SangoProduction
2015-11-12, 03:05 PM
Or make an entirely different class that utilizes "blademeld". The largest problem I see with it is it's just flat numbers rather than literally anything else. Like, not even scaling - the way to make completely mundane things like bonuses seem useful.
Obviously, keeping the basic blademeld of the class - it's a central theme. Probably add something that's a bit more useful, like "invest Incarnum to ignore the first (invested incarnum+ Incarnum Blade) Hardness or DR which you otherwise wouldn't penetrate/ignore."
Maybe let it have some soul-shaping progression. Perhaps 3/5 to 4/5.
At third level (so it isn't just an easy dip for an extra chakra slot), give it something like "Emulate Chakra" which does the following:
You may now bind Soulmelds to your blademeld as though it were a Chakra slot that you could use via Blademeld Chakra Bind, though only one at a time. (For example, you'd have: crown, feet, hands, arms, brow, shoulders, throat, and waist available at 3 level, unlocking heart emulation at 4th, and soul at 5th.)
If you emulate a Chakra like this, you lose the normal benefit of Blademeld. This also doesn't grant you access to soulmelds or chakras you don't already have access to. You may change or unbind the Emulated Chakra by using Rebind Blademeld, but to bind a different soulmeld requires the normal method for your Soul Shaping class.
*Also, maybe have some of the existing soulmelds have a unique benefit if bound to Blademeld (instead of emulating another chakra).*
And the blademeld chakra thingies simply must be reworked.
Perhaps, for example Feet would have something along the signs of "If you used a single move action during your turn, and it was to move within reach of an enemy, you may make a full attack."
With invested incarnum points giving +15 movespeed per 2 incarnum? (Pretty sure there's another couple of soulmelds which give +5 speed per incarnum as a rider effect, aka the investment is for a different scaling effect. Since this has 1 such effect, it should be stronger in that single thing, I think.)
And perhaps Shoulders would get some sort of flying effect (because wings is what I think of with shoulders, but idk how it fits with the "blade"meld part), with speed/maneuverability scaling to incarnum investment?
Obviously, keeping the basic blademeld of the class - it's a central theme. Probably add something that's a bit more useful, like "invest Incarnum to ignore the first (invested incarnum+ Incarnum Blade) Hardness or DR which you otherwise wouldn't penetrate/ignore."
Maybe let it have some soul-shaping progression. Perhaps 3/5 to 4/5.
At third level (so it isn't just an easy dip for an extra chakra slot), give it something like "Emulate Chakra" which does the following:
You may now bind Soulmelds to your blademeld as though it were a Chakra slot that you could use via Blademeld Chakra Bind, though only one at a time. (For example, you'd have: crown, feet, hands, arms, brow, shoulders, throat, and waist available at 3 level, unlocking heart emulation at 4th, and soul at 5th.)
If you emulate a Chakra like this, you lose the normal benefit of Blademeld. This also doesn't grant you access to soulmelds or chakras you don't already have access to. You may change or unbind the Emulated Chakra by using Rebind Blademeld, but to bind a different soulmeld requires the normal method for your Soul Shaping class.
*Also, maybe have some of the existing soulmelds have a unique benefit if bound to Blademeld (instead of emulating another chakra).*
And the blademeld chakra thingies simply must be reworked.
Perhaps, for example Feet would have something along the signs of "If you used a single move action during your turn, and it was to move within reach of an enemy, you may make a full attack."
With invested incarnum points giving +15 movespeed per 2 incarnum? (Pretty sure there's another couple of soulmelds which give +5 speed per incarnum as a rider effect, aka the investment is for a different scaling effect. Since this has 1 such effect, it should be stronger in that single thing, I think.)
And perhaps Shoulders would get some sort of flying effect (because wings is what I think of with shoulders, but idk how it fits with the "blade"meld part), with speed/maneuverability scaling to incarnum investment?