JNAProductions
2015-11-07, 09:04 PM
Meister
Hit Die: d10
Proficiencies: All armor, simple weapons
Saving Throws: Intelligence, Dexterity
Skills: Choose two from the following list
-Acrobatics
-Animal Handling
-Athletics
-Intimidation
-Insight
-Investigation
-Perception
-Stealth
-Survival
Level
Features
1
Weapon Bond
2
Fighting Style
3
Meister Study
4
Ability Score Improvement
5
Synchronization I
6
Improved Weapon Bond
7
Meister Study Feature
8
Ability Score Improvement
9
Synchronization II
10
Meister Study Feature
11
12
Ability Score Improvement
13
14
Synchronization III
15
Meister Study Feature
16
Ability Score Improvement
17
18
Meister Study Feature
19
Ability Score Improvement
20
Meister Supreme
Weapon Bond-At level one, you bond with a certain Weapon. You now are able to wield this Weapon-no one else can due to improper soul resonance.
Fighting Style-At second level, select the Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting styles.
Meister Study-Select what kind of Meister Study you perform-Witch, Ninja, or Knight.
Synchronization I-Learn your first Synchronization attack.
Improved Weapon Bond-At level six, you can now summon your weapon to your hand as a bonus action.
Synchronization II-Learn your middle tier Synchronization attack.
Synchronization III-Learn your top tier Synchronization attack.
Meister Supreme-You are now one with your weapon. You have a combined HP Pool, and act together on the same initiative count if you so choose. In addition, you may use the higher of your two ACs and saving throws for anything.
Witch
As Eldritch Knight, 100%.
Ninja
Knight
Edit
Thinking about redesigning this as subclasses instead of full classes. Thoughts?
Hit Die: d10
Proficiencies: All armor, simple weapons
Saving Throws: Intelligence, Dexterity
Skills: Choose two from the following list
-Acrobatics
-Animal Handling
-Athletics
-Intimidation
-Insight
-Investigation
-Perception
-Stealth
-Survival
Level
Features
1
Weapon Bond
2
Fighting Style
3
Meister Study
4
Ability Score Improvement
5
Synchronization I
6
Improved Weapon Bond
7
Meister Study Feature
8
Ability Score Improvement
9
Synchronization II
10
Meister Study Feature
11
12
Ability Score Improvement
13
14
Synchronization III
15
Meister Study Feature
16
Ability Score Improvement
17
18
Meister Study Feature
19
Ability Score Improvement
20
Meister Supreme
Weapon Bond-At level one, you bond with a certain Weapon. You now are able to wield this Weapon-no one else can due to improper soul resonance.
Fighting Style-At second level, select the Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting styles.
Meister Study-Select what kind of Meister Study you perform-Witch, Ninja, or Knight.
Synchronization I-Learn your first Synchronization attack.
Improved Weapon Bond-At level six, you can now summon your weapon to your hand as a bonus action.
Synchronization II-Learn your middle tier Synchronization attack.
Synchronization III-Learn your top tier Synchronization attack.
Meister Supreme-You are now one with your weapon. You have a combined HP Pool, and act together on the same initiative count if you so choose. In addition, you may use the higher of your two ACs and saving throws for anything.
Witch
As Eldritch Knight, 100%.
Ninja
Knight
Edit
Thinking about redesigning this as subclasses instead of full classes. Thoughts?