Clavicus Eden
2015-11-20, 06:41 AM
I'm a fairly experienced GM working on a Dark Heresy 2nd edition game.
The setting is a futuristic Venice like city in which the players have to hunt down an assassin before he kills his target, the assassin in mind is going to be taunting the players throughout through the form of letters. I want to incorporate riddles into these letters that the group have to solve to catch the assassin quickly, a failure to do so may result in negative consequences down the line. I'd also like to include puzzles involving chemistry and possibly logic puzzles?
Any help would be fantastic :smallsmile:
The setting is a futuristic Venice like city in which the players have to hunt down an assassin before he kills his target, the assassin in mind is going to be taunting the players throughout through the form of letters. I want to incorporate riddles into these letters that the group have to solve to catch the assassin quickly, a failure to do so may result in negative consequences down the line. I'd also like to include puzzles involving chemistry and possibly logic puzzles?
Any help would be fantastic :smallsmile: