erradin
2015-11-10, 09:18 PM
In many encounters there are puzzles or obscure challenges that the players need to figure out. These can range from the contrived to the entirely situational. Tell us, playground; what puzzles have you encountered or loosed upon your players? What are your favorite puzzles or riddles you've seen others use in their RPGs?
As a fun little challenge, post solutions to the puzzles in spoilers so others can take a turn at solving the puzzles. :)
Puzzle
Poster
Brief Description
A Roundabout Path (http://www.giantitp.com/forums/showsinglepost.php?p=20069135&postcount=1)
Erradin
Circular room presents as a dead end. A hidden way past exists for discovery by the clever.
Precious Skulls (http://www.giantitp.com/forums/showsinglepost.php?p=20069135&postcount=2)
Templarkommando
A riddle hints at which skeleton wears each skull of precious metal in order to progress.
A Game of Dinner (http://www.giantitp.com/forums/showsinglepost.php?p=20069135&postcount=3)
Erradin
A riddle poem gives clues to which dish is poisonous. Take your pick and hope you are correct!
Of Rocks and Worms (http://www.giantitp.com/forums/showsinglepost.php?p=20079597&postcount=4)
Erradin
Use the rules of the mine encounter to get through a cave-in.
My first contribution:
You enter a circular room about 10 ft. Wide. There do not appear to be any other exits to this room. The hallway has no other paths. This is a dead-end. The floor is a grey stone, circular like the room. All along the outer perimiter of the floor are grooves just wide enough for you to fit a hand in, or the toe of your boot. Affixed to the walls near the floor are four horizontal wooden bars- one at each of the cardinal directions. Careful investigation reveals that there is a very small gap between the circular stone floor and the wall of the room. You don't have a good enough angle to see how far down the gap goes.
The hallway you came from leads to the entrance of the temple. As far as you are aware, this is the only room you can reach.
The room is like a screw. The party needs to brace themselves using the wooden beams and push off on the grooves in the floor. The floor will gradually rotate down, revealing a short doorway, allowing them to continue into the temple. To go back up, they can do this but push in the other direction. There is a lever at the bottom to raise and lower the floor- for security reasons.
As a fun little challenge, post solutions to the puzzles in spoilers so others can take a turn at solving the puzzles. :)
Puzzle
Poster
Brief Description
A Roundabout Path (http://www.giantitp.com/forums/showsinglepost.php?p=20069135&postcount=1)
Erradin
Circular room presents as a dead end. A hidden way past exists for discovery by the clever.
Precious Skulls (http://www.giantitp.com/forums/showsinglepost.php?p=20069135&postcount=2)
Templarkommando
A riddle hints at which skeleton wears each skull of precious metal in order to progress.
A Game of Dinner (http://www.giantitp.com/forums/showsinglepost.php?p=20069135&postcount=3)
Erradin
A riddle poem gives clues to which dish is poisonous. Take your pick and hope you are correct!
Of Rocks and Worms (http://www.giantitp.com/forums/showsinglepost.php?p=20079597&postcount=4)
Erradin
Use the rules of the mine encounter to get through a cave-in.
My first contribution:
You enter a circular room about 10 ft. Wide. There do not appear to be any other exits to this room. The hallway has no other paths. This is a dead-end. The floor is a grey stone, circular like the room. All along the outer perimiter of the floor are grooves just wide enough for you to fit a hand in, or the toe of your boot. Affixed to the walls near the floor are four horizontal wooden bars- one at each of the cardinal directions. Careful investigation reveals that there is a very small gap between the circular stone floor and the wall of the room. You don't have a good enough angle to see how far down the gap goes.
The hallway you came from leads to the entrance of the temple. As far as you are aware, this is the only room you can reach.
The room is like a screw. The party needs to brace themselves using the wooden beams and push off on the grooves in the floor. The floor will gradually rotate down, revealing a short doorway, allowing them to continue into the temple. To go back up, they can do this but push in the other direction. There is a lever at the bottom to raise and lower the floor- for security reasons.