foobar1969
2015-11-15, 11:27 AM
THE WARLOCK, Corrected
Update 2018
Design Notes: IMO, spell slots that shoot up to 5th level then stop, followed by spurts of Mystic Arcanum, is an ugly kludge. Converting Mystic Arcanum (and the other daily spell options) into a single invocation simplifies & unifies the class design. Swapping Eldritch Invocation and archetype features between 1st and 2nd level improves symmetry and reduces the impact of poorly-designed archetypes (yes, I specifically mean Hexblade).
Version Notes: 17th level casters always get a big spell.
Level
Class Features
Invocations
Known
Cantrips
Known
Spells
Known
Spell
Slots
Slot
Level
1st
Eldritch Invocations, Pact Magic
1
2
2
1
1st
2nd
Otherworldly Patron, Pact Boon
1
2
3
2
1st
3rd
-
2
2
4
2
2nd
4th
Ability Score Increase
2
3
5
2
2nd
5th
-
3
3
6
2
3rd
6th
Otherworldly Patron Feature
3
3
7
2
3rd
7th
-
4
3
8
3
3rd
8th
Ability Score Increase
4
3
9
3
3rd
9th
-
5
3
10
3
4th
10th
Otherworldly Patron Feature
5
4
11
3
4th
11th
-
6
4
12
4
4th
12th
Ability Score Increase
6
4
13
4
4th
13th
-
7
4
13
4
5th
14th
Otherworldly Patron Feature
7
4
13
4
5th
15th
-
8
4
13
5
5th
16th
Ability Score Increase
8
4
13
5
5th
17th
Bonus Mystic Arcanum
9
4
13
5
5th
18th
Pact Boon
9
4
13
5
5th
19th
Ability Score Increase
10
4
13
5
5th
20th
Eldritch Master
10
4
13
6
5th
PACT MAGIC
(change: the warlock spell list ends at 5th level; all higher level spells moved to the Mystic Arcanum invocation.)
PACT BOON
Pact of the Chain
(added): Your familiar has bonus hit points equal to twice your warlock level, and its proficiency bonus is equal to yours.
At 18th level, your familiar's ability scores each increase by 2. Also, if you would lose concentration on a spell before its duration expires, you can have your familiar maintain concentration on it until the end of your next turn, when you may resume concentration. Your familiar cannot do this again until you complete a short or long rest.
Pact of the Blade
(added): Your pact weapon can take the form of any melee weapon that lacks the heavy property. When you attack with your pact weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
At 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.
Pact of the Tome
(added): At 18th level, choose a spell of up to 7th level from any class with a 9 level spell list. You gain a bonus Mystic Arcanum invocation for it.
(MYSTIC ARCANUM moved to invocation.)
BONUS MYSTIC ARCANUM
At 17th level, you get a bonus invocation, which must be Mystic Arcanum.
OTHERWORLDLY PATRONS
ARCHFEY
Fey Presence
(added): The size of the cube increases by 5 feet for every two warlock levels.
(added): The Archfey lets you add the following spells as options for the Mystic Arcanum invocation: Conjure Fey, Mind Blank, Shapechange. You may cast Conjure Fey again after completing a short rest.
THE FIEND
Hurl Through Hell
(changed): If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience, or half damage if it succeeds on a Charisma saving throw.
(added): The Fiend lets you add the following spells as options for the Mystic Arcanum invocation:Disintegrate, Delayed Blast Fireball, Incendiary Cloud.
GREAT OLD ONE
Awakened Mind
(changed): You can communicate telepathically with any creature you are aware of within a range of 60 feet plus 5 feet per warlock level.
(added): The Great Old One lets you add the following spells as options for the Mystic Arcanum invocation: Magic Jar, Symbol, Time Stop. At 14th level, you gain a bonus Mystic Arcanum invocation for the Telepathy spell, which does not count against the number of allowed spells for Mystic Arcanum.
ELDRITCH INVOCATIONS
(removed invocations, merged into Mystic Arcanum): Bewitching Whispers, Dreadful Word, Minions of Chaos, Mire the Mind, Sculptor of Flesh, Sign of Ill Omen, Thief of Five Fates.
Agonizing Blast
(changed): When you cast eldritch blast, add the lesser of your warlock level or your Charisma modifier to the damage it deals on a hit.
Armor of Shadows, Ascendant Step, Fiendish Vigor, Otherworldly Leap
(changed): You treat {Spell Name} as a spell known, and you can cast it on yourself at will at its lowest level without expending a spell slot or material components.
Beguiling Influence
(added): If you have proficiency in either or both from another source, you may add twice your proficiency bonus to that skill instead.
Chains of Carceri
(changed): You treat Hold Monster as a spell known. Celestials, elementals, and fiends have disadvantage on saving throws against this, and you can cast it once targeting such a creature without expending a spell slot or material components. You can do so again after completing a short or long rest.
Eldritch Spear
(added): Also, when you cast other warlock cantrips with a range greater than touch, their range is doubled.
Eyes of the Rune Keeper
(added): Also, you treat Comprehend Languages and Illusory Script as spells known.
