Doctor Despair
2015-11-17, 08:51 PM
I've been trying to finish up this caster build and, much as you would expect, I keep discovering new elements that change my fundamental understanding of how to optimize a mage. Here's what I have so far:
Wizard 1: Extend Spell, Quicken Spell
Wizard 2:
Wizard 3: Item Familiar (Ramping Spellcraft of course)
Wizard 4:
Wizard 5: (luck reroll)
Mindbender 6: Mindsight, Iron Will from Otyugh Hole
Incantatrix 7: Arcane Disciple Domain Hero (for Divine Power for BAB 20 touch attacks)
Incantatrix 8:
Incantatrix 9: Leadership (high-level artificer for cheap equipment)
Incantatrix 10: Persistent Spell
Dweomerkeeper 11: (GM waived magic domain requirement)
Dweomerkeeper 12: Craft Contingent Spell
Dweomerkeeper 13:
Dweomerkeeper 14:
Dweomerkeeper 15: Spell Mastery
Dweomerkeeper 16:
Dweomerkeeper 17:
Dweomerkeeper 18: Uncanny Forethought
Dweomerkeeper 19:
Dweomerkeeper 20:
Epic Dweomerkeeper 21: Epic Spellcasting
Wielding a Rod of Guided Spell
How does this look for an epic caster? Free wishes as necessary (although this character would avoid using them to avoid attracting unnecessary attention from Greater Powers), near-unmissable touch attacks, and the ability to ignore spell resistance 4 times a day? Not to mention shenanigans with Iron Golems and phylacteries and magic jars due to the aforementioned ability to ignore SR. What other tips and tricks should I be using?
Wizard 1: Extend Spell, Quicken Spell
Wizard 2:
Wizard 3: Item Familiar (Ramping Spellcraft of course)
Wizard 4:
Wizard 5: (luck reroll)
Mindbender 6: Mindsight, Iron Will from Otyugh Hole
Incantatrix 7: Arcane Disciple Domain Hero (for Divine Power for BAB 20 touch attacks)
Incantatrix 8:
Incantatrix 9: Leadership (high-level artificer for cheap equipment)
Incantatrix 10: Persistent Spell
Dweomerkeeper 11: (GM waived magic domain requirement)
Dweomerkeeper 12: Craft Contingent Spell
Dweomerkeeper 13:
Dweomerkeeper 14:
Dweomerkeeper 15: Spell Mastery
Dweomerkeeper 16:
Dweomerkeeper 17:
Dweomerkeeper 18: Uncanny Forethought
Dweomerkeeper 19:
Dweomerkeeper 20:
Epic Dweomerkeeper 21: Epic Spellcasting
Wielding a Rod of Guided Spell
How does this look for an epic caster? Free wishes as necessary (although this character would avoid using them to avoid attracting unnecessary attention from Greater Powers), near-unmissable touch attacks, and the ability to ignore spell resistance 4 times a day? Not to mention shenanigans with Iron Golems and phylacteries and magic jars due to the aforementioned ability to ignore SR. What other tips and tricks should I be using?