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View Full Version : Help make the Evolved happen in Pathfinder



Cpt.Maikaptin
2015-11-07, 08:00 PM
The Evolved from Prototype 2 are a very difficult enemy and it's extremely fun to run through New York causing chaos in both games. Think about having them as a playable class in your favourite D&D setting. Obviously the abilities would have to get nerfed. Falling without damage would become more like the monks slow fall ability, and his strengh would be less automaticly ridiculous. The Claw power would have damage like a short sword, hammerfist like a warhammer, and the Blade would be a greatsword. I would like some assisstance with everything else and thank you in advance for helping with a slightly out of date.

Milo v3
2015-11-08, 06:36 AM
I've made a few things based on [Prototype], though a decent amount of them are for a weird subsystem called gramarie so I'll ignore those (used it to replicate all the monster making, buildings out of biomass, etc. type stuff) and just link this (http://www.giantitp.com/forums/showthread.php?245356-Blacklight-Tainted-Scion-Variant-3-P-Class-Please-PEACH)one (it's been deemed tier 3 by morphbark).... Hmm... I should probably make a new one.

Edit: Alternatively, you could make a "flesh" element for kineticists made by Xuldarinar.

Cpt.Maikaptin
2015-11-08, 02:56 PM
Thanks man, this is a great starting point. I will most likely change it a lot before I use it so more ideas are more than welcome.

Milo v3
2015-11-10, 08:53 AM
You might want to also look at this (http://www.giantitp.com/forums/showthread.php?457540-Anabolist-Alchemist-Monk-Hybrid-WIP&p=20058062#post20058062)and this (http://www.giantitp.com/forums/showsinglepost.php?p=17720713&postcount=713). Though they are both works in progress (and the second one is part of a semi-dead project.....).