Maerok
2007-06-02, 01:07 PM
Dishonor Guard of the Nine Hells
http://www.jaestudio.com/AbyssalEmperor.jpg
"I have received the blessings of Baator's finest. How could you hope to defeat me?"
In the service of devils, blackguards will often acquire diabolical power from their overseers. A Dishonor Guard is the elite guard of devilish blackguards who patrol Baator and carry out the whims of archdevils.
HD: d10
Prerequisites:
Race: Any non-Outsider
Alignment: Lawful Evil
Class Abilities: Fiendish Servant, Smite Good 2/day
BAB: +11
Languages: Infernal
Special: Must serve and continue to serve a devil located in Baator; it is not necessary to have actually visited Baator yet. Distinct favor from the devil is required to begin this prestige class (as an officer among its ranks or a highly privileged attendant, for instance).
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Devil Tongue; Mettle of Avernus
2nd|
+2|
+3|
+0|
+0|Flames of Dis
3rd|
+3|
+3|
+1|
+1|Scourge of Minauros; Smite Good +1/day
4th|
+4|
+4|
+1|
+1|Phlegethos's Wrath
5th|
+5|
+4|
+1|
+1|Stygia's Cold Heart
6th|
+6|
+5|
+2|
+2|Malbolge's Rampart; Smite Good +1/day
7th|
+7|
+5|
+2|
+2|Maladominian Abandon
8th|
+8|
+6|
+2|
+2|Canian Winter
9th|
+9|
+6|
+3|
+3|Nessian Void; Smite Good +1/day
10th|
+10|
+7|
+3|
+3Devil's Own[/table]
(no Epic progression)
Class Features:
Weapon and Armor Proficiencies: The Dishonor Guard does not gain any new proficiencies.
Passage into the Hells: Before acquiring the class ability for each level, the Dishonor Guard must make a trip to a place with sight of the capital of that layer and slay a creature with the Good subtype.
Blackguard Continuation: Class levels stack with Blackguard levels for determining Aura of Evil, and Fiendish Servant.
Devil Tongue (Ex): The Dishonor Guard adds his class level to any Charisma-based skill checks with lawful evil creatures. Devils he meets for the first time will treat him with one attitude level higher (see Diplomacy skill) and respect him as if he were a devil; however, they will handle his interactions with them as they normally would, should he begin to attack them or get on their bad side.
Mettle of Avernus (Ex): The Dishonor Guard gains DR 3/good or silver, plus an additional DR 1/good or silver per three class levels after the first (to a maximum of DR 6/good and silver at 10th level). He is also immune to fear effects and poison.
Flames of Dis (Su): The Dishonor Guard gains fire resistance 5. Creatures attacking or grappling the Dishonor Guard from an adjacent location must make a DC 10+Cha modifier Reflex save or catch on fire; the burning lasts 1d4 rounds, dealing 1d6 fire damage each time. Attacking again adds to the duration.
Scourge of Minauros (Ex): The Dishonor Guard gains acid resistance 5. When sundering, the Guard treats the target as having half its hardness.
Phlegethos's Wrath (Su): The Dishonor Guard gains fire resistance 10. For up to 10 spaces per day per class level, the Dishonor Guard may choose to leave a trail of fire as he moves. As he moves, he may pick and choose which spaces he leaves a 5 foot fire wall effect (CL equal to class level). This works while walking on the ground or burrowing. The wall deals double damage against good or chaotic creatures, instead of undead creatures.
Stygia's Cold Heart (Su): The Dishonor Guard gains cold resistance 5. By making a melee touch attack as a standard action, the Guard may paralyze a creature for 1d3 rounds if it fails a DC 10+Cha modifier Fortitude save. He may use this ability three times per day.
Malbolge's Rampart (Ex): The Dishonor Guard gains a +4 bonus to Balance checks as well as checks against being tripped, bullrushed, overrun, or disarmed.
Maladominian Abandon (Ex): The Dishonor Guard gains acid resistance 10, and tremorsense out to 30 feet. When knocked prone, he may burrow down five feet as an immediate action but may only make a move action on the next round.
Canian Winter (Su): The Dishonor Guard gains cold resistance 10. Any weapon he wields gains the icy burst property; upon a critical hit, the creature is paralyzed for one round. His Phlegethos's Wrath ability may deal cold damage instead of fire damage, but only one type of damage may be chosen for each move action (every wall he sets down in a single move must be the same type; he can't mix it up between fire and cold within a single move action). Cold damage will break down the modified wall, instead of fire damage.
Nessian Void (Su): The Guard gains immunity to divination effects, and is under a continuous non-detection effect (CL equal to HD). He also gains spell resistance 25. He no longer ages, and may live forever as he has effectively lost his mortality in the service of archdevils.
Devil's Own (Su): At tenth level, the Dishonor Guard becomes what he has served for so long. He becomes an Outsider (native) and gains Baatezu traits. Wings sprout from his back offering a flight speed of 60 feet at average maneuverability. His Aura of Despair expands to 20 feet.
http://www.jaestudio.com/AbyssalEmperor.jpg
"I have received the blessings of Baator's finest. How could you hope to defeat me?"
