Ediwir
2015-11-21, 09:31 AM
Fairly simple and yet so, so much to consider.
Imagine running an Unchained Rogue in a Consolidated Skills system game.
There are barely a dozen skills, and yet the rogue will eventually have to select several of them and gain additional abilities for them.
I'm not asking for FAQs, RAW or such things (tho they might help if they exist), but more for how would you manage the interaction?
Would you reduce the amount of skill unlocks the rogue gets or keep it the same? How would you apply it? Discuss.
Imagine running an Unchained Rogue in a Consolidated Skills system game.
There are barely a dozen skills, and yet the rogue will eventually have to select several of them and gain additional abilities for them.
I'm not asking for FAQs, RAW or such things (tho they might help if they exist), but more for how would you manage the interaction?
Would you reduce the amount of skill unlocks the rogue gets or keep it the same? How would you apply it? Discuss.