InaVegt
2007-06-03, 10:15 AM
Disclaimer: This built isn't meant to be the most effective battle sorcerer build, merely a build very effective at melee fighting.
I was looking through my books lately (specifically, UA and RotD) and saw some things giving me a hunch an arcane fullcaster as a capable melee combatant should be very possible.
gnome battle sorcerer 20
Feats
Battle caster
Arcane strike
Two weapon fighting
Improved two weapon fighting
Greater two weapon fighting
Two weapon defense
Improved toughness
Abilities 28 point buy
Str: 14 (20 with magic items)
Dex: 12 (16 with magic items)
Con: 16 (22 with magic items)
Int: 8
Wis: 8
Cha: 20 (30 with magic items [including tome])
Weapons
+1 flaming burst shocking burst cold brilliant energy light mace
+1 flaming burst shocking burst cold brilliant energy warhammer
HP: 233 (average, rounded down)
Important spells known
Greater mighty wallop
Great magic weapon
Strategy
At the start of the day Gnomy mcbludgeon casts greater magic weapon and greater mighty wallop at both of his weapons (spending 4 of his 3rd level spell slots), as well as activating all his weapons magical properties, this creates a grand total of 7d6+10 damage on a normal hit for his light mace and 9d6+10 damage on a normal hit for his warhammer. After this he uses a spell slot to improve his damage and to hit he has an average attack bonus of +25 (assuming 7th level spell slot spent) and deals 7d4 additional damage on each attack.
Against a creature with AC 35 (excluding armor bonus) we deal an average damage of 180.945/turn (including criticals), higher level spell slots spent increase the amount of damage dealt while lower level slots decrease that amount.
I was looking through my books lately (specifically, UA and RotD) and saw some things giving me a hunch an arcane fullcaster as a capable melee combatant should be very possible.
gnome battle sorcerer 20
Feats
Battle caster
Arcane strike
Two weapon fighting
Improved two weapon fighting
Greater two weapon fighting
Two weapon defense
Improved toughness
Abilities 28 point buy
Str: 14 (20 with magic items)
Dex: 12 (16 with magic items)
Con: 16 (22 with magic items)
Int: 8
Wis: 8
Cha: 20 (30 with magic items [including tome])
Weapons
+1 flaming burst shocking burst cold brilliant energy light mace
+1 flaming burst shocking burst cold brilliant energy warhammer
HP: 233 (average, rounded down)
Important spells known
Greater mighty wallop
Great magic weapon
Strategy
At the start of the day Gnomy mcbludgeon casts greater magic weapon and greater mighty wallop at both of his weapons (spending 4 of his 3rd level spell slots), as well as activating all his weapons magical properties, this creates a grand total of 7d6+10 damage on a normal hit for his light mace and 9d6+10 damage on a normal hit for his warhammer. After this he uses a spell slot to improve his damage and to hit he has an average attack bonus of +25 (assuming 7th level spell slot spent) and deals 7d4 additional damage on each attack.
Against a creature with AC 35 (excluding armor bonus) we deal an average damage of 180.945/turn (including criticals), higher level spell slots spent increase the amount of damage dealt while lower level slots decrease that amount.