be extremely important in my upcoming campaign as there is a large group of enemies that projects Antimagic Fields that I will frequently have them encounter late game.