AeonsShadow
2015-11-15, 06:12 PM
Pandora's Box
http://img08.deviantart.net/b7a8/i/2012/303/a/e/pandora__s_box_by_tharalin-d5jh65v.png
Usually a box or urn, it is noted as once beingthe Container for all the evils of the world, now it has chosen you to wield it's power, but opening this box comes at what price?
Expanded Spells
1st: Unseen servant/ Command
2nd: Find Steed/ Blindness/Deafness
3rd: Spirit Guardians/ Hypnotic Pattern
4th: Conjure Minor Elementals/ Mislead
5th: Contagion/ Conjure Elemental
6th: Planar Ally/ Mass Suggestion
Box of Wonders, Chaos, and Fear.
You are bound to Pandora's Box. You may summon it to your side at will and it acts as an Arcane lockbox, except only you may open it and it may hold living creatures inside without killing them.
At first level, if you place a non magic item inside along with material (this can be anything from rice or rocks to holy water) equal in size, you may temporarily create a copy of that item, in all aspects, including size, weight, and material. If you have enough material you may make as many copies as possible at once. After an hour per character level, if the item is destroyed, or if someone casts identify or a similar spell on it, it will return to its original material. You may force it to return to normal on command.
Unleashing Pandora's evils
Pandora's Box grow stronger the more you use it, and you can now call that power to aid you.
At 6th level, you may call upon the box and summon a random monster* with CR equal or less than half your level, capped to 9 at level 18th (DM'S discretion) that is friendly towards you and your friends and will listen to your general commands but is under the DM's control. ( You can order it to Attack, defend, etc. but the DM is in control of it's abilities.) for 1d10 minutes* and will disappear 1d10 minutes after that. The creature may only be unsummoned upon HP reaching zero, and will defend itself if attacked. You may not use this ability if a creature is currently summoned, and may be used charisma modifier times per long rest.
*after you lose control the creature may become hostile to you.
What's left was Hope
Pandora's box now acts as a bag of holding, except only you may open it and it may hold living creatures inside without killing them.
You may, as an action place your hand upon the box and let it deal 1d12 Radiant damage to you, storing all the damage inside the box. You may do this as many times as you want and the points do not disappear from the box, but may only store up to your maximum health in points in the box.
As an action, you may open the box and speak a command word, releasing all the points you have accumulated, healing all those you choose split as you see fit. This ability may only be used once every long rest.
The Chaos of change
You may now use pandora's box to create the body of a monster with a maximum CR to half your level, capped to 9 at level 18, as long as you have a piece of that creature, (an Illithid's tentacle, a jar of ooze slime, a dragons scale, etc.) enter Pandora's box pandora's box and enter a stasis, exiting the box in control of the monster body as if from a Magic jar spell. Your body is held in stasis inside the box and if the monsters body is destroyed, returns to the box, or is dispelled/ enters an anti magic area,* your soul immediately returns to your body and the box ejects you from itself. This ability may only be used once per long rest.
*In this case the body must be physically retrieved with in the time limit and put inside Pandora's box or else it will disintegrate.
You may use this ability to make a copy of yourself. You may use your spells within this new body so long as they (the current body) can use the proper somatic/verbal components, (An Ooze can't speak but it can gesture,) but you may not regain spell slots while in this secondary body. In order to regain spell slots and use of abilities you must rest while in your original body. The Secondary body will be fully healed of all wounds after 24 hours inside Pandora's box and will not decay nor disappear if within the box.
http://img08.deviantart.net/b7a8/i/2012/303/a/e/pandora__s_box_by_tharalin-d5jh65v.png
Usually a box or urn, it is noted as once beingthe Container for all the evils of the world, now it has chosen you to wield it's power, but opening this box comes at what price?
Expanded Spells
1st: Unseen servant/ Command
2nd: Find Steed/ Blindness/Deafness
3rd: Spirit Guardians/ Hypnotic Pattern
4th: Conjure Minor Elementals/ Mislead
5th: Contagion/ Conjure Elemental
6th: Planar Ally/ Mass Suggestion
Box of Wonders, Chaos, and Fear.
You are bound to Pandora's Box. You may summon it to your side at will and it acts as an Arcane lockbox, except only you may open it and it may hold living creatures inside without killing them.
At first level, if you place a non magic item inside along with material (this can be anything from rice or rocks to holy water) equal in size, you may temporarily create a copy of that item, in all aspects, including size, weight, and material. If you have enough material you may make as many copies as possible at once. After an hour per character level, if the item is destroyed, or if someone casts identify or a similar spell on it, it will return to its original material. You may force it to return to normal on command.
Unleashing Pandora's evils
Pandora's Box grow stronger the more you use it, and you can now call that power to aid you.
At 6th level, you may call upon the box and summon a random monster* with CR equal or less than half your level, capped to 9 at level 18th (DM'S discretion) that is friendly towards you and your friends and will listen to your general commands but is under the DM's control. ( You can order it to Attack, defend, etc. but the DM is in control of it's abilities.) for 1d10 minutes* and will disappear 1d10 minutes after that. The creature may only be unsummoned upon HP reaching zero, and will defend itself if attacked. You may not use this ability if a creature is currently summoned, and may be used charisma modifier times per long rest.
*after you lose control the creature may become hostile to you.
What's left was Hope
Pandora's box now acts as a bag of holding, except only you may open it and it may hold living creatures inside without killing them.
You may, as an action place your hand upon the box and let it deal 1d12 Radiant damage to you, storing all the damage inside the box. You may do this as many times as you want and the points do not disappear from the box, but may only store up to your maximum health in points in the box.
As an action, you may open the box and speak a command word, releasing all the points you have accumulated, healing all those you choose split as you see fit. This ability may only be used once every long rest.
The Chaos of change
You may now use pandora's box to create the body of a monster with a maximum CR to half your level, capped to 9 at level 18, as long as you have a piece of that creature, (an Illithid's tentacle, a jar of ooze slime, a dragons scale, etc.) enter Pandora's box pandora's box and enter a stasis, exiting the box in control of the monster body as if from a Magic jar spell. Your body is held in stasis inside the box and if the monsters body is destroyed, returns to the box, or is dispelled/ enters an anti magic area,* your soul immediately returns to your body and the box ejects you from itself. This ability may only be used once per long rest.
*In this case the body must be physically retrieved with in the time limit and put inside Pandora's box or else it will disintegrate.
You may use this ability to make a copy of yourself. You may use your spells within this new body so long as they (the current body) can use the proper somatic/verbal components, (An Ooze can't speak but it can gesture,) but you may not regain spell slots while in this secondary body. In order to regain spell slots and use of abilities you must rest while in your original body. The Secondary body will be fully healed of all wounds after 24 hours inside Pandora's box and will not decay nor disappear if within the box.