Zaydos
2015-11-09, 10:25 PM
Posol, the Progenitor of Souls
Posol hungers for what it once sacrificed seeking to reclaim the life it once gave to others. Posol grants its binder an overflowing of spiritual energy which manifests in the form of essentia and several means by which to use it.
Level: 3rd.
Binding Check DC: 20.
Legend: Legends of Posol are fragmentary at best. Some claim that Posol is a progenitor of the gods themselves that split itself into the very souls of the divine. Having created the gods by dividing its very soul Posol died in anguish, begging that the gods return each of them a fragment of what it had given them, yet they each refused in turn allowing their creator’s existence to extinguish hopefully for all time. However what fragment of Posol remained lived on, trapped in the realm of its birth, and serving as a beacon for other such vestigial fragments of beings which could not like mortals die. Another version claims that Posol was not the source of the gods but the souls of mortals, dividing itself into the various souls that made the first mortals and spilling its life blood to create the wellspring from which the gods draw new souls to this day. As Posol lay slowly dying over millennia, beyond even the gods’ power to help, it watched and watching as mortals made mockery of its gift in violence and warfare it grew resentful. As Posol dwindled further it began to curse its own self-sacrifice and attempt to reclaim what it once gave freely, but was stopped by a mortal hero, slain by one who to it owed their very existence. Other tales claim that Posol was a great monster at the dawn of existence, which warred with the gods of good and evil. Posol’s power was great, stored within its body, its blood, and its breath. Olidammara realized that defeating Posol would be impossible even for the gods as long as it had these three great powers. So Olidammara developed a plan with which the gods stole Posol’s blood and breath, and these two taken they struck down Posol’s body and divided it into pieces and scattered them across the planes. Olidammara kept the breath and blood, hidden in his realm, but Garl Glittergold grew jealous and while a guest in Olidammara’s hall opened their containers letting each spill forth. Posol’s breath flowed across the worlds as essentia, its blood pooling into the incarnum used to form soulmelds, for Posol’s soul had already passed and its body was not whole. Other versions abound but always Posol is part of the creation of souls or incarnum either as the giver of the gift, or a creature which hoarded them all to itself at the dawn of time.
Manifestation: Posol appears as a five headed chimera. One head looks like the binder’s who seeks the pact, and the other four appear as draconic heads made of incarnum, each a varied shade of blue, one azure, another cobalt, a third cerulean, and the last sapphire. Posol mutters phrases of bitter lost about how it was taken and how it will have it back again.
Sign: Your skin turns cobalt.
Influence: Posol sacrificed its life to provide souls, and grew to regret that decision. While under Posol’s influence you can never give something to another unless given something of greater value.
Granted Abilities: While bound to Posol you gain the ability to manipulate your own essentia and that of Posol for a variety of effects, and to even strip it from foes.
Azure Hide: While Posol is bound you gain a +2 enhancement bonus to your natural armor, this enhancement bonus is increased by 1 per point of essentia invested into this ability. If you are not showing Posol’s sign and invest essentia into this ability its sign manifests as long as essentia is in this ability.
Devour Essentia: While Posol is bound you gain the ability to revoke the blessing Posol granted in life. As a standard action you may strip a target within 30 ft of their essentia. The target loses 1 point of essentia per 2 EBL you possess and you gain 2 temporary hit points per essentia lost to this effect. Essentia lost to this effect is regained after 1 minute and the temporary hit points fade after the same amount of time. The target is allowed a Will save to half the essentia loss, and cannot lose more essentia than they possess. Once you have used this ability you must wait 5 rounds before using it again.
Posol’s Senses: While Posol is bound you gain darkvision 60 ft. You gain +10 ft to your darkvision range and a +2 competence bonus to Spot, Search, and Listen per point of essentia invested. If you invest at least 2 points of essentia you gain Scent. If you invest at least three you gain Blindsense 30 ft. If you invest at least four you gain blindsight 10 ft.
Soul Rending: While Posol is bound your blows are able to tear through bodies formed from souls allowing you to tear through creatures which are living souls or imbued with incarnum in their nature. You deal +2 damage against creatures with the Outsider type or which possess racial essentia, meldshaping, or are creations of incarnum or soulmelds (such as incarnum zombies). For each point of essentia you invest in this ability this bonus to damage is increased by 1.
