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View Full Version : D&D 5e/Next Dragonlance Races - The Knome



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2015-11-10, 05:00 AM
Knome

Due to the curiosity of the kender towards gnome inventions, and the willingness of the gnomes to study the effects of the inventions on kender, kender and tinker gnomes can sometimes be found together. Occasionally, a romance blossoms, and knomes are occasionally the result of these romances.

Knomes are not focused enough for the demands of tinker gnome society, and they struggle to handle mainstream kender society, and due to having the worst traits of the personalities of their parent races, they are outcasts in other societies on Ansalon too. They lack social graces, talking too fast, and having the bluntness of a kender. In addition, their investigation of places that they are not supposed to, and constant questions, means that few races can stand them for any amount of time.
Knomes have the large noses and brown skin of gnomes and the pointed ears of kender. Knomes have the dress sense of kender and tinker gnomes combined - loud outfits with plenty of pouches and a set of overalls to complete the outfit.

Like kender, knomes undergo wanderlust, and are often adventurers. Despite the drawbacks of overbearing personality and curiosity, they are creative and can craft battle plans, and are very imaginative.

As a knome, you have

Ability Score Increase – Your Dexterity score increases by 2 and your Intelligence score increases by 2.
Size – Knomes are around 3.5 feet tall, and weigh between 65 and 80 pounds. You are a small creature.
Speed - You have a base walking speed of 25ft.
Nimble Hands – from your kender heritage, you are skilled at breaking locks, to see just what is behind that door. You have proficiency in Sleight of Hand.
Ansalonian Lore – Whenever you make an Intelligence check related to magic items, nature, alchemical objects or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus that you would normally apply.
Knomish Cunning – You have advantage on Intelligence and Charisma saving throws against magical effects.
Language - You can speak common. You can also speak either Kenderspeak or common.

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2015-11-10, 05:06 AM
Knome Backgrounds

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