fattybear
2015-11-11, 09:22 PM
Feedback appreciated. This is a sorcerer take on the Disciple of the Elements monk.
Sorcerous Origin: Elemental Magic
Your innate magic may come from contact with the Elemental Planes or perhaps your bloodline has mixed with genasis. Your magic hums with elemental power and manifests itself in many different ways. Some have light breezes blowing around them, others appear to have a minor glow and radiant skin.
Elemental Resilience
Starting at 1st level, elemental magic flows through your body, providing a layer of protection to your body. You can withstand temperatures as low as -20 degrees Fahrenheit and hot temperatures as high as 120 degrees Fahrenheit with ease. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. This is embodied through perhaps a thin layer of earth on your skin or air flowing around you gracefully, helping you defend against attacks. You learn Elemental Attunement, same as the Disciple of the Elements monk.
In addition, you have access to all element related spells in the Players Handbook and Elemental Evil Player's Companion.
Elemental Affinity
Starting at 6th level, you may spend one sorcery point to have your spells ignore resistance for one of the following elements: fire, cold, lightning, acid, and thunder. This effect lasts until the start of your next turn.
Embodiment of the Elements
At 14th level, you learn the following spells: investiture of flame, investiture of ice, investiture of stone, and investiture of wind. These spells do not count towards your spells known. If in need of buffing: You may cast one of these spells without expending a spell slot once every long rest.
Metamagic Mastery
At 18th level, your mastery of manipulating elemental magic has unlocked your ability to further shape all your spells. You may use up to two metamagic options on a spell when you cast it.
Sorcerous Origin: Elemental Magic
Your innate magic may come from contact with the Elemental Planes or perhaps your bloodline has mixed with genasis. Your magic hums with elemental power and manifests itself in many different ways. Some have light breezes blowing around them, others appear to have a minor glow and radiant skin.
Elemental Resilience
Starting at 1st level, elemental magic flows through your body, providing a layer of protection to your body. You can withstand temperatures as low as -20 degrees Fahrenheit and hot temperatures as high as 120 degrees Fahrenheit with ease. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. This is embodied through perhaps a thin layer of earth on your skin or air flowing around you gracefully, helping you defend against attacks. You learn Elemental Attunement, same as the Disciple of the Elements monk.
In addition, you have access to all element related spells in the Players Handbook and Elemental Evil Player's Companion.
Elemental Affinity
Starting at 6th level, you may spend one sorcery point to have your spells ignore resistance for one of the following elements: fire, cold, lightning, acid, and thunder. This effect lasts until the start of your next turn.
Embodiment of the Elements
At 14th level, you learn the following spells: investiture of flame, investiture of ice, investiture of stone, and investiture of wind. These spells do not count towards your spells known. If in need of buffing: You may cast one of these spells without expending a spell slot once every long rest.
Metamagic Mastery
At 18th level, your mastery of manipulating elemental magic has unlocked your ability to further shape all your spells. You may use up to two metamagic options on a spell when you cast it.