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View Full Version : D&D 5e/Next Weapon/Meister (Very Much WIP)



JNAProductions
2015-11-07, 09:04 PM
Meister

Hit Die: d10
Proficiencies: All armor, simple weapons
Saving Throws: Intelligence, Dexterity
Skills: Choose two from the following list
-Acrobatics
-Animal Handling
-Athletics
-Intimidation
-Insight
-Investigation
-Perception
-Stealth
-Survival



Level
Features


1
Weapon Bond


2
Fighting Style


3
Meister Study


4
Ability Score Improvement


5
Synchronization I


6
Improved Weapon Bond


7
Meister Study Feature


8
Ability Score Improvement


9
Synchronization II


10
Meister Study Feature


11



12
Ability Score Improvement


13



14
Synchronization III


15
Meister Study Feature


16
Ability Score Improvement


17



18
Meister Study Feature


19
Ability Score Improvement


20
Meister Supreme



Weapon Bond-At level one, you bond with a certain Weapon. You now are able to wield this Weapon-no one else can due to improper soul resonance.

Fighting Style-At second level, select the Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting styles.

Meister Study-Select what kind of Meister Study you perform-Witch, Ninja, or Knight.

Synchronization I-Learn your first Synchronization attack.

Improved Weapon Bond-At level six, you can now summon your weapon to your hand as a bonus action.

Synchronization II-Learn your middle tier Synchronization attack.

Synchronization III-Learn your top tier Synchronization attack.

Meister Supreme-You are now one with your weapon. You have a combined HP Pool, and act together on the same initiative count if you so choose. In addition, you may use the higher of your two ACs and saving throws for anything.

Witch

As Eldritch Knight, 100%.

Ninja

Knight

Edit

Thinking about redesigning this as subclasses instead of full classes. Thoughts?