Foolosophy
2007-05-28, 02:46 AM
From the planar traits part of the SRD
Subjective Directional Gravity
The strength of gravity on a plane with this trait is the same as on the Material Plane, but each individual chooses the direction of gravity’s pull. Such a plane has no gravity for unattended objects and nonsentient creatures. This sort of environment can be very disorienting to the newcomer, but is common on “weightless” planes.
Characters on a plane with subjective directional gravity can move normally along a solid surface by imagining “down” near their feet. If suspended in midair, a character “flies” by merely choosing a “down” direction and “falling” that way. Under such a procedure, an individual “falls” 150 feet in the first round and 300 feet in each succeeding round. Movement is straight-line only. In order to stop, one has to slow one’s movement by changing the designated “down” direction (again, moving 150 feet in the new direction in the first round and 300 feet per round thereafter).
It takes a DC 16 Wisdom check to set a new direction of gravity as a free action; this check can be made once per round. Any character who fails this Wisdom check in successive rounds receives a +6 bonus on subsequent checks until he or she succeeds.
It seems to indicate that mindless objects just float in space.
So what would happen when a PC (i.e. a sentient being) enters a room that has been (maybe through a planar mishap or simply magic) altered to have subjective directional gravity.
If the PC doesn't know about this, what will happen? Will he fall straight down (as if on earth / the material plane) because he expects gravity to go into that direction (i.e. subconciously selecting a "down") or will he float in space because he hasn't made up his mind yet?
I was thinking about letting the character have a SG 16 wisdom check when he first enters the room (before he "falls") to see if he realizes that this room has no objective directional gravity, allowing him to make another check to set his "down" if he succeeds, having him fall "earth-downwards" if he doesn't.
He will get the cumulative +6 bonus on following rounds either to realize whats going on (if he hasn't) or to change direction.
The bonus will be reset once, after he first realizes he can change the direction.
Any better ideas? Should he be floating in space until he conciously decides to change "down"?
Subjective Directional Gravity
The strength of gravity on a plane with this trait is the same as on the Material Plane, but each individual chooses the direction of gravity’s pull. Such a plane has no gravity for unattended objects and nonsentient creatures. This sort of environment can be very disorienting to the newcomer, but is common on “weightless” planes.
Characters on a plane with subjective directional gravity can move normally along a solid surface by imagining “down” near their feet. If suspended in midair, a character “flies” by merely choosing a “down” direction and “falling” that way. Under such a procedure, an individual “falls” 150 feet in the first round and 300 feet in each succeeding round. Movement is straight-line only. In order to stop, one has to slow one’s movement by changing the designated “down” direction (again, moving 150 feet in the new direction in the first round and 300 feet per round thereafter).
It takes a DC 16 Wisdom check to set a new direction of gravity as a free action; this check can be made once per round. Any character who fails this Wisdom check in successive rounds receives a +6 bonus on subsequent checks until he or she succeeds.
It seems to indicate that mindless objects just float in space.
So what would happen when a PC (i.e. a sentient being) enters a room that has been (maybe through a planar mishap or simply magic) altered to have subjective directional gravity.
If the PC doesn't know about this, what will happen? Will he fall straight down (as if on earth / the material plane) because he expects gravity to go into that direction (i.e. subconciously selecting a "down") or will he float in space because he hasn't made up his mind yet?
I was thinking about letting the character have a SG 16 wisdom check when he first enters the room (before he "falls") to see if he realizes that this room has no objective directional gravity, allowing him to make another check to set his "down" if he succeeds, having him fall "earth-downwards" if he doesn't.
He will get the cumulative +6 bonus on following rounds either to realize whats going on (if he hasn't) or to change direction.
The bonus will be reset once, after he first realizes he can change the direction.
Any better ideas? Should he be floating in space until he conciously decides to change "down"?