Vestigial Receptacles: While Posol is bound you gain 3 points of essentia. Certain of Posol’s granted abilities allow you to invest essentia into them up to the standard essentia capacity based upon your character level. You must invest essentia into each ability separately and the essentia in one ability has no influence on the essentia in other abilities. You do not need this ability to invest essentia in the others if you have them this is merely meant as a clarification of how they function.
Warp Blast: While Posol is bound you may as a standard action release a burst of spiritual force which assails a single creature within 20 ft. The target takes 2d6 damage per point of essentia in this ability and 1 point of Charisma damage per point of invested essentia. A successful Will save halves this damage and the ability damage.
If bound with Improved Bind Vestige Posol grants Posol's Senses if the binder also has Practiced Binder they also gain Vestigial Receptacles.
New Soulmelds
AMON’S CROWN
Descriptors: Fire
Classes: Incarnate, Soulborn, Totemist
Chakra: Crown, Totem
Saving Throw: None
Incarnum forms a pair of curling goat ram horns upon your head, a fire appearing in the midst between the two horns.
As a standard action, you can spit out a small burst of flame at a target within 30 feet. This requires a ranged touch attack to hit and deals 1d6 points of fire damage. Using Amon’s crown provokes attacks of opportunity.
Essentia: Every point of essentia you invest in your Amon’s crown increases the damage dealt by 1d6 points.
Chakra Bind (Crown)
The horns rest lower on your head, a skullcap of black fur forming beneath their resting place. The fire between them darkens becoming purplish in color.
While Amon’s crown is bound to your crown chakra you gain darkvision 30 ft (or your existing darkvision increases by 30 ft). In addition magical light within 5 ft of you + 5 ft per point of essentia invested in the crown is reduced in brightness producing only shadowy illumination within this range of you if it produces continuous illumination, and creatures within the area gain a +4 bonus to saving throws against magical light based effects (such as flashes of blinding light).
Chakra Bind (Totem)
The flame between the horns vanishes as they cement themselves in your skull growing more larger and more substantial.
You gain a head butt attack that deals 1d4 points of bludgeoning damage. You can use this head butt either as a primary attack (in which case it uses your full base attack bonus and adds your Strength bonus on damage rolls) or as a secondary attack (with a –5 penalty on the attack roll and applying only half your Strength bonus on your damage roll). In addition when you strike a creature with this head butt you may make a bull rush attempt as a free action without entering its space or provoking attacks of opportunity, you may not travel along with the target with this bulrush to push them further than 5 ft. For every point of essentia invested into this soulmeld you gain a +2 bonus to opposed rolls made as part of this bull rush, and for every 2 points you may push them another 5 feet back if your strength check is high enough.
DAHVLER’S MAW
Descriptors: None
Classes: Totemist
Chakra: Throat, Totem
Saving Throw: None
Incarnum forms a mask of layered teeth coming from what looks almost like the pink flesh of gums, similar to the face of a tooth beast.
While wearing dahvler’s maw, you may touch a conscious and willing creature as a standard action to create a bond of incarnum between the two of you. Whenever you would be dealt damage the first 2 points of that damage is dealt to that creature instead of you as long as it is within 10 ft per meldshaper level you possess; this transfer takes place after effects which would reduce or increase the damage such as damage reduction or energy immunity/vulnerability.
Essentia: Every point of essentia invested in dahvler’s maw increases the amount of damage which is transferred by 2 and grants you a +1 enhancement bonus to your natural armor.
Chakra Bind (Throat)
The mask extends down your throat in a tooth covered pink gorget. As it merges with your flesh your vocal chords are changed to allow you to release maddening cries.
You gain the ability to release a maddening cry as a standard action. Any creature within 30 ft of you which can hear this cry must make a Will save or cower for 1 round and be shaken for 1 minute thereafter. A creature which successfully makes this Will save is immune to this ability for 8 hours. This is a mind-affecting fear effect.
Chakra Bind (Totem)
The mask fuses with your face, the teeth becoming your own, your entire mouth shaping into a deadly and twisted maw.
