Calemyr
2015-11-16, 11:33 AM
Here's the deal. I'm in a game where I'm playing a card caster magus. The character is a "gentleman/gambler"-type character modeled somewhat off of Setzer Gabianni from Final Fantasy VI. Everything about him is set up to look mundane. A leather greatcoat rather than armor, a deck of cards rather than a bow, and a sword cane rather than a rapier. Even his spellbook is written to resemble a text on card games and tricks rather than a tome of arcane power.
Here's the problem: I like my character, but in a group oriented towards combat and in a campaign designed to be at least a bit hardcore, I realize I'm somewhat less than optimized. 1d4+Str is not great for a primary attack, 20 ft is not an admirable range increment, and the sword cane is basically a woefully subpar rapier. I don't expect to keep up with the half-orc barbarian with the earthbreaker hammer, but I would like to be able to carry my weight. And, if possible, do so without sacrificing the character's style.
My solution, I think, is Bartitsu, the British martial art of "gentlemanly combat". Think Robert Downey Jr's version of Sherlock Holmes.
Here's what I've got so far:
* The DM is willing to let me use the scabbard part of the sword cane as a sort of buckler, giving me a +1 shield bonus to my AC when it's in my hand.
* I'm too feat starved to support unarmed combat, but I am trying to think the addition of magic and some Iaido (drawing and sheathing the blade as part of each attack to keep my main hand generally free) balances it out a bit. (I'm taking the quick draw feat to approximate Iaido).
* I'm hoping I'll be able to use the cane sword (in cane form) as club and/or tripping/disarming weapon. Of course, any attempt to use the scabbard in an offensive way invalidates the shield bonus for that turn.
* I'm taking arcane accuracy (magus arcana) so that I can add +5 to my attacks when they really matter.
My character is currently level 3 (leveled at the end of the latest session). Does anyone have any advice how I can further this to actually be useful without sacrificing the soul of the character?
Here's the problem: I like my character, but in a group oriented towards combat and in a campaign designed to be at least a bit hardcore, I realize I'm somewhat less than optimized. 1d4+Str is not great for a primary attack, 20 ft is not an admirable range increment, and the sword cane is basically a woefully subpar rapier. I don't expect to keep up with the half-orc barbarian with the earthbreaker hammer, but I would like to be able to carry my weight. And, if possible, do so without sacrificing the character's style.
My solution, I think, is Bartitsu, the British martial art of "gentlemanly combat". Think Robert Downey Jr's version of Sherlock Holmes.
Here's what I've got so far:
* The DM is willing to let me use the scabbard part of the sword cane as a sort of buckler, giving me a +1 shield bonus to my AC when it's in my hand.
* I'm too feat starved to support unarmed combat, but I am trying to think the addition of magic and some Iaido (drawing and sheathing the blade as part of each attack to keep my main hand generally free) balances it out a bit. (I'm taking the quick draw feat to approximate Iaido).
* I'm hoping I'll be able to use the cane sword (in cane form) as club and/or tripping/disarming weapon. Of course, any attempt to use the scabbard in an offensive way invalidates the shield bonus for that turn.
* I'm taking arcane accuracy (magus arcana) so that I can add +5 to my attacks when they really matter.
My character is currently level 3 (leveled at the end of the latest session). Does anyone have any advice how I can further this to actually be useful without sacrificing the soul of the character?