The Vorpal Tribble
2007-06-02, 08:18 PM
Disfigure
Necromancy
Level: Clr 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One living creature
Duration: 1 min./level
Saving Throw: Fortitude negates
Spell Resistance: Yes
You cause your target to suffer horrible deformities and hideous scarring from blows they have recieved. Each time they are the target of a healing spell within the duration of the spell they must succeed on a save or take 1 point of permanent Charisma damage per 2 hit dice worth of healing. Spells that heal a specific amount, such as Heal, do not cause charisma-damage.
Arcane Material Component: Sloughed skin of a leper.
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Disfiguring
A disfiguring weapons deals 1 point of Charisma damage when it hits as its blows mutilate and deforms the area of the creature it strikes. A critical hit does not multiply the Charisma damage. Unliving creatures are not affected by this enhancement.
Moderate necromancy; CL 7th; Craft Magic Arms and Armor, disfigure; Price +1 bonus.
Necromancy
Level: Clr 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One living creature
Duration: 1 min./level
Saving Throw: Fortitude negates
Spell Resistance: Yes
You cause your target to suffer horrible deformities and hideous scarring from blows they have recieved. Each time they are the target of a healing spell within the duration of the spell they must succeed on a save or take 1 point of permanent Charisma damage per 2 hit dice worth of healing. Spells that heal a specific amount, such as Heal, do not cause charisma-damage.
Arcane Material Component: Sloughed skin of a leper.
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Disfiguring
A disfiguring weapons deals 1 point of Charisma damage when it hits as its blows mutilate and deforms the area of the creature it strikes. A critical hit does not multiply the Charisma damage. Unliving creatures are not affected by this enhancement.
Moderate necromancy; CL 7th; Craft Magic Arms and Armor, disfigure; Price +1 bonus.