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Nashira
2015-11-12, 02:47 PM
So, I'm building a Planar Shepard. We are starting at 20 almost all material is available, but my DM may live item ban things. The build is druid 10/planar shepard 10 . I'm not worried about stats or race, but I'm not going to be human. I'm looking for help on feat choices, plane choices, wild shape form choices, and the like.

I want to be a walking force of nature. Creating storms, tearing the earth asunder, etc. I want approaching armies to fear me and anything else you can throw in there. This is a duo campaign so I need to cover a lot of bases.

noob
2015-11-12, 03:02 PM
Birth in the far realms(if you can and if it exists).
Now cast planar bubble (instead of using the sur ability of the planar shepherd)the universe goes "undefined stuff"(because some people says it is not a plane and so you did birth in no plane) or you have a bubble of far realms which is crazily awesome.
Else try using the astral plane it is pretty cool.
Then there is the plane of dreams and your own pocket plane with infinitely fast time(if this kind of cheese is allowed) which are cool too.
There is a guide for planar shepherding.
No it broke it was deleted.
I hope someone made a back up.

Flickerdart
2015-11-12, 03:04 PM
You're going to want to extend & persist undermaster. It gives you at-will standard action SLAs from this list: earth lock, earthquake, excavate, flesh to stone, meld into stone, move earth, reverse gravity, soften earth and stone, statue, stone shape, stone tell, stone to flesh, transmute mud to rock, transmute rock to mud, tunnel swallow, wall of stone, and xorn movement.

For weather things, fimbulwinter and control weather are your friends. Fimbulwinter especially loves metamagic, since it already has a massive area of effect.

noob
2015-11-12, 03:15 PM
I really like Shadow Landscape
It works weirdly when stacked 500 times making it reach temperatures higher than the one of the sun and other stuff of this kind.

nedz
2015-11-12, 04:05 PM
There is a guide for planar shepherding.
No it broke it was deleted.
I hope someone made a back up.

There's one here (http://www.enworld.org/forum/showthread.php?471440-The-Planar-Shepherd-Handbook-%28Tweedledope%29).

Nashira
2015-11-12, 04:17 PM
There's one here (http://www.enworld.org/forum/showthread.php?471440-The-Planar-Shepherd-Handbook-%28Tweedledope%29).

I read through that one this morning. I found it to be fairly lacking in the sort of information I wanted.

Rebel7284
2015-11-12, 04:26 PM
eggynack
eggynack
eggynack

http://www.giantitp.com/forums/showthread.php?439991-Being-Everything-Eggynack-s-Comprehensive-Druid-Handbook

Nashira
2015-11-12, 04:36 PM
eggynack
eggynack
eggynack

http://www.giantitp.com/forums/showthread.php?439991-Being-Everything-Eggynack-s-Comprehensive-Druid-Handbook

I've also read through that. The questions I have are a little more specific than handbooks are going to be able to answer for me, but thank you got the more convenient link nonetheless.

sleepyphoenixx
2015-11-12, 04:42 PM
Take a good aligned plane if at all possible, because celestials are simply far more powerful on average than demons and devils.
That gives you access to Planetars and Solars, the various Deva (FF), Eladrin and Guardinals (among other things), and with them a massive array of at-will and otherwise costly SLA's, in addition to powerful combat forms with a broad selection of immunities and special abilities.

That's far more important than selecting for planar traits, since you can get them with a spell simply by playing an outsider from the plane in question and casting Planar Bubble.