Talfrey
2007-05-29, 02:04 PM
I'll skip the introduction and get straight to the crunch.
I'm trying to finish up a Bleach d20 Manual for playtest so I can run a game, so I'm going to transcribe everything from the Big Black Notebook to here for critique.
Now, originally I and a group of friends had as a project for our D&D group been working on a manual... but stuff happened... and now I have only part of it.
So let's kick it off with what I DO have. The class, Quincy
QUINCY
The Quincy are a clan of spiritually aware humans who once fought against the hollows, using weapons composed of spiritual energy to slay them. As opposed to shinigami, Quincy absorb and channel energy from their surroundings to fight. Unlike the shinigami method of killing hollows which allows the hollow to enter Soul Society, the Quincy technique simply destroys the hollow's soul entirely. This method has the propensity to shatter the balance of the universe, because when souls are destroyed, the number of souls entering and leaving Soul Society cannot remain equal. This issue prompted the shinigami to conduct a campaign to exterminate the Quincy about 200 years before the main storyline. However, a few Quincy remain. Only humans may be Quincy.
Hit Die: d6
+1____+0____+2____+2____Soul Bow
+2____+0____+3____+3____Bonus Spiritual Feat
+3____+1____+3____+3
+4____+1____+4____+4
+5____+1____+4____+4
+6____+2____+5____+5____Hirenkyaku
+7____+2____+5____+5____Bonus Spiritual Feat
+8____+2____+6____+6____Sanrei Glove Training
+9____+3____+6____+6
+10___+3____+7____+7____Rasotengai
+11___+3____+7____+7
+12___+4____+8____+8
+13___+4____+8____+8____Bonus Spiritual Feat
+14___+4____+9____+9____Cross Bow
+15___+5____+9____+9
+16___+5____+10___+10
+17___+5____+10___+10
+18___+6____+11___+11____Bonus Spiritual Feat
+19___+6____+11___+11
+20___+6____+12___+12___Unnamed Ultimate Quincy Ability.
Class Features
Soul Bow: As a move action, a Quincy can use their Quincy Cross to create a bow composed of spiritual energy drawn from around him. The bow is identical in all ways (except visually) to a long bow of a size appropriate for its wielder. The wielder of a Soul Bow gains the usual bonus to his attack based on his dexterity and a bonus to his damage roll from a high reiatsu bonus.
The bow can be broken (it has hardness 10 and 10 hit points); however, a Quincy can simply create another on his next move action. The moment he relinquishes his grip on his now, it dissipates. A soul bow is considered a spiritual weapon for the purpose of overcoming damage reduction.
A Quincy can use feats such as Point Blank Shot or Rapid Shot in conjunction with the soul bow just as if it were a normal weapon. He can also choose the soul bow for feats requiring a specific weapon choice, such as Weapon Specialization. Special attacks that upgrade weapons can be used on a soul bow.
A Quincy's soul bow improves as the character gains higher levels. At 4th level and every four levels thereafter, the soul bow gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
Arrows are also forged from spiritual energy, and as long as a Quincy can draw in spiritual energy, they can create an infinite number of arrows. Creating the arrows is merely part of drawing the bow, and does not require any sort of special action on the part of the Quincy.
Even in places where spirit effects do not normally function, a Quincy can attempt to sustain his soul bow by making a DC 20 Will save. On a successful save, the Quincy maintains his soul bow for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the soul bow vanishes. As a move action on his turn, the Quincy can attempt a new Will save to rematerialize his soul bow while he remains within the spiritual power negating effect.
Sanrei Glove Training: With special training, a Quincy can learn to summon an even more powerful bow through the use of a Sanrei Glove. The Sanrei glove triples the power of a Quincy's bow, increasing the base damage to 3d8 as well as doubling the range and critical range of the base Soul Bow.
Cross Bow: After a Quincy reaches a certain level of Spiritual Power, the appearance of their bow takes on an entirely new form, an immense cross resembling the Quincy symbol. It still functions as a bow despite the new appearance, but it is incomparably more powerful. It now deals 6d8 damage a shot and it's critical multiplier is doubled, as well as having all the bonuses of a Sanrei Glove created bow. A Sanrei Glove is not required to use a Cross Bow.
Hirenkyaku: Once per day per level, a Quincy may teleport a distance equal to the maximum range of their bow as a free action.
Ransotengai: Ransotengai is a high level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain. By using this technique, they are able to control their body as one would a puppet, essentially allowing them to continue fighting even if their limbs are broken or their body was paralyzed or immobilized in some other way. This ability acts as though the Quincy were under the effect of a "Freedom of Movement" technique. This also allows a Quincy to continue fighting without penalty at 0 and lower hit points.
Playtest Quincy Ability: By expending their ability to create a Soul Bow for one day, a Quincy can fire a single arrow that deals damage equal to their Quincy character level times their Reiatsu Bonus to a single target. They must succeed at a ranged touch attack, and there is no save for the target.
-------------------
As you can see, Quincy are not quite done...
And you're probably wondering what are spiritual Feats...
