GreatDane
2015-11-15, 10:22 PM
I was originally going to drop this over in World-Building, but I realized that what I really needed was to figure out what this meant in terms of character abilities and the like.
So, in my next campaign world, there will be no Inner or Outer Planes. Of the standard D&D planes, we'll be working with only the Material, Ethereal, Shadow, and Astral Planes. What does this mean for the PCs? What abilities will they be missing? I've got a starting list here, but I want to catch as much as possible so I can address it before the campaign starts.
Here's what I've got so far:
Summon Monster I-IX is pretty much out.
Angels, demons, formians, slaadi, aasimars, elementals, and all those other wacky outsiders are absent from the campaign: they cannot be contacted, gated summoned, called, or be descended from.
The single god of this campaign exists in one of the four remaining Planes.
Warlocks and some sorcerers and maybe a few other classes (hexblades?) need somewhere else to get their powers.
Anything else? Any further suggestions that might enrich a campaign setting like this?
So, in my next campaign world, there will be no Inner or Outer Planes. Of the standard D&D planes, we'll be working with only the Material, Ethereal, Shadow, and Astral Planes. What does this mean for the PCs? What abilities will they be missing? I've got a starting list here, but I want to catch as much as possible so I can address it before the campaign starts.
Here's what I've got so far:
Summon Monster I-IX is pretty much out.
Angels, demons, formians, slaadi, aasimars, elementals, and all those other wacky outsiders are absent from the campaign: they cannot be contacted, gated summoned, called, or be descended from.
The single god of this campaign exists in one of the four remaining Planes.
Warlocks and some sorcerers and maybe a few other classes (hexblades?) need somewhere else to get their powers.
Anything else? Any further suggestions that might enrich a campaign setting like this?