Albions_Angel
2015-11-06, 08:41 AM
So I have hit a roadblock.
The last couple of scenarios for my PCs have been encounter heavy, and somewhere between almost dying every encounter at level 2, and their current level, they got really good. Good to the tune of taking on and destroying with no damage and in 1 round, a level 8 encounter at party level 3. I made a stupid mistake and our frenzy barbarian/fighter got a charge on the dread necro BBEG and his Undead companion, used cleave to kill them both. They never got to act. Sigh.
Anyway, through that, and a number of more grindy encounters, the party just jumped from level 3 to level 5 (seriously, I had a tunnel they were never meant to go down, it was merely a plot point, and it was full of shadows. I didnt stat any, or count any, it was a "DONT GO THIS WAY" type tunnel, and I had to come out of game to tell the players I hadnt written anything for that area, because apparently after getting eviscerated by 2 shadows at level 2 means they could take on 50 at level 3).
Well, after consultation with my group, I want to make this scenario XP light. They are more combat oriented but not totally so. I have some fixed points in my campaign that they will get to, and I have a theme for this week.
I want them to escort some refugees northwards. Winter is setting in and so they should have to deal with the effects of cold and such. I dont really want to throw too many encounters at them. I am more than happy to drop a dragon at the end, so they have to shepherd the refugees to safety.
But that still leaves about 7 hours, 30 minutes to deal with. Real time. In game terms, the refugees will travel at 15, the journey is about 60-70 miles. Mostly open country with some small villages, and a large town mid way.
I just cant think what to do! Assassin in the refugees? Mind altering spell from unknown source? Pass through a town that needs their help for something?
Other info that might help.
Party consists of a rebuke dead and casting cleric, halfling rogue/swashbuckler (who is a waste of space tbh), beguiler/wiz wanting to go ultimate magus, barb/fighter with frenzy and cleave (seriously, I cant throw anything against him at all), tripping monk (what the barb doesnt get, the monk does), druid playing buff and animal companion. Half the party cant hit for toffee, but thats fine because they stand there and hit AC 10 to aid one of the 2 big ones. Party is all about 40 XP from level 5.
They are in the northern half of a cold country that has just dipped into winter. The wild hunt is riding forth as the gods abandon the region and it falls into chaos. Rifts keep opening and dumping creatures from the shadow and other planes into this one. And there is a war going on.
Allowed books are core, complete, frost, sand, storm, UA, DrMagic and Tome of Battle.
Help.
The last couple of scenarios for my PCs have been encounter heavy, and somewhere between almost dying every encounter at level 2, and their current level, they got really good. Good to the tune of taking on and destroying with no damage and in 1 round, a level 8 encounter at party level 3. I made a stupid mistake and our frenzy barbarian/fighter got a charge on the dread necro BBEG and his Undead companion, used cleave to kill them both. They never got to act. Sigh.
Anyway, through that, and a number of more grindy encounters, the party just jumped from level 3 to level 5 (seriously, I had a tunnel they were never meant to go down, it was merely a plot point, and it was full of shadows. I didnt stat any, or count any, it was a "DONT GO THIS WAY" type tunnel, and I had to come out of game to tell the players I hadnt written anything for that area, because apparently after getting eviscerated by 2 shadows at level 2 means they could take on 50 at level 3).
Well, after consultation with my group, I want to make this scenario XP light. They are more combat oriented but not totally so. I have some fixed points in my campaign that they will get to, and I have a theme for this week.
I want them to escort some refugees northwards. Winter is setting in and so they should have to deal with the effects of cold and such. I dont really want to throw too many encounters at them. I am more than happy to drop a dragon at the end, so they have to shepherd the refugees to safety.
But that still leaves about 7 hours, 30 minutes to deal with. Real time. In game terms, the refugees will travel at 15, the journey is about 60-70 miles. Mostly open country with some small villages, and a large town mid way.
I just cant think what to do! Assassin in the refugees? Mind altering spell from unknown source? Pass through a town that needs their help for something?
Other info that might help.
Party consists of a rebuke dead and casting cleric, halfling rogue/swashbuckler (who is a waste of space tbh), beguiler/wiz wanting to go ultimate magus, barb/fighter with frenzy and cleave (seriously, I cant throw anything against him at all), tripping monk (what the barb doesnt get, the monk does), druid playing buff and animal companion. Half the party cant hit for toffee, but thats fine because they stand there and hit AC 10 to aid one of the 2 big ones. Party is all about 40 XP from level 5.
They are in the northern half of a cold country that has just dipped into winter. The wild hunt is riding forth as the gods abandon the region and it falls into chaos. Rifts keep opening and dumping creatures from the shadow and other planes into this one. And there is a war going on.
Allowed books are core, complete, frost, sand, storm, UA, DrMagic and Tome of Battle.
Help.