You gain a bite attack that deals 1d8 points of damage. You can use this bite either as a primary attack (in which case it uses your full base attack bonus and adds your Strength bonus on damage rolls) or as a secondary attack (with a –5 penalty on the attack roll and applying only half your Strength bonus on your damage roll). Every point of essentia invested in this soulmeld grants a +1 to damage with this soulmeld and allows you to heal 1 hp per invested essentia each time you bite a living creature for lethal damage.
VEILBREAKER’S MANTLE
Descriptors: None
Classes: Incarnate
Chakra: Shoulders, Soul
Saving Throw: None
You form a black cloak of incarnum upon which the faces of those which have passed beyond the veil of reality, past even the reach of the gods into their own realm of nothingness, are displayed. These whispers of these creatures sound within the mind of the shaper, whispering to them of deeds long past and worlds without end.
While wearing veilbreaker’s mantle, you gain a +2 insight bonus on Knowledge (History) and Knowledge (the Planes) checks and may make such checks untrained. However you suffer a -1 penalty to Listen checks made as reactions due to the distracting whispers sounding in your mind.
Essentia: Every point of essentia invested in the veilbreaker’s mantle increases the bonus by 2, and the penalty to Listen by 1. Every 2 points of essentia invested increases your effective binder level for the abilities of bound vestiges by 1.
Chakra Bind (Shoulders)
The mantle shrinks into a dark cape with flows and flutters behind you, one face growing in prominence of display even as it forms into a hood.
When you bind this soulmeld to your brow chakra select one vestige. If you use an ability of that vestige which would normally require 5 rounds wait to be used again it requires 1 less round to recharge.
Chakra Bind (Soul)
The mantle extends to brush your feet and cover your whole like a robe. The sign of one of these creatures from beyond the veil appears upon your body, even as you allow it to enter you more completely.
When you bind this soulmeld to your soul chakra select one level 4 or lower (should it be 3? 2?) vestige. You gain the benefits of having made a pact with that vestige as long as this soulmeld is bound. You automatically show its sign, as if you had formed a bad pact, however you are not penalized by its influence as if you had formed a good pact. Your effective binder level for this vestige is equal to your meldshaper level.
Posol hungers for what it once sacrificed seeking to reclaim the life it once gave to others. Posol grants its binder an overflowing of spiritual energy which manifests in the form of essentia and several means by which to use it.
Level: 3rd.
Binding Check DC: 20.
Legend: Legends of Posol are fragmentary at best. Some claim that Posol is a progenitor of the gods themselves that split itself into the very souls of the divine. Having created the gods by dividing its very soul Posol died in anguish, begging that the gods return each of them a fragment of what it had given them, yet they each refused in turn allowing their creator’s existence to extinguish hopefully for all time. However what fragment of Posol remained lived on, trapped in the realm of its birth, and serving as a beacon for other such vestigial fragments of beings which could not like mortals die. Another version claims that Posol was not the source of the gods but the souls of mortals, dividing itself into the various souls that made the first mortals and spilling its life blood to create the wellspring from which the gods draw new souls to this day. As Posol lay slowly dying over millennia, beyond even the gods’ power to help, it watched and watching as mortals made mockery of its gift in violence and warfare it grew resentful. As Posol dwindled further it began to curse its own self-sacrifice and attempt to reclaim what it once gave freely, but was stopped by a mortal hero, slain by one who to it owed their very existence. Other tales claim that Posol was a great monster at the dawn of existence, which warred with the gods of good and evil. Posol’s power was great, stored within its body, its blood, and its breath. Olidammara realized that defeating Posol would be impossible even for the gods as long as it had these three great powers. So Olidammara developed a plan with which the gods stole Posol’s blood and breath, and these two taken they struck down Posol’s body and divided it into pieces and scattered them across the planes. Olidammara kept the breath and blood, hidden in his realm, but Garl Glittergold grew jealous and while a guest in Olidammara’s hall opened their containers letting each spill forth. Posol’s breath flowed across the worlds as essentia, its blood pooling into the incarnum used to form soulmelds, for Posol’s soul had already passed and its body was not whole. Other versions abound but always Posol is part of the creation of souls or incarnum either as the giver of the gift, or a creature which hoarded them all to itself at the dawn of time.
