Malfurion
2015-11-17, 09:53 PM
Hey guys,
Long time lurker first time poster. First off o wanted to thank you guys. It's been awesome reading and learning from you.
I'm going to be starting a new campaign and I was wanting to go Bladesinger. I want to stay pure Bladesinger because the sound of being a full spellcaster that is decent in Melee is very appealing to me. I know that I won't be a tank by any means, but what about a skirmisher?
We will be starting at level 3 and will level 4 in about 2 sessions. I plan on taking the mobile feat at level 4. This will allow me to run in strike with a Melee cantrips and run away without provoking a AoO. My strategy involves using these hit and run tactics plus bonus action spells like flaming sphere and Melf's minute meteors for damage. Does this sound like it'll be an effective strategy? I don't care about being top DPR, but I want to be able to hold my own and feel like I'm contributing to the party. I figure this will get even better with spells like haste that'll allow Me to move even faster. Plus I'll still have the big AOE spells and control spells if needed.
Here are my stats and spell list so far:
High Elf
10/16/14/16/13/12
Cantrips
Booming Blade
GreenFlame Blade
Sword Burst
Firebolt
Minor Illusion
1st Level Spells
Find familiar
Magic missle
Shield
Sleep
Absorb elements
Detect magic
Alarm
Thunderwave
2nd Level Spells
Misty Step
Flaming Sphere
My background I picked was spy because it fits my characters backstory and I enjoy the thought of a stealthy Mage. I would also like some suggestions on spells to that would work well with the above strategy and allow to mix up Melee and ranged attacks. Thanks guys for any help!
Long time lurker first time poster. First off o wanted to thank you guys. It's been awesome reading and learning from you.
I'm going to be starting a new campaign and I was wanting to go Bladesinger. I want to stay pure Bladesinger because the sound of being a full spellcaster that is decent in Melee is very appealing to me. I know that I won't be a tank by any means, but what about a skirmisher?
We will be starting at level 3 and will level 4 in about 2 sessions. I plan on taking the mobile feat at level 4. This will allow me to run in strike with a Melee cantrips and run away without provoking a AoO. My strategy involves using these hit and run tactics plus bonus action spells like flaming sphere and Melf's minute meteors for damage. Does this sound like it'll be an effective strategy? I don't care about being top DPR, but I want to be able to hold my own and feel like I'm contributing to the party. I figure this will get even better with spells like haste that'll allow Me to move even faster. Plus I'll still have the big AOE spells and control spells if needed.
Here are my stats and spell list so far:
High Elf
10/16/14/16/13/12
Cantrips
Booming Blade
GreenFlame Blade
Sword Burst
Firebolt
Minor Illusion
1st Level Spells
Find familiar
Magic missle
Shield
Sleep
Absorb elements
Detect magic
Alarm
Thunderwave
2nd Level Spells
Misty Step
Flaming Sphere
My background I picked was spy because it fits my characters backstory and I enjoy the thought of a stealthy Mage. I would also like some suggestions on spells to that would work well with the above strategy and allow to mix up Melee and ranged attacks. Thanks guys for any help!