Master of Myriad Forms
(changed): Prerequisite: 11th level
Otherwordly Leap
(changed): Prerequisite: 3rd level
(added): Mystic Arcanum
Prerequisite: see table
Select a spell from the following list for which you meet the prerequisite (see table). You can cast it using a warlock spell slot, at your slot level or the spell's lowest level, whichever is higher. You can't cast it again until you complete a long rest, or a short rest if your warlock level is high enough (see table).
You can select this invocation multiple times, each time choosing a different spell, up to the maximum allowed for its spell level (see table).
Spell
Level
Warlock
Prereq
Level
Mystic Arcanum Spell List
# allowed
of level or higher
Short
Rest Level
1st
-
Bane
9
1
2nd
3
-
8
5
3rd
5
Bestow Curse, Slow
7
9
4th
7
Compulsion, Confusion, Freedom of Movement, Polymorph
6
13
5th
9
Conjure Elemental
5
17
6th
11
Create Undead, Eyebite, Flesh to Stone, Investiture of F/I/S/W, Mass Suggestion, Mental Prison, Scatter, Soul Cage, True Seeing
4
-
7th
13
Crown of Stars, Etherealness, Finger of Death, Forcecage, Plane Shift, Power Word Pain
3
-
8th
15
Demiplane, Dominate Monster, Feeblemind, Glibness, Maddening Darkness, Power Word Stun
2
-
9th
17
Astral Projection, Foresight, Imprisonment, Power Word Kill, Psychic Scream, True Polymorph
1
-
Xanathar's Guide to Everything
OTHERWORLDLY PATRONS
CELESTIAL
(added): The Celestial lets you add the following spells as options for the Mystic Arcanum invocation: Heal, Conjure Celestial, Holy Aura.
HEXBLADE
Hex Warrior
(second paragraph removed. Charisma feature transferred to Pact of the Blade.)
(added): The Hexblade lets you add the following spells as options for the Mystic Arcanum invocation: Blade Barrier, Mordenkainen's Sword, Antimagic Field.
ELDRITCH INVOCATIONS
Aspect of the Moon
(general ruling): You cannot take a short rest during the 8 hours of a long rest.
Grasp of Hadar
(added): As a bonus action on the same turn, you can make that creature roll a Strength saving throw. On a failure, it is knocked prone.
Lance of Lethargy
(changed): When you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet (to a minimum speed of 10 feet) until the end of its next turn.
Trickster's Escape
(removed, merged into Mystic Arcanum.)
Update 2018
Design Notes: IMO, spell slots that shoot up to 5th level then stop, followed by spurts of Mystic Arcanum, is an ugly kludge. Converting Mystic Arcanum (and the other daily spell options) into a single invocation simplifies & unifies the class design. Swapping Eldritch Invocation and archetype features between 1st and 2nd level improves symmetry and reduces the impact of poorly-designed archetypes (yes, I specifically mean Hexblade).
Version Notes: 17th level casters always get a big spell.
Level
Class Features
Invocations
Known
Cantrips
Known
Spells
Known
Spell
Slots
Slot
Level
1st
Eldritch Invocations, Pact Magic
1
2
2
1
1st
2nd
Otherworldly Patron, Pact Boon
1
2
3
2
1st
3rd
-
2
2
4
2
2nd
4th
Ability Score Increase
2
3
5
2
2nd
5th
-
3
3
6
2
3rd
6th
Otherworldly Patron Feature
3
3
7
2
3rd
7th
-
4
3
8
3
3rd
8th
Ability Score Increase
4
3
9
3
3rd
9th
-
5
3
10
3
4th
10th
Otherworldly Patron Feature
5
4
11
3
4th
11th
-
6
4
12
4
4th
12th
Ability Score Increase
6
4
13
4
4th
13th
-
7
4
13
4
5th
14th
Otherworldly Patron Feature
7
4
13
4
5th
15th
-
8
4
13
5
5th
16th
Ability Score Increase
8
4
13
5
5th
17th
Bonus Mystic Arcanum
9
4
13
5
5th
18th
Pact Boon
9
4
13
5
5th
19th
Ability Score Increase
10
4
13
5
5th
20th
Eldritch Master
10
4
13
6
5th
PACT MAGIC
(change: the warlock spell list ends at 5th level; all higher level spells moved to the Mystic Arcanum invocation.)
PACT BOON
Pact of the Chain
(added): Your familiar has bonus hit points equal to twice your warlock level, and its proficiency bonus is equal to yours.
At 18th level, your familiar's ability scores each increase by 2. Also, if you would lose concentration on a spell before its duration expires, you can have your familiar maintain concentration on it until the end of your next turn, when you may resume concentration. Your familiar cannot do this again until you complete a short or long rest.
Pact of the Blade
(added): Your pact weapon can take the form of any melee weapon that lacks the heavy property. When you attack with your pact weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
At 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.
Pact of the Tome
(added): At 18th level, choose a spell of up to 7th level from any class with a 9 level spell list. You gain a bonus Mystic Arcanum invocation for it.
