PDA

View Full Version : D&D 5e/Next Hadozee (Spelljammer/Stormwrack)



M Placeholder
2015-11-17, 03:03 PM
The Hadozee

http://3.bp.blogspot.com/-JOPpREw_EVM/TxIWaO8e9rI/AAAAAAAABl4/2PwKsfpBJ-c/s1600/hadozee.png

“So far we’ve charted a new island in the spice archipelago, fished for dragon turtles, visted the Pearl Citadel of the Sea – Elves, and escaped from pirates no less than seven times. And this voyage isn’t over yet. What fun”

[FONT=Palatino Linotype]Bansh Midnightchild, Hadozee Deckhand.

Plying the wildspace and often going with the flow, the hadozee are one of the most common races to be encountered on the deck of a spelljammer, and for good reason. They are excellent sailors, and they are born warriors, perfectly able to handle whatever the flow can throw at them and their vessels. As a result of a species wide constant wanderlust, the hadozee can no longer remember or care to remember their homeland, and the majority of hadozee are now born at sea or in ports, and large hadozee communities in seaports are quite common.

A hadozee resembles an ape, but with a membrane around themselves that allows them to glide short distances, and they often use this ability to climb the masts of ships and then launch themselves off. As a result of their wanderlust, the fur variation on a hadozee is very variable, and can be many shades of gold, brown and black, with occasional all white or all black hadozee being encountered. Their lifespans are the same as humans, and most hadozee, at the end of it, are buried at sea or given a Viking burial.

Hadozee live for the open sea and wildspace, and they love hard work. They have an almost kender like optimism when at sea, and the presence of a hadozee can lift the entire ship, even when things seem at their bleakest.
It is said that the Hadozee are born to wander, and while they have no seafaring or spacefaring ability of their own, they jump at the chance to join up with merchant vessels or privateer ships. They especially enjoy fighting on elven ships, and get on with most over races. They have a special rapport with wavecrest gnomes, and the ability of the wavecrest gnome to speak with sea birds can entertain a hadozee for hours.

As a hadozee, you have
Ability Score Adjustment – Your dexterity increases by 2 and your charisma by 1.
Size – Hadozee stand between 5 and 6 feet tall, and weigh between 200 and 230 pounds. Your size is medium.
Speed - You have a base speed of 30 feet and a climb speed of 20 feet.
Gliding Winds - You can glide, negating the damage from a fall of any height, and travel 15 feet horizontally for every 5 feet vertical descent. You glide at a speed of 35 feet.
Born Acrobat - You have proficiency on acrobatics, and you have advantage on all acrobatics checks to stay upright while on a boat, ship or spelljammer.
Dexterous Feet – Hadozee have feet as dexterous as their hands. You may perform an additional object interaction on your turn if on a stable surface. You are also able to hang upside down.
Uplifting Presences – The presence of a hadozee can uplift those around him. Once per long rest, a hadozee can provide all those within a 30ft radius advantage on Wisdom saving throws against fear effects for one round. This ability cannot be used if the hadozee is surprised or unconscious.
Languages - You can speak Common and Hadozee.


I posted a version of the race a while ago (http://www.giantitp.com/forums/showthread.php?405952-The-Hadozee-for-5e!), but this is the Musicus tested version. Thank you to Eastmabl for the Uplifting Presences feature.

The Hadozee appeared in the Spelljammer Monstrous Compendium, and the 3.5 Guidebook Stormwrack as a playable race.

M Placeholder
2015-11-17, 03:05 PM
Hadozee Lore

Coming Soon.....