Manifestation: Posol appears as a five headed chimera. One head looks like the binder’s who seeks the pact, and the other four appear as draconic heads made of incarnum, each a varied shade of blue, one azure, another cobalt, a third cerulean, and the last sapphire. Posol mutters phrases of bitter lost about how it was taken and how it will have it back again.
Sign: Your skin turns cobalt.
Influence: Posol sacrificed its life to provide souls, and grew to regret that decision. While under Posol’s influence you can never give something to another unless given something of greater value.
Granted Abilities: While bound to Posol you gain the ability to manipulate your own essentia and that of Posol for a variety of effects, and to even strip it from foes.
Azure Hide: While Posol is bound you gain a +2 enhancement bonus to your natural armor, this enhancement bonus is increased by 1 per point of essentia invested into this ability. If you are not showing Posol’s sign and invest essentia into this ability its sign manifests as long as essentia is in this ability.
Devour Essentia: While Posol is bound you gain the ability to revoke the blessing Posol granted in life. As a standard action you may strip a target within 30 ft of their essentia. The target loses 1 point of essentia per 2 EBL you possess and you gain 2 temporary hit points per essentia lost to this effect. Essentia lost to this effect is regained after 1 minute and the temporary hit points fade after the same amount of time. The target is allowed a Will save to half the essentia loss, and cannot lose more essentia than they possess. Once you have used this ability you must wait 5 rounds before using it again.
Posol’s Senses: While Posol is bound you gain darkvision 60 ft. You gain +10 ft to your darkvision range and a +2 competence bonus to Spot, Search, and Listen per point of essentia invested. If you invest at least 2 points of essentia you gain Scent. If you invest at least three you gain Blindsense 30 ft. If you invest at least four you gain blindsight 10 ft.
Soul Rending: While Posol is bound your blows are able to tear through bodies formed from souls allowing you to tear through creatures which are living souls or imbued with incarnum in their nature. You deal +2 damage against creatures with the Outsider type or which possess racial essentia, meldshaping, or are creations of incarnum or soulmelds (such as incarnum zombies). For each point of essentia you invest in this ability this bonus to damage is increased by 1.
Vestigial Receptacles: While Posol is bound you gain 3 points of essentia. Certain of Posol’s granted abilities allow you to invest essentia into them up to the standard essentia capacity based upon your character level. You must invest essentia into each ability separately and the essentia in one ability has no influence on the essentia in other abilities. You do not need this ability to invest essentia in the others if you have them this is merely meant as a clarification of how they function.
Warp Blast: While Posol is bound you may as a standard action release a burst of spiritual force which assails a single creature within 20 ft. The target takes 2d6 damage per point of essentia in this ability and 1 point of Charisma damage per point of invested essentia. A successful Will save halves this damage and the ability damage.
If bound with Improved Bind Vestige Posol grants Posol's Senses if the binder also has Practiced Binder they also gain Vestigial Receptacles.
New Soulmelds
AMON’S CROWN
Descriptors: Fire
Classes: Incarnate, Soulborn, Totemist
Chakra: Crown, Totem
Saving Throw: None
Incarnum forms a pair of curling goat ram horns upon your head, a fire appearing in the midst between the two horns.
As a standard action, you can spit out a small burst of flame at a target within 30 feet. This requires a ranged touch attack to hit and deals 1d6 points of fire damage. Using Amon’s crown provokes attacks of opportunity.
Essentia: Every point of essentia you invest in your Amon’s crown increases the damage dealt by 1d6 points.
Chakra Bind (Crown)
The horns rest lower on your head, a skullcap of black fur forming beneath their resting place. The fire between them darkens becoming purplish in color.
While Amon’s crown is bound to your crown chakra you gain darkvision 30 ft (or your existing darkvision increases by 30 ft). In addition magical light within 5 ft of you + 5 ft per point of essentia invested in the crown is reduced in brightness producing only shadowy illumination within this range of you if it produces continuous illumination, and creatures within the area gain a +4 bonus to saving throws against magical light based effects (such as flashes of blinding light).
Chakra Bind (Totem)
The flame between the horns vanishes as they cement themselves in your skull growing more larger and more substantial.
