JNAProductions
2015-11-06, 12:24 PM
Circle of the Sun
Bonus Cantrip-When you select this Circle at second level, you gain the Firebolt and Light cantrips as druid spells.
Radiant Blaze-Once per long rest you may expend a use of your wildshape to take the form of a Plasma Mephit for 10 minutes. You are still able to cast Firebolt and Light in this form, but cannot cast any other spell. At fourth level the Plasma Mephit form uses your spell save DC in place of its own, its AC increases to 13, its maximum hitpoints increase to 30, the damage of Solar Flare increases to 3d6, and the damage of Death Burst increases to 2d10. At eighth level the form gains a 30 foot fly speed, its maximum hitpoints increase to 40, the form may make two claw attempts when it takes the attack action, the damage of Solar Flare increases to 4d6, and the damage of Death Burst increases to 3d10.
Blaze of the Sun-At sixth level, you may add your Wisdom modifier to any fire or radiant damage you deal.
Body of Light-At tenth level, you continuously shed 10' bright light and an additional 10' of dim light. (You can dismiss or bring back this light as a bonus action.) In addition, you have resistance to fire and radiant damage. In addition, you have advantage on saving throws against any effects caused by undead.
Solar Inferno-Your Radiant Blaze feature improves. You may now become a Plasma Mephit once per short rest and may remain in the form for a full hour. While in Plasma Mephit form you are now able to cast Druid evocation spells. Solar Flare increases to 5d6 damage and now recharges on a 5-6.
For Plasma Mephit stats, see Flahy's post down below. Credit goes to Flashy for Radiant Blaze and Solar Inferno.
Bonus Cantrip-When you select this Circle at second level, you gain the Firebolt and Light cantrips as druid spells.
Radiant Blaze-Once per long rest you may expend a use of your wildshape to take the form of a Plasma Mephit for 10 minutes. You are still able to cast Firebolt and Light in this form, but cannot cast any other spell. At fourth level the Plasma Mephit form uses your spell save DC in place of its own, its AC increases to 13, its maximum hitpoints increase to 30, the damage of Solar Flare increases to 3d6, and the damage of Death Burst increases to 2d10. At eighth level the form gains a 30 foot fly speed, its maximum hitpoints increase to 40, the form may make two claw attempts when it takes the attack action, the damage of Solar Flare increases to 4d6, and the damage of Death Burst increases to 3d10.
Blaze of the Sun-At sixth level, you may add your Wisdom modifier to any fire or radiant damage you deal.
Body of Light-At tenth level, you continuously shed 10' bright light and an additional 10' of dim light. (You can dismiss or bring back this light as a bonus action.) In addition, you have resistance to fire and radiant damage. In addition, you have advantage on saving throws against any effects caused by undead.
Solar Inferno-Your Radiant Blaze feature improves. You may now become a Plasma Mephit once per short rest and may remain in the form for a full hour. While in Plasma Mephit form you are now able to cast Druid evocation spells. Solar Flare increases to 5d6 damage and now recharges on a 5-6.
For Plasma Mephit stats, see Flahy's post down below. Credit goes to Flashy for Radiant Blaze and Solar Inferno.