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fattybear
2015-11-11, 09:22 PM
Feedback appreciated. This is a sorcerer take on the Disciple of the Elements monk.

Sorcerous Origin: Elemental Magic
Your innate magic may come from contact with the Elemental Planes or perhaps your bloodline has mixed with genasis. Your magic hums with elemental power and manifests itself in many different ways. Some have light breezes blowing around them, others appear to have a minor glow and radiant skin.


Elemental Resilience
Starting at 1st level, elemental magic flows through your body, providing a layer of protection to your body. You can withstand temperatures as low as -20 degrees Fahrenheit and hot temperatures as high as 120 degrees Fahrenheit with ease. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. This is embodied through perhaps a thin layer of earth on your skin or air flowing around you gracefully, helping you defend against attacks. You learn Elemental Attunement, same as the Disciple of the Elements monk.

In addition, you have access to all element related spells in the Players Handbook and Elemental Evil Player's Companion.

Elemental Affinity
Starting at 6th level, you may spend one sorcery point to have your spells ignore resistance for one of the following elements: fire, cold, lightning, acid, and thunder. This effect lasts until the start of your next turn.

Embodiment of the Elements
At 14th level, you learn the following spells: investiture of flame, investiture of ice, investiture of stone, and investiture of wind. These spells do not count towards your spells known. If in need of buffing: You may cast one of these spells without expending a spell slot once every long rest.

Metamagic Mastery
At 18th level, your mastery of manipulating elemental magic has unlocked your ability to further shape all your spells. You may use up to two metamagic options on a spell when you cast it.

JNAProductions
2015-11-11, 10:44 PM
Metamagic Mastery
At 18th level, your mastery of manipulating elemental magic has unlocked your ability to further shape all your spells. You may use up to two metamagic options on a spell when you cast it.

What does this have to do with the elements? It doesn't fit. At all.

UrsusArctos
2015-11-11, 10:51 PM
Giving flat access to all elemental spells is incredibly vague. What spells does that entail exactly?

fattybear
2015-11-11, 11:16 PM
What does this have to do with the elements? It doesn't fit. At all.

I was going to have it so that you can use more than one metamagic option when using elemental spells but felt less cumbersome to just allow this for all spells.

fattybear
2015-11-11, 11:19 PM
Giving flat access to all elemental spells is incredibly vague. What spells does that entail exactly?

Yea, I could have been more specific. It felt like too much to write out all the spells. Perhaps it should read as "In addition, you have access to all spells pertaining to fire, lightning, air, water, ice, and earth in the Players Handbook and Elemental Evil Player's Companion."

Or to be even less confusing, "In addition, you have access to all spells listed in the Elemental Evil Player's Companion."

TheTeaMustFlow
2015-11-12, 06:57 AM
Yea, I could have been more specific. It felt like too much to write out all the spells. Perhaps it should read as "In addition, you have access to all spells pertaining to fire, lightning, air, water, ice, and earth in the Players Handbook and Elemental Evil Player's Companion."

Or to be even less confusing, "In addition, you have access to all spells listed in the Elemental Evil Player's Companion."

What does `have access` mean? Do you mean they're added to your spell list, or to your spells known?
(it's generally a good idea to stick to the terminology used in the system itself)

fattybear
2015-11-12, 09:47 AM
What does `have access` mean? Do you mean they're added to your spell list, or to your spells known?
(it's generally a good idea to stick to the terminology used in the system itself)

Sorry, they would be added to your spell list.

Flashy
2015-11-12, 11:20 AM
Yea, I could have been more specific. It felt like too much to write out all the spells. Perhaps it should read as "In addition, you have access to all spells pertaining to fire, lightning, air, water, ice, and earth in the Players Handbook and Elemental Evil Player's Companion."

Sooo Hellish Rebuke? Searing Smite? Faerie Fire? Lightning Arrow? The Conjure Elemental spell line?


Or to be even less confusing, "In addition, you have access to all spells listed in the Elemental Evil Player's Companion."

Of the 43 spells in elemental evil 31 are already on the sorcerer list (and most of the good ones at that). Since this is essentially supposed to be equivalent to 1 more HP at each level this is probably fine.