Shiny, Bearer of the Pokystick
2007-05-28, 06:46 PM
Shadow Blood Feats
Shadow Awakening
You feel the touch of shadow stirring within you, and grasp it to enhance your own abilities.
Prerequisites:Native to Plane of Shadow or extraplanar subtype from a Shadow-based source; or, exposed to the Plane of Shadow via Plane Shift/Portal travel.
Benefit: You gain a +4 bonus to hide and move silently checks. If you have a shadow jump ability, the maximum distance you can travel using it is increased by 10ft.; all spells you cast with the descriptor are at +1 caster level. These abilities do not function in daylight conditions.
Special:Creatures with the dark or shadow template cannot gain this feat- their heritage is already active.
Shadow Wings
You gain insubstantial, misty wings formed of diaphanous black shadowstuff.
Prerequisites:Extra-planar subtype from a shadow-based source or Shadow Awakening, and Grasp Shadow's Line.
Benefit: You gain wings and a fly speed equal to your base land speed (good maneuverability). These wings function normally in areas where illumination is less than normal daylight; in daylight, however, your maneuverability drops to poor, and your speed is reduced by half. A medium or heavy load that would reduce your land speed reduces your fly speed a proportionate amount.
[S]Gloaming Wings
You gain soft, fur-feathered wings like those of a Gloaming.
Prerequisites: Shadow Awakening.
Benefit:You sprout dark, furry wings and gain a fly speed of 20ft. (poor maneuverability). Your skin glows faintly, and can provide illumination up to torch-level, should you so choose.
Swyft-blooded
Your ancestry among the shadowswyfts grants you certain benefits.
Prerequisites: Shadow Awakening.
Benefit: You gain 120ft. darkvision, a +4 bonus to hide and move silently checks, and a +2 bonus to initiative. These abilities do not function in daylight conditions.
Grasp Shadow's Line
You enhance your shadow ancestry to deal death swiftly from the shadows.
Prerequisites:Extraplanar subtype from a shadow-based source.
Benefit:In any area of shadow (anything less than full daylight), you gain a +2 bonus to Hide and Move Silently checks. In addition, you gain +1d6 sneak attack damage when you strike from hiding (but not when simply flanking); this benefit does not grant the sneak attack ability if you do not already possess it.
These are an attempt at minor, but more universal, bloodline/heritage feats; not just for sorcerers anymore. They're mostly for my own use, but I'd like your opinion, folks- so lemme have it.
Submissions of non-caster-focused heritage feats dealing with shadow to expand the concept are also appreciated.
Shadow Awakening
You feel the touch of shadow stirring within you, and grasp it to enhance your own abilities.
Prerequisites:Native to Plane of Shadow or extraplanar subtype from a Shadow-based source; or, exposed to the Plane of Shadow via Plane Shift/Portal travel.
Benefit: You gain a +4 bonus to hide and move silently checks. If you have a shadow jump ability, the maximum distance you can travel using it is increased by 10ft.; all spells you cast with the descriptor are at +1 caster level. These abilities do not function in daylight conditions.
Special:Creatures with the dark or shadow template cannot gain this feat- their heritage is already active.
Shadow Wings
You gain insubstantial, misty wings formed of diaphanous black shadowstuff.
Prerequisites:Extra-planar subtype from a shadow-based source or Shadow Awakening, and Grasp Shadow's Line.
Benefit: You gain wings and a fly speed equal to your base land speed (good maneuverability). These wings function normally in areas where illumination is less than normal daylight; in daylight, however, your maneuverability drops to poor, and your speed is reduced by half. A medium or heavy load that would reduce your land speed reduces your fly speed a proportionate amount.
[S]Gloaming Wings
You gain soft, fur-feathered wings like those of a Gloaming.
Prerequisites: Shadow Awakening.
Benefit:You sprout dark, furry wings and gain a fly speed of 20ft. (poor maneuverability). Your skin glows faintly, and can provide illumination up to torch-level, should you so choose.
Swyft-blooded
Your ancestry among the shadowswyfts grants you certain benefits.
Prerequisites: Shadow Awakening.
Benefit: You gain 120ft. darkvision, a +4 bonus to hide and move silently checks, and a +2 bonus to initiative. These abilities do not function in daylight conditions.
Grasp Shadow's Line
You enhance your shadow ancestry to deal death swiftly from the shadows.
Prerequisites:Extraplanar subtype from a shadow-based source.
Benefit:In any area of shadow (anything less than full daylight), you gain a +2 bonus to Hide and Move Silently checks. In addition, you gain +1d6 sneak attack damage when you strike from hiding (but not when simply flanking); this benefit does not grant the sneak attack ability if you do not already possess it.
These are an attempt at minor, but more universal, bloodline/heritage feats; not just for sorcerers anymore. They're mostly for my own use, but I'd like your opinion, folks- so lemme have it.
Submissions of non-caster-focused heritage feats dealing with shadow to expand the concept are also appreciated.