Well, that just too me almost an hour to transcribe, so I'll answer those question later.
I'm trying to finish up a Bleach d20 Manual for playtest so I can run a game, so I'm going to transcribe everything from the Big Black Notebook to here for critique.
Now, originally I and a group of friends had as a project for our D&D group been working on a manual... but stuff happened... and now I have only part of it.
So let's kick it off with what I DO have. The class, Quincy
QUINCY
The Quincy are a clan of spiritually aware humans who once fought against the hollows, using weapons composed of spiritual energy to slay them. As opposed to shinigami, Quincy absorb and channel energy from their surroundings to fight. Unlike the shinigami method of killing hollows which allows the hollow to enter Soul Society, the Quincy technique simply destroys the hollow's soul entirely. This method has the propensity to shatter the balance of the universe, because when souls are destroyed, the number of souls entering and leaving Soul Society cannot remain equal. This issue prompted the shinigami to conduct a campaign to exterminate the Quincy about 200 years before the main storyline. However, a few Quincy remain. Only humans may be Quincy.
Hit Die: d6
+1____+0____+2____+2____Soul Bow
+2____+0____+3____+3____Bonus Spiritual Feat
+3____+1____+3____+3
+4____+1____+4____+4
+5____+1____+4____+4
+6____+2____+5____+5____Hirenkyaku
+7____+2____+5____+5____Bonus Spiritual Feat
+8____+2____+6____+6____Sanrei Glove Training
+9____+3____+6____+6
+10___+3____+7____+7____Rasotengai
+11___+3____+7____+7
+12___+4____+8____+8
+13___+4____+8____+8____Bonus Spiritual Feat
+14___+4____+9____+9____Cross Bow
+15___+5____+9____+9
+16___+5____+10___+10
+17___+5____+10___+10
+18___+6____+11___+11____Bonus Spiritual Feat
+19___+6____+11___+11
+20___+6____+12___+12___Unnamed Ultimate Quincy Ability.
Class Features
Soul Bow: As a move action, a Quincy can use their Quincy Cross to create a bow composed of spiritual energy drawn from around him. The bow is identical in all ways (except visually) to a long bow of a size appropriate for its wielder. The wielder of a Soul Bow gains the usual bonus to his attack based on his dexterity and a bonus to his damage roll from a high reiatsu bonus.
The bow can be broken (it has hardness 10 and 10 hit points); however, a Quincy can simply create another on his next move action. The moment he relinquishes his grip on his now, it dissipates. A soul bow is considered a spiritual weapon for the purpose of overcoming damage reduction.
A Quincy can use feats such as Point Blank Shot or Rapid Shot in conjunction with the soul bow just as if it were a normal weapon. He can also choose the soul bow for feats requiring a specific weapon choice, such as Weapon Specialization. Special attacks that upgrade weapons can be used on a soul bow.
A Quincy's soul bow improves as the character gains higher levels. At 4th level and every four levels thereafter, the soul bow gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
Arrows are also forged from spiritual energy, and as long as a Quincy can draw in spiritual energy, they can create an infinite number of arrows. Creating the arrows is merely part of drawing the bow, and does not require any sort of special action on the part of the Quincy.
Even in places where spirit effects do not normally function, a Quincy can attempt to sustain his soul bow by making a DC 20 Will save. On a successful save, the Quincy maintains his soul bow for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the soul bow vanishes. As a move action on his turn, the Quincy can attempt a new Will save to rematerialize his soul bow while he remains within the spiritual power negating effect.
Sanrei Glove Training: With special training, a Quincy can learn to summon an even more powerful bow through the use of a Sanrei Glove. The Sanrei glove triples the power of a Quincy's bow, increasing the base damage to 3d8 as well as doubling the range and critical range of the base Soul Bow.
Cross Bow: After a Quincy reaches a certain level of Spiritual Power, the appearance of their bow takes on an entirely new form, an immense cross resembling the Quincy symbol. It still functions as a bow despite the new appearance, but it is incomparably more powerful. It now deals 6d8 damage a shot and it's critical multiplier is doubled, as well as having all the bonuses of a Sanrei Glove created bow. A Sanrei Glove is not required to use a Cross Bow.
Hirenkyaku: Once per day per level, a Quincy may teleport a distance equal to the maximum range of their bow as a free action.
Ransotengai: Ransotengai is a high level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain. By using this technique, they are able to control their body as one would a puppet, essentially allowing them to continue fighting even if their limbs are broken or their body was paralyzed or immobilized in some other way. This ability acts as though the Quincy were under the effect of a "Freedom of Movement" technique. This also allows a Quincy to continue fighting without penalty at 0 and lower hit points.
Playtest Quincy Ability: By expending their ability to create a Soul Bow for one day, a Quincy can fire a single arrow that deals damage equal to their Quincy character level times their Reiatsu Bonus to a single target. They must succeed at a ranged touch attack, and there is no save for the target.
-------------------
As you can see, Quincy are not quite done...
And you're probably wondering what are spiritual Feats...
Well, that just too me almost an hour to transcribe, so I'll answer those question later.