(MYSTIC ARCANUM moved to invocation.)
BONUS MYSTIC ARCANUM
At 17th level, you get a bonus invocation, which must be Mystic Arcanum.
OTHERWORLDLY PATRONS
ARCHFEY
Fey Presence
(added): The size of the cube increases by 5 feet for every two warlock levels.
(added): The Archfey lets you add the following spells as options for the Mystic Arcanum invocation: Conjure Fey, Mind Blank, Shapechange. You may cast Conjure Fey again after completing a short rest.
THE FIEND
Hurl Through Hell
(changed): If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience, or half damage if it succeeds on a Charisma saving throw.
(added): The Fiend lets you add the following spells as options for the Mystic Arcanum invocation:Disintegrate, Delayed Blast Fireball, Incendiary Cloud.
GREAT OLD ONE
Awakened Mind
(changed): You can communicate telepathically with any creature you are aware of within a range of 60 feet plus 5 feet per warlock level.
(added): The Great Old One lets you add the following spells as options for the Mystic Arcanum invocation: Magic Jar, Symbol, Time Stop. At 14th level, you gain a bonus Mystic Arcanum invocation for the Telepathy spell, which does not count against the number of allowed spells for Mystic Arcanum.
ELDRITCH INVOCATIONS
(removed invocations, merged into Mystic Arcanum): Bewitching Whispers, Dreadful Word, Minions of Chaos, Mire the Mind, Sculptor of Flesh, Sign of Ill Omen, Thief of Five Fates.
Agonizing Blast
(changed): When you cast eldritch blast, add the lesser of your warlock level or your Charisma modifier to the damage it deals on a hit.
Armor of Shadows, Ascendant Step, Fiendish Vigor, Otherworldly Leap
(changed): You treat {Spell Name} as a spell known, and you can cast it on yourself at will at its lowest level without expending a spell slot or material components.
Beguiling Influence
(added): If you have proficiency in either or both from another source, you may add twice your proficiency bonus to that skill instead.
Chains of Carceri
(changed): You treat Hold Monster as a spell known. Celestials, elementals, and fiends have disadvantage on saving throws against this, and you can cast it once targeting such a creature without expending a spell slot or material components. You can do so again after completing a short or long rest.
Eldritch Spear
(added): Also, when you cast other warlock cantrips with a range greater than touch, their range is doubled.
Eyes of the Rune Keeper
(added): Also, you treat Comprehend Languages and Illusory Script as spells known.
Master of Myriad Forms
(changed): Prerequisite: 11th level
Otherwordly Leap
(changed): Prerequisite: 3rd level
(added): Mystic Arcanum
Prerequisite: see table
Select a spell from the following list for which you meet the prerequisite (see table). You can cast it using a warlock spell slot, at your slot level or the spell's lowest level, whichever is higher. You can't cast it again until you complete a long rest, or a short rest if your warlock level is high enough (see table).
You can select this invocation multiple times, each time choosing a different spell, up to the maximum allowed for its spell level (see table).
Spell
Level
Warlock
Prereq
Level
Mystic Arcanum Spell List
# allowed
of level or higher
Short
Rest Level
1st
-
Bane
9
1
2nd
3
-
8
5
3rd
5
Bestow Curse, Slow
7
9
4th
7
Compulsion, Confusion, Freedom of Movement, Polymorph
6
13
5th
9
Conjure Elemental
5
17
6th
11
Create Undead, Eyebite, Flesh to Stone, Investiture of F/I/S/W, Mass Suggestion, Mental Prison, Scatter, Soul Cage, True Seeing
4
-
7th
13
Crown of Stars, Etherealness, Finger of Death, Forcecage, Plane Shift, Power Word Pain
3
-
8th
15
Demiplane, Dominate Monster, Feeblemind, Glibness, Maddening Darkness, Power Word Stun
2
-
9th
17
Astral Projection, Foresight, Imprisonment, Power Word Kill, Psychic Scream, True Polymorph
1
-
Xanathar's Guide to Everything
OTHERWORLDLY PATRONS
CELESTIAL
(added): The Celestial lets you add the following spells as options for the Mystic Arcanum invocation: Heal, Conjure Celestial, Holy Aura.
HEXBLADE
Hex Warrior
(second paragraph removed. Charisma feature transferred to Pact of the Blade.)
(added): The Hexblade lets you add the following spells as options for the Mystic Arcanum invocation: Blade Barrier, Mordenkainen's Sword, Antimagic Field.
ELDRITCH INVOCATIONS
Aspect of the Moon
(general ruling): You cannot take a short rest during the 8 hours of a long rest.
Grasp of Hadar
(added): As a bonus action on the same turn, you can make that creature roll a Strength saving throw. On a failure, it is knocked prone.
Lance of Lethargy
(changed): When you hit a creature with your eldritch blast, you can reduce that creature's speed by 10 feet (to a minimum speed of 10 feet) until the end of its next turn.
Trickster's Escape
(removed, merged into Mystic Arcanum.)