In the service of devils, blackguards will often acquire diabolical power from their overseers. A Dishonor Guard is the elite guard of devilish blackguards who patrol Baator and carry out the whims of archdevils.
HD: d10
Prerequisites:
Race: Any non-Outsider
Alignment: Lawful Evil
Class Abilities: Fiendish Servant, Smite Good 2/day
BAB: +11
Languages: Infernal
Special: Must serve and continue to serve a devil located in Baator; it is not necessary to have actually visited Baator yet. Distinct favor from the devil is required to begin this prestige class (as an officer among its ranks or a highly privileged attendant, for instance).
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Devil Tongue; Mettle of Avernus
2nd|
+2|
+3|
+0|
+0|Flames of Dis
3rd|
+3|
+3|
+1|
+1|Scourge of Minauros; Smite Good +1/day
4th|
+4|
+4|
+1|
+1|Phlegethos's Wrath
5th|
+5|
+4|
+1|
+1|Stygia's Cold Heart
6th|
+6|
+5|
+2|
+2|Malbolge's Rampart; Smite Good +1/day
7th|
+7|
+5|
+2|
+2|Maladominian Abandon
8th|
+8|
+6|
+2|
+2|Canian Winter
9th|
+9|
+6|
+3|
+3|Nessian Void; Smite Good +1/day
10th|
+10|
+7|
+3|
+3Devil's Own[/table]
(no Epic progression)
Class Features:
Weapon and Armor Proficiencies: The Dishonor Guard does not gain any new proficiencies.
Passage into the Hells: Before acquiring the class ability for each level, the Dishonor Guard must make a trip to a place with sight of the capital of that layer and slay a creature with the Good subtype.
Blackguard Continuation: Class levels stack with Blackguard levels for determining Aura of Evil, and Fiendish Servant.
Devil Tongue (Ex): The Dishonor Guard adds his class level to any Charisma-based skill checks with lawful evil creatures. Devils he meets for the first time will treat him with one attitude level higher (see Diplomacy skill) and respect him as if he were a devil; however, they will handle his interactions with them as they normally would, should he begin to attack them or get on their bad side.
Mettle of Avernus (Ex): The Dishonor Guard gains DR 3/good or silver, plus an additional DR 1/good or silver per three class levels after the first (to a maximum of DR 6/good and silver at 10th level). He is also immune to fear effects and poison.
Flames of Dis (Su): The Dishonor Guard gains fire resistance 5. Creatures attacking or grappling the Dishonor Guard from an adjacent location must make a DC 10+Cha modifier Reflex save or catch on fire; the burning lasts 1d4 rounds, dealing 1d6 fire damage each time. Attacking again adds to the duration.
Scourge of Minauros (Ex): The Dishonor Guard gains acid resistance 5. When sundering, the Guard treats the target as having half its hardness.
Phlegethos's Wrath (Su): The Dishonor Guard gains fire resistance 10. For up to 10 spaces per day per class level, the Dishonor Guard may choose to leave a trail of fire as he moves. As he moves, he may pick and choose which spaces he leaves a 5 foot fire wall effect (CL equal to class level). This works while walking on the ground or burrowing. The wall deals double damage against good or chaotic creatures, instead of undead creatures.
Stygia's Cold Heart (Su): The Dishonor Guard gains cold resistance 5. By making a melee touch attack as a standard action, the Guard may paralyze a creature for 1d3 rounds if it fails a DC 10+Cha modifier Fortitude save. He may use this ability three times per day.
Malbolge's Rampart (Ex): The Dishonor Guard gains a +4 bonus to Balance checks as well as checks against being tripped, bullrushed, overrun, or disarmed.
Maladominian Abandon (Ex): The Dishonor Guard gains acid resistance 10, and tremorsense out to 30 feet. When knocked prone, he may burrow down five feet as an immediate action but may only make a move action on the next round.
Canian Winter (Su): The Dishonor Guard gains cold resistance 10. Any weapon he wields gains the icy burst property; upon a critical hit, the creature is paralyzed for one round. His Phlegethos's Wrath ability may deal cold damage instead of fire damage, but only one type of damage may be chosen for each move action (every wall he sets down in a single move must be the same type; he can't mix it up between fire and cold within a single move action). Cold damage will break down the modified wall, instead of fire damage.
Nessian Void (Su): The Guard gains immunity to divination effects, and is under a continuous non-detection effect (CL equal to HD). He also gains spell resistance 25. He no longer ages, and may live forever as he has effectively lost his mortality in the service of archdevils.
Devil's Own (Su): At tenth level, the Dishonor Guard becomes what he has served for so long. He becomes an Outsider (native) and gains Baatezu traits. Wings sprout from his back offering a flight speed of 60 feet at average maneuverability. His Aura of Despair expands to 20 feet.