You gain a head butt attack that deals 1d4 points of bludgeoning damage. You can use this head butt either as a primary attack (in which case it uses your full base attack bonus and adds your Strength bonus on damage rolls) or as a secondary attack (with a –5 penalty on the attack roll and applying only half your Strength bonus on your damage roll). In addition when you strike a creature with this head butt you may make a bull rush attempt as a free action without entering its space or provoking attacks of opportunity, you may not travel along with the target with this bulrush to push them further than 5 ft. For every point of essentia invested into this soulmeld you gain a +2 bonus to opposed rolls made as part of this bull rush, and for every 2 points you may push them another 5 feet back if your strength check is high enough.
DAHVLER’S MAW
Descriptors: None
Classes: Totemist
Chakra: Throat, Totem
Saving Throw: None
Incarnum forms a mask of layered teeth coming from what looks almost like the pink flesh of gums, similar to the face of a tooth beast.
While wearing dahvler’s maw, you may touch a conscious and willing creature as a standard action to create a bond of incarnum between the two of you. Whenever you would be dealt damage the first 2 points of that damage is dealt to that creature instead of you as long as it is within 10 ft per meldshaper level you possess; this transfer takes place after effects which would reduce or increase the damage such as damage reduction or energy immunity/vulnerability.
Essentia: Every point of essentia invested in dahvler’s maw increases the amount of damage which is transferred by 2 and grants you a +1 enhancement bonus to your natural armor.
Chakra Bind (Throat)
The mask extends down your throat in a tooth covered pink gorget. As it merges with your flesh your vocal chords are changed to allow you to release maddening cries.
You gain the ability to release a maddening cry as a standard action. Any creature within 30 ft of you which can hear this cry must make a Will save or cower for 1 round and be shaken for 1 minute thereafter. A creature which successfully makes this Will save is immune to this ability for 8 hours. This is a mind-affecting fear effect.
Chakra Bind (Totem)
The mask fuses with your face, the teeth becoming your own, your entire mouth shaping into a deadly and twisted maw.
You gain a bite attack that deals 1d8 points of damage. You can use this bite either as a primary attack (in which case it uses your full base attack bonus and adds your Strength bonus on damage rolls) or as a secondary attack (with a –5 penalty on the attack roll and applying only half your Strength bonus on your damage roll). Every point of essentia invested in this soulmeld grants a +1 to damage with this soulmeld and allows you to heal 1 hp per invested essentia each time you bite a living creature for lethal damage.
VEILBREAKER’S MANTLE
Descriptors: None
Classes: Incarnate
Chakra: Shoulders, Soul
Saving Throw: None
You form a black cloak of incarnum upon which the faces of those which have passed beyond the veil of reality, past even the reach of the gods into their own realm of nothingness, are displayed. These whispers of these creatures sound within the mind of the shaper, whispering to them of deeds long past and worlds without end.
While wearing veilbreaker’s mantle, you gain a +2 insight bonus on Knowledge (History) and Knowledge (the Planes) checks and may make such checks untrained. However you suffer a -1 penalty to Listen checks made as reactions due to the distracting whispers sounding in your mind.
Essentia: Every point of essentia invested in the veilbreaker’s mantle increases the bonus by 2, and the penalty to Listen by 1. Every 2 points of essentia invested increases your effective binder level for the abilities of bound vestiges by 1.
Chakra Bind (Shoulders)
The mantle shrinks into a dark cape with flows and flutters behind you, one face growing in prominence of display even as it forms into a hood.
When you bind this soulmeld to your brow chakra select one vestige. If you use an ability of that vestige which would normally require 5 rounds wait to be used again it requires 1 less round to recharge.
Chakra Bind (Soul)
The mantle extends to brush your feet and cover your whole like a robe. The sign of one of these creatures from beyond the veil appears upon your body, even as you allow it to enter you more completely.
When you bind this soulmeld to your soul chakra select one level 4 or lower (should it be 3? 2?) vestige. You gain the benefits of having made a pact with that vestige as long as this soulmeld is bound. You automatically show its sign, as if you had formed a bad pact, however you are not penalized by its influence as if you had formed a good pact. Your effective binder level for this vestige is equal to your meldshaper level.