Gralamin
2007-06-02, 09:31 PM
In this Variant, You may pay skill points for Weapon and Armor Proficiencies.
Feat Changes
Shield, Armor [any], and Weapon Proficiency feats are removed.
Weapon Focus feat chain requires you to be proficient with the weapon, through this skill.
PrC's that require proficiency require you to be proficient with the weapon or armor through these skills.
Core Class Changes
All Classes retain their starting armor Proficiencies, and may choose a number of weapons to start Proficient with, equal to 2*Int Modifier, With a minimum of 4.
The Fighter Receives an extra 2 skill points per level, and gains Weapon Proficiency, and Armor Proficiency as class skills.
The Barbarian and the fighter also starts off with 4*Int Modifier Weapons, With a minimum of 8.
Non Core Class Changes
Psychic Warriors, Warblades, Swordsages, Crusaders, and Samurai gain Weapon and Armor Proficiency as class skills. This may also be allowed for any non-spellcaster class, or any other class at the DM's discretion.
Many of the above classes also inherit the 4*Int Modifier Weapon proficiencies during creation.
Armor Proficiency (None; Trained Only)
By putting Ranks into this skill, you learn to use more advance armor, or another shield. You may be proficient with a number of additional different Shields or levels of armor (light, medium, heavy), equal to the the number of ranks you have in this skill. You must choose what you are becoming proficient with upon acquiring the ranks.
You must progress from light armor up to heavy armor, and from any shield to tower shields.
Synergy: If you have more then 5 ranks in this skill, you gain a +2 bonus to Craft(armor smithing) checks.
Weapon Proficiency (None; Trained Only)
By putting ranks into this skill, you learn to use an additional weapon. You may use a number of different weapons equal to your ranks in this skill. These weapons must be chosen when you buy ranks in this skill.
Improvised Weapon Proficiency: can only be used if you are proficient with at least 10 weapons. Upon finding a weapon you are not familiar with, you may make an intelligence check (DC 15). If you succeed, you are proficient with the weapon for the rest of the day. If you fail, you may not retry for 24 hours.
Synergy: If you have more then 5 ranks in this skill, you gain a +2 bonus to Craft(Weapon smithing) checks.
[hr]
Comments, Questions, Suggestions?
edit: Updated with suggestions from neek.
Edit2: Updated with even more suggestions from neek.
Feat Changes
Shield, Armor [any], and Weapon Proficiency feats are removed.
Weapon Focus feat chain requires you to be proficient with the weapon, through this skill.
PrC's that require proficiency require you to be proficient with the weapon or armor through these skills.
Core Class Changes
All Classes retain their starting armor Proficiencies, and may choose a number of weapons to start Proficient with, equal to 2*Int Modifier, With a minimum of 4.
The Fighter Receives an extra 2 skill points per level, and gains Weapon Proficiency, and Armor Proficiency as class skills.
The Barbarian and the fighter also starts off with 4*Int Modifier Weapons, With a minimum of 8.
Non Core Class Changes
Psychic Warriors, Warblades, Swordsages, Crusaders, and Samurai gain Weapon and Armor Proficiency as class skills. This may also be allowed for any non-spellcaster class, or any other class at the DM's discretion.
Many of the above classes also inherit the 4*Int Modifier Weapon proficiencies during creation.
Armor Proficiency (None; Trained Only)
By putting Ranks into this skill, you learn to use more advance armor, or another shield. You may be proficient with a number of additional different Shields or levels of armor (light, medium, heavy), equal to the the number of ranks you have in this skill. You must choose what you are becoming proficient with upon acquiring the ranks.
You must progress from light armor up to heavy armor, and from any shield to tower shields.
Synergy: If you have more then 5 ranks in this skill, you gain a +2 bonus to Craft(armor smithing) checks.
Weapon Proficiency (None; Trained Only)
By putting ranks into this skill, you learn to use an additional weapon. You may use a number of different weapons equal to your ranks in this skill. These weapons must be chosen when you buy ranks in this skill.
Improvised Weapon Proficiency: can only be used if you are proficient with at least 10 weapons. Upon finding a weapon you are not familiar with, you may make an intelligence check (DC 15). If you succeed, you are proficient with the weapon for the rest of the day. If you fail, you may not retry for 24 hours.
Synergy: If you have more then 5 ranks in this skill, you gain a +2 bonus to Craft(Weapon smithing) checks.
[hr]
Comments, Questions, Suggestions?
edit: Updated with suggestions from neek.
Edit2: Updated with even more